fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
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225 changed files with 29107 additions and 3914 deletions
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@ -1,5 +1,6 @@
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using AcDream.Core.Textures;
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using DatReaderWriter;
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using AcDream.Content;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Enums;
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using Silk.NET.OpenGL;
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@ -118,7 +119,7 @@ public sealed unsafe class TerrainAtlas : IDisposable
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/// for the mapping from TerrainTextureType to SurfaceTexture id, decoding each
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/// to RGBA8, and uploading as layers in a single GL_TEXTURE_2D_ARRAY.
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/// </summary>
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public static TerrainAtlas Build(GL gl, DatCollection dats, Wb.BindlessSupport? bindless = null)
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public static TerrainAtlas Build(GL gl, IDatReaderWriter dats, Wb.BindlessSupport? bindless = null)
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{
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var region = dats.Get<Region>(0x13000000u)
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?? throw new InvalidOperationException("Region dat id 0x13000000 missing");
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@ -251,7 +252,7 @@ public sealed unsafe class TerrainAtlas : IDisposable
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IReadOnlyList<uint> cornerTCodes, IReadOnlyList<uint> sideTCodes, IReadOnlyList<uint> roadRCodes);
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private static AlphaAtlasBuildResult BuildAlphaAtlas(
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GL gl, DatCollection dats, DatReaderWriter.Types.TexMerge texMerge)
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GL gl, IDatReaderWriter dats, DatReaderWriter.Types.TexMerge texMerge)
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{
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var decoded = new List<DecodedTexture>();
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var cornerLayers = new List<byte>();
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@ -364,7 +365,7 @@ public sealed unsafe class TerrainAtlas : IDisposable
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cornerTCodes, sideTCodes, roadRCodes);
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}
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private static bool TryDecodeAlphaMap(DatCollection dats, uint surfaceTextureId, out DecodedTexture decoded)
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private static bool TryDecodeAlphaMap(IDatReaderWriter dats, uint surfaceTextureId, out DecodedTexture decoded)
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{
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decoded = DecodedTexture.Magenta;
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