fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
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225 changed files with 29107 additions and 3914 deletions
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@ -32,6 +32,7 @@ public sealed unsafe class PaperdollViewportRenderer : IUiViewportRenderer, IDis
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private readonly GL _gl;
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private readonly WbDrawDispatcher _dispatcher;
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private readonly SceneLightingUboBinding _lightUbo;
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private readonly FixedEntityTextureOwnerLease _textureOwnerLease;
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private readonly DollCamera _camera = new();
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// Off-screen target (lazily (re)created on size change).
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@ -55,15 +56,28 @@ public sealed unsafe class PaperdollViewportRenderer : IUiViewportRenderer, IDis
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// AND what lets the idle animation (later slice, TickAnimations rebuilds MeshRefs) show.
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private static readonly HashSet<uint> _dollAnimatedIds = new() { DollEntityBuilder.DollRenderId };
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public PaperdollViewportRenderer(GL gl, WbDrawDispatcher dispatcher, SceneLightingUboBinding lightUbo)
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public PaperdollViewportRenderer(
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GL gl,
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WbDrawDispatcher dispatcher,
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SceneLightingUboBinding lightUbo,
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IEntityTextureLifetime textureLifetime)
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{
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_gl = gl ?? throw new ArgumentNullException(nameof(gl));
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_dispatcher = dispatcher ?? throw new ArgumentNullException(nameof(dispatcher));
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_lightUbo = lightUbo ?? throw new ArgumentNullException(nameof(lightUbo));
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_textureOwnerLease = new FixedEntityTextureOwnerLease(
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textureLifetime,
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DollEntityBuilder.DollRenderId);
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}
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/// <summary>Set (or clear) the doll entity. GameWindow builds/re-dresses it from the live player.</summary>
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public void SetDoll(WorldEntity? doll) => _doll = doll;
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public void SetDoll(WorldEntity? doll)
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{
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if (ReferenceEquals(_doll, doll))
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return;
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_textureOwnerLease.Replace(doll is not null);
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_doll = doll;
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}
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/// <inheritdoc/>
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public uint Render(int width, int height)
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@ -189,5 +203,10 @@ public sealed unsafe class PaperdollViewportRenderer : IUiViewportRenderer, IDis
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_fbW = _fbH = 0;
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}
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public void Dispose() => DeleteFramebuffer();
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public void Dispose()
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{
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_doll = null;
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_textureOwnerLease.Dispose();
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DeleteFramebuffer();
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}
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}
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