fix(rendering): bound portal resource lifetime

Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-18 21:35:16 +02:00
parent 3971997689
commit 749e8ceeb1
225 changed files with 29107 additions and 3914 deletions

View file

@ -0,0 +1,61 @@
namespace AcDream.App.Rendering;
/// <summary>
/// Tracks shared resources by logical owner. Repeated use of the same key by
/// one owner is idempotent; a key is returned for destruction only after its
/// final owner leaves. Render-thread only.
/// </summary>
internal sealed class OwnerScopedResourceRegistry<TKey> where TKey : notnull
{
private readonly Dictionary<uint, HashSet<TKey>> _keysByOwner = new();
private readonly Dictionary<TKey, int> _ownerCountByKey = new();
public int OwnerCount => _keysByOwner.Count;
public int ResourceCount => _ownerCountByKey.Count;
public bool Acquire(uint ownerId, TKey key)
{
if (ownerId == 0)
throw new ArgumentOutOfRangeException(nameof(ownerId));
if (!_keysByOwner.TryGetValue(ownerId, out HashSet<TKey>? keys))
{
keys = new HashSet<TKey>();
_keysByOwner.Add(ownerId, keys);
}
if (!keys.Add(key))
return false;
_ownerCountByKey[key] = _ownerCountByKey.GetValueOrDefault(key) + 1;
return true;
}
public IReadOnlyList<TKey> ReleaseOwner(uint ownerId)
{
if (!_keysByOwner.Remove(ownerId, out HashSet<TKey>? keys))
return Array.Empty<TKey>();
List<TKey>? unowned = null;
foreach (TKey key in keys)
{
int remaining = _ownerCountByKey[key] - 1;
if (remaining > 0)
{
_ownerCountByKey[key] = remaining;
continue;
}
_ownerCountByKey.Remove(key);
(unowned ??= new List<TKey>()).Add(key);
}
return unowned is null ? Array.Empty<TKey>() : unowned;
}
public void Clear()
{
_keysByOwner.Clear();
_ownerCountByKey.Clear();
}
}