fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
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225 changed files with 29107 additions and 3914 deletions
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@ -50,6 +50,7 @@ internal sealed class ProjectileController
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private readonly ShadowObjectRegistry _shadows;
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private readonly Func<uint, Setup?> _setupResolver;
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private readonly Action<WorldEntity> _publishRootPose;
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private readonly List<LiveEntityRecord> _spatialProjectileSnapshot = new();
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private double _lastFiniteGameTime;
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internal ProjectileController(
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@ -64,6 +65,7 @@ internal sealed class ProjectileController
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_shadows = physicsEngine.ShadowObjects;
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_setupResolver = setupResolver ?? (_ => null);
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_publishRootPose = publishRootPose ?? (_ => { });
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_liveEntities.ProjectionVisibilityChanged += OnProjectionVisibilityChanged;
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}
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internal Action<string>? DiagnosticSink { get; set; }
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@ -483,9 +485,11 @@ internal sealed class ProjectileController
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return false;
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}
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internal bool LeaveWorld(uint serverGuid)
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internal bool LeaveWorld(LiveEntityRecord record)
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{
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if (!TryGetCurrent(serverGuid, out LiveEntityRecord record, out Runtime runtime)
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ArgumentNullException.ThrowIfNull(record);
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if (record.ProjectileRuntime is not Runtime runtime
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|| runtime.Generation != record.Generation
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|| record.WorldEntity is not { } entity)
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return false;
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SuspendOutsideWorld(runtime, entity.Id);
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@ -505,10 +509,12 @@ internal sealed class ProjectileController
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}
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_lastFiniteGameTime = currentTime;
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foreach (LiveEntityRecord record in _liveEntities.Records.ToArray())
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_liveEntities.CopySpatialProjectileRecordsTo(_spatialProjectileSnapshot);
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foreach (LiveEntityRecord record in _spatialProjectileSnapshot)
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{
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if (record.ProjectileRuntime is not Runtime runtime
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|| runtime.Generation != record.Generation
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|| !_liveEntities.IsCurrentSpatialProjectile(record, runtime)
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|| record.WorldEntity is not { } entity)
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continue;
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@ -668,6 +674,25 @@ internal sealed class ProjectileController
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}
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}
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private void OnProjectionVisibilityChanged(LiveEntityRecord record, bool visible)
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{
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if (visible
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|| record.ProjectileRuntime is not Runtime runtime
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|| record.WorldEntity is not { } entity
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|| !_liveEntities.TryGetRecord(record.ServerGuid, out LiveEntityRecord current)
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|| !ReferenceEquals(current, record)
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|| !ReferenceEquals(current.ProjectileRuntime, runtime))
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{
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return;
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}
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// Pending/cell-less records retain their logical projectile runtime,
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// but retail exit_world removes them from active physics and collision
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// immediately. They are absent from the frame workset after this edge,
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// so suspension belongs on the authoritative residency transition.
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SuspendOutsideWorld(runtime, entity.Id);
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}
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private static bool HasVisibleCell(LiveEntityRecord record) =>
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record.IsSpatiallyProjected
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&& record.IsSpatiallyVisible
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@ -43,6 +43,7 @@ internal sealed class RemotePhysicsUpdater
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private readonly AcDream.Core.Physics.PhysicsEngine _physicsEngine;
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private readonly System.Func<uint, AcDream.Core.World.WorldEntity, (float Radius, float Height)> _getSetupCylinder;
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private readonly System.Action<uint, AnimatedEntity, RemoteMotion, System.Numerics.Vector3> _applyServerControlledVelocityCycle;
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private readonly List<AcDream.App.World.LiveEntityRecord> _spatialRemoteSnapshot = new();
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internal RemotePhysicsUpdater(
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AcDream.Core.Physics.PhysicsEngine physicsEngine,
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@ -72,17 +73,26 @@ internal sealed class RemotePhysicsUpdater
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ArgumentNullException.ThrowIfNull(liveEntities);
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ArgumentNullException.ThrowIfNull(publishRootPose);
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foreach (AcDream.App.World.LiveEntityRecord record in liveEntities.Records.ToArray())
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liveEntities.CopySpatialRemoteMotionRecordsTo(_spatialRemoteSnapshot);
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foreach (AcDream.App.World.LiveEntityRecord record in _spatialRemoteSnapshot)
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{
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if (record.ServerGuid == localPlayerServerGuid
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|| (record.FinalPhysicsState & AcDream.Core.Physics.PhysicsStateFlags.Hidden) == 0
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|| !liveEntities.ShouldAdvanceRootRuntime(record.ServerGuid)
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|| record.RemoteMotionRuntime is not RemoteMotion remote
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|| !liveEntities.IsCurrentSpatialRemoteMotion(record, remote)
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|| record.WorldEntity is not { } entity)
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continue;
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TickHidden(remote, entity, dt);
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publishRootPose(entity);
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// PositionManager callbacks can rebucket, delete, or replace this
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// GUID. Publish only while the captured record/runtime pair still
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// owns a loaded spatial projection.
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if (liveEntities.IsCurrentSpatialRemoteMotion(record, remote)
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&& ReferenceEquals(record.WorldEntity, entity))
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{
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publishRootPose(entity);
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}
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}
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}
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