feat(core): D.5.3/B.2 — ShortcutStore + AddShortcut/RemoveShortcut wire + senders

ShortcutStore lands in AcDream.Core.Net.Items (not AcDream.Core.Items) because
it depends on PlayerDescriptionParser.ShortcutEntry; placing it in AcDream.Core
would create a circular dependency (Core.Net already references Core). The test
lives in AcDream.Core.Tests which gets Core.Net transitively via App.

BuildAddShortcut signature corrected from the old (seq, slotIndex, objectType,
targetId) 4×u32 layout to the retail ShortCutData wire format confirmed in the
action-bar deep-dive: Index(u32), ObjectId(u32), SpellId(u16), Layer(u16).
The old BuildAddShortcut_ThreeFields test is replaced by two new tests that
verify both item and spell shortcut packing.

WorldSession gains SendAddShortcut / SendRemoveShortcut following the
SendChangeCombatMode sender pattern.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-20 15:09:58 +02:00
parent 7193bed309
commit 745a92bbae
5 changed files with 115 additions and 15 deletions

View file

@ -74,18 +74,25 @@ public sealed class InventoryActionsTests
}
[Fact]
public void BuildAddShortcut_ThreeFields()
public void BuildAddShortcut_ItemShortcut_FieldLayout()
{
byte[] body = InventoryActions.BuildAddShortcut(
seq: 1, slotIndex: 0, objectType: 1, targetId: 0x3E1);
// ShortCutData = Index(u32), ObjectId(u32), SpellId(u16), Layer(u16). Item → spell/layer 0.
byte[] body = InventoryActions.BuildAddShortcut(seq: 1, index: 0, objectGuid: 0x3E1, spellId: 0, layer: 0);
Assert.Equal(24, body.Length);
Assert.Equal(InventoryActions.AddShortcutOpcode,
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(8)));
Assert.Equal(0u,
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(12)));
Assert.Equal(1u,
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(16)));
Assert.Equal(0x3E1u,
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(20)));
System.Buffers.Binary.BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(8)));
Assert.Equal(0u, System.Buffers.Binary.BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(12))); // index
Assert.Equal(0x3E1u, System.Buffers.Binary.BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(16))); // objectGuid
Assert.Equal((ushort)0, System.Buffers.Binary.BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(20))); // spellId
Assert.Equal((ushort)0, System.Buffers.Binary.BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(22))); // layer
}
[Fact]
public void BuildAddShortcut_SpellShortcut_PacksSpellAndLayerAsU16s()
{
byte[] body = InventoryActions.BuildAddShortcut(seq: 1, index: 2, objectGuid: 0, spellId: 0x1234, layer: 3);
Assert.Equal(0x1234, System.Buffers.Binary.BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(20)));
Assert.Equal(3, System.Buffers.Binary.BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(22)));
}
[Fact]