diag(render): tripwires on every silent dat-miss path (white-walls attribution, #105)
The intermittent white-cottage-walls failure has NEVER produced a log line: every dat-read failure on the walls-relevant paths exits silently, and the failed result is cached for the session (mesh batches build once). Today it reproduced on a probe-free launch with a 35-line, zero-error log — so the prior heavy-probes-starve-the-dat-reader framing is not the whole story. Tripwires (print ONLY on anomaly; zero cost healthy; keep until #105 closes): - [dat-miss] DatDatabaseWrapper.TryGet — a miss for an id whose BTree entry EXISTS (re-probed under the same lock); legit not-found fallbacks stay quiet. - [tex-miss] TextureCache.DecodeFromDats x3 — render-thread decode fell back to magenta (Surface / SurfaceTexture / RenderSurface miss). - [cell-miss] GameWindow interior hydration x2 — EnvCell or Environment read returned null, so a cell''s WALLS are silently never registered while its statics still draw (the exact observed geometry signature). Color discriminates the layer on the next occurrence: magenta = TextureCache; see-through + [tex-skip]/[dat-miss] = mesh build; see-through + [cell-miss] = hydration; broken with NO tripwire output = GL-side upload/residency. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -149,6 +149,17 @@ internal sealed class DatDatabaseWrapper : IDatDatabase
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_cache.TryAdd((typeof(T), fileId), value);
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return true;
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}
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// TEMP diagnostic (dat-race investigation 2026-06-09, strip with fix):
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// a miss for an id whose BTree entry EXISTS is always an anomaly —
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// either Unpack returned false or the lookup flickered transiently.
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// Legit not-found probes (e.g. Portal→HighRes fallback) stay silent.
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if (_db.Tree.TryGetFile(fileId, out _))
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{
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Console.WriteLine(
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$"[dat-miss] {typeof(T).Name} 0x{fileId:X8} entry EXISTS but TryGet failed " +
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$"(thread={Environment.CurrentManagedThreadId})");
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}
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}
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return false;
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