docs(runtime): record teleport correlation gate

This commit is contained in:
Erik 2026-07-26 18:04:50 +02:00
parent 6a063a27d4
commit 73d0b54e38
10 changed files with 188 additions and 25 deletions

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@ -472,14 +472,14 @@ useful ordering seam, but its ownership status is **partial**.
| World environment | **J6.1 complete Runtime ownership** | `RuntimeWorldEnvironmentState` owns the instance-scoped Dereth calendar, synchronized clock, weather progression/state, selected day group, AdminEnvirons state, and typed debug overrides. App converts immutable DAT sky definitions once and projects the borrowed Runtime snapshot into rendering; no process-global Region origin or second App clock/weather owner remains (`902076c0`). TS-54/TS-55 register the remaining centered UI sound and full fog/ambient/radar behavior gaps. |
| Live identity/lifetime | **J3 complete** | `RuntimeEntityObjectLifetime` owns the sole `RuntimeEntityDirectory`, live `ClientObjectTable`, direct views, and ordered entity/object stream. The directory owns canonical GUID/incarnation/local-ID identity, accepted snapshots/timestamps, parent state, operation versions, and tombstones. `LiveEntityProjectionStore` owns App graphical sidecars by exact `RuntimeEntityKey`; hydration, presentation components, `GpuWorldState` residence/visibility, and retryable teardown preserve that key without another authority. Exact receipts precede fallible callbacks, re-entrant commits drain synchronously in sequence, and stable reset/disposal must converge the complete ledger to zero (`f46ddb5c`, `420e5eea`, `e937cc36`, `5ef8b537`, `ce3ac310`, `119b7c11`). |
| Inbound/object-frame order | **Complete App orchestration** | `UpdateFrameOrchestrator` owns the complete typed host phase graph; `RetailInboundEventDispatcher`, `RetailLiveFrameCoordinator`, `LiveObjectFrameController`, `LiveSpatialPresentationReconciler`, streaming/input/teleport/player-mode/camera owners preserve the accepted order. `GameWindow.OnUpdate` is one profiler-scoped handoff (`e91f3102`). |
| World reveal | **J6.2 complete Runtime ownership** | `RuntimeWorldTransitState` owns the sole monotonic login/portal reveal generation, exact destination, typed atomic readiness latch, materialization/simulation edge, viewport observation, completion, cancellation, retail wait cue, and portal count. `WorldRevealCoordinator` is the graphical host adapter over App readiness/reservations; `WorldGenerationAvailabilityState` borrows Runtime truth and owns no mutable generation. Delayed portals retain the authored tunnel and centered retail wait notice rather than force-revealing incomplete content (`a6860d55`, `acb845d8`). |
| World reveal/transit | **J6.3 complete Runtime ownership** | `RuntimeWorldTransitState` owns the sole monotonic login/portal reveal generation, wrap-safe F751 history, pending/active teleport sequence, both accepted F751/Position packet orders, exact destination, typed atomic readiness latch, generation/sequence/cell placement and materialization validation, simulation edge, viewport observation, completion, cancellation, retail wait cue, and portal count. `WorldRevealCoordinator` and `LocalPlayerTeleportController` are graphical host adapters over App readiness/reservations, render-space placement, tunnel, and UI; `WorldGenerationAvailabilityState` borrows Runtime truth and owns no mutable generation. The App transit coordinator and accepted-destination mirror are deleted (`a6860d55`, `acb845d8`, `6a063a27`). |
| Retained gameplay UI | **Mostly complete feature ownership** | `RetailUiRuntime` and focused panel/controllers own layout and behavior. `GameWindow.OnLoad` still performs substantial service composition, which is allowed until the final composition cleanup. |
| Action/combat/magic/movement | **J5 complete** | Runtime `RuntimeActionState` owns the exact selection, temporary target mode, interaction transactions, combat attack/target/mode, and spell-cast intent children. Interaction owns use/appraisal/pickup identity, ordered FIFO, and exact post-arrival token while borrowing J4's sole busy gate. `RuntimeLocalPlayerMovementState` owns the exact local controller, construction seam, autorun latch, typed view, and outbound MTS/jump/AP cadence. Retained bars, physical input, world/content queries, transport, lighting, toasts, drag/drop, effects, and animation remain App adapters/presentation. One combined Runtime ledger spans entity/object, gameplay, physics, remote, and projectile ownership (`b298f99f`, `f5f7b417`, `20df9d15`, `aa3f4a60`, `cdee7a4b`). |
| Physics/remote simulation | **J5.5 complete** | `RuntimePhysicsState` owns one per-session engine, production cache/cell graph, transition scratch, shadow registry, typed collision admissions, canonical bodies/hosts/remotes, keyed ordinary/remote worksets, simulation, and cell commits. App streaming supplies immutable prepared collision; animation/shape adapters supply graphical inputs and project committed snapshots only (`7e6033d0`). |
| Projectile simulation | **J5.6 complete** | `RuntimeEntityRecord`/`RuntimePhysicsState` own the canonical projectile component, exact-key workset, prediction/correction state, unchanged retail quantum/integration/sweep/collision loop, and cell commits. App resolves immutable Setup/DAT shape input and projects committed render, shadow, and effect-pose results only (`2aee3356`). |
| Landblock presentation | **Complete** | `LandblockBuildFactory` owns the captured-origin DAT transaction; concrete render/physics/DAT-static publishers and `LandblockPresentationPipeline` own typed-meter publication and exact retryable retirement. `StreamingController` owns stable destination/control/unload/Near/Far queues and destination reservation. CPU mesh-cache restaging requires an exact live owner. `StreamingOriginRecenterCoordinator` serializes old-window retirement with teleport/session origin lifetimes. `GameWindow` retains construction and one pipeline field only (`c79d0a49`, closeout `4a205a3e`; Slice E closeout `91e82c3c`). |
| Render-frame orchestration | **Complete** | `RenderFrameOrchestrator` owns the GPU-flight, resource, world/PView/shared-alpha, private-presentation, diagnostics, screenshot, and recovery graph. `GameWindow.OnRender` takes one logical window-size snapshot and performs one immutable handoff (`9d7df1bf`). |
| Unified `GameEntity` | **Slice J active at J6.3** | Canonical identity, retained-object lifetime, direct views, ordered entity/object deltas, J4 gameplay state, and the complete J5 action/combat/magic/movement/physics/remote/projectile simulation graph share failure-safe Runtime owners while exact graphical sidecars stay in App. J5 closeout proves Runtime-only parity and one terminal ownership ledger. J6.1J6.2 moved world environment and reveal-generation truth; J6.3 now moves F751/Position destination correlation before J7 composes one `GameRuntime` root. |
| Unified `GameEntity` | **Slice J active at J6.4** | Canonical identity, retained-object lifetime, direct views, ordered entity/object deltas, J4 gameplay state, and the complete J5 action/combat/magic/movement/physics/remote/projectile simulation graph share failure-safe Runtime owners while exact graphical sidecars stay in App. J5 closeout proves Runtime-only parity and one terminal ownership ledger. J6.1J6.3 moved world environment, reveal-generation truth, and exact F751/Position destination correlation; J6.4 now closes typed graphical-host acknowledgements before J7 composes one `GameRuntime` root. |
### 4.3 Revised extraction sequence