docs(runtime): record teleport correlation gate
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10 changed files with 188 additions and 25 deletions
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@ -241,7 +241,7 @@ src/
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World/
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RuntimeWorldEnvironmentState.cs -> canonical calendar/time/weather owner
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RuntimeWorldTransitState.cs -> canonical reveal generation/readiness owner
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-> J3–J5 and J6.1–J6.2 complete; J6.3 transit handshake active
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-> J3–J5 and J6.1–J6.3 complete; J6.4 host acknowledgement active
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-> may reference Core, Core.Net, Content, and Plugin.Abstractions only
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-> must never reference App, UI, Silk.NET, OpenAL, Arch, or ImGui
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@ -964,12 +964,17 @@ One reset seam ends a logical transit on successful completion, replacement
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by a newer teleport sequence, or session teardown. It clears the destination,
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streaming priority, sequencer edges, projection override, and portal scene
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together, preventing transition state from crossing destination or session
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lifetimes. `TeleportTransitCoordinator` correlates each fresh F751 sequence
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with exactly one accepted `UpdatePosition`. Because the Position can arrive on
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either side of F751, a pre-notification packet is buffered only when it advances
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retail's `TELEPORT_TS`; after notification, the first accepted matching packet
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is consumed even if that timestamp already advanced. Duplicate/older F751
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notifications are rejected with wrap-safe ordering. Canonical physics remains
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lifetimes. Runtime's instance-scoped `RuntimeWorldTransitState` correlates each
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fresh F751 sequence with exactly one accepted `UpdatePosition` and owns the
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pending/active sequence plus exact destination lifetime. Because Position can
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arrive on either side of F751, a pre-notification packet is buffered only when
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it advances retail's `TELEPORT_TS`; after notification, the first accepted
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matching packet is consumed even if that timestamp already advanced.
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Duplicate/older F751 notifications are rejected with wrap-safe ordering.
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Placement and materialization must match the exact Runtime generation,
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sequence, and destination cell. `LocalPlayerTeleportController` borrows that
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truth and owns only the graphical portal, render-space translation/recenter,
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placement callback, tunnel, and retained UI. Canonical physics remains
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independent, and streaming recentering compares destination identity with the
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actual current streaming center rather than the player's still-unplaced source
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cell. A live teleport received while acdream's developer fly/orbit camera is
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