feat(ui): Character tab — per-toon settings; Phase L.0 complete

Phase L.0 (final) — last tab on the Settings shell. Per-toon
preferences keyed by toon name in settings.json under
character[<toonName>]. With this commit the L.0 build order
finishes and every approved tab is implemented.

CharacterSettings record (4 fields):
 · DefaultChatChannel (string — Local / Allegiance / Fellowship / etc)
 · AutoAttack (bool — continue swinging until target dies)
 · ConfirmSalvage (bool — prompt before salvaging valuable items)
 · ShowPickupMessages (bool — pickup lines in chat)

AvailableChannels static list exposes the 7 retail-routing targets
for the dropdown.

SettingsStore grows LoadCharacter(toonKey) / SaveCharacter(toonKey)
using JsonNode/JsonObject for the nested-toon write — the existing
SaveSection raw-text-preservation pattern handles top-level keys
but doesn't fit the nested per-toon mutation. The character map
preserves every other toon's settings on save, and other top-level
sections (display / audio / gameplay / chat) are preserved too.

SettingsVM grows the parallel character state machine. The host
owns the toonKey (currently hard-coded to "default" in GameWindow
because we don't have a current-character source plumbed yet) —
the VM just edits whatever bag the host loaded.

SettingsPanel.RenderCharacterTab replaces the L.0-shell placeholder
— a Combo for default chat channel + 3 Checkboxes for
AutoAttack / ConfirmSalvage / ShowPickupMessages. The
RenderPlaceholder helper is now removed (no callers); the old
"Placeholder_tabs_render_coming_soon_text_when_active" test is
replaced by an "all six tabs are implemented" guard test that
fails if any future commit adds a placeholder back.

GameWindow loads/saves character settings under toonKey "default"
with a TODO comment to swap in the real toon name once
CharacterList plumbing exposes a currentCharacter source.

18 new tests:
 · CharacterSettings record (4) — defaults pinned, AvailableChannels
   list shape, value equality, with-expressions
 · SettingsStore character (6) — missing-file / toon-not-in-file →
   defaults, round-trip, multi-toon preservation, preserves other
   top-level sections, all five sections coexist
 · SettingsVM character (5) — initial draft, SetCharacter marks
   dirty, Save invokes callback, Cancel reverts, ResetAllToDefaults
   covers
 · SettingsPanel character tab (3 net, after removing the
   placeholder test) — combo+checkboxes render only when active,
   channel combo uses AvailableChannels, all six tabs are now
   non-placeholder

Phase L.0 final tally:
 · 5 commits on feature/settings-retail (shell + 5 tabs)
 · 6 tabs: Keybinds (Phase K) + Display + Audio + Gameplay + Chat + Character
 · 5 settings sections in settings.json (display/audio/gameplay/chat/character),
   coexisting non-destructively + a sixth file (keybinds.json) on the side.

dotnet build green (0 warnings); dotnet test 1,307 / 1,307 green
(243 Core.Net + 391 UI.Abstractions + 673 Core).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-26 18:27:07 +02:00
parent 356b5f219e
commit 73749d176a
9 changed files with 555 additions and 96 deletions

View file

@ -0,0 +1,48 @@
using AcDream.UI.Abstractions.Panels.Settings;
namespace AcDream.UI.Abstractions.Tests.Panels.Settings;
/// <summary>L.0: <see cref="CharacterSettings"/> default-pin tests.</summary>
public sealed class CharacterSettingsTests
{
[Fact]
public void Default_values_are_conservative()
{
var d = CharacterSettings.Default;
Assert.Equal("Local", d.DefaultChatChannel);
Assert.False(d.AutoAttack);
Assert.True(d.ConfirmSalvage);
Assert.True(d.ShowPickupMessages);
}
[Fact]
public void AvailableChannels_includes_retail_routing_targets()
{
var list = CharacterSettings.AvailableChannels;
Assert.Contains("Local", list);
Assert.Contains("Allegiance", list);
Assert.Contains("Fellowship", list);
Assert.Contains("General", list);
Assert.Contains("Trade", list);
Assert.Contains("LFG", list);
Assert.Contains("Roleplay", list);
}
[Fact]
public void Equality_is_value_based()
{
var a = CharacterSettings.Default;
var b = CharacterSettings.Default with { AutoAttack = true };
var c = CharacterSettings.Default with { AutoAttack = true };
Assert.NotEqual(a, b);
Assert.Equal(b, c);
}
[Fact]
public void With_expression_clones_one_field()
{
var d = CharacterSettings.Default with { DefaultChatChannel = "Allegiance" };
Assert.Equal("Allegiance", d.DefaultChatChannel);
Assert.False(d.AutoAttack);
}
}

View file

@ -34,7 +34,8 @@ public sealed class SettingsPanelTests
DisplaySettings.Default, _ => { },
AudioSettings.Default, _ => { },
GameplaySettings.Default, _ => { },
ChatSettings.Default, _ => { });
ChatSettings.Default, _ => { },
CharacterSettings.Default, _ => { });
var panel = new SettingsPanel(vm);
return (panel, vm, kb, dispatcher);
}
@ -226,20 +227,72 @@ public sealed class SettingsPanelTests
Assert.DoesNotContain("Hotbar", headers);
}
// -- Character tab content -------------------------------------------
[Fact]
public void Placeholder_tabs_render_coming_soon_text_when_active()
public void Character_tab_when_active_renders_channel_combo_plus_checkboxes()
{
// Character is still a placeholder (last on the build order).
// Display / Audio / Gameplay / Chat have shipped — they have
// real widgets, not "coming soon" text.
var (panel, _, _, _) = Build();
var r = new FakePanelRenderer { ActiveTabLabel = "Character" };
panel.Render(new PanelContext(0.016f, new NullBus()), r);
var wrapped = r.Calls.Where(c => c.Method == "TextWrapped")
var combos = r.Calls.Where(c => c.Method == "Combo")
.Select(c => (string)c.Args[0]!).ToList();
Assert.Contains(wrapped, t => t.Contains("Character settings coming soon"));
Assert.Contains("Default chat channel", combos);
var checks = r.Calls.Where(c => c.Method == "Checkbox")
.Select(c => (string)c.Args[0]!).ToList();
Assert.Contains(checks, l => l.StartsWith("Auto-attack"));
Assert.Contains(checks, l => l.StartsWith("Confirm before salvaging"));
Assert.Contains(checks, l => l.StartsWith("Show pickup messages"));
}
[Fact]
public void Character_tab_does_not_render_when_a_different_tab_is_active()
{
var (panel, _, _, _) = Build();
var r = new FakePanelRenderer { ActiveTabLabel = "Display" };
panel.Render(new PanelContext(0.016f, new NullBus()), r);
var combos = r.Calls.Where(c => c.Method == "Combo")
.Select(c => (string)c.Args[0]!).ToList();
Assert.DoesNotContain("Default chat channel", combos);
}
[Fact]
public void Character_tab_channel_combo_uses_AvailableChannels_list()
{
var (panel, _, _, _) = Build();
var r = new FakePanelRenderer { ActiveTabLabel = "Character" };
panel.Render(new PanelContext(0.016f, new NullBus()), r);
var ch = r.Calls.First(c => c.Method == "Combo" && (string)c.Args[0]! == "Default chat channel");
var items = (string[])ch.Args[2]!;
Assert.Contains("Local", items);
Assert.Contains("Allegiance", items);
Assert.Contains("Fellowship", items);
}
[Fact]
public void All_six_tabs_are_now_implemented_no_placeholder_text_remains()
{
// After the L.0 build order finishes, no tab should render the
// "Coming soon" placeholder line. If a future commit re-adds a
// placeholder tab without updating this test, it will fail.
var (panel, _, _, _) = Build();
foreach (var tabLabel in new[] { "Keybinds", "Display", "Audio", "Gameplay", "Chat", "Character" })
{
var r = new FakePanelRenderer { ActiveTabLabel = tabLabel };
panel.Render(new PanelContext(0.016f, new NullBus()), r);
var wrapped = r.Calls.Where(c => c.Method == "TextWrapped")
.Select(c => (string)c.Args[0]!).ToList();
Assert.DoesNotContain(wrapped, t => t.Contains("coming soon"));
}
}
// -- Display tab content ---------------------------------------------

View file

@ -284,4 +284,87 @@ public sealed class SettingsStoreTests : System.IDisposable
Assert.False(store.LoadChat().HearTradeChat);
Assert.Equal(14f, store.LoadChat().FontSize);
}
// -- Character section round-trip (per-toon) --------------------------
[Fact]
public void LoadCharacter_returns_defaults_when_file_is_missing()
{
var store = new SettingsStore(_tempPath);
Assert.Equal(CharacterSettings.Default, store.LoadCharacter("default"));
}
[Fact]
public void LoadCharacter_returns_defaults_when_toonKey_not_in_file()
{
// File exists with a different toon's data; asking for "+Acdream"
// returns defaults rather than the other toon's data.
var store = new SettingsStore(_tempPath);
store.SaveCharacter("Bob", CharacterSettings.Default with { AutoAttack = true });
var loaded = store.LoadCharacter("+Acdream");
Assert.Equal(CharacterSettings.Default, loaded);
}
[Fact]
public void SaveCharacter_then_LoadCharacter_round_trips_all_fields()
{
var store = new SettingsStore(_tempPath);
var original = new CharacterSettings(
DefaultChatChannel: "Allegiance",
AutoAttack: true,
ConfirmSalvage: false,
ShowPickupMessages: false);
store.SaveCharacter("+Acdream", original);
Assert.Equal(original, store.LoadCharacter("+Acdream"));
}
[Fact]
public void SaveCharacter_preserves_other_toons_within_character_section()
{
// Two different toons, each with distinct settings — saving one
// must not clobber the other.
var store = new SettingsStore(_tempPath);
var alice = CharacterSettings.Default with { DefaultChatChannel = "Allegiance" };
var bob = CharacterSettings.Default with { DefaultChatChannel = "Fellowship", AutoAttack = true };
store.SaveCharacter("Alice", alice);
store.SaveCharacter("Bob", bob);
Assert.Equal(alice, store.LoadCharacter("Alice"));
Assert.Equal(bob, store.LoadCharacter("Bob"));
}
[Fact]
public void SaveCharacter_preserves_other_top_level_sections()
{
// Display/audio survive when SaveCharacter writes its nested map.
var store = new SettingsStore(_tempPath);
store.SaveDisplay(DisplaySettings.Default with { Resolution = "2560x1440" });
store.SaveAudio(AudioSettings.Default with { Master = 0.4f });
store.SaveCharacter("+Acdream", CharacterSettings.Default with { AutoAttack = true });
Assert.Equal("2560x1440", store.LoadDisplay().Resolution);
Assert.Equal(0.4f, store.LoadAudio().Master);
Assert.True(store.LoadCharacter("+Acdream").AutoAttack);
}
[Fact]
public void All_five_sections_coexist_in_one_settings_json()
{
var store = new SettingsStore(_tempPath);
store.SaveDisplay(DisplaySettings.Default with { Resolution = "2560x1440" });
store.SaveAudio(AudioSettings.Default with { Master = 0.5f });
store.SaveGameplay(GameplaySettings.Default with { LockUI = true });
store.SaveChat(ChatSettings.Default with { HearTradeChat = false });
store.SaveCharacter("+Acdream",
CharacterSettings.Default with { DefaultChatChannel = "Fellowship" });
Assert.Equal("2560x1440", store.LoadDisplay().Resolution);
Assert.Equal(0.5f, store.LoadAudio().Master);
Assert.True(store.LoadGameplay().LockUI);
Assert.False(store.LoadChat().HearTradeChat);
Assert.Equal("Fellowship", store.LoadCharacter("+Acdream").DefaultChatChannel);
}
}

View file

@ -16,8 +16,8 @@ namespace AcDream.UI.Abstractions.Tests.Panels.Settings;
/// </summary>
public sealed class SettingsVMTests
{
private static (SettingsVM vm, FakeKeyboardSource kb, InputDispatcher dispatcher, KeyBindings persisted, System.Collections.Generic.List<KeyBindings> savedHistory, System.Collections.Generic.List<DisplaySettings> savedDisplayHistory, System.Collections.Generic.List<AudioSettings> savedAudioHistory, System.Collections.Generic.List<GameplaySettings> savedGameplayHistory, System.Collections.Generic.List<ChatSettings> savedChatHistory)
Build(KeyBindings? persisted = null, DisplaySettings? persistedDisplay = null, AudioSettings? persistedAudio = null, GameplaySettings? persistedGameplay = null, ChatSettings? persistedChat = null)
private static (SettingsVM vm, FakeKeyboardSource kb, InputDispatcher dispatcher, KeyBindings persisted, System.Collections.Generic.List<KeyBindings> savedHistory, System.Collections.Generic.List<DisplaySettings> savedDisplayHistory, System.Collections.Generic.List<AudioSettings> savedAudioHistory, System.Collections.Generic.List<GameplaySettings> savedGameplayHistory, System.Collections.Generic.List<ChatSettings> savedChatHistory, System.Collections.Generic.List<CharacterSettings> savedCharacterHistory)
Build(KeyBindings? persisted = null, DisplaySettings? persistedDisplay = null, AudioSettings? persistedAudio = null, GameplaySettings? persistedGameplay = null, ChatSettings? persistedChat = null, CharacterSettings? persistedCharacter = null)
{
persisted ??= MakeMinimalBindings();
var kb = new FakeKeyboardSource();
@ -28,6 +28,7 @@ public sealed class SettingsVMTests
var savedAudioHistory = new System.Collections.Generic.List<AudioSettings>();
var savedGameplayHistory = new System.Collections.Generic.List<GameplaySettings>();
var savedChatHistory = new System.Collections.Generic.List<ChatSettings>();
var savedCharacterHistory = new System.Collections.Generic.List<CharacterSettings>();
var vm = new SettingsVM(
persisted, dispatcher,
b => savedHistory.Add(b),
@ -38,8 +39,10 @@ public sealed class SettingsVMTests
persistedGameplay ?? GameplaySettings.Default,
g => savedGameplayHistory.Add(g),
persistedChat ?? ChatSettings.Default,
c => savedChatHistory.Add(c));
return (vm, kb, dispatcher, persisted, savedHistory, savedDisplayHistory, savedAudioHistory, savedGameplayHistory, savedChatHistory);
c => savedChatHistory.Add(c),
persistedCharacter ?? CharacterSettings.Default,
ch => savedCharacterHistory.Add(ch));
return (vm, kb, dispatcher, persisted, savedHistory, savedDisplayHistory, savedAudioHistory, savedGameplayHistory, savedChatHistory, savedCharacterHistory);
}
private static KeyBindings MakeMinimalBindings()
@ -54,7 +57,7 @@ public sealed class SettingsVMTests
[Fact]
public void Constructor_clones_persisted_into_draft()
{
var (vm, _, _, persisted, _, _, _, _, _) = Build();
var (vm, _, _, persisted, _, _, _, _, _, _) = Build();
Assert.Equal(persisted.All.Count, vm.Draft.All.Count);
Assert.False(vm.HasUnsavedChanges);
}
@ -62,7 +65,7 @@ public sealed class SettingsVMTests
[Fact]
public void BeginRebind_enters_capture_mode()
{
var (vm, _, dispatcher, _, _, _, _, _, _) = Build();
var (vm, _, dispatcher, _, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
@ -75,7 +78,7 @@ public sealed class SettingsVMTests
[Fact]
public void BeginRebind_then_chord_with_no_conflict_applies_rebind()
{
var (vm, kb, _, _, _, _, _, _, _) = Build();
var (vm, kb, _, _, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
@ -93,7 +96,7 @@ public sealed class SettingsVMTests
[Fact]
public void BeginRebind_then_Escape_cancels_with_no_change()
{
var (vm, kb, _, _, _, _, _, _, _) = Build();
var (vm, kb, _, _, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
@ -110,7 +113,7 @@ public sealed class SettingsVMTests
[Fact]
public void BeginRebind_with_conflict_surfaces_PendingConflict()
{
var (vm, kb, _, _, _, _, _, _, _) = Build();
var (vm, kb, _, _, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
// Bind chord that conflicts with MovementTurnLeft (which has Key.A).
@ -130,7 +133,7 @@ public sealed class SettingsVMTests
[Fact]
public void ResolveConflict_replace_true_removes_conflict_and_applies_rebind()
{
var (vm, kb, _, _, _, _, _, _, _) = Build();
var (vm, kb, _, _, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
@ -151,7 +154,7 @@ public sealed class SettingsVMTests
[Fact]
public void ResolveConflict_replace_false_cancels_rebind()
{
var (vm, kb, _, _, _, _, _, _, _) = Build();
var (vm, kb, _, _, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
@ -173,7 +176,7 @@ public sealed class SettingsVMTests
{
// Build a draft that's been mutated for MovementForward; ensure
// ResetActionToDefault restores W (and Up-arrow per retail).
var (vm, kb, _, _, _, _, _, _, _) = Build(KeyBindings.RetailDefaults());
var (vm, kb, _, _, _, _, _, _, _, _) = Build(KeyBindings.RetailDefaults());
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
// F7 is unbound in retail-default (only Ctrl+F7 is acdream debug);
@ -193,7 +196,7 @@ public sealed class SettingsVMTests
[Fact]
public void ResetAllToDefaults_replaces_entire_draft()
{
var (vm, _, _, _, _, _, _, _, _) = Build();
var (vm, _, _, _, _, _, _, _, _, _) = Build();
vm.ResetAllToDefaults();
// Should now include retail-default size set (~149 bindings).
@ -204,7 +207,7 @@ public sealed class SettingsVMTests
[Fact]
public void Save_invokes_callback_with_draft()
{
var (vm, kb, _, _, savedHistory, _, _, _, _) = Build();
var (vm, kb, _, _, savedHistory, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
kb.EmitKeyDown(Key.Q, ModifierMask.None);
@ -220,7 +223,7 @@ public sealed class SettingsVMTests
[Fact]
public void Cancel_reverts_draft_to_persisted()
{
var (vm, kb, _, _, _, _, _, _, _) = Build();
var (vm, kb, _, _, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
kb.EmitKeyDown(Key.Q, ModifierMask.None);
@ -236,7 +239,7 @@ public sealed class SettingsVMTests
[Fact]
public void Cancel_during_active_capture_clears_dispatcher_capture_state()
{
var (vm, _, dispatcher, _, _, _, _, _, _) = Build();
var (vm, _, dispatcher, _, _, _, _, _, _, _) = Build();
var original = vm.Draft.ForAction(InputAction.MovementForward).First();
vm.BeginRebind(InputAction.MovementForward, original);
@ -249,7 +252,7 @@ public sealed class SettingsVMTests
[Fact]
public void HasUnsavedChanges_false_initially_and_after_save_sync()
{
var (vm, _, _, _, _, _, _, _, _) = Build();
var (vm, _, _, _, _, _, _, _, _, _) = Build();
Assert.False(vm.HasUnsavedChanges);
}
@ -259,7 +262,7 @@ public sealed class SettingsVMTests
public void DisplayDraft_initial_value_matches_persisted()
{
var custom = DisplaySettings.Default with { FieldOfView = 90f, ShowFps = true };
var (vm, _, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
var (vm, _, _, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
Assert.Equal(custom, vm.DisplayDraft);
Assert.False(vm.HasUnsavedChanges);
}
@ -267,7 +270,7 @@ public sealed class SettingsVMTests
[Fact]
public void SetDisplay_marks_unsaved_changes()
{
var (vm, _, _, _, _, _, _, _, _) = Build();
var (vm, _, _, _, _, _, _, _, _, _) = Build();
vm.SetDisplay(vm.DisplayDraft with { ShowFps = true });
Assert.True(vm.HasUnsavedChanges);
}
@ -275,7 +278,7 @@ public sealed class SettingsVMTests
[Fact]
public void Save_invokes_display_callback_with_draft()
{
var (vm, _, _, _, _, savedDisplayHistory, _, _, _) = Build();
var (vm, _, _, _, _, savedDisplayHistory, _, _, _, _) = Build();
vm.SetDisplay(vm.DisplayDraft with { Resolution = "2560x1440", FieldOfView = 100f });
vm.Save();
@ -290,7 +293,7 @@ public sealed class SettingsVMTests
public void Cancel_reverts_display_draft_to_persisted()
{
var custom = DisplaySettings.Default with { FieldOfView = 90f };
var (vm, _, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
var (vm, _, _, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
vm.SetDisplay(vm.DisplayDraft with { FieldOfView = 30f, ShowFps = true });
Assert.True(vm.HasUnsavedChanges);
@ -304,7 +307,7 @@ public sealed class SettingsVMTests
public void ResetAllToDefaults_resets_display_to_default()
{
var custom = DisplaySettings.Default with { FieldOfView = 30f, ShowFps = true };
var (vm, _, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
var (vm, _, _, _, _, _, _, _, _, _) = Build(persistedDisplay: custom);
Assert.NotEqual(DisplaySettings.Default, vm.DisplayDraft);
vm.ResetAllToDefaults();
@ -319,7 +322,7 @@ public sealed class SettingsVMTests
// After Save the persisted snapshot equals the draft, so Cancel
// is a no-op. This guards the Save/Cancel ordering — a regression
// would surface as Cancel reverting to pre-Save values.
var (vm, _, _, _, _, _, _, _, _) = Build();
var (vm, _, _, _, _, _, _, _, _, _) = Build();
vm.SetDisplay(vm.DisplayDraft with { ShowFps = true });
vm.Save();
Assert.False(vm.HasUnsavedChanges);
@ -336,7 +339,7 @@ public sealed class SettingsVMTests
public void AudioDraft_initial_value_matches_persisted()
{
var custom = AudioSettings.Default with { Master = 0.3f, Music = 0.1f };
var (vm, _, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
var (vm, _, _, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
Assert.Equal(custom, vm.AudioDraft);
Assert.False(vm.HasUnsavedChanges);
}
@ -344,7 +347,7 @@ public sealed class SettingsVMTests
[Fact]
public void SetAudio_marks_unsaved_changes()
{
var (vm, _, _, _, _, _, _, _, _) = Build();
var (vm, _, _, _, _, _, _, _, _, _) = Build();
vm.SetAudio(vm.AudioDraft with { Master = 0.5f });
Assert.True(vm.HasUnsavedChanges);
}
@ -352,7 +355,7 @@ public sealed class SettingsVMTests
[Fact]
public void Save_invokes_audio_callback_with_draft()
{
var (vm, _, _, _, _, _, savedAudioHistory, _, _) = Build();
var (vm, _, _, _, _, _, savedAudioHistory, _, _, _) = Build();
vm.SetAudio(vm.AudioDraft with { Master = 0.4f, Sfx = 0.6f });
vm.Save();
@ -367,7 +370,7 @@ public sealed class SettingsVMTests
public void Cancel_reverts_audio_draft_to_persisted()
{
var custom = AudioSettings.Default with { Music = 0.2f };
var (vm, _, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
var (vm, _, _, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
vm.SetAudio(vm.AudioDraft with { Music = 0.9f, Master = 0.3f });
Assert.True(vm.HasUnsavedChanges);
@ -381,7 +384,7 @@ public sealed class SettingsVMTests
public void ResetAllToDefaults_resets_audio_to_default()
{
var custom = AudioSettings.Default with { Master = 0.1f };
var (vm, _, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
var (vm, _, _, _, _, _, _, _, _, _) = Build(persistedAudio: custom);
Assert.NotEqual(AudioSettings.Default, vm.AudioDraft);
vm.ResetAllToDefaults();
@ -396,7 +399,7 @@ public sealed class SettingsVMTests
public void GameplayDraft_initial_value_matches_persisted()
{
var custom = GameplaySettings.Default with { AutoTarget = false, LockUI = true };
var (vm, _, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
var (vm, _, _, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
Assert.Equal(custom, vm.GameplayDraft);
Assert.False(vm.HasUnsavedChanges);
}
@ -404,7 +407,7 @@ public sealed class SettingsVMTests
[Fact]
public void SetGameplay_marks_unsaved_changes()
{
var (vm, _, _, _, _, _, _, _, _) = Build();
var (vm, _, _, _, _, _, _, _, _, _) = Build();
vm.SetGameplay(vm.GameplayDraft with { LockUI = true });
Assert.True(vm.HasUnsavedChanges);
}
@ -412,7 +415,7 @@ public sealed class SettingsVMTests
[Fact]
public void Save_invokes_gameplay_callback_with_draft()
{
var (vm, _, _, _, _, _, _, savedGameplayHistory, _) = Build();
var (vm, _, _, _, _, _, _, savedGameplayHistory, _, _) = Build();
vm.SetGameplay(vm.GameplayDraft with
{
AutoTarget = false,
@ -433,7 +436,7 @@ public sealed class SettingsVMTests
public void Cancel_reverts_gameplay_draft_to_persisted()
{
var custom = GameplaySettings.Default with { LockUI = true };
var (vm, _, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
var (vm, _, _, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
vm.SetGameplay(vm.GameplayDraft with { LockUI = false, ShowHelm = false });
Assert.True(vm.HasUnsavedChanges);
@ -447,7 +450,7 @@ public sealed class SettingsVMTests
public void ResetAllToDefaults_resets_gameplay_to_default()
{
var custom = GameplaySettings.Default with { AutoTarget = false, LockUI = true };
var (vm, _, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
var (vm, _, _, _, _, _, _, _, _, _) = Build(persistedGameplay: custom);
Assert.NotEqual(GameplaySettings.Default, vm.GameplayDraft);
vm.ResetAllToDefaults();
@ -462,7 +465,7 @@ public sealed class SettingsVMTests
public void ChatDraft_initial_value_matches_persisted()
{
var custom = ChatSettings.Default with { HearTradeChat = false, FontSize = 14f };
var (vm, _, _, _, _, _, _, _, _) = Build(persistedChat: custom);
var (vm, _, _, _, _, _, _, _, _, _) = Build(persistedChat: custom);
Assert.Equal(custom, vm.ChatDraft);
Assert.False(vm.HasUnsavedChanges);
}
@ -470,7 +473,7 @@ public sealed class SettingsVMTests
[Fact]
public void SetChat_marks_unsaved_changes()
{
var (vm, _, _, _, _, _, _, _, _) = Build();
var (vm, _, _, _, _, _, _, _, _, _) = Build();
vm.SetChat(vm.ChatDraft with { FontSize = 16f });
Assert.True(vm.HasUnsavedChanges);
}
@ -478,7 +481,7 @@ public sealed class SettingsVMTests
[Fact]
public void Save_invokes_chat_callback_with_draft()
{
var (vm, _, _, _, _, _, _, _, savedChatHistory) = Build();
var (vm, _, _, _, _, _, _, _, savedChatHistory, _) = Build();
vm.SetChat(vm.ChatDraft with { HearTradeChat = false, ShowTimestamps = false });
vm.Save();
@ -493,7 +496,7 @@ public sealed class SettingsVMTests
public void Cancel_reverts_chat_draft_to_persisted()
{
var custom = ChatSettings.Default with { HearLFGChat = false };
var (vm, _, _, _, _, _, _, _, _) = Build(persistedChat: custom);
var (vm, _, _, _, _, _, _, _, _, _) = Build(persistedChat: custom);
vm.SetChat(vm.ChatDraft with { HearLFGChat = true, AppearOffline = true });
Assert.True(vm.HasUnsavedChanges);
@ -507,7 +510,7 @@ public sealed class SettingsVMTests
public void ResetAllToDefaults_resets_chat_to_default()
{
var custom = ChatSettings.Default with { HearGeneralChat = false, FontSize = 18f };
var (vm, _, _, _, _, _, _, _, _) = Build(persistedChat: custom);
var (vm, _, _, _, _, _, _, _, _, _) = Build(persistedChat: custom);
Assert.NotEqual(ChatSettings.Default, vm.ChatDraft);
vm.ResetAllToDefaults();
@ -515,4 +518,70 @@ public sealed class SettingsVMTests
Assert.Equal(ChatSettings.Default, vm.ChatDraft);
Assert.True(vm.HasUnsavedChanges);
}
// -- Character tab state ----------------------------------------------
[Fact]
public void CharacterDraft_initial_value_matches_persisted()
{
var custom = CharacterSettings.Default with { AutoAttack = true, DefaultChatChannel = "Allegiance" };
var (vm, _, _, _, _, _, _, _, _, _) = Build(persistedCharacter: custom);
Assert.Equal(custom, vm.CharacterDraft);
Assert.False(vm.HasUnsavedChanges);
}
[Fact]
public void SetCharacter_marks_unsaved_changes()
{
var (vm, _, _, _, _, _, _, _, _, _) = Build();
vm.SetCharacter(vm.CharacterDraft with { AutoAttack = true });
Assert.True(vm.HasUnsavedChanges);
}
[Fact]
public void Save_invokes_character_callback_with_draft()
{
var (vm, _, _, _, _, _, _, _, _, savedCharacterHistory) = Build();
vm.SetCharacter(vm.CharacterDraft with
{
DefaultChatChannel = "Fellowship",
AutoAttack = true,
ConfirmSalvage = false,
});
vm.Save();
Assert.Single(savedCharacterHistory);
Assert.Equal("Fellowship", savedCharacterHistory[0].DefaultChatChannel);
Assert.True(savedCharacterHistory[0].AutoAttack);
Assert.False(savedCharacterHistory[0].ConfirmSalvage);
Assert.False(vm.HasUnsavedChanges);
}
[Fact]
public void Cancel_reverts_character_draft_to_persisted()
{
var custom = CharacterSettings.Default with { AutoAttack = true };
var (vm, _, _, _, _, _, _, _, _, _) = Build(persistedCharacter: custom);
vm.SetCharacter(vm.CharacterDraft with { AutoAttack = false, DefaultChatChannel = "Trade" });
Assert.True(vm.HasUnsavedChanges);
vm.Cancel();
Assert.Equal(custom, vm.CharacterDraft);
Assert.False(vm.HasUnsavedChanges);
}
[Fact]
public void ResetAllToDefaults_resets_character_to_default()
{
var custom = CharacterSettings.Default with { AutoAttack = true, DefaultChatChannel = "Trade" };
var (vm, _, _, _, _, _, _, _, _, _) = Build(persistedCharacter: custom);
Assert.NotEqual(CharacterSettings.Default, vm.CharacterDraft);
vm.ResetAllToDefaults();
Assert.Equal(CharacterSettings.Default, vm.CharacterDraft);
Assert.True(vm.HasUnsavedChanges);
}
}