fix(physics): classify before merge on every steady-state Position (C5b, #275, AP-131/AD-60)

The steady-state accepted-Position merge did two things retail never does,
on every single Position packet: it installed the wire placement frame and
unparented unconditionally, and it derived the record's FullCellId from
bare wire acceptance. Both are now correct, and they land together - a
half-flipped intermediate (classified flags with the wire stamp, or vice
versa) is exactly the mixed-residency state this campaign keeps paying for.

WHY the flags need no route. SmartBox::HandleReceivedPosition @0x00453FD0
decides both pre-placement writes BEFORE MoveOrTeleport is consulted: Gate A
@0x0045400C returns @0x0045409D ahead of unset_parent @0x00454129 and ahead
of the HasAnims SetPlacementFrame gate @0x00454137. Neither gate reads the
near/far/teleport classification. So the two flags are a pure function of
(disposition, hasAnimations) and are computable inside the merge, pre-merge,
with no signature change, no route construction and no playerDistance - the
scoping's ~150-400-line route-plumbing estimate over-counted because it did
not see this. That truth table IS
RuntimeAuthoritativePositionRouteClassifier.ClassifyAcceptedPosition's own
ApplyPlacementFrameBeforeRouting/UnparentBeforeRouting rows; the classifier
stays the oracle and the equality is pinned by test, not by a shared path,
so each computation remains separately sabotage-verifiable.

WHY the cell is withheld. HandleReceivedPosition reads the wire objcell_id
into a LOCAL @0x00453FE3 and hands it only to BlipPlayer / TeleportPlayer /
MoveOrTeleport / ConstrainTo; it never assigns the object's cell. The
object's cell moves inside the placement family (SetPositionInternal
@0x00515BD0 to set_cell, enter_world) or per-frame transit, and nowhere
else. The continuation executor has encoded that rule since the executor
slice; this caller now matches it verbatim.

WHAT DELIBERATELY SURVIVES. Two steady-state wire-cell writers stay,
downstream of the merge and outside the classification window: the
OnPosition prologue rebucket (W2, into CommitRebucket), which is also the
local player's own cell-freshness path, and the post-routing wire-cell adopt
for non-placing arms (W3, AP-135). Gating W2 "for symmetry" would freeze the
player's canonical cell between teleports and #319's child-cell equality
would inherit the freeze. AD-60's rewrite names both so the retirement
cannot be misread as "wire acceptance never changes residency anywhere".

REGISTER. AP-131 RETIRED - the unconditional literals no longer exist; the
caller was corrected, not deleted, so the row's own "deleted at the
production cutover" framing is overtaken. AD-60's legacy half RETIRED and
the row REWRITTEN rather than deleted, naming W2/W3 (route 4b-3's D8
precedent: a silent whole-row deletion would hide surviving channels).
AP-130 amended - the merge consumes the same static HasAnimations proxy,
deliberately not escalated to a live animation-queue read. AP-146 and #320
amended - their "accepted inbound Position (RefreshSnapshot into
RuntimeEntityRecord.cs:234)" local-player cell writer is now the generic
tail's CommitRebucket, and a ForcePosition (which returns before that tail)
is placement-receipt-authoritative. #275 closed.

HEADLINE BEHAVIOURAL DELTA, stated once: a refused or contended local
ForcePosition now leaves FullCellId at the last committed cell where the
merge used to stamp the refused packet's wire cell. Retail cannot refuse
(AD-62) and its body keeps its last placed cell, so the new shape is the
retail-reachable one.

THREE CONSUMER SITES THE CONTRACT'S BLAST-RADIUS SURVEY MISSED, all
D2-caused, all found by the suite rather than by reading, all intended
semantics rather than regressions (recorded in the contract's new section
14):
(1) DatLiveEntityProjectionMaterializer's self-projection branch reads
    FullCellId inside OnPosition's prologue recovery, ahead of W2. It now
    correctly declines to project from an unplaced wire claim; production
    installs the bucket at W2 in the same call (verified: no return between
    the recovery call and W2 is conditioned on IsSpatiallyProjected or
    FullCellId). Two hydration tests asserted the bucket at the recovery
    boundary and now drive the production W2 step - the same shape as trap
    T2, one layer up.
(2) ProjectileController.SyncPresentationFromResolvedBody writes
    ParentCellId = record.FullCellId. On a refused missile placement that is
    now the committed source cell. The MAJOR-1 invariant is unchanged and is
    now asserted as the identity it always meant rather than as a wire-cell
    constant.
(3) The merge's Rebucketed ternary does NOT become always-Updated as the
    contract predicted, and is deliberately kept: the
    Forget(restoreCancelledPark: true) above it can roll a wakeable
    lost-cell park back, and RestoreParkWithdrawal restores canonical
    residency. That is a real cell edge produced inside this method by a
    placement owner.

TEST-COUNT RECONCILIATION. Baseline measured at this HEAD by stashing the
change: Runtime.Tests 1176, App.Tests 4135 (4132 passed / 3 skipped),
solution 11,106 passed / 4 skipped - matching the recorded figure at
6921a027 exactly. Post-change: Runtime.Tests 1195, App.Tests 4135 unchanged,
solution 11,125 passed / 4 skipped / 0 failed. Net +19, entirely new Runtime
tests: 3 facts plus a 12-row matrix theory in
InboundPhysicsStateControllerTests, 1 fact plus a 2-row theory in the new
RuntimeSteadyStatePositionMergeTests, and 1 fact in
RuntimeAcceptedPositionDriveControllerTests. No test was deleted; five
existing tests were rewritten in place, never delete-only. No new skip; none
of #302/#308/#321 appeared.

SABOTAGE VERIFICATIONS (each new discriminating test, both directions;
production line broken, suite run, line restored):
  installPlacementFrame (!force && !hasAnimations) to (!force)
    5 fail: ApplyOnAnimatedEntity_NeverInstallsTheWirePlacementFrame plus
    the 4 animated non-force matrix rows.
  installPlacementFrame to false
    6 fail: ApplyOnNonAnimatedEntity_InstallsTheWirePlacementFrame,
    PositionPlacementAbsentAndPresentZeroBothApplyRetailZero plus the 4
    non-animated non-force matrix rows.
  clearParent (!force) to true
    3 fail: ForcePositionOnParentedLocalPlayer_RetainsTheParentAttachment
    plus the 2 force+parented matrix rows.
  clearParent (!force) to false
    4 fail: the 4 Apply+parented matrix rows.
  refreshPosition false to acceptedPosition
    4 fail: AcceptedPosition_WithholdsTheWireCellAtTheMergeBoundary,
    ContendedForcePosition_WritesNoResidencyAnywhere,
    ReentrantNewerPositionDuringPickupDiscardSuppressesStalePickupDelta,
    MissileFarRefused_...ParentCellIdAgreesWithCommittedCell. Confirmed a
    second time by the baseline measurement above, where the withhold test
    was the sole red.
  CommitRebucket publishes Updated instead of Rebucketed
    2 fail: both parent classes of
    CellChangingAcceptedPosition_ConservesOneRebucketAndOneChildPropagation.
  RuntimeEntityDirectory.SetFullCell drops PropagateFullCellToChildren
    2 fail: the same two rows.
T4 respected: the ForcePosition placement-frame half is inert
(appliedPlacement keeps old.PlacementId under either flag value), so the
force row's discriminating assertion is parent retention, never the frame.

NOT DONE, deliberately: the executor is still not wired into the
steady-state path (#275's alternative branch); W2/W3 are untouched; no probe
added or stripped; AP-130's proxy not escalated; no while-here unification
of the two merge callsites. No automated OnPosition-level test drives the
full pickup / drop / reproject sequence (no fixture covers pickup at that
layer); the contract's connected gate recipe item 1 is the positive evidence
for it and has NOT been run - this commit is not connected-gated.

Contract: docs/research/2026-08-05-c5b-contract.md (committed here, with its
section 14 implementation outcome appended).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-05 21:17:20 +02:00
parent 0257844106
commit 735f0a72af
11 changed files with 1715 additions and 63 deletions

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@ -35,9 +35,11 @@ question is real and unresolved
**Description.** Retail writes the local player's cell on EVERY physics tick
(`CPhysicsObj::SetPositionInternal` @0x00515330, unconditional). acdream's
canonical `FullCellId` for the LOCAL player is written only at three edges:
login activation (`RuntimeSetPositionState.cs:2741-2745`), an accepted inbound
Position/ForcePosition (`RuntimeEntityDirectory.RefreshSnapshot`
`RuntimeEntityRecord.cs:234`), and a teleport/portal placement commit
login activation (`RuntimeSetPositionState.cs:2741-2745`), the `OnPosition`
generic tail's prologue rebucket after an accepted inbound Position
(`LiveEntityNetworkUpdateController``LiveEntityRuntime.RebucketLiveEntity`
`RuntimeEntityObjectLifetime.CommitRebucket`), and a teleport/portal
placement commit
(`RuntimeSetPositionState.cs:5001-5007`; `LocalPlayerTeleportController.cs:255`).
Ordinary WASD movement passes a LANDBLOCK id, not an exact cell
(`LocalPlayerProjectionController.Project`, low 16 bits forced to `0xFFFF` in
@ -47,6 +49,18 @@ and mostly-frozen between teleports — see the register row this issue's fix
commit files (AP-146) for the full citation and the argument that this is
currently safe for every EXISTING consumer.
**Amended 2026-08-05 by C5b (#275).** The second edge above used to be the
accepted-Position MERGE itself (`RuntimeEntityDirectory.RefreshSnapshot`
`RuntimeEntityRecord.cs:234`). C5b made that merge withhold the wire cell
(AD-60), so the writer is now the `OnPosition` prologue rebucket's
`CommitRebucket` — one step later in the same call, same value. Nothing about
this issue's substance changes: the coarse landblock-preserve branch at
`LiveEntityRuntime.cs:935-938` is unchanged and is still what makes the
player's cell mostly-frozen. One shape DID change and belongs to this issue's
survey: a local **ForcePosition** returns before that tail, so its residency
is now placement-receipt-authoritative — a refused or contended force writes
no cell at all (retail's own shape; AD-62).
**Why this is not #319's blast radius.** #319's fix makes a player-parented
equipped child inherit the parent's (the player's) canonical cell EXACTLY —
an equality invariant, not a freshness one. The child is stale-but-equal
@ -1648,7 +1662,8 @@ Copy this block when adding a new issue:
## #275 — Unify the legacy Position wire path onto the executor's route classifier
**Status:** OPEN — post-cutover (physics campaign, filed 2026-08-02)
**Status:** CLOSED 2026-08-05 (C5b) — behaviour unified; the remaining
structural item is tracked below, not by this issue
**Severity:** LOW (internal refactor debt; not a retail divergence)
**Component:** Runtime / inbound Position
@ -1663,6 +1678,26 @@ in, unify the legacy caller onto the same classifier (or delete it with the
route) and retire AP-131/AD-60's legacy halves. See
`InboundPhysicsStateController.TryApplyPosition` remarks.
**Resolution (C5b, 2026-08-05, `docs/research/2026-08-05-c5b-contract.md`).**
The steady-state merge was CORRECTED rather than deleted — it is still the only
production Position wire caller, and the issue's alternative branch ("or delete
it with the route") was not taken. Two behaviour changes landed atomically:
`TryApplyPosition` now computes `installPlacementFrame`/`clearParent` pre-merge
from `(disposition, hasAnimations(old))`, which is exactly the classifier's own
two rows because retail decides both writes ahead of `MoveOrTeleport`; and the
merge stops deriving `FullCellId` from bare wire acceptance
(`refreshPosition: false`). AP-131 retired, AD-60's legacy half retired and
its row rewritten to name the surviving wire-cell channels (W2 the prologue
rebucket, W3 the post-routing adopt).
**What deliberately remains, and is NOT this issue.** The two computations are
still separate small pure expressions in two places rather than one shared code
path — they are pinned equal by
`InboundPhysicsStateControllerTests.MergedPrePlacementFieldsMatchTheClassifiedRouteFlags`,
which uses the production classifier as the oracle. Wiring the continuation
executor into the steady-state path is a separate structural decision that no
longer has any behavioural motivation behind it.
---
## #274 — Restricted/barred-house entry needs a connected retail comparison

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@ -0,0 +1,781 @@
# C5b — classify-before-merge on every steady-state Position (#275): pinned contract (2026-08-05)
Written at HEAD `02578441` (branch `claude/acdream-physics-divergence-5aa784`;
C5a landed at `6921a027`, #319 at `392c1e22`, AP-145/#318 at `f8e55ba5`).
Every symbol below was re-verified **by symbol at this HEAD**, not inherited;
§12 lists what the C5 scoping (`2026-08-05-c5-scoping.md`, written at
`52175aa1`) got wrong. Inputs: the scoping's C5b section, register rows
AP-131 / AD-60 / AP-130 / AP-135 / AP-146, the 4b-3 contract
(`2026-08-04-c4-route-4b-3-contract.md` — D1 is C5b's direct ancestor), the
C4 closeout handoff's seven process findings, the C5a contract
(`2026-08-05-c5a-contract.md`), and issue #275.
**One-paragraph verdict:** C5b is smaller than the scoping feared, because of
a fact the scoping did not state: the merge's two flags
(`installPlacementFrame` / `clearParent`) are a pure function of the
**timestamp disposition** and the **hasAnimations proxy** — both available
inside the merge itself, pre-merge, with no routing outcome and no
`playerDistance`. Retail runs `unset_parent` and the `SetPlacementFrame` gate
BEFORE `MoveOrTeleport` is consulted, so the flags are upstream of
classification proper. C5b therefore needs **no route plumbing, no signature
changes, no App→Runtime threading** — it replaces two `true` literals with a
four-row truth table the classifier already encodes, and flips one
`refreshPosition:` argument to `false`. The blast radius is correspondingly
narrower than "45+ sites mis-reading a withheld wire cell", for a second
reason the scoping missed entirely: **the merge stamp is one of THREE
steady-state wire-cell writers, and the other two stay** (§5, W2/W3). What
genuinely changes is the classification window, the refused-ForcePosition
shape, and the (test-only) missile arm. The contract pins all of this.
---
## 1. Retail ground truth — Gate A and the pre-placement sequence, verified in `acclient_2013_pseudo_c.txt`
`SmartBox::HandleReceivedPosition` @0x00453FD0 (pseudo-C lines
9289693051). The exact order, with addresses:
```
00453fe3 objcell_id = arg3->objcell_id // wire cell read into a LOCAL
00453ff4 Frame::operator=(&var_40, &arg3->frame) // wire frame copied into local Position var_48
0045400c GATE A: if (arg2 == player && newer_event(player, FORCE_POSITION_TS, arg9)):
00454044 wrapped-compare update_times[4] (TELEPORT_TS) vs arg8 — teleport must NOT be newer
00454056-68 get_heading / Frame::set_heading(&var_40) // preserve body heading
00454074 SmartBox::BlipPlayer(this, &var_48)
00454079 player->update_times[0] = arg7 // stamp POSITION_TS
00454091 cmdinterp->SendPositionEvent()
0045409d return // BEFORE unset_parent / SetPlacementFrame
004540b7 if (!newer_event(arg2, POSITION_TS, arg7)) → return (the 004540e6 teleport-regression
quirk stamps update_times[0] and returns @004540f6)
004540f9-11e if (parented && parent->id != player_id): weenie->SetParentedState(0) notification
00454129 CPhysicsObj::unset_parent(arg2) // UNCONDITIONAL on this path
00454137 if (CPhysicsObj::HasAnims(arg2) == 0):
00454142 CPhysicsObj::SetPlacementFrame(arg2, arg4, 1)
0045414d if (arg2 != player): // REMOTE branch
00454254 if (MoveOrTeleport(arg2, &var_48, arg8, arg5, arg6) != 0):
00454272 ConstrainTo(arg2, &arg2->m_position, …) // post-placement anchor
0045415f else if TELEPORT_TS newer: TeleportPlayer @00454168, ConstrainTo @0045418a
anchored at the WIRE &var_48, set_velocity(0) @004541b4
else: ConstrainTo @004541ec; if UsePositionFromServer && arg5: InterpolateTo @0045422c
```
Five facts decide C5b:
1. **The wire cell is never written to the object.** `arg3->objcell_id` is
read into a local @0x00453FE3 and flows only into the local `var_48`
Position handed to `BlipPlayer` / `TeleportPlayer` / `MoveOrTeleport` /
`ConstrainTo`. Nowhere in this function is the object's cell assigned.
The object's `cell` changes only inside the placement family
(`SetPositionInternal` @0x00515BD0`set_cell`; `enter_world`
@0x00516310/0x00516170) or per-frame movement transit. This is the retail
rule AD-60's executor half already encodes ("a wire position never
directly makes the record resident").
2. **Gate A (@0x0045400C) is decided on data that exists before any merge:**
the entity is the player, FORCE_POSITION_TS advanced, TELEPORT_TS equal.
It returns @0x0045409D **before `unset_parent` @0x00454129 and before the
`SetPlacementFrame` gate @0x00454137** — a ForcePosition never unparents
and never installs a placement frame. acdream's exact analog exists
upstream: `PhysicsTimestampGate.TryAcceptPositionEvent:190-203` produces
the `ForcePosition` disposition only when `isLocalPlayer &&
IsNewer(FORCE_POSITION_TS) && teleport == _timestamps[Teleport]` —
retail's Gate A pair, verified at HEAD. **A remote entity can never
receive the `ForcePosition` disposition** (`isLocalPlayer` guard at
`:190`), so the flag truth table below needs no entity-kind term.
3. **The two pre-placement writes are gated on exactly two facts.**
`unset_parent` @0x00454129 runs for every accepted non-Gate-A Position
(including packets `MoveOrTeleport` will return 0 for — retail unparents
BEFORE learning the routing outcome). `SetPlacementFrame` @0x00454142 is
gated on `HasAnims(arg2) == 0` alone. **Neither gate reads the
near/far/teleport classification** — which is why acdream's merge flags
are a function of (disposition, hasAnimations) and nothing else.
4. **`MoveOrTeleport` @0x00516330 reads the BODY's own state at entry:**
TELEPORT_TS @0x00516375 and `this_1->cell == 0` @0x00516386 — the
committed cell, read before any placement — then contact `arg4`
@0x0051638E. Route 4b-3's D1 fed the classifier the PRE-merge committed
cell for exactly this reason; C5b's withhold (D2) makes that pre-merge
value structurally equal to the record's `FullCellId` in the
classification window (§4, "strengthened invariant").
5. **`store_position` @0x00515CE2 is `SetPositionInternal`'s no-transition
branch** (placement ran, no walkable transition → `GotoLostCell`
@0x00515CF2), not a `MoveOrTeleport` path. A retail placement that fails
leaves the wire pose in `m_position` and the object HIDDEN in the lost
cell — acdream's surviving wire-cell-on-non-commit behaviour (W2, §5) is
the visible variant of this, already filed across AP-136/AP-138/#309.
C5b does not re-litigate it.
## 2. The two scoping-identified sites, re-verified at HEAD `02578441`
### S1 — the steady-state merge's unconditional flags
`InboundPhysicsStateController.TryApplyPosition`
(`src/AcDream.Runtime/Entities/InboundPhysicsStateController.cs:610`),
hardcoding `installPlacementFrame: true, clearParent: true` at **`:662-663`**
(scoping exact). Production chain at HEAD, every hop verified:
`LiveEntityNetworkUpdateController.OnPosition:1948`
`LiveEntityInboundAuthorityGate.TryAcceptPosition:161`
(`src/AcDream.App/Physics/` — the scoping gave no directory) →
`LiveEntityRuntime.TryApplyPosition:2550`
`RuntimeEntityObjectLifetime.TryApplyPosition:1789` (scoping said `:1781`) →
`RuntimeEntityDirectory.TryApplyPosition:654` → the S1 overload.
The route-flag-threaded sibling (`ApplyAcceptedPositionSnapshot:673`,
flags at `:681-682`) already exists and is what the continuation executor
uses (`RuntimeInitialCreateContinuationExecutor.cs:1983-1993`, classified
flags at `:1991-1992`, withhold at `:1996`) — scoping §1b verified exact.
**What changes semantically (not "what gets deleted"):** the merged
snapshot's `Physics.AnimationFrame` / `PlacementId` and its
`ParentGuid` / `ParentLocation` / `Physics.Parent` stop being
unconditionally wire-installed / wire-cleared and start obeying retail's
two gates:
| disposition | installPlacementFrame | clearParent | classifier row (cite, don't restate) |
|---|---|---|---|
| `Rejected` | unread (timestamp-only path `:793-794`) | unread | — |
| `ForcePosition` (local player only, teleport-equal) | **false** | **false** | `RuntimeAuthoritativePositionRouteClassifier.cs:311-333` (Gate A) |
| `Apply` | **`!hasAnimations`** | **true** (unchanged) | classifier `:336-465` — every accepted non-force route carries `UnparentBeforeRouting: true, ApplyPlacementFrameBeforeRouting: !request.HasAnimations` |
`hasAnimations` is the AP-130 static proxy, computed from the PRE-merge
snapshot `old` with the identical expression
`RuntimeAcceptedPositionRouteRequests.cs:99-101` uses
(`old.MotionTableId ?? old.Physics?.MotionTableId) is { } id && id != 0u`).
`WorldSession.EntitySpawn.MotionTableId` exists (`WorldSession.cs:103`); the
inbound controller's `_snapshots[guid]` and `canonical.Snapshot` are the
same data pre-merge, so the two computations cannot diverge.
Two observability notes that decide the test plan (§8):
- The `ForcePosition` placement-frame half is **inert**: for
`disposition is not Apply`, `appliedPlacement` keeps `old.PlacementId`
under either flag value (`:815-819`). Gate A's force half discriminates
ONLY through parent retention (`:855-857`).
- The `Apply` placement-frame half is live exactly when
`hasAnimations == true`: today the wire frame (`update.PlacementId ?? 0u`)
is stamped onto an animated entity's snapshot where retail's `HasAnims`
gate skips `SetPlacementFrame`. That is AP-131's animation snap/reset
half.
### S2 — the wire-acceptance-derived `FullCellId` stamp
`RuntimeEntityObjectLifetime.cs:1923-1926`
`Entities.RefreshSnapshot(canonical, snapshot, refreshPosition: acceptedPosition)`
(argument at `:1926`, matching the C5a contract's corrected citation; the
register's `:1338` and the scoping's `:1918` are both stale — cite by
symbol). `refreshPosition: true` routes through
`RuntimeEntityRecord.RefreshDerivedState:230-237`
`SetFullCell(position.LandblockId, …)` — the wire cell, stamped on bare
acceptance, plus `PropagateFullCellToChildren`
(`RuntimeEntityDirectory.cs:240-246`) when it changes.
**What changes semantically:** `refreshPosition: false`. The merge stops
being a residency writer. In the window between the merge and the OnPosition
prologue rebucket, `canonical.FullCellId` IS the pre-merge committed cell —
which is exactly what 4b-3's D1 threads out-of-band today
(`timestamps.PreMergeCommittedCellId`, `:1904-1907`). Post-D2, 4b-3's
convention becomes a structural property of the record.
**The executor's analogue is unchanged and untouched**
(`refreshPosition: false` at executor `:1996` — its CANONICAL CELL SEMANTICS
comment at `:1966-1976` is the model for S2's new comment).
## 3. Design decisions — pinned, not open for redesign
### D1 — the merge flags become the classifier's truth table, computed pre-merge inside the merge
In S1's `TryApplyPosition`, replace the two literals at `:662-663` with the
table in §2-S1, computed from `disposition` and `hasAnimations(old)`. No
signature changes; no new parameters; no route construction in the merge;
`playerDistance` is never needed (the full route's near/far decision is
downstream of retail's unset_parent/SetPlacementFrame order and stays
post-merge in `ClassifyRemoteAcceptedPosition`).
The post-merge classification (`LiveEntityNetworkUpdateController.cs:2167-2175`
`RuntimeEntityObjectLifetime.ClassifyRemoteAcceptedPosition`
`RuntimeAcceptedPositionRouteRequests.Build`) is **untouched**: it computes
the full route from the same retained inputs, so its
`ApplyPlacementFrameBeforeRouting` / `UnparentBeforeRouting` fields equal
the merge's flags by construction. The consistency is pinned by test (§8
test 4), not by a shared code path — the two computations are small, pure,
and separately sabotage-verifiable.
Doc comments that must be made true in the same commit (process rule (c)):
the `:595-608` "Round 4 R4-15 … no HasContact or route-classification
concept" remarks; the `:657-661` "Legacy immediate-apply reproduces EXACT
prior behavior" comment; `ApplyAcceptedPosition`'s `:772-781` two-caller
doc; the `:809-814` PositionPack comment's "retail skips it entirely while
HasAnimations is true" (already true — now load-bearing for BOTH callers).
### D2 — the steady-state merge withholds the wire cell (`refreshPosition: false`)
One argument flip at S2 plus the comment rewrite. The 4b-3 D1 comment at
`:1894-1907` is extended, not deleted: it currently explains why the
classifier needs the threaded pre-merge value; it must add that after this
change the post-merge record CARRIES that same value through the
classification window, making the threading a belt-and-suspenders duplicate
that stays (the threaded value remains the classifier's input of record —
process finding (b), read the observable once).
**Two publish-side effects, both pinned (trap T3):**
1. The merge's publish-kind ternary (`:1948`,
`beforeCell != canonical.FullCellId ? Rebucketed : Updated`) becomes
always-`Updated` — the merge can no longer change the cell. The
`Rebucketed` edge for a wire-cell-changing packet moves to the prologue
rebucket's `CommitRebucket` (`RuntimeEntityObjectLifetime.cs:1956-1987`),
which TODAY early-outs publish-less (`previous == fullCellId` at
`:1973` — because the merge already stamped it) and after D2 publishes.
**Net observable: exactly one `Rebucketed` delta per cell-changing
accepted Position — same kind, same value, same publisher, later point in
the same call.** A test pins this at the observable (one delta, not zero,
not two); it does not pin the source site.
2. `PropagateFullCellToChildren` for a parent whose accepted Position
changes its cell moves from the merge's directory wrapper
(`RuntimeEntityDirectory.cs:240-246`) to `CommitRebucket`'s public
`SetFullCell` (`:355`). Same packet, same value, same single propagation.
This is the #319 child-equality channel — a directory-level test pins
exactly one propagation per parent cell change on the steady-state path,
for BOTH parent classes (player `0x5…` and creature `0x8…`; process rule
from #319 — a test population that only ever sees sequence-0 parents is
blind to the player class).
### D3 — the other two wire-cell writers STAY, and the register says so
The scoping's premise — withholding S2 "moves residency changes onto
placement/simulation commits only" — is **false at HEAD** (§12 item 1).
Two more steady-state wire-cell writers exist downstream of the merge in
`OnPosition`, and C5b keeps both:
- **W2 — the prologue rebucket** (`LiveEntityNetworkUpdateController.cs:2329`
`RebucketLiveEntity(update.Guid, p.LandblockId)`
`LiveEntityRuntime.cs:935-945``CommitRebucket``SetFullCell(wire cell)`).
Runs for EVERY classification reaching the generic tail — near, far,
teleport, cell-less, unrouted, and every ordinary local-player Apply echo.
Its other jobs (draw-bucket move, bucket-promotion recovery,
`prepare_to_enter_world` clock edges) are not cell writes and are not in
scope. **Do NOT gate W2 by classification (trap T5):** for the local
player W2's echo-driven commit is the mechanism that advances the
canonical cell across landblocks during ordinary movement (AP-146/#320
machinery — the per-tick projection deliberately passes a landblock id and
preserves the cell, `LiveEntityRuntime.cs:935-938`); gating it silently
freezes the player's cell between teleports and #319's child equality
inherits the freeze.
- **W3 — the post-routing wire-cell adopt**
(`TryAdoptWireCellAfterRouting`, `LiveEntityNetworkUpdateController.cs:1613-1624`):
`RemoteMotion.CellId = wire` for every non-placing arm, writing through to
`FullCellId` via `CommitCanonicalCell`. Already filed as retained
bookkeeping under **AP-135**; the placing arms (far/teleport) are
suppressed there because the placement receipt is the cell authority.
W2/W3's population note: packets that RETURN before `:2329` never see W2 —
the force-local path (Committed/Deferred `:2055`, Rejected/Contention
`:2066`) and the missile arm (`:2256`). For those, post-D2 residency is
placement-receipt-authoritative (or, on a refused/contended force,
unchanged at the last commit — retail's shape, since retail's
`BlipPlayer`-era body keeps its last placed cell; AD-62 already files the
non-commit force outcomes). This is D2's genuinely new steady-state surface
and it is **retail-correcting**, asserted by §8 test 6.
### D4 — register bookkeeping, in the implementation commit
- **AP-131 RETIRES** (§7 evidence). Its "legacy caller is deleted at the
production cutover" framing is overtaken: the caller is not deleted, it is
**corrected** — the unconditional literals are replaced by the classified
computation. The retirement commit rewrites the row's text to past tense
with the evidence, per register rule 1 (a deviation found without a row is
a bug twice over; a retired divergence needs its retirement recorded,
which the C5a/AP-1 and 4b-3/AP-137 rewrites established as the house
style).
- **AD-60 — legacy half RETIRES, row REWRITTEN, not deleted** (4b-3's D8
precedent: silent whole-row deletion would hide surviving wire-cell
channels). The rewrite keeps the executor half as the standing rule,
records the legacy half's retirement with §7's evidence, and **names the
surviving wire-cell channels**: W2 (prologue rebucket commit — cross-cited
into AP-146 for the local player) and W3 (already AP-135). The row's
surviving claim is therefore precise: "a wire Position never makes a
record resident *inside the merge or ahead of classification*; the
post-routing controller still adopts the wire cell for non-placement
outcomes as the bounded-residency bridge, filed at AP-135/W2."
- **AP-130 amendment (bookkeeping, not retirement):** its Site column names
only the executor's `hasAnimations` local; the merge now consumes the same
static proxy. One sentence added. The proxy itself MUST NOT be "improved"
to a live animation-queue read in this slice (trap T7).
- **AP-146 / #320 amendment (bookkeeping):** #320's edge list cites
"an accepted inbound Position/ForcePosition
(`RuntimeEntityDirectory.RefreshSnapshot``RuntimeEntityRecord.cs:234`)"
as a local-player cell writer. After D2 that writer is the generic-tail
rebucket's `CommitRebucket` (and, for ForcePosition, the placement
receipt). Amend both in the same commit or the next reader files a
phantom regression.
- **AP-135 stays, its writes stay** (must-remain-true item 3).
- **AP-1, AD-1, AP-141AP-145, AD-61, AD-62: pinned untouchable.**
## 4. What must REMAIN true (process rule — the contract causes the defect)
For every path this slice touches, including every refusal and rejection:
1. **Classification reads pre-merge inputs only.** 4b-3's D1 binds in full:
`PreMergeCommittedCellId` is threaded exactly as today
(`RuntimeEntityObjectLifetime.cs:1904-1907`), measured by the SAME
`TryApplyPosition` call, never re-read after the merge. D2 adds the
structural property (the record equals it in the window) but the threaded
value stays the classifier's input of record.
2. **The D4 constraint-arm partition (4b-3) does not move.** One
post-operation `ConstrainTo` site, its partition table unchanged. C5b
touches no arming code.
3. **AP-135's bookkeeping writes stay** — the server-cell adopt
(`RemoteMotion.CellId`) and `LastServerPos`/`LastServerPosTime` samples
in `LiveEntityNetworkUpdateController`, on both airborne no-op
neighbourhoods.
4. **Dual-parent-class test discipline.** Every new test touching parent/
child cell propagation runs a player (`0x5…`) parent AND a creature
(`0x8…`) parent (#319's lesson; the handoff's corrected gate-2
criterion).
5. **The executor path is untouched** — its classified flags, its
`refreshPosition: false`, its replay semantics
(`ApplyAcceptedPositionExecutionRejectedSnapshot`). Do not unify the two
merge callsites into one helper "while here" (trap T8).
6. **The timestamp gate is untouched**; Gate A's teleport-concurrent shape
stays upstream (`PhysicsTimestampGate.cs:190-217`; a force with a
teleport advance falls through to `Apply`, and
`ValidAcceptedAuthority`'s `PreviousTeleport == AcceptedTeleport` rule
handles the classified side).
7. **The OnPosition routing/arms are untouched** — generic render-pose
gate, W2, the arm dispatch, W3, the unified tail, AP-87's catch-up,
AP-139's landing clear, AP-140's `InContact` gates.
8. **The local player's cell-freshness path** (echo → generic tail → W2 →
`CommitRebucket`) is unchanged. AP-146 stays accurate after its §D4
amendment.
9. **The initial-residence branch of `TryApplyPosition`**
(`:1800-1860`) is untouched — it is the executor's enqueue path, already
classified.
10. **`Physics.ObserveLocalWorldFrame`** keeps reading the wire landblock
directly (`:1887-1889`); it is not a `FullCellId` consumer.
11. **No new skip** (process rule (d)) and no test weakened to make the
withhold pass (trap T2 — the withhold assertion lives at the merge
boundary, never at OnPosition level, where W2 legitimately re-stamps).
## 5. THE BLAST RADIUS — itemised by consumer class
Premise: S2's withhold is the only residency write C5b removes; W2/W3 stay
(D3). So the consumers that ever read a value that is intentionally NOT the
wire cell are (a) everything in the classification window (merge →
`:2329`), and (b) steady state after packets that return before W2 (force
path, missile arm). Everyone else reads the same value as today. The
#319 lesson is applied, not assumed: a stale cell is worse than a zero cell
**for derived/presentation copies** — but `FullCellId`'s whole semantic
post-D2 is "the last committed cell", which is retail's `this->cell`; that
is not staleness, it is the definition. Zero would be the lie here.
### Class A — placement owners (read at/after placement). Verdict: CORRECT, no gate.
`RuntimeSetPositionState` (pre-flight reads `:1172-1255`, commit compares
`:2305/:2760/:5020`, parks `:3004/:3031/:3677-3697`, `:3795/:3954`,
`:5225/:5242`), `RuntimeRemotePlacementDriveController` (`:1053-1068`
verified: reads `record.FullCellId` AFTER the placement commit for the
shadow publish; the commit just wrote it), `RuntimeAcceptedPositionDriveController`
(receipt `resolvedCell:` reads `:914-1535`). Retail's placement reads
`this->cell` — the committed cell, never the wire cell. These get a MORE
honest input post-D2.
### Class B — per-tick simulation. Verdict: CORRECT, no gate.
`RuntimeOrdinaryPhysicsUpdater:127` (transits FROM `record.FullCellId`
retail's per-frame cell transit reads `this->cell`), `RuntimePhysicsState`
(`:958`, commit `:2145-2159`), `RuntimeProjectilePhysicsUpdater`
(`:53-293`), the free-fall sweep's `rm.CellId != 0` gate (AP-135). The
simulation is the retail-sanctioned residency writer between packets.
### Class C — classification inputs. Verdict: CORRECT — strengthened.
`RuntimeAcceptedPositionRouteRequests` (`:57` route-1 overload — executor
scope, unchanged; `:641`-family drive-controller builds for the local
player — reads the local player's committed cell, whose freshness path is
W2, unchanged). The remote PositionEvent build is the threaded
`PreMergeCommittedCellId` — post-D2 the record in the window equals it
structurally (§3 D2). 4b-3's D1 moves from convention-defended to
structure-defended.
### Class D — presentation/projection, event-time readers. Verdict: HARMLESS, with three named window sites.
Event-time readers (landblock-loaded, visibility-changed, per-tick sync) run
outside the per-packet window, and W2 keeps steady-state values identical to
today for every generic-tail packet:
`RuntimePlacementPresentationSink:286` (post-commit receipts),
`LiveRenderProjectionJournal:270-271` (falls back when 0),
`EntityEffectController:481`, `LiveStaticAnimationResidency:25`,
`StaticLiveRootCommitter:76`, `ArchRenderScene` (`Residency.FullCellId`
statics), `HeadlessLocalPlayerFrameHost:87`,
`HeadlessRuntimePlacementProjectionSink:103` (token compare),
`RemotePhysicsUpdater:239/:294` / `LiveEntityOrdinaryPhysicsUpdater:107`
(simulation-snapshot → `ParentCellId` sync).
Named window sites (inside merge→W2, or pre-W2 returns) — verdict per site:
| site | reads | verdict |
|---|---|---|
| `LiveEntityHydrationController:592` (`?? candidate.FullCellId` fallback) | landblock-loaded event | HARMLESS — event-time, post-W2 population; the fallback is third in a `??` chain behind projection/snapshot position |
| `LiveEntityHydrationController:1077` (`FullCellId != 0` gate) | projection recovery inside the window | VERIFY at implementation: after D2 it reads the committed cell (correct — recovery should re-place from the last commit, not from an unplaced wire claim). Pre-D2 it could read the just-stamped wire cell; that was the AP-1-shaped read this slice exists to remove |
| `LiveEntityRuntime:1219` / `:1564` (`token.ExactCellId` compares) | hydration/migration tokens | VERIFY: token cells are create/placement-derived, not wire-derived; the comparison against the committed cell is the intended predicate |
| `LiveEntityPresentationController:220` (`RestoreShadow`'s `FullCellId == 0` bail) | visibility-edge restore | HARMLESS/CORRECT — a cell-less body correctly restores no shadow row; the force-path population keeps its committed cell |
### Class E — residency/liveness predicates (the "45+ sites"). Verdict: HARMLESS, two CORRECT-AND-LOAD-BEARING.
- `GetRootObjectClockDisposition` (`LiveEntityRuntime:2602-2617`),
`HasSpatialRuntimeProjection` (`:3340-3345`), the ordinary-root gates
(`:953-956`, `:3452-3455`): tick/edge-time, read the committed cell —
retail's `this->cell != 0` predicate shape. CORRECT; unchanged in value
for generic-tail packets (W2), changed only for refused-force (retail's
shape).
- `IsAffectedCollisionResident` (`RuntimeSetPositionState:3949`) and its
`!HasCommittedParent` companion gates, the collision-retirement sweeps
(`:3771/:3796/:3990/:4052`): event-time (landblock retirement), read the
committed cell. CORRECT — a retirement sweep must act on where the body
IS, not where an unplaced wire packet claimed.
- The initial-create residence `FullCellId != 0` refusal
(`RuntimeInitialCreateResidenceState:583`) and executor baselines
(`:877-1182`, executor `:1836/:2484`): pending-residence records never
take the steady-state merge branch. UNAFFECTED.
- 4b-3's cell-less classification input: threaded pre-merge value (Class C).
- `RuntimeEntityDirectory:492` child propagation and
`RuntimeEntityObjectLifetime:1546-1555` parent-attach propagation:
write-side (D2's propagation-source move, pinned in §3 D2 item 2).
- `ProjectileController:279/:568/:930` and the missile arm: the ONLY
population whose residency becomes exclusively placement-receipt-driven
post-D2 (the arm returns before W2, `:2256`). Test-only today (AP-141:
ACE never sends a missile UpdatePosition). CORRECT — retail's projectile
cell comes from `SetPosition`, full stop.
### The headline behavioural delta, stated once
Post-C5b, a **refused or contended local ForcePosition** (AD-62's shapes
(iv)-(vi)) leaves `FullCellId` at the last committed cell where today the
merge stamps the refused packet's wire cell. Retail cannot refuse (AD-62)
and its body keeps the last placed cell — the new shape is the
retail-reachable one. Every other steady-state observable is either
unchanged (W2/W3) or retail-correcting (the classification window, the
placement-authoritative force/portal/missile arms).
## 6. Proof obligations (must prove, not assume)
1. **The truth table is the classifier's.** §8 test 4 drives both the merge
and `RuntimeAuthoritativePositionRouteClassifier.ClassifyAcceptedPosition`
(via `RuntimeAcceptedPositionRouteRequests.Build`) over the packet-shape
matrix and asserts the merge-installed
`AnimationFrame`/`PlacementId`/`ParentGuid`/`ParentLocation`/`Physics.Parent`
equal what the route's flags would install. Not a restated table in the
test body — the production classifier is the oracle (process rule (e):
no test that re-encodes the constant under test).
2. **The withhold is at the merge boundary.** §8 test 5 asserts at
`RuntimeEntityObjectLifetime.TryApplyPosition` level: an accepted
Position whose wire cell differs from the committed cell leaves
`canonical.FullCellId == beforeCell` immediately after the call. It MUST
NOT be asserted at `OnPosition` level — W2 legitimately commits the wire
cell there, and an OnPosition-level assertion would fail and tempt a
weakening (trap T2).
3. **Publish-delta conservation.** One `Rebucketed` delta per cell-changing
accepted Position on the steady-state path (§3 D2 item 1), and one child
propagation per parent cell change (item 2), both asserted at the
observable, both parent classes (must-remain-true item 4).
4. **The refused-force shape.** A ForcePosition whose drive execution
refuses/contends writes NO residency change anywhere (§8 test 6) —
merge, W2 (unreached), receipt (none). This is the assertion that makes
AD-60's retirement mean something.
5. Sabotage-verify every new discriminating test in BOTH directions
(process rule (e)) — the canonical half and the presentation/snapshot
half separately, per route 7's finding.
## 7. Retirement evidence — AP-131 and AD-60's legacy half (same commit as the change)
**AP-131** retires because:
1. The literals at `InboundPhysicsStateController.cs:662-663` no longer
exist; the merged flags are computed by the §2-S1 truth table. A grep in
the commit message shows no production caller passes unconditional
`true/true` (the executor's `:1991-1992` threading is the classified
path, already retail-exact).
2. §8 tests 1-4 pin the new behaviour against the classifier-as-oracle,
sabotage-verified: (a) `Apply` + animated entity → wire frame NOT
installed (sabotage `installPlacementFrame: true` fails it); (b)
`Apply` + non-animated → wire frame installed (sabotage `false` fails
it); (c) `ForcePosition` + parented entity → parent fields retained
(sabotage `clearParent: true` fails it); (d) the matrix consistency test.
3. The row's risk column ("animated entity installs a placement frame retail
would skip; ForcePosition unparents where Gate A never reaches
`unset_parent`") describes code that no longer exists — the two
production behaviours are now the classifier's own rows
(`RuntimeAuthoritativePositionRouteClassifier.cs:311-333` and
`:336-465`).
**AD-60's legacy half** retires because:
1. `RuntimeEntityObjectLifetime.cs:1926` reads `refreshPosition: false`;
`RefreshDerivedState`'s `SetFullCell(position.LandblockId, …)` is
unreachable from the steady-state merge.
2. §8 tests 5-6 pin the withhold at the merge boundary and the refused-force
shape.
3. The row rewrite (§3 D4) names W2/W3 as the surviving, separately-filed
wire-cell channels, so the retirement cannot be misread as "wire
acceptance never changes residency anywhere" — it means "never inside
the merge, never ahead of classification, never for a packet whose
placement was declined", with the post-routing adoption for
non-placement outcomes filed where it belongs (AP-135 / the W2 citation).
## 8. Test plan
Focused Runtime tests (`tests/AcDream.Runtime.Tests`), each asserting the
layer that broke historically (merged snapshot fields, canonical cell,
publish deltas — never source-text pins):
1. `Apply`, animated remote (`MotionTableId != 0`): merged snapshot keeps
`old.Physics.AnimationFrame` / `old.PlacementId`; pose and timestamps
still merge. Sabotage: force `installPlacementFrame: true`.
2. `Apply`, non-animated remote: merged snapshot installs
`update.PlacementId ?? 0u`. Sabotage: force `installPlacementFrame: false`.
3. `ForcePosition`, parented local player: merged snapshot retains
`ParentGuid` / `ParentLocation` / `Physics.Parent`; heading preservation
(`:797-807`) unchanged. Sabotage: force `clearParent: true`.
4. Matrix consistency (proof obligation 1): {Apply, ForcePosition} ×
{animated, not} × {parented, not} × {player `0x5…`, creature `0x8…`}
— merge outcome == classifier route flags' outcome.
5. Withhold at the merge boundary (proof obligation 2): wire cell ≠
committed cell → `canonical.FullCellId` unchanged after
`TryApplyPosition`; `Snapshot.Position` DID refresh (the pose half of
the merge is not the withheld half); a subsequent canonical placement
commit still changes `FullCellId`.
6. Refused-force shape (proof obligation 4): drive a ForcePosition whose
execution refuses (destination outside the service window) through the
drive controller; assert no residency write from merge, receipt, or
rebound — `FullCellId` is the pre-packet value throughout.
7. Publish-delta conservation (proof obligation 3): one `Rebucketed` per
cell-changing accepted Position; one child propagation per parent cell
change; player parent AND creature parent.
8. The existing `InboundPhysicsStateController` unit tests that assert the
UNCONDITIONAL flags are **rewritten, never delete-only** (the scoping's
§3 row, carried): each becomes its classified-flag counterpart.
## 9. Gates
- Focused tests above.
- Complete Release suite: `$env:ACDREAM_PAK_PATH` set,
`dotnet test AcDream.slnx -c Release -m:1`. **Re-measure the baseline; do
not inherit.** Recorded figures: 11,112 passed / 4 skipped / 0 failed at
`392c1e22` (C5a contract) and 11,106 at `6921a027` post-C5a (the tasking
figure). C5b's net count moves only by test rewrites/additions; the
commit message reconciles the net explicitly. Three known flakes, filed
separately, never conflated, never chased: **#302**
(`PortalProjectionTests.ClipToRegion_FrameOwnedStore_…`, App.Tests),
**#308** (`NakEmissionTests.LossSoak_…`, Core.Net.Tests, full-suite load),
**#321** (`DatSoundCacheTests` concurrent-decode-dedup, Core.Tests,
full-suite load — filed 2026-08-05, deliberately separate from the other
two; do NOT fold it in). If any appears, re-run and say which.
- **Connected gate: YES — argued, not assumed.** The change is on the
hottest wire path (every steady-state Position) and the campaign's
standing discipline is a connected gate per live-path behaviour change.
But the gate's pass evidence must be positive, because C5b's *improvement*
is absence-of-signal (a placement frame NOT installed; an animation
NOT popping — the #319/rule-(g) unfalsifiable-criterion trap).
Recipe (two-client, Release, `ACDREAM_RETAIL_UI=1`,
`ACDREAM_PROBE_REMOTE_TELEPORT=1`, pre-C5c so the probe still exists):
1. **Pickup-then-drop** a ground item, several times — the positive probe
assertion: `[remote-teleport]` lines appear with `hookRan=True
placement=Committed`, proving the pre-merge-fed cell-less/teleport
classification still fires and commits after the merge stopped being a
residency writer. (Gate 4's closure at `af828a8a` established this
recipe reaches the arm; the probe label may read `teleport-ts` for the
short-circuit reason the handoff records — that is expected, not a
gap.)
2. **A walking/running creature across ≥1 landblock boundary**, observed:
visible, smooth, correct cell, no freeze, no origin-snap — the W2
regression watch (the one writer C5b leans on hardest).
3. **`@teleto`/`@teleloc` a creature** (never a player character — rule
(g)): teleport arm unchanged, leash re-armed, no rubber-band, no
run-in-place.
4. **Local `@teleto` + one portal recall**: the force/portal paths are
now placement-authoritative for residency — arrival pose correct,
leash armed, movement immediate.
5. **An animated creature idling/fighting at UpdatePosition cadence**:
watch for NEW animation popping (regression) — recorded as an
observation only, explicitly NOT a pass criterion (the absence of the
OLD pop is the improvement and is test-gated, §8 test 1).
Graceful close per the standing rule. **No new probe flag for C5b**: the
discriminating signals are either absence-of-signal (ungateable) or
already carried by `[remote-teleport]`; adding a seventh temporary probe
for one session and stripping it in C5c is churn without evidence value.
## 10. Size and split call
Calibrated against the campaign (route 3 ~418, #319 76, 4b-3 ~250-700):
| piece | production lines | test lines |
|---|---|---|
| D1 truth table + comment rewrites | ~25-40 | ~200-350 (matrix + rewrites) |
| D2 withhold + comment + publish-edge pins | ~15-25 | ~100-250 |
| Register rewrites + #320/AP-130 amendments | 0 (docs) | 0 |
**Total ~40-65 production, ~300-600 test** — well under the ~500-line split
threshold, and dramatically under the scoping's ~150-400 estimate, because
the scoping assumed route plumbing (it did not see that the flags are
disposition-determined; §12 item 2). **One landing.** If the test rewrite
balloons past ~600 lines, the split line falls between D1's flag tests and
D2's withhold tests — but the PRODUCTION change lands atomically: D1+D2 in
one commit is one coherent behaviour (classify-then-merge); a half-flipped
intermediate (classified flags with the wire stamp, or vice versa) is
exactly the mixed-residency state this campaign keeps paying for.
Single implementer, dual reviews (retail-conformance + architecture) per
the campaign's discipline, both re-run on the final diff.
## 11. Traps (routes 6/7 style)
- **T1 — reading `hasAnimations` post-merge.** Compute from `old` (the
pre-merge snapshot) inside `TryApplyPosition`. For Position packets the
merge cannot change `MotionTableId`, so the failure mode is latent, not
live — pin the discipline anyway, because the NEXT field added to this
computation may not share the property.
- **T2 — the withhold assertion at the wrong boundary.** W2 re-stamps the
wire cell at `:2329` for every generic-tail packet, BY DESIGN. A test
asserting "FullCellId unchanged after OnPosition" fails and invites a
weakening or a W2 gate. The assertion lives at
`RuntimeEntityObjectLifetime.TryApplyPosition` (§8 test 5). This is the
slice's "weaken a test to make the withhold pass" trap.
- **T3 — the moved publish edges.** `Rebucketed` moves from the merge's
ternary to `CommitRebucket`; child propagation moves with it. Pin the
observable (counts), never the source site; do not delete the coverage
when the old assertion site goes quiet.
- **T4 — the ForcePosition placement-frame half is inert**
(`appliedPlacement` keeps `old.PlacementId` under either flag). The
force-half discriminating assertion is PARENT RETENTION. Sabotaging the
placement frame on a ForcePosition proves nothing.
- **T5 — do not gate W2 "for symmetry".** The local player's canonical cell
freshness runs THROUGH W2 (echo → generic tail → `CommitRebucket`;
AP-146/#320). Gating it freezes the player's cell between teleports and
#319's child equality inherits the freeze. W2 is also the far arm's
destination-streaming nudge.
- **T6 — the missile arm returns before W2** (`:2256`). Post-D2 its
residency is placement-receipt-only; fixtures driving refused/deferred
missile placements must not assert wire-cell residency.
- **T7 — do not "improve" `hasAnimations`** to a live animation-queue read.
AP-130 files the static proxy deliberately; the merge consumes the same
proxy and the row is amended, not escalated.
- **T8 — no while-here unification** of the two merge callsites, the
executor's replay merge, or the timestamp gate.
- **T9 — flake discipline.** #302/#308/#321 are three separate filed
flakes; a full-suite red in any of them is re-run and named, never folded
into "the flake class" and never masked (#321's filing note: no retry, no
Skip, no delay).
## 12. Scoping claims found wrong or stale at HEAD `02578441`
1. **The scoping's core premise for the withhold is false.** §2: withholding
S2 "moves residency changes onto placement/simulation commits only — the
retail rule". At HEAD the steady-state path has TWO MORE wire-cell
writers downstream of the merge (W2 `LiveEntityNetworkUpdateController.cs:2329`
`CommitRebucket`; W3 `TryAdoptWireCellAfterRouting:1613`), and C5b
keeps both (§3 D3). The retirement must be scoped to the merge boundary
and the survivors named in the register rewrite, or AD-60's retirement is
a shell game. This is the contract's load-bearing correction.
2. **The size estimate over-counts.** Scoping §7: "~150-400 changed on the
hottest inbound path". The flags are disposition+hasAnimations-determined
(§2-S1 truth table; retail runs both gates BEFORE the `MoveOrTeleport`
branch decision) — no route construction, no `playerDistance` threading,
no signature changes. Re-estimate: ~40-65 production lines (§10).
3. **Stale line citations (all re-verified):** `TryApplyPosition` at
`RuntimeEntityObjectLifetime.cs:1789` (scoping `:1781`); the threaded
overload's signature at `InboundPhysicsStateController.cs:673` (scoping
`:681` — that is its flags parameter line); S2's call at
`RuntimeEntityObjectLifetime.cs:1923-1926` (C5a's `:1926` correct; the
register's `:1338` still stale); `LiveEntityInboundAuthorityGate` lives
under `src/AcDream.App/Physics/` (scoping gave no directory; `:161`
exact). Everything else in scoping §1b/§2 holds.
4. **#320's edge list goes stale the day D2 lands** — its "accepted inbound
Position (`RefreshSnapshot``RuntimeEntityRecord.cs:234`)" writer
becomes the generic-tail rebucket's `CommitRebucket`. Amendment mandated
in the implementation commit (§3 D4), or the next reader files a phantom
regression.
5. **The scoping's §5 cell-less falsification session is overtaken:** gate 4
CLOSED at `af828a8a` (the `cause=cellless` label was a probe-artifact —
the pickup-then-drop recipe exercised the arm all along). C5b does not
inherit that investigation; its connected gate reuses the same recipe as
positive evidence (§9). Route-7 thickening and #316's measurement are
C5c-ledger items, not C5b design inputs — the implementation session
checks the ledger for their status before starting, and does not block on
them.
## 13. What C5b does NOT do
- Does NOT wire the continuation executor into the steady-state path
(#275's alternative branch — the issue's "or delete it with the route";
the steady-state merge stays a live, now-classified, production caller).
- Does NOT gate, move, or delete W2/W3 (§3 D3).
- Does NOT touch the OnPosition routing, arms, constraint partition,
generic render-pose gate, or interpolation machinery.
- Does NOT touch the timestamp gate, the executor, the initial-residence
branch, or the projectile arm's routing.
- Does NOT strip any probe (C5c), fix #316/#317/#320, or re-open AP-145's
seam.
- Does NOT add a live animation-queue read (AP-130 stands).
---
## 14. Implementation outcome (appended at landing, 2026-08-05)
Both design decisions landed exactly as pinned: `installPlacementFrame:
!force && !hasAnimations, clearParent: !force` at the S1 call site, and
`refreshPosition: false` at S2. No signature changed, no route was plumbed,
`playerDistance` was never needed, W2/W3 were not touched. The production
diff is 129 insertions / 38 deletions across two files, of which the
BEHAVIOUR is **seven lines** — four computing `force`/`hasAnimations`, two
flag arguments, one `refreshPosition` argument. Everything else in that
delta is the §3-D1 mandated comment rewrites. Well inside §10's ~40-65
estimate; the estimate itself was counting comments.
**§5's blast-radius survey missed three consumer sites.** All three are
D2-caused, all three were found by the test suite rather than by reading, and
all three turned out to be the intended semantics rather than regressions —
but the survey did not enumerate them, so they are recorded here:
1. **`DatLiveEntityProjectionMaterializer`'s self-projection branch**
(`src/AcDream.App/Rendering/DatLiveEntityProjectionMaterializer.cs`, the
`residence is AwaitRuntimePlacement && expectedCanonical.FullCellId != 0u
&& !HasActiveInitialCreateResidence` gate). This is a Class-D window site:
it runs inside `OnPosition`'s prologue recovery (`:1973` /
`:2089`/`:2102`), ahead of W2. Pre-D2 it read the just-merged wire cell and
installed the spatial bucket there; post-D2 it reads 0 for a
withdrawn/inventory-only record and correctly declines to project from an
unplaced wire claim. Production still installs the bucket in the SAME
`OnPosition` call, at W2 (`:2329`) — verified by reading every `return`
between the recovery call and W2: none is conditioned on
`IsSpatiallyProjected` or `FullCellId`. Two
`LiveEntityHydrationControllerTests` cases asserted the bucket at the
recovery boundary and were extended to drive the production W2 step; this
is the same shape as trap T2, one layer up.
2. **`ProjectileController.SyncPresentationFromResolvedBody`**
(`entity.ParentCellId = record.FullCellId`). Trap T6 named the missile
arm's residency but not this presentation writer. On a REFUSED missile
placement the entity's pose still moves to the destination (acdream's
`StoreAcceptedDestinationPose` fallback) while `ParentCellId` now stays at
the committed source cell. The MAJOR-1 invariant the covering test exists
to protect (`ParentCellId == record.FullCellId != body.CellPosition
.ObjCellId`) is unchanged and is now asserted as that identity rather than
as a wire-cell constant.
3. **The `Rebucketed` publish edge does NOT always move to `CommitRebucket`.**
§3 D2 item 1 says the merge's ternary "becomes always-`Updated`". It does
not, and the ternary is deliberately kept: the `Physics.SetPosition.Forget
(canonical, restoreCancelledPark: true)` call a few statements earlier can
roll a wakeable lost-cell park back, and `RestoreParkWithdrawal` restores
canonical residency at the body's committed cell. That is a real cell edge
produced inside `TryApplyPosition` by a placement owner and must still
publish as `Rebucketed`. Collapsing the ternary would have silently
downgraded it.
**One §5 verdict was checked and stands:** `LiveEntityHydrationController
:1077`'s `FullCellId != 0` gate is unreachable from this change — it sits
inside the `canonicalSpawn.Position is null` branch, and a merged
steady-state Position always carries one.
**Not done, deliberately:** no automated OnPosition-level test drives the
full pickup→drop→reproject sequence (no such fixture exists; the collapse
matrix fixture does not cover pickup). The claim that production reprojects a
dropped item at W2 rests on the code reading above plus the two hydration
tests now driving recovery-then-W2 in production order. §9's connected gate
recipe item 1 (pickup-then-drop, several times) is the positive evidence for
it and has not been run.