refactor(render): extract frame presentation diagnostics

This commit is contained in:
Erik 2026-07-22 05:02:31 +02:00
parent 7e4cfb37c3
commit 733126a272
20 changed files with 3767 additions and 1021 deletions

View file

@ -0,0 +1,167 @@
using AcDream.App.Rendering;
namespace AcDream.App.Tests.Rendering;
public sealed class GameWindowRenderLeafCompositionTests
{
[Fact]
public void ProductionRender_PreservesPrivatePresentationAndCaptureOrder()
{
string source = GameWindowSource();
AssertAppearsInOrder(
source,
"_localPlayerTeleport?.DrawPortalViewport(",
"_paperdollFramePresenter?.Render();",
"_retailUiRuntime.Tick(deltaSeconds);",
"_devToolsFramePresenter?.Render(",
"_frameScreenshots?.CapturePending() == true;",
"_renderFrameDiagnostics?.Publish(");
}
[Fact]
public void ProductionRender_BeginsDevToolsBeforeWorldAndBeginsDispatcherOnce()
{
string source = GameWindowSource();
AssertAppearsInOrder(
source,
"_devToolsFramePresenter?.BeginFrame((float)deltaSeconds);",
"Weather.Tick(nowSeconds: _weatherAccum",
"_retailSelectionScene?.BeginFrame();");
Assert.Equal(1, CountOccurrences(source, "_wbDrawDispatcher?.BeginFrame("));
}
[Fact]
public void ProductionComposition_RemovesLegacyLeafOwnership()
{
string source = GameWindowSource();
string[] removed =
[
"_imguiBootstrap",
"_panelHost",
"_paperdollDollDirty",
"RefreshPaperdollDoll",
"ApplyPaperdollPose",
"ResolvePaperdollPoseDid",
"EnumerateDebugPanel",
"ResetPanelLayout",
"SetPanelLayout",
"_lastRenderSignature",
"private void EmitRenderSignatureIfChanged(",
"private void EmitRetailPViewDiagnostics(",
"EmitGlStateTripwireIfChanged();",
"EmitClipRouteScissorProbe(scissor",
"_lastVisibleLandblocks",
"_perfAccum",
];
foreach (string identifier in removed)
Assert.DoesNotContain(identifier, source, StringComparison.Ordinal);
Assert.Contains("new AcDream.App.Rendering.PaperdollFramePresenter(", source);
Assert.Contains("new AcDream.App.Rendering.DevToolsFramePresenter(", source);
Assert.Contains("_inputCapture.WantCaptureMouse", source);
}
[Fact]
public void Shutdown_PreservesBorrowedDevtoolsLifetimeAndDrainsGpuBeforeFrontends()
{
string source = GameWindowSource();
AssertAppearsInOrder(
source,
"new ResourceShutdownStage(\"submitted GPU work\"",
"new ResourceShutdownStage(\"render frontends\"",
"new(\"portal tunnel\"",
"new(\"paperdoll viewport\"",
"new ResourceShutdownStage(\"OpenGL context\"");
Assert.DoesNotContain("_devToolsBackend?.Dispose()", source);
}
[Fact]
public void ProductionOutcome_UsesObservedWorldAndScreenshotFacts()
{
string source = GameWindowSource();
Assert.Contains("bool normalWorldDrawn = false;", source);
AssertAppearsInOrder(
source,
"if (IsLiveModeWaitingForLogin)",
"goto SkipWorldGeometry;",
"normalWorldDrawn = true;",
"bool screenshotCaptured = _frameScreenshots?.CapturePending() == true;",
"normalWorldDrawn),",
"screenshotCaptured)));");
}
[Fact]
public void PaperdollComposition_SkipsEitherMissingOptionalUiSurface()
{
string source = GameWindowSource();
AssertAppearsInOrder(
source,
"PaperdollViewportWidget is { } paperdollViewport",
"InventoryFrame is { } paperdollInventoryFrame",
"new AcDream.App.Rendering.PaperdollFramePresenter(");
Assert.DoesNotContain("Paperdoll inventory frame is required.", source);
}
[Fact]
public void TerrainAndFrameDiagnostics_CommitOneSharedCadenceAfterBothWrites()
{
string source = GameWindowSource();
AssertAppearsInOrder(
source,
"_worldRenderDiagnostics?.PublishTerrainDiagnostics(",
"PublishFrameDiagnostics();",
"_frameDiagLastPublicationMilliseconds = now;");
}
private static string GameWindowSource() => File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Rendering",
"GameWindow.cs"));
private static void AssertAppearsInOrder(string source, params string[] needles)
{
int cursor = -1;
foreach (string needle in needles)
{
int next = source.IndexOf(needle, cursor + 1, StringComparison.Ordinal);
Assert.True(next >= 0, $"Missing expected source fragment: {needle}");
Assert.True(next > cursor, $"Out-of-order source fragment: {needle}");
cursor = next;
}
}
private static int CountOccurrences(string source, string needle)
{
int count = 0;
int cursor = 0;
while ((cursor = source.IndexOf(needle, cursor, StringComparison.Ordinal)) >= 0)
{
count++;
cursor += needle.Length;
}
return count;
}
private static string FindRepoRoot()
{
DirectoryInfo? directory = new(AppContext.BaseDirectory);
while (directory is not null)
{
if (File.Exists(Path.Combine(directory.FullName, "AcDream.slnx")))
return directory.FullName;
directory = directory.Parent;
}
throw new DirectoryNotFoundException("Could not find AcDream.slnx.");
}
}