wip(physics): collision O(changed) delta-commit (O1-O3) - ON HOLD, feel-test failed
Publication-throughput rework per the D2 design (docs/research/ 2026-08-02-collision-throughput-handoff/design-note.md): O1 per-prefix installed-key ledgers replacing the seal's full-map scans; O2 per- landblock delta commit (LandblockReplacementApplyCursor against the active root) replacing whole-world TransferTo; O3 empty staging root, commit-time reflood (CObjCell::init_objects 0x0052B420 -> recalc_cross_cells 0x00515A30), journal/peer-rebase machinery deleted (~1,900 lines net). Automated gates green: Runtime 999, Core physics 2,135, App 4,039/3, Headless 79, complete solution 10,812/0/4; lifecycle gate PASS (connected-world-gate-20260802-193029). Soak 194423: publication-side acceptance fully met (37 -> 4 failures, all convergence dims zero, loadedLandblocks baseline-identical, waitCue 6/9 -> 1/9). COMMITTED AS WIP ON USER DIRECTION - NOT ACCEPTED. The user feel-test FAILED on this tree: monsters still pop into existence at close range, monsters spawned mid-air far ahead, static placements visibly wrong, plus 243x "Landblock already has a full retirement receipt" InvalidOperationException catch-retry loop during origin recenter (launch-feeltest-oclone.log). The 4 remaining soak failures (pendingLandblockRetirements 131/122 at the Caul->Sawato stops) and the implementer's "exposed pre-existing" classification are under re-judgment against that loop. Dual reviews were dispatched and then stopped mid-flight on user direction; NO review has passed this commit. Full problem inventory + next-agent instructions: docs/research/2026-08-02-collision-throughput-handoff/. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
c52ce14a07
commit
71604331cf
13 changed files with 6410 additions and 1894 deletions
|
|
@ -3,6 +3,81 @@ using AcDream.Core.World.Cells;
|
|||
|
||||
namespace AcDream.Core.Physics;
|
||||
|
||||
/// <summary>
|
||||
/// Per-landblock installed-key ledger for one collision-world map. Slot lists
|
||||
/// mirror the shadow registry's prefix-owner-slot idiom: removal tombstones a
|
||||
/// slot (key 0) so an in-flight metered cursor retains its captured list
|
||||
/// reference and observes only tombstones, and an emptied container is
|
||||
/// reclaimed so a future install gets a fresh compact list. Maintained by the
|
||||
/// <see cref="CollisionWorldState"/> typed install/remove helpers; consumed by
|
||||
/// the landblock-replacement seal so capturing one prefix's keys never scans
|
||||
/// the whole resident world (O1 of the 2026-08-02 collision
|
||||
/// publication-throughput fix).
|
||||
/// </summary>
|
||||
internal sealed class PrefixKeyIndex
|
||||
{
|
||||
private readonly Dictionary<uint, List<uint>> _slots = new();
|
||||
private readonly Dictionary<uint, Dictionary<uint, int>> _indices = new();
|
||||
private readonly Dictionary<uint, Stack<int>> _freeSlots = new();
|
||||
|
||||
internal void Add(uint key)
|
||||
{
|
||||
uint prefix = key & 0xFFFF0000u;
|
||||
if (!_slots.TryGetValue(prefix, out List<uint>? slots))
|
||||
{
|
||||
slots = new List<uint>();
|
||||
_slots[prefix] = slots;
|
||||
_indices[prefix] = new Dictionary<uint, int>();
|
||||
_freeSlots[prefix] = new Stack<int>();
|
||||
}
|
||||
Dictionary<uint, int> indices = _indices[prefix];
|
||||
if (indices.ContainsKey(key))
|
||||
return;
|
||||
if (_freeSlots[prefix].TryPop(out int freeIndex))
|
||||
{
|
||||
slots[freeIndex] = key;
|
||||
indices[key] = freeIndex;
|
||||
return;
|
||||
}
|
||||
indices[key] = slots.Count;
|
||||
slots.Add(key);
|
||||
}
|
||||
|
||||
internal void Remove(uint key)
|
||||
{
|
||||
uint prefix = key & 0xFFFF0000u;
|
||||
if (!_indices.TryGetValue(prefix, out Dictionary<uint, int>? indices)
|
||||
|| !indices.Remove(key, out int slotIndex))
|
||||
{
|
||||
return;
|
||||
}
|
||||
_slots[prefix][slotIndex] = 0u;
|
||||
_freeSlots[prefix].Push(slotIndex);
|
||||
if (indices.Count != 0)
|
||||
return;
|
||||
// An in-flight seal cursor retains its captured List reference and
|
||||
// observes only tombstones. A future install gets a fresh container.
|
||||
_slots.Remove(prefix);
|
||||
_indices.Remove(prefix);
|
||||
_freeSlots.Remove(prefix);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The live slot list for one landblock prefix, or null when no key is
|
||||
/// installed. Callers capture the reference plus <c>Count</c> once and
|
||||
/// iterate by index, skipping tombstone slots (key 0).
|
||||
/// </summary>
|
||||
internal List<uint>? SlotsForPrefix(uint prefix) =>
|
||||
_slots.TryGetValue(prefix & 0xFFFF0000u, out List<uint>? slots)
|
||||
? slots
|
||||
: null;
|
||||
|
||||
internal int InstalledKeyCountForPrefix(uint prefix) =>
|
||||
_indices.TryGetValue(prefix & 0xFFFF0000u, out var indices)
|
||||
? indices.Count
|
||||
: 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// One exclusive-by-ownership collision-world root. A preparation mutates only
|
||||
/// its private root; activation transfers the complete root through one volatile
|
||||
|
|
@ -38,6 +113,128 @@ internal sealed class CollisionWorldState
|
|||
internal List<uint> ShadowOwnerSlots { get; } = new();
|
||||
internal Dictionary<uint, int> ShadowOwnerIndices { get; } = new();
|
||||
internal Stack<int> ShadowOwnerFreeSlots { get; } = new();
|
||||
|
||||
// ── O1 per-prefix installed-key ledgers ────────────────────────────────
|
||||
// Every mutation of the five landblock-scoped world maps goes through the
|
||||
// typed helpers below so these ledgers stay exact. The seal's landblock-
|
||||
// replacement builders enumerate one prefix's keys instead of scanning the
|
||||
// whole resident map, and the retirement/removal paths retire one prefix
|
||||
// in O(prefix keys).
|
||||
internal PrefixKeyIndex CellStructKeys { get; } = new();
|
||||
internal PrefixKeyIndex FlatCellStructKeys { get; } = new();
|
||||
internal PrefixKeyIndex FlatEnvCellKeys { get; } = new();
|
||||
internal PrefixKeyIndex BuildingKeys { get; } = new();
|
||||
internal PrefixKeyIndex EnvCellKeys { get; } = new();
|
||||
|
||||
internal void SetCellStruct(uint id, CellPhysics value)
|
||||
{
|
||||
CellStruct[id] = value;
|
||||
CellStructKeys.Add(id);
|
||||
}
|
||||
|
||||
internal bool TryAddCellStruct(uint id, CellPhysics value)
|
||||
{
|
||||
if (!CellStruct.TryAdd(id, value))
|
||||
return false;
|
||||
CellStructKeys.Add(id);
|
||||
return true;
|
||||
}
|
||||
|
||||
internal bool RemoveCellStruct(uint id)
|
||||
{
|
||||
if (!CellStruct.TryRemove(id, out _))
|
||||
return false;
|
||||
CellStructKeys.Remove(id);
|
||||
return true;
|
||||
}
|
||||
|
||||
internal void SetFlatCellStruct(uint id, FlatCellStructureCollisionAsset value)
|
||||
{
|
||||
FlatCellStruct[id] = value;
|
||||
FlatCellStructKeys.Add(id);
|
||||
}
|
||||
|
||||
internal bool TryAddFlatCellStruct(uint id, FlatCellStructureCollisionAsset value)
|
||||
{
|
||||
if (!FlatCellStruct.TryAdd(id, value))
|
||||
return false;
|
||||
FlatCellStructKeys.Add(id);
|
||||
return true;
|
||||
}
|
||||
|
||||
internal bool RemoveFlatCellStruct(uint id)
|
||||
{
|
||||
if (!FlatCellStruct.TryRemove(id, out _))
|
||||
return false;
|
||||
FlatCellStructKeys.Remove(id);
|
||||
return true;
|
||||
}
|
||||
|
||||
internal void SetFlatEnvCell(uint id, FlatEnvCellTopology value)
|
||||
{
|
||||
FlatEnvCell[id] = value;
|
||||
FlatEnvCellKeys.Add(id);
|
||||
}
|
||||
|
||||
internal bool TryAddFlatEnvCell(uint id, FlatEnvCellTopology value)
|
||||
{
|
||||
if (!FlatEnvCell.TryAdd(id, value))
|
||||
return false;
|
||||
FlatEnvCellKeys.Add(id);
|
||||
return true;
|
||||
}
|
||||
|
||||
internal bool RemoveFlatEnvCell(uint id)
|
||||
{
|
||||
if (!FlatEnvCell.TryRemove(id, out _))
|
||||
return false;
|
||||
FlatEnvCellKeys.Remove(id);
|
||||
return true;
|
||||
}
|
||||
|
||||
internal void SetBuilding(uint id, BuildingPhysics value)
|
||||
{
|
||||
Buildings[id] = value;
|
||||
BuildingKeys.Add(id);
|
||||
}
|
||||
|
||||
internal bool TryAddBuilding(uint id, BuildingPhysics value)
|
||||
{
|
||||
if (!Buildings.TryAdd(id, value))
|
||||
return false;
|
||||
BuildingKeys.Add(id);
|
||||
return true;
|
||||
}
|
||||
|
||||
internal bool RemoveBuilding(uint id)
|
||||
{
|
||||
if (!Buildings.TryRemove(id, out _))
|
||||
return false;
|
||||
BuildingKeys.Remove(id);
|
||||
return true;
|
||||
}
|
||||
|
||||
internal void SetEnvCell(uint id, EnvCell value)
|
||||
{
|
||||
EnvCells[id] = value;
|
||||
EnvCellKeys.Add(id);
|
||||
}
|
||||
|
||||
internal bool TryAddEnvCell(uint id, EnvCell value)
|
||||
{
|
||||
if (!EnvCells.TryAdd(id, value))
|
||||
return false;
|
||||
EnvCellKeys.Add(id);
|
||||
return true;
|
||||
}
|
||||
|
||||
internal bool RemoveEnvCell(uint id)
|
||||
{
|
||||
if (!EnvCells.TryRemove(id, out _))
|
||||
return false;
|
||||
EnvCellKeys.Remove(id);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -83,5 +280,18 @@ internal sealed class CollisionWorldStateSlot
|
|||
return transferred;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// O2 (2026-08-02): terminally revokes a consumed staging root. The
|
||||
/// per-landblock delta commit installs the staged content into the active
|
||||
/// root instead of swapping roots, so the staging root no longer becomes
|
||||
/// the active root — but a committed preparation must still lose access to
|
||||
/// its private world exactly as the old transfer revoked it.
|
||||
/// </summary>
|
||||
internal void Revoke()
|
||||
{
|
||||
_revoked = true;
|
||||
_current = null;
|
||||
}
|
||||
|
||||
internal CollisionWorldState Capture() => Current;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -483,9 +483,9 @@ public sealed class PhysicsDataCache
|
|||
preparedTopology = null;
|
||||
}
|
||||
if (preparedStructure is not null)
|
||||
_flatCellStruct.TryAdd(envCellId, preparedStructure);
|
||||
_collisionWorld.Current.TryAddFlatCellStruct(envCellId, preparedStructure);
|
||||
if (preparedTopology is not null)
|
||||
_flatEnvCell.TryAdd(envCellId, preparedTopology);
|
||||
_collisionWorld.Current.TryAddFlatEnvCell(envCellId, preparedTopology);
|
||||
|
||||
// UCG Stage 1: register only a loadable authored cell.
|
||||
if (!CellGraph.Contains(envCellId))
|
||||
|
|
@ -558,7 +558,7 @@ public sealed class PhysicsDataCache
|
|||
// for every ordinary (non-house-barrier) cell.
|
||||
RestrictionObj = envCell.RestrictionObj,
|
||||
};
|
||||
_cellStruct[envCellId] = cellPhysics;
|
||||
_collisionWorld.Current.SetCellStruct(envCellId, cellPhysics);
|
||||
|
||||
if (PhysicsDiagnostics.ProbeDumpCellsEnabled
|
||||
&& PhysicsDiagnostics.ProbeDumpCellIds.Contains(envCellId))
|
||||
|
|
@ -696,8 +696,8 @@ public sealed class PhysicsDataCache
|
|||
if (preparedStructure.ContainmentBsp.RootIndex < 0)
|
||||
return;
|
||||
|
||||
_flatCellStruct.TryAdd(envCellId, preparedStructure);
|
||||
_flatEnvCell.TryAdd(envCellId, preparedTopology);
|
||||
_collisionWorld.Current.TryAddFlatCellStruct(envCellId, preparedStructure);
|
||||
_collisionWorld.Current.TryAddFlatEnvCell(envCellId, preparedTopology);
|
||||
|
||||
if (!CellGraph.Contains(envCellId))
|
||||
{
|
||||
|
|
@ -724,7 +724,7 @@ public sealed class PhysicsDataCache
|
|||
portal.Flags));
|
||||
}
|
||||
|
||||
_cellStruct.TryAdd(envCellId, new CellPhysics
|
||||
_collisionWorld.Current.TryAddCellStruct(envCellId, new CellPhysics
|
||||
{
|
||||
SourceId = envCellId,
|
||||
WorldTransform = worldTransform,
|
||||
|
|
@ -914,7 +914,7 @@ public sealed class PhysicsDataCache
|
|||
/// dat-driven <see cref="CacheCellStruct"/>.
|
||||
/// </summary>
|
||||
public void RegisterCellStructForTest(uint envCellId, CellPhysics physics)
|
||||
=> _cellStruct[envCellId] = physics;
|
||||
=> _collisionWorld.Current.SetCellStruct(envCellId, physics);
|
||||
|
||||
/// <summary>
|
||||
/// Indoor walking Phase 2 (2026-05-19). Cache the building portal list
|
||||
|
|
@ -926,7 +926,7 @@ public sealed class PhysicsDataCache
|
|||
{
|
||||
if (_buildings.ContainsKey(landcellId)) return;
|
||||
Matrix4x4.Invert(worldTransform, out var inverse);
|
||||
_buildings[landcellId] = new BuildingPhysics
|
||||
_collisionWorld.Current.SetBuilding(landcellId, new BuildingPhysics
|
||||
{
|
||||
WorldTransform = worldTransform,
|
||||
InverseWorldTransform = inverse,
|
||||
|
|
@ -935,7 +935,7 @@ public sealed class PhysicsDataCache
|
|||
// (0x00534030) — and one building per origin landcell mirrors
|
||||
// CLandBlock::init_buildings (0x0052fd80).
|
||||
ModelId = modelId,
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -954,10 +954,33 @@ public sealed class PhysicsDataCache
|
|||
/// </summary>
|
||||
public void RemoveBuildingsForLandblock(uint landblockId)
|
||||
{
|
||||
uint prefix = landblockId & 0xFFFF0000u;
|
||||
foreach (var key in _buildings.Keys)
|
||||
if ((key & 0xFFFF0000u) == prefix)
|
||||
_buildings.TryRemove(key, out _);
|
||||
CollisionWorldState world = _collisionWorld.Current;
|
||||
RemovePrefixKeys(
|
||||
world.BuildingKeys,
|
||||
landblockId & 0xFFFF0000u,
|
||||
world.RemoveBuilding);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retires one landblock prefix's installed keys through the O1 ledger:
|
||||
/// O(prefix keys), never a whole-map scan. Removal tombstones the captured
|
||||
/// slot list, so index iteration over the captured reference stays exact.
|
||||
/// </summary>
|
||||
private static void RemovePrefixKeys(
|
||||
PrefixKeyIndex ledger,
|
||||
uint prefix,
|
||||
Func<uint, bool> remove)
|
||||
{
|
||||
List<uint>? slots = ledger.SlotsForPrefix(prefix);
|
||||
if (slots is null)
|
||||
return;
|
||||
int limit = slots.Count;
|
||||
for (int index = 0; index < limit; index++)
|
||||
{
|
||||
uint key = slots[index];
|
||||
if (key != 0u)
|
||||
remove(key);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -973,15 +996,13 @@ public sealed class PhysicsDataCache
|
|||
public void RemoveCellsForLandblock(uint landblockId)
|
||||
{
|
||||
uint prefix = landblockId & 0xFFFF0000u;
|
||||
foreach (var key in _cellStruct.Keys)
|
||||
if ((key & 0xFFFF0000u) == prefix)
|
||||
_cellStruct.TryRemove(key, out _);
|
||||
foreach (var key in _flatCellStruct.Keys)
|
||||
if ((key & 0xFFFF0000u) == prefix)
|
||||
_flatCellStruct.TryRemove(key, out _);
|
||||
foreach (var key in _flatEnvCell.Keys)
|
||||
if ((key & 0xFFFF0000u) == prefix)
|
||||
_flatEnvCell.TryRemove(key, out _);
|
||||
CollisionWorldState world = _collisionWorld.Current;
|
||||
RemovePrefixKeys(world.CellStructKeys, prefix, world.RemoveCellStruct);
|
||||
RemovePrefixKeys(
|
||||
world.FlatCellStructKeys,
|
||||
prefix,
|
||||
world.RemoveFlatCellStruct);
|
||||
RemovePrefixKeys(world.FlatEnvCellKeys, prefix, world.RemoveFlatEnvCell);
|
||||
}
|
||||
|
||||
public BuildingPhysics? GetBuilding(uint landcellId)
|
||||
|
|
@ -990,7 +1011,8 @@ public sealed class PhysicsDataCache
|
|||
public IReadOnlyCollection<uint> BuildingIds => (IReadOnlyCollection<uint>)_buildings.Keys;
|
||||
|
||||
/// <summary>Test helper, mirrors <see cref="RegisterCellStructForTest"/>.</summary>
|
||||
public void RegisterBuildingForTest(uint landcellId, BuildingPhysics b) => _buildings[landcellId] = b;
|
||||
public void RegisterBuildingForTest(uint landcellId, BuildingPhysics b) =>
|
||||
_collisionWorld.Current.SetBuilding(landcellId, b);
|
||||
|
||||
internal sealed class LandblockReplacementBuilder : IDisposable
|
||||
{
|
||||
|
|
@ -1017,10 +1039,9 @@ public sealed class PhysicsDataCache
|
|||
private readonly List<uint> _removeFlatEnvCells = new();
|
||||
private readonly List<uint> _removeBuildings = new();
|
||||
private readonly UcgCellGraph.LandblockReplacementBuilder _cellGraph;
|
||||
private IEnumerator<KeyValuePair<uint, CellPhysics>>? _cellEnumerator;
|
||||
private IEnumerator<KeyValuePair<uint, FlatCellStructureCollisionAsset>>? _flatCellEnumerator;
|
||||
private IEnumerator<KeyValuePair<uint, FlatEnvCellTopology>>? _flatEnvEnumerator;
|
||||
private IEnumerator<KeyValuePair<uint, BuildingPhysics>>? _buildingEnumerator;
|
||||
private List<uint>? _keySlots;
|
||||
private int _keySlotLimit;
|
||||
private bool _keySlotsCaptured;
|
||||
private int _phase;
|
||||
private int _cursor;
|
||||
|
||||
|
|
@ -1078,93 +1099,139 @@ public sealed class PhysicsDataCache
|
|||
_phase++;
|
||||
return false;
|
||||
case 2:
|
||||
_cellEnumerator ??= _staging._cellStruct.GetEnumerator();
|
||||
if (CapturePrefixOne(_cellEnumerator, _prefix, _cells, _cellIds))
|
||||
{
|
||||
// O1: enumerate the staging root's installed target-prefix
|
||||
// keys instead of scanning the whole staging map, one key
|
||||
// per advance.
|
||||
if (TryTakeNextPrefixKey(
|
||||
StagingWorld.CellStructKeys,
|
||||
out uint id))
|
||||
{
|
||||
CaptureInstall(_staging._cellStruct, id, _cells, _cellIds);
|
||||
WorkUnits++;
|
||||
return false;
|
||||
}
|
||||
_cellEnumerator.Dispose();
|
||||
_cellEnumerator = null;
|
||||
_phase++;
|
||||
return false;
|
||||
}
|
||||
case 3:
|
||||
_cellEnumerator ??= _active._cellStruct.GetEnumerator();
|
||||
if (CaptureRemovalOne(_cellEnumerator, _prefix, _cellIds, _removeCells))
|
||||
{
|
||||
// O1: enumerate the active root's installed target-prefix
|
||||
// keys for removal capture. This also removes the previous
|
||||
// cross-frame live enumerator over the active map.
|
||||
if (TryTakeNextPrefixKey(
|
||||
ActiveWorld.CellStructKeys,
|
||||
out uint id))
|
||||
{
|
||||
CaptureRemoval(_active._cellStruct, id, _cellIds, _removeCells);
|
||||
WorkUnits++;
|
||||
return false;
|
||||
}
|
||||
_cellEnumerator.Dispose();
|
||||
_cellEnumerator = null;
|
||||
_phase++;
|
||||
return false;
|
||||
}
|
||||
case 4:
|
||||
_flatCellEnumerator ??= _staging._flatCellStruct.GetEnumerator();
|
||||
if (CapturePrefixOne(_flatCellEnumerator, _prefix, _flatCells, _flatCellIds))
|
||||
{
|
||||
if (TryTakeNextPrefixKey(
|
||||
StagingWorld.FlatCellStructKeys,
|
||||
out uint id))
|
||||
{
|
||||
CaptureInstall(
|
||||
_staging._flatCellStruct,
|
||||
id,
|
||||
_flatCells,
|
||||
_flatCellIds);
|
||||
WorkUnits++;
|
||||
return false;
|
||||
}
|
||||
_flatCellEnumerator.Dispose();
|
||||
_flatCellEnumerator = null;
|
||||
_phase++;
|
||||
return false;
|
||||
}
|
||||
case 5:
|
||||
_flatCellEnumerator ??= _active._flatCellStruct.GetEnumerator();
|
||||
if (CaptureRemovalOne(_flatCellEnumerator, _prefix, _flatCellIds, _removeFlatCells))
|
||||
{
|
||||
if (TryTakeNextPrefixKey(
|
||||
ActiveWorld.FlatCellStructKeys,
|
||||
out uint id))
|
||||
{
|
||||
CaptureRemoval(
|
||||
_active._flatCellStruct,
|
||||
id,
|
||||
_flatCellIds,
|
||||
_removeFlatCells);
|
||||
WorkUnits++;
|
||||
return false;
|
||||
}
|
||||
_flatCellEnumerator.Dispose();
|
||||
_flatCellEnumerator = null;
|
||||
_phase++;
|
||||
return false;
|
||||
}
|
||||
case 6:
|
||||
_flatEnvEnumerator ??= _staging._flatEnvCell.GetEnumerator();
|
||||
if (CapturePrefixOne(_flatEnvEnumerator, _prefix, _flatEnvCells, _flatEnvCellIds))
|
||||
{
|
||||
if (TryTakeNextPrefixKey(
|
||||
StagingWorld.FlatEnvCellKeys,
|
||||
out uint id))
|
||||
{
|
||||
CaptureInstall(
|
||||
_staging._flatEnvCell,
|
||||
id,
|
||||
_flatEnvCells,
|
||||
_flatEnvCellIds);
|
||||
WorkUnits++;
|
||||
return false;
|
||||
}
|
||||
_flatEnvEnumerator.Dispose();
|
||||
_flatEnvEnumerator = null;
|
||||
_phase++;
|
||||
return false;
|
||||
}
|
||||
case 7:
|
||||
_flatEnvEnumerator ??= _active._flatEnvCell.GetEnumerator();
|
||||
if (CaptureRemovalOne(_flatEnvEnumerator, _prefix, _flatEnvCellIds, _removeFlatEnvCells))
|
||||
{
|
||||
if (TryTakeNextPrefixKey(
|
||||
ActiveWorld.FlatEnvCellKeys,
|
||||
out uint id))
|
||||
{
|
||||
CaptureRemoval(
|
||||
_active._flatEnvCell,
|
||||
id,
|
||||
_flatEnvCellIds,
|
||||
_removeFlatEnvCells);
|
||||
WorkUnits++;
|
||||
return false;
|
||||
}
|
||||
_flatEnvEnumerator.Dispose();
|
||||
_flatEnvEnumerator = null;
|
||||
_phase++;
|
||||
return false;
|
||||
}
|
||||
case 8:
|
||||
_buildingEnumerator ??= _staging._buildings.GetEnumerator();
|
||||
if (CapturePrefixOne(_buildingEnumerator, _prefix, _buildings, _buildingIds))
|
||||
{
|
||||
if (TryTakeNextPrefixKey(
|
||||
StagingWorld.BuildingKeys,
|
||||
out uint id))
|
||||
{
|
||||
CaptureInstall(
|
||||
_staging._buildings,
|
||||
id,
|
||||
_buildings,
|
||||
_buildingIds);
|
||||
WorkUnits++;
|
||||
return false;
|
||||
}
|
||||
_buildingEnumerator.Dispose();
|
||||
_buildingEnumerator = null;
|
||||
_phase++;
|
||||
return false;
|
||||
}
|
||||
case 9:
|
||||
_buildingEnumerator ??= _active._buildings.GetEnumerator();
|
||||
if (CaptureRemovalOne(_buildingEnumerator, _prefix, _buildingIds, _removeBuildings))
|
||||
{
|
||||
if (TryTakeNextPrefixKey(
|
||||
ActiveWorld.BuildingKeys,
|
||||
out uint id))
|
||||
{
|
||||
CaptureRemoval(
|
||||
_active._buildings,
|
||||
id,
|
||||
_buildingIds,
|
||||
_removeBuildings);
|
||||
WorkUnits++;
|
||||
return false;
|
||||
}
|
||||
_buildingEnumerator.Dispose();
|
||||
_buildingEnumerator = null;
|
||||
_phase++;
|
||||
return false;
|
||||
}
|
||||
case 10:
|
||||
WorkUnits++;
|
||||
if (!_cellGraph.Advance())
|
||||
|
|
@ -1210,43 +1277,70 @@ public sealed class PhysicsDataCache
|
|||
destination.TryAdd(id, value);
|
||||
}
|
||||
|
||||
private static bool CapturePrefixOne<T>(
|
||||
IEnumerator<KeyValuePair<uint, T>> enumerator,
|
||||
uint prefix,
|
||||
private CollisionWorldState StagingWorld =>
|
||||
_staging._collisionWorld.Current;
|
||||
|
||||
private CollisionWorldState ActiveWorld =>
|
||||
_active._collisionWorld.Current;
|
||||
|
||||
/// <summary>
|
||||
/// O1 metered prefix-key cursor. The first call of a phase captures
|
||||
/// the ledger's live slot-list reference and count; later calls
|
||||
/// iterate by index, skipping tombstones (key 0). Removal only ever
|
||||
/// tombstones a slot, so a captured reference stays exact across
|
||||
/// frames without holding a map enumerator.
|
||||
/// </summary>
|
||||
private bool TryTakeNextPrefixKey(PrefixKeyIndex ledger, out uint key)
|
||||
{
|
||||
if (!_keySlotsCaptured)
|
||||
{
|
||||
_keySlots = ledger.SlotsForPrefix(_prefix);
|
||||
_keySlotLimit = _keySlots?.Count ?? 0;
|
||||
_keySlotsCaptured = true;
|
||||
_cursor = 0;
|
||||
}
|
||||
while (_cursor < _keySlotLimit)
|
||||
{
|
||||
uint candidate = _keySlots![_cursor++];
|
||||
if (candidate != 0u)
|
||||
{
|
||||
key = candidate;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
key = 0u;
|
||||
_keySlots = null;
|
||||
_keySlotsCaptured = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void CaptureInstall<T>(
|
||||
ConcurrentDictionary<uint, T> source,
|
||||
uint id,
|
||||
List<KeyValuePair<uint, T>> destination,
|
||||
HashSet<uint> ids)
|
||||
{
|
||||
if (!enumerator.MoveNext())
|
||||
return false;
|
||||
KeyValuePair<uint, T> pair = enumerator.Current;
|
||||
if ((pair.Key & 0xFFFF0000u) == prefix)
|
||||
if (source.TryGetValue(id, out T? value))
|
||||
{
|
||||
destination.Add(pair);
|
||||
ids.Add(pair.Key);
|
||||
destination.Add(new KeyValuePair<uint, T>(id, value));
|
||||
ids.Add(id);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool CaptureRemovalOne<T>(
|
||||
IEnumerator<KeyValuePair<uint, T>> enumerator,
|
||||
uint prefix,
|
||||
private static void CaptureRemoval<T>(
|
||||
ConcurrentDictionary<uint, T> source,
|
||||
uint id,
|
||||
HashSet<uint> retained,
|
||||
List<uint> destination)
|
||||
{
|
||||
if (!enumerator.MoveNext())
|
||||
return false;
|
||||
uint id = enumerator.Current.Key;
|
||||
if ((id & 0xFFFF0000u) == prefix && !retained.Contains(id))
|
||||
if (!retained.Contains(id) && source.ContainsKey(id))
|
||||
destination.Add(id);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_cellEnumerator?.Dispose();
|
||||
_flatCellEnumerator?.Dispose();
|
||||
_flatEnvEnumerator?.Dispose();
|
||||
_buildingEnumerator?.Dispose();
|
||||
_keySlots = null;
|
||||
_keySlotsCaptured = false;
|
||||
_cellGraph.Dispose();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -249,20 +249,22 @@ public sealed class PhysicsEngine
|
|||
float WorldOffsetY);
|
||||
|
||||
/// <summary>
|
||||
/// Creates an off-side collision world from the last complete generation.
|
||||
/// Streaming modifies this copy only; the active engine and its borrowed
|
||||
/// cache/registry identities remain stable until Runtime commits.
|
||||
/// Creates the empty off-side staging root for one landblock collision
|
||||
/// generation. O3 (2026-08-02): admission no longer materializes a clone
|
||||
/// of the resident world — the staging root holds ONLY the target
|
||||
/// landblock's authored content and the commit installs it into the
|
||||
/// active root as a per-landblock delta whose owner refloods run against
|
||||
/// the live world (retail <c>CObjCell::init_objects</c> 0x0052B420 →
|
||||
/// <c>CPhysicsObj::recalc_cross_cells</c> 0x00515A30).
|
||||
/// </summary>
|
||||
internal CollisionStagingBuilder CreateCollisionStagingBuilder(
|
||||
uint targetLandblockId)
|
||||
{
|
||||
_ = targetLandblockId;
|
||||
PhysicsDataCache activeCache = DataCache
|
||||
?? throw new InvalidOperationException(
|
||||
"Active collision engine has no data cache.");
|
||||
return new CollisionStagingBuilder(
|
||||
this,
|
||||
activeCache,
|
||||
targetLandblockId & 0xFFFF0000u);
|
||||
return new CollisionStagingBuilder(this, activeCache);
|
||||
}
|
||||
|
||||
internal LandblockReplacementBuilder CreateLandblockReplacementBuilder(
|
||||
|
|
@ -301,6 +303,20 @@ public sealed class PhysicsEngine
|
|||
expectedRetainedOwners));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Publishes one sealed landblock replacement into the ACTIVE collision
|
||||
/// root as a per-landblock delta drained in this one synchronous
|
||||
/// update-thread call — the O2 (2026-08-02) restoration of be94bc9b's
|
||||
/// O(changed) commit, replacing the whole-root
|
||||
/// <c>CollisionWorldStateSlot.TransferTo</c> swap. Retail hydrates one
|
||||
/// cell synchronously and refloods the objects associated with it
|
||||
/// (<c>CObjCell::init_objects</c> 0x0052B420 →
|
||||
/// <c>CPhysicsObj::recalc_cross_cells</c> 0x00515A30); the streaming
|
||||
/// analogue is one landblock delta applied atomically with respect to
|
||||
/// every reader (the runtime is single-threaded and the caller holds the
|
||||
/// prefix quiescence permission). Owner rows install from the sealed
|
||||
/// staging registry, which the seal keeps exactly current.
|
||||
/// </summary>
|
||||
internal void CommitLandblockReplacement(
|
||||
PreparedPhysicsEngineLandblock replacement)
|
||||
{
|
||||
|
|
@ -310,14 +326,59 @@ public sealed class PhysicsEngine
|
|||
PhysicsDataCache stagingCache = replacement.Staging.DataCache
|
||||
?? throw new InvalidOperationException(
|
||||
"Staging collision engine has no data cache.");
|
||||
uint activeCurrentCellId = activeCache.CellGraph.CurrCell?.Id ?? 0u;
|
||||
stagingCache.CollisionWorld.TransferTo(activeCache.CollisionWorld);
|
||||
if ((activeCurrentCellId & 0xFFFF0000u)
|
||||
== (replacement.LandblockId & 0xFFFF0000u))
|
||||
ShadowObjectRegistry stagingShadows = replacement.Staging.ShadowObjects;
|
||||
CollisionWorldState active = activeCache.CollisionWorld.Current;
|
||||
|
||||
// Rows in retired target cells belong exclusively to owners in the
|
||||
// sealed owner list (every owner with target-prefix rows is captured
|
||||
// there), so dropping the retired cells' row lists first can never
|
||||
// discard a row the owner installs below.
|
||||
PreparedPhysicsDataCacheLandblock data = replacement.DataCache;
|
||||
for (int index = 0; index < data.CellIdsToRemove.Count; index++)
|
||||
active.ShadowCells.Remove(data.CellIdsToRemove[index]);
|
||||
IReadOnlyList<uint> envCellRemovals =
|
||||
data.CellGraph.EnvCellIdsToRemove;
|
||||
for (int index = 0; index < envCellRemovals.Count; index++)
|
||||
active.ShadowCells.Remove(envCellRemovals[index]);
|
||||
|
||||
using (LandblockReplacementApplyCursor cursor =
|
||||
CreateLandblockReplacementApplyCursor(replacement))
|
||||
{
|
||||
activeCache.CellGraph.CurrCell =
|
||||
activeCache.CellGraph.GetVisible(activeCurrentCellId);
|
||||
while (true)
|
||||
{
|
||||
LandblockReplacementApplyStep step = cursor.Advance();
|
||||
if (step.HasOwner)
|
||||
{
|
||||
// O3 (2026-08-02): retail's per-cell hydration suffix —
|
||||
// adopt each staged owner and recalculate its cross-cells
|
||||
// against the live post-delta world, retire the outgoing
|
||||
// generation's authored statics, and re-run the flood for
|
||||
// retained live owners touching the replaced landblock
|
||||
// (CObjCell::init_objects 0x0052B420 →
|
||||
// CPhysicsObj::recalc_cross_cells 0x00515A30).
|
||||
ShadowObjects.ApplyCommittedOwnerReplacement(
|
||||
stagingShadows,
|
||||
step.OwnerId,
|
||||
replacement.LandblockId);
|
||||
}
|
||||
if (step.Completed)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Retail init_objects refloods every object associated with the
|
||||
// hydrated cell at hydration time. Owners that became associated with
|
||||
// the target after the sealed capture (a mover entering the prefix
|
||||
// mid-publication) are in the live prefix-owner slots but not the
|
||||
// sealed list; recalculate their cross-cells here too.
|
||||
ShadowObjects.RefloodPrefixOwnersAfterReplacement(
|
||||
replacement.LandblockId,
|
||||
replacement.Shadows.OwnerIds);
|
||||
|
||||
// The staging root no longer becomes the active root, but a committed
|
||||
// preparation must still lose its private world exactly as TransferTo
|
||||
// revoked it.
|
||||
stagingCache.CollisionWorld.Revoke();
|
||||
}
|
||||
|
||||
internal LandblockReplacementApplyCursor
|
||||
|
|
@ -331,239 +392,12 @@ public sealed class PhysicsEngine
|
|||
bool HasOwner,
|
||||
uint OwnerId);
|
||||
|
||||
internal LandblockRetirementCursor CreateLandblockRetirementCursor(
|
||||
PhysicsEngine authoritative,
|
||||
uint landblockId,
|
||||
bool withdraw) => new(
|
||||
this,
|
||||
authoritative,
|
||||
landblockId,
|
||||
withdraw);
|
||||
|
||||
/// <summary>
|
||||
/// Applies one demotion/withdrawal to an off-side root without a whole-
|
||||
/// world synchronous scan. Every advance inspects or mutates at most one
|
||||
/// stable owner slot, dictionary leaf, or authored outdoor cell.
|
||||
/// </summary>
|
||||
internal sealed class LandblockRetirementCursor : IDisposable
|
||||
{
|
||||
private readonly PhysicsEngine _destinationEngine;
|
||||
private readonly PhysicsDataCache _destinationCache;
|
||||
private readonly CollisionWorldState _destination;
|
||||
private readonly CollisionWorldState _authoritative;
|
||||
private readonly uint _canonical;
|
||||
private readonly uint _prefix;
|
||||
private readonly bool _withdraw;
|
||||
private readonly List<uint> _ownerSlots;
|
||||
private readonly int _ownerSlotLimit;
|
||||
private readonly LandblockPhysics? _demotedLandblock;
|
||||
private readonly CellGraphTerrain? _demotedTerrain;
|
||||
private IEnumerator<KeyValuePair<uint, CellPhysics>>? _cells;
|
||||
private IEnumerator<KeyValuePair<uint, FlatCellStructureCollisionAsset>>?
|
||||
_flatCells;
|
||||
private IEnumerator<KeyValuePair<uint, FlatEnvCellTopology>>? _flatEnvCells;
|
||||
private IEnumerator<KeyValuePair<uint, BuildingPhysics>>? _buildings;
|
||||
private IEnumerator<KeyValuePair<uint, EnvCell>>? _envCells;
|
||||
private int _ownerIndex;
|
||||
private int _outdoorIndex;
|
||||
private int _phase;
|
||||
|
||||
internal LandblockRetirementCursor(
|
||||
PhysicsEngine destination,
|
||||
PhysicsEngine authoritative,
|
||||
uint landblockId,
|
||||
bool withdraw)
|
||||
{
|
||||
_destinationEngine = destination;
|
||||
_destinationCache = destination.DataCache
|
||||
?? throw new InvalidOperationException(
|
||||
"Collision engine has no data cache.");
|
||||
_destination = destination._collisionWorld.Capture();
|
||||
_authoritative = authoritative._collisionWorld.Capture();
|
||||
_canonical = (landblockId & 0xFFFF0000u) | 0xFFFFu;
|
||||
_prefix = landblockId & 0xFFFF0000u;
|
||||
_withdraw = withdraw;
|
||||
_ownerSlots = _destination.ShadowOwnerSlots;
|
||||
_ownerSlotLimit = _ownerSlots.Count;
|
||||
if (!withdraw)
|
||||
{
|
||||
_authoritative.Landblocks.TryGetValue(
|
||||
_canonical,
|
||||
out _demotedLandblock);
|
||||
_authoritative.Terrain.TryGetValue(
|
||||
_prefix,
|
||||
out _demotedTerrain);
|
||||
}
|
||||
}
|
||||
|
||||
internal uint LandblockId => _canonical;
|
||||
|
||||
internal LandblockRetirementStep Advance()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
switch (_phase)
|
||||
{
|
||||
case 0:
|
||||
if (_ownerIndex < _ownerSlotLimit)
|
||||
{
|
||||
uint ownerId = _ownerSlots[_ownerIndex++];
|
||||
if (ownerId != 0u)
|
||||
{
|
||||
_destinationEngine.ShadowObjects
|
||||
.RetireOwnerFromLandblock(
|
||||
ownerId,
|
||||
_canonical);
|
||||
}
|
||||
return Worked();
|
||||
}
|
||||
_phase++;
|
||||
continue;
|
||||
case 1:
|
||||
_cells ??= _destination.CellStruct.GetEnumerator();
|
||||
if (RemoveOneInPrefix(_cells, _destination.CellStruct))
|
||||
return Worked();
|
||||
DisposeEnumerator(ref _cells);
|
||||
_phase++;
|
||||
continue;
|
||||
case 2:
|
||||
_flatCells ??= _destination.FlatCellStruct.GetEnumerator();
|
||||
if (RemoveOneInPrefix(
|
||||
_flatCells,
|
||||
_destination.FlatCellStruct))
|
||||
return Worked();
|
||||
DisposeEnumerator(ref _flatCells);
|
||||
_phase++;
|
||||
continue;
|
||||
case 3:
|
||||
_flatEnvCells ??= _destination.FlatEnvCell.GetEnumerator();
|
||||
if (RemoveOneInPrefix(
|
||||
_flatEnvCells,
|
||||
_destination.FlatEnvCell))
|
||||
return Worked();
|
||||
DisposeEnumerator(ref _flatEnvCells);
|
||||
_phase++;
|
||||
continue;
|
||||
case 4:
|
||||
_buildings ??= _destination.Buildings.GetEnumerator();
|
||||
if (RemoveOneInPrefix(
|
||||
_buildings,
|
||||
_destination.Buildings))
|
||||
return Worked();
|
||||
DisposeEnumerator(ref _buildings);
|
||||
_phase++;
|
||||
continue;
|
||||
case 5:
|
||||
_envCells ??= _destination.EnvCells.GetEnumerator();
|
||||
if (RemoveOneInPrefix(_envCells, _destination.EnvCells))
|
||||
return Worked();
|
||||
DisposeEnumerator(ref _envCells);
|
||||
_phase++;
|
||||
continue;
|
||||
case 6:
|
||||
if (_outdoorIndex < 0x40)
|
||||
{
|
||||
uint id = _prefix | (uint)++_outdoorIndex;
|
||||
_destination.ShadowCells.Remove(id);
|
||||
if (_withdraw)
|
||||
{
|
||||
_destination.OutdoorCells.TryRemove(id, out _);
|
||||
}
|
||||
else if (_authoritative.OutdoorCells.TryGetValue(
|
||||
id,
|
||||
out ObjCell? outdoor))
|
||||
{
|
||||
_destination.OutdoorCells[id] = outdoor;
|
||||
}
|
||||
return Worked();
|
||||
}
|
||||
_phase++;
|
||||
continue;
|
||||
case 7:
|
||||
if (_withdraw)
|
||||
{
|
||||
_destinationEngine._landblocks.Remove(_canonical);
|
||||
_destinationEngine.RemoveLandblockSlot(_canonical);
|
||||
_destination.Terrain.TryRemove(_prefix, out _);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_demotedLandblock is not null)
|
||||
{
|
||||
_destinationEngine._landblocks[_canonical] =
|
||||
_demotedLandblock;
|
||||
_destinationEngine.EnsureLandblockSlot(_canonical);
|
||||
}
|
||||
if (_demotedTerrain is not null)
|
||||
_destination.Terrain[_prefix] = _demotedTerrain;
|
||||
}
|
||||
_phase++;
|
||||
return Worked();
|
||||
case 8:
|
||||
uint currentCellId =
|
||||
_destinationCache.CellGraph.CurrCell?.Id ?? 0u;
|
||||
if ((currentCellId & 0xFFFF0000u) == _prefix
|
||||
&& (_withdraw
|
||||
|| (currentCellId & 0xFFFFu) >= 0x0100u))
|
||||
{
|
||||
_destinationCache.CellGraph.CurrCell = null;
|
||||
}
|
||||
_phase++;
|
||||
return new LandblockRetirementStep(
|
||||
Completed: true,
|
||||
Worked: false);
|
||||
default:
|
||||
return new LandblockRetirementStep(
|
||||
Completed: true,
|
||||
Worked: false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private LandblockRetirementStep Worked() => new(
|
||||
Completed: false,
|
||||
Worked: true);
|
||||
|
||||
private bool RemoveOneInPrefix<T>(
|
||||
IEnumerator<KeyValuePair<uint, T>> source,
|
||||
IDictionary<uint, T> destination)
|
||||
{
|
||||
if (!source.MoveNext())
|
||||
return false;
|
||||
uint id = source.Current.Key;
|
||||
if ((id & 0xFFFF0000u) == _prefix)
|
||||
{
|
||||
destination.Remove(id);
|
||||
_destination.ShadowCells.Remove(id);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void DisposeEnumerator<T>(
|
||||
ref IEnumerator<KeyValuePair<uint, T>>? enumerator)
|
||||
{
|
||||
enumerator?.Dispose();
|
||||
enumerator = null;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
DisposeEnumerator(ref _cells);
|
||||
DisposeEnumerator(ref _flatCells);
|
||||
DisposeEnumerator(ref _flatEnvCells);
|
||||
DisposeEnumerator(ref _buildings);
|
||||
DisposeEnumerator(ref _envCells);
|
||||
}
|
||||
}
|
||||
|
||||
internal readonly record struct LandblockRetirementStep(
|
||||
bool Completed,
|
||||
bool Worked);
|
||||
|
||||
/// <summary>
|
||||
/// Applies one already-committed landblock delta to a later off-side root.
|
||||
/// Each advance mutates at most one dictionary leaf, one synthesized
|
||||
/// outdoor cell, or one logical shadow owner.
|
||||
/// Applies one sealed landblock delta to the active collision root. Each
|
||||
/// advance mutates at most one dictionary leaf, one synthesized outdoor
|
||||
/// cell, or yields one logical shadow owner to the committing caller.
|
||||
/// <see cref="CommitLandblockReplacement"/> drains it in one synchronous
|
||||
/// update-thread call.
|
||||
/// </summary>
|
||||
internal sealed class LandblockReplacementApplyCursor : IDisposable
|
||||
{
|
||||
|
|
@ -597,48 +431,88 @@ public sealed class PhysicsEngine
|
|||
switch (_phase)
|
||||
{
|
||||
case 0:
|
||||
if (RemoveOne(_destination.CellStruct, data.CellIdsToRemove))
|
||||
if (_index < data.CellIdsToRemove.Count)
|
||||
{
|
||||
_destination.RemoveCellStruct(
|
||||
data.CellIdsToRemove[_index++]);
|
||||
return Worked();
|
||||
}
|
||||
NextPhase();
|
||||
continue;
|
||||
case 1:
|
||||
if (InstallOne(_destination.CellStruct, data.Cells))
|
||||
if (_index < data.Cells.Count)
|
||||
{
|
||||
KeyValuePair<uint, CellPhysics> pair =
|
||||
data.Cells[_index++];
|
||||
_destination.SetCellStruct(pair.Key, pair.Value);
|
||||
return Worked();
|
||||
}
|
||||
NextPhase();
|
||||
continue;
|
||||
case 2:
|
||||
if (RemoveOne(_destination.FlatCellStruct, data.FlatCellIdsToRemove))
|
||||
if (_index < data.FlatCellIdsToRemove.Count)
|
||||
{
|
||||
_destination.RemoveFlatCellStruct(
|
||||
data.FlatCellIdsToRemove[_index++]);
|
||||
return Worked();
|
||||
}
|
||||
NextPhase();
|
||||
continue;
|
||||
case 3:
|
||||
if (InstallOne(_destination.FlatCellStruct, data.FlatCells))
|
||||
if (_index < data.FlatCells.Count)
|
||||
{
|
||||
KeyValuePair<uint, FlatCellStructureCollisionAsset>
|
||||
pair = data.FlatCells[_index++];
|
||||
_destination.SetFlatCellStruct(pair.Key, pair.Value);
|
||||
return Worked();
|
||||
}
|
||||
NextPhase();
|
||||
continue;
|
||||
case 4:
|
||||
if (RemoveOne(_destination.FlatEnvCell, data.FlatEnvCellIdsToRemove))
|
||||
if (_index < data.FlatEnvCellIdsToRemove.Count)
|
||||
{
|
||||
_destination.RemoveFlatEnvCell(
|
||||
data.FlatEnvCellIdsToRemove[_index++]);
|
||||
return Worked();
|
||||
}
|
||||
NextPhase();
|
||||
continue;
|
||||
case 5:
|
||||
if (InstallOne(_destination.FlatEnvCell, data.FlatEnvCells))
|
||||
if (_index < data.FlatEnvCells.Count)
|
||||
{
|
||||
KeyValuePair<uint, FlatEnvCellTopology> pair =
|
||||
data.FlatEnvCells[_index++];
|
||||
_destination.SetFlatEnvCell(pair.Key, pair.Value);
|
||||
return Worked();
|
||||
}
|
||||
NextPhase();
|
||||
continue;
|
||||
case 6:
|
||||
if (RemoveOne(_destination.Buildings, data.BuildingIdsToRemove))
|
||||
if (_index < data.BuildingIdsToRemove.Count)
|
||||
{
|
||||
_destination.RemoveBuilding(
|
||||
data.BuildingIdsToRemove[_index++]);
|
||||
return Worked();
|
||||
}
|
||||
NextPhase();
|
||||
continue;
|
||||
case 7:
|
||||
if (InstallOne(_destination.Buildings, data.Buildings))
|
||||
if (_index < data.Buildings.Count)
|
||||
{
|
||||
KeyValuePair<uint, BuildingPhysics> pair =
|
||||
data.Buildings[_index++];
|
||||
_destination.SetBuilding(pair.Key, pair.Value);
|
||||
return Worked();
|
||||
}
|
||||
NextPhase();
|
||||
continue;
|
||||
case 8:
|
||||
if (RemoveOne(_destination.EnvCells, graph.EnvCellIdsToRemove))
|
||||
if (_index < graph.EnvCellIdsToRemove.Count)
|
||||
{
|
||||
_destination.RemoveEnvCell(
|
||||
graph.EnvCellIdsToRemove[_index++]);
|
||||
return Worked();
|
||||
}
|
||||
NextPhase();
|
||||
continue;
|
||||
case 9:
|
||||
|
|
@ -689,8 +563,13 @@ public sealed class PhysicsEngine
|
|||
NextPhase();
|
||||
continue;
|
||||
case 10:
|
||||
if (InstallOne(_destination.EnvCells, graph.EnvCells))
|
||||
if (_index < graph.EnvCells.Count)
|
||||
{
|
||||
KeyValuePair<uint, EnvCell> pair =
|
||||
graph.EnvCells[_index++];
|
||||
_destination.SetEnvCell(pair.Key, pair.Value);
|
||||
return Worked();
|
||||
}
|
||||
NextPhase();
|
||||
continue;
|
||||
case 11:
|
||||
|
|
@ -750,67 +629,30 @@ public sealed class PhysicsEngine
|
|||
_index = 0;
|
||||
}
|
||||
|
||||
private bool RemoveOne<T>(
|
||||
IDictionary<uint, T> destination,
|
||||
IReadOnlyList<uint> ids)
|
||||
{
|
||||
if (_index >= ids.Count)
|
||||
return false;
|
||||
destination.Remove(ids[_index++]);
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool InstallOne<T>(
|
||||
IDictionary<uint, T> destination,
|
||||
IReadOnlyList<KeyValuePair<uint, T>> entries)
|
||||
{
|
||||
if (_index >= entries.Count)
|
||||
return false;
|
||||
KeyValuePair<uint, T> pair = entries[_index++];
|
||||
destination[pair.Key] = pair.Value;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retained one-leaf-at-a-time materializer for an off-side collision
|
||||
/// generation. Construction captures the current root reference only; no
|
||||
/// resident dictionary is copied until <see cref="Advance"/>. Runtime's
|
||||
/// owner journal reconciles mutations that occur while this cursor walks.
|
||||
/// O3 (2026-08-02): the empty off-side staging root for one landblock
|
||||
/// collision generation. The pre-O3 builder materialized a whole-world
|
||||
/// clone one leaf per host step; that clone existed only so the old
|
||||
/// whole-root activation swap and the staged retained-owner refloods had
|
||||
/// a complete world to stand on. With the per-landblock delta commit and
|
||||
/// commit-time refloods against the live world (retail
|
||||
/// <c>CObjCell::init_objects</c> 0x0052B420 →
|
||||
/// <c>CPhysicsObj::recalc_cross_cells</c> 0x00515A30), admission is O(1)
|
||||
/// and the staging root holds only the target landblock's authored
|
||||
/// content. Immutable GfxObj/Setup catalogs still read through to the
|
||||
/// active cache via the staging cache's read fallback.
|
||||
/// </summary>
|
||||
internal sealed class CollisionStagingBuilder : IDisposable
|
||||
{
|
||||
private readonly PhysicsEngine _active;
|
||||
private readonly CollisionWorldState _source;
|
||||
private readonly CollisionWorldState _destination;
|
||||
private readonly ShadowObjectRegistry _sourceShadows;
|
||||
private readonly uint _targetPrefix;
|
||||
private readonly HashSet<uint> _suppressedPrefixes = new();
|
||||
private readonly int _landblockSlotLimit;
|
||||
private readonly int _ownerSlotLimit;
|
||||
private IEnumerator<KeyValuePair<uint, CellPhysics>>? _cells;
|
||||
private IEnumerator<KeyValuePair<uint, FlatCellStructureCollisionAsset>>? _flatCells;
|
||||
private IEnumerator<KeyValuePair<uint, FlatEnvCellTopology>>? _flatEnvCells;
|
||||
private IEnumerator<KeyValuePair<uint, BuildingPhysics>>? _buildings;
|
||||
private IEnumerator<KeyValuePair<uint, EnvCell>>? _envCells;
|
||||
private IEnumerator<KeyValuePair<uint, CellGraphTerrain>>? _terrain;
|
||||
private IEnumerator<KeyValuePair<uint, ObjCell>>? _outdoorCells;
|
||||
private int _landblockIndex;
|
||||
private int _ownerIndex;
|
||||
private int _phase;
|
||||
|
||||
internal CollisionStagingBuilder(
|
||||
PhysicsEngine active,
|
||||
PhysicsDataCache activeCache,
|
||||
uint targetPrefix)
|
||||
PhysicsDataCache activeCache)
|
||||
{
|
||||
_active = active;
|
||||
_targetPrefix = targetPrefix;
|
||||
_source = active._collisionWorld.Capture();
|
||||
var stagingSlot = new CollisionWorldStateSlot();
|
||||
StagingCache = activeCache.CreateEmptyCollisionStaging(stagingSlot);
|
||||
StagingEngine = new PhysicsEngine
|
||||
|
|
@ -818,170 +660,13 @@ public sealed class PhysicsEngine
|
|||
DataCache = StagingCache,
|
||||
Objects = active.Objects,
|
||||
};
|
||||
_destination = stagingSlot.Capture();
|
||||
_sourceShadows = new ShadowObjectRegistry(
|
||||
new CollisionWorldStateSlot(_source));
|
||||
_landblockSlotLimit = _source.LandblockSlots.Count;
|
||||
_ownerSlotLimit = _source.ShadowOwnerSlots.Count;
|
||||
}
|
||||
|
||||
internal PhysicsDataCache StagingCache { get; }
|
||||
internal PhysicsEngine StagingEngine { get; }
|
||||
internal int WorkUnits { get; private set; }
|
||||
internal bool Completed => _phase == 9;
|
||||
|
||||
/// <summary>
|
||||
/// Prevent a landblock retired after this cursor captured its source
|
||||
/// root from being copied back into the draft by a later phase.
|
||||
/// Already-copied leaves are retired by the caller before cloning
|
||||
/// resumes; this tombstone covers every leaf not visited yet.
|
||||
/// </summary>
|
||||
internal void SuppressLandblock(uint landblockId) =>
|
||||
_suppressedPrefixes.Add(landblockId & 0xFFFF0000u);
|
||||
|
||||
internal bool Advance()
|
||||
{
|
||||
switch (_phase)
|
||||
{
|
||||
case 0:
|
||||
if (_landblockIndex < _landblockSlotLimit)
|
||||
{
|
||||
uint id = _source.LandblockSlots[_landblockIndex++];
|
||||
if (id != 0u
|
||||
&& (id & 0xFFFF0000u) != _targetPrefix
|
||||
&& !_suppressedPrefixes.Contains(
|
||||
id & 0xFFFF0000u)
|
||||
&& _source.Landblocks.TryGetValue(
|
||||
id,
|
||||
out LandblockPhysics? landblock))
|
||||
{
|
||||
StagingEngine.InstallLandblockClone(id, landblock);
|
||||
}
|
||||
WorkUnits++;
|
||||
return false;
|
||||
}
|
||||
_phase++;
|
||||
return false;
|
||||
case 1:
|
||||
_cells ??= _source.CellStruct.GetEnumerator();
|
||||
if (CopyOneOutsideTarget(_cells, _destination.CellStruct))
|
||||
return CountOne();
|
||||
DisposeEnumerator(ref _cells);
|
||||
_phase++;
|
||||
return false;
|
||||
case 2:
|
||||
_flatCells ??= _source.FlatCellStruct.GetEnumerator();
|
||||
if (CopyOneOutsideTarget(_flatCells, _destination.FlatCellStruct))
|
||||
return CountOne();
|
||||
DisposeEnumerator(ref _flatCells);
|
||||
_phase++;
|
||||
return false;
|
||||
case 3:
|
||||
_flatEnvCells ??= _source.FlatEnvCell.GetEnumerator();
|
||||
if (CopyOneOutsideTarget(_flatEnvCells, _destination.FlatEnvCell))
|
||||
return CountOne();
|
||||
DisposeEnumerator(ref _flatEnvCells);
|
||||
_phase++;
|
||||
return false;
|
||||
case 4:
|
||||
_buildings ??= _source.Buildings.GetEnumerator();
|
||||
if (CopyOneOutsideTarget(_buildings, _destination.Buildings))
|
||||
return CountOne();
|
||||
DisposeEnumerator(ref _buildings);
|
||||
_phase++;
|
||||
return false;
|
||||
case 5:
|
||||
_envCells ??= _source.EnvCells.GetEnumerator();
|
||||
if (CopyOneOutsideTarget(_envCells, _destination.EnvCells))
|
||||
return CountOne();
|
||||
DisposeEnumerator(ref _envCells);
|
||||
_phase++;
|
||||
return false;
|
||||
case 6:
|
||||
_terrain ??= _source.Terrain.GetEnumerator();
|
||||
if (CopyOneOutsideTarget(_terrain, _destination.Terrain))
|
||||
return CountOne();
|
||||
DisposeEnumerator(ref _terrain);
|
||||
_phase++;
|
||||
return false;
|
||||
case 7:
|
||||
_outdoorCells ??= _source.OutdoorCells.GetEnumerator();
|
||||
if (CopyOneOutsideTarget(_outdoorCells, _destination.OutdoorCells))
|
||||
return CountOne();
|
||||
DisposeEnumerator(ref _outdoorCells);
|
||||
_phase++;
|
||||
return false;
|
||||
case 8:
|
||||
if (_ownerIndex < _ownerSlotLimit)
|
||||
{
|
||||
uint ownerId = _source.ShadowOwnerSlots[_ownerIndex++];
|
||||
if (ownerId != 0u
|
||||
&& !_sourceShadows.IsStaticOwnerRootedIn(
|
||||
ownerId,
|
||||
_targetPrefix)
|
||||
&& !IsSuppressedStaticOwner(ownerId)
|
||||
&& !StagingEngine.ShadowObjects.HasLogicalOwner(
|
||||
ownerId))
|
||||
{
|
||||
StagingEngine.ShadowObjects.MirrorOwnerFrom(
|
||||
_sourceShadows,
|
||||
ownerId);
|
||||
}
|
||||
WorkUnits++;
|
||||
return false;
|
||||
}
|
||||
uint currentCellId = _active.DataCache?.CellGraph.CurrCell?.Id ?? 0u;
|
||||
StagingCache.CellGraph.CurrCell =
|
||||
StagingCache.CellGraph.GetVisible(currentCellId);
|
||||
_phase++;
|
||||
return true;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private bool CountOne()
|
||||
{
|
||||
WorkUnits++;
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool CopyOneOutsideTarget<T>(
|
||||
IEnumerator<KeyValuePair<uint, T>> source,
|
||||
IDictionary<uint, T> destination)
|
||||
{
|
||||
if (!source.MoveNext())
|
||||
return false;
|
||||
KeyValuePair<uint, T> pair = source.Current;
|
||||
uint prefix = pair.Key & 0xFFFF0000u;
|
||||
if (prefix != _targetPrefix
|
||||
&& !_suppressedPrefixes.Contains(prefix))
|
||||
destination[pair.Key] = pair.Value;
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool IsSuppressedStaticOwner(uint ownerId)
|
||||
=> _sourceShadows.TryGetStaticOwnerRootPrefix(
|
||||
ownerId,
|
||||
out uint prefix)
|
||||
&& _suppressedPrefixes.Contains(prefix);
|
||||
|
||||
private static void DisposeEnumerator<T>(
|
||||
ref IEnumerator<KeyValuePair<uint, T>>? enumerator)
|
||||
{
|
||||
enumerator?.Dispose();
|
||||
enumerator = null;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
DisposeEnumerator(ref _cells);
|
||||
DisposeEnumerator(ref _flatCells);
|
||||
DisposeEnumerator(ref _flatEnvCells);
|
||||
DisposeEnumerator(ref _buildings);
|
||||
DisposeEnumerator(ref _envCells);
|
||||
DisposeEnumerator(ref _terrain);
|
||||
DisposeEnumerator(ref _outdoorCells);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1983,6 +1983,78 @@ public sealed class ShadowObjectRegistry
|
|||
|
||||
internal uint GetOwnerSlot(int index) => _ownerSlots[index];
|
||||
|
||||
/// <summary>
|
||||
/// O3 (2026-08-02): commit-time owner application for one landblock
|
||||
/// delta, replacing the deleted staged whole-world reflood context.
|
||||
/// Retail hydrates a cell and refloods the objects associated with it —
|
||||
/// <c>CObjCell::init_objects</c> (0x0052B420) →
|
||||
/// <c>CPhysicsObj::recalc_cross_cells</c> (0x00515A30); the per-landblock
|
||||
/// streaming analogue is: adopt each staged owner's registration/shape
|
||||
/// payload and recalculate its cross-cells against the live post-delta
|
||||
/// world, retire the outgoing generation's authored statics that were not
|
||||
/// re-authored, and re-run the flood for every retained live owner
|
||||
/// touching the replaced landblock.
|
||||
/// </summary>
|
||||
internal void ApplyCommittedOwnerReplacement(
|
||||
ShadowObjectRegistry stagingSource,
|
||||
uint ownerId,
|
||||
uint landblockId)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(stagingSource);
|
||||
if (stagingSource.HasLogicalOwner(ownerId))
|
||||
{
|
||||
// Staged owner (authored target static, or an owner registered
|
||||
// directly into the generation): adopt its payload, then
|
||||
// recalc_cross_cells against the live world — the staged flood
|
||||
// only saw the target-only staging root, so a seam footprint
|
||||
// completes here.
|
||||
MirrorOwnerFrom(stagingSource, ownerId);
|
||||
RefloodOwnerForLandblock(ownerId, landblockId);
|
||||
return;
|
||||
}
|
||||
if (IsStaticOwnerRootedIn(ownerId, landblockId))
|
||||
{
|
||||
// Outgoing generation's authored static, not re-authored by the
|
||||
// replacement: it ends with its landblock (same lifetime rule as
|
||||
// RetireOwnerFromLandblock's static branch).
|
||||
DeregisterCore(ownerId, publishMutation: false);
|
||||
RemoveOwnerPrefixMembership(ownerId);
|
||||
_ownerVersions.Remove(ownerId);
|
||||
AdvanceMutationRevision();
|
||||
return;
|
||||
}
|
||||
// Retained live owner touching the replaced landblock: recalculate its
|
||||
// cross-cells against the new topology. Suspended or since-removed
|
||||
// owners no-op inside the reflood.
|
||||
RefloodOwnerForLandblock(ownerId, landblockId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// O3 (2026-08-02): retail <c>CObjCell::init_objects</c> refloods every
|
||||
/// object associated with the hydrated cell at hydration time. Owners
|
||||
/// that became associated with the replaced landblock after the sealed
|
||||
/// capture (a mover entering the prefix mid-publication) are present in
|
||||
/// the live prefix-owner slots but absent from the sealed owner list;
|
||||
/// recalculate their cross-cells against the just-installed topology.
|
||||
/// </summary>
|
||||
internal void RefloodPrefixOwnersAfterReplacement(
|
||||
uint landblockId,
|
||||
IReadOnlyList<uint> sealedOwnerIds)
|
||||
{
|
||||
uint prefix = landblockId & 0xFFFF0000u;
|
||||
if (!_prefixOwnerSlots.TryGetValue(prefix, out List<uint>? slots))
|
||||
return;
|
||||
var applied = new HashSet<uint>(sealedOwnerIds);
|
||||
int limit = slots.Count;
|
||||
for (int index = 0; index < limit; index++)
|
||||
{
|
||||
uint ownerId = slots[index];
|
||||
if (ownerId == 0u || !applied.Add(ownerId))
|
||||
continue;
|
||||
RefloodOwnerForLandblock(ownerId, landblockId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refreshes one staging owner from the exact active payload, then floods
|
||||
/// it against the staging generation's complete cell graph. The returned
|
||||
|
|
@ -2321,14 +2393,16 @@ public sealed class ShadowObjectRegistry
|
|||
if (_stagingSlotIndex < _stagingSlotLimit)
|
||||
{
|
||||
uint ownerId = _stagingSlots![_stagingSlotIndex++];
|
||||
if (_staging._entityReg.TryGetValue(
|
||||
ownerId,
|
||||
out RegistrationRecord? registration)
|
||||
&& registration.IsStatic
|
||||
&& (registration.SeedCellId & 0xFFFF0000u) == _prefix)
|
||||
{
|
||||
// O2 (2026-08-02): every staged logical owner in the
|
||||
// target's prefix slots — authored statics AND owners
|
||||
// registered directly into the staging generation —
|
||||
// must reach the active world through the delta
|
||||
// commit's owner installs; the old whole-root transfer
|
||||
// carried them implicitly. Mirrored owners identical
|
||||
// to their active state reinstall in place, so the
|
||||
// wider filter stays exact and prefix-scoped.
|
||||
if (_staging._entityReg.ContainsKey(ownerId))
|
||||
AddOwner(ownerId);
|
||||
}
|
||||
WorkUnits++;
|
||||
return false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -46,7 +46,8 @@ public sealed class CellGraph
|
|||
|
||||
public bool Contains(uint envCellId) => _envCells.ContainsKey(envCellId);
|
||||
|
||||
public void Add(EnvCell cell) => _envCells.TryAdd(cell.Id, cell);
|
||||
public void Add(EnvCell cell) =>
|
||||
_collisionWorld.Current.TryAddEnvCell(cell.Id, cell);
|
||||
|
||||
/// <param name="landblockPrefix">Any id in the cell's landblock; masked to (id & 0xFFFF0000).</param>
|
||||
public void RegisterTerrain(uint landblockPrefix, TerrainSurface terrain, Vector3 worldOrigin)
|
||||
|
|
@ -96,8 +97,27 @@ public sealed class CellGraph
|
|||
_terrain.TryRemove(lb, out _);
|
||||
for (uint low = 1u; low <= 0x40u; low++)
|
||||
_outdoorCells.TryRemove(lb | low, out _);
|
||||
foreach (var id in new List<uint>(_envCells.Keys))
|
||||
if ((id & 0xFFFF0000u) == lb) _envCells.TryRemove(id, out _);
|
||||
RemoveEnvCellPrefixKeys(lb);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// O1: retire one prefix's EnvCells through the installed-key ledger —
|
||||
/// O(prefix keys), never a whole-map scan. Removal tombstones the
|
||||
/// captured slot list, so index iteration stays exact.
|
||||
/// </summary>
|
||||
private void RemoveEnvCellPrefixKeys(uint prefix)
|
||||
{
|
||||
CollisionWorldState world = _collisionWorld.Current;
|
||||
List<uint>? slots = world.EnvCellKeys.SlotsForPrefix(prefix);
|
||||
if (slots is null)
|
||||
return;
|
||||
int limit = slots.Count;
|
||||
for (int index = 0; index < limit; index++)
|
||||
{
|
||||
uint id = slots[index];
|
||||
if (id != 0u)
|
||||
world.RemoveEnvCell(id);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -113,8 +133,7 @@ public sealed class CellGraph
|
|||
{
|
||||
CurrCell = null;
|
||||
}
|
||||
foreach (var id in new List<uint>(_envCells.Keys))
|
||||
if ((id & 0xFFFF0000u) == lb) _envCells.TryRemove(id, out _);
|
||||
RemoveEnvCellPrefixKeys(lb);
|
||||
}
|
||||
|
||||
/// <summary>The universal id->cell resolver (retail CObjCell::GetVisible).</summary>
|
||||
|
|
@ -170,7 +189,10 @@ public sealed class CellGraph
|
|||
private readonly List<KeyValuePair<uint, EnvCell>> _envCells = new();
|
||||
private readonly HashSet<uint> _stagingIds = new();
|
||||
private readonly List<uint> _removeIds = new();
|
||||
private IEnumerator<KeyValuePair<uint, EnvCell>>? _enumerator;
|
||||
private List<uint>? _keySlots;
|
||||
private int _keySlotLimit;
|
||||
private bool _keySlotsCaptured;
|
||||
private int _cursor;
|
||||
private int _phase;
|
||||
|
||||
internal LandblockReplacementBuilder(
|
||||
|
|
@ -181,44 +203,48 @@ public sealed class CellGraph
|
|||
_active = active;
|
||||
_staging = staging;
|
||||
_prefix = landblockId & 0xFFFF0000u;
|
||||
_enumerator = staging._envCells.GetEnumerator();
|
||||
}
|
||||
|
||||
internal bool Advance()
|
||||
{
|
||||
if (_phase == 0)
|
||||
{
|
||||
if (_enumerator!.MoveNext())
|
||||
// O1: enumerate the staging root's installed target-prefix
|
||||
// EnvCell keys via the ledger instead of scanning the map.
|
||||
if (TryTakeNextPrefixKey(
|
||||
_staging._collisionWorld.Current.EnvCellKeys,
|
||||
out uint stagingId))
|
||||
{
|
||||
KeyValuePair<uint, EnvCell> pair = _enumerator.Current;
|
||||
if ((pair.Key & 0xFFFF0000u) == _prefix
|
||||
&& (pair.Key & 0xFFFFu) >= 0x0100u)
|
||||
if ((stagingId & 0xFFFFu) >= 0x0100u
|
||||
&& _staging._envCells.TryGetValue(
|
||||
stagingId,
|
||||
out EnvCell? cell))
|
||||
{
|
||||
_envCells.Add(pair);
|
||||
_stagingIds.Add(pair.Key);
|
||||
_envCells.Add(
|
||||
new KeyValuePair<uint, EnvCell>(stagingId, cell));
|
||||
_stagingIds.Add(stagingId);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
_enumerator.Dispose();
|
||||
_enumerator = _active._envCells.GetEnumerator();
|
||||
_phase = 1;
|
||||
return false;
|
||||
}
|
||||
if (_phase == 1)
|
||||
{
|
||||
if (_enumerator!.MoveNext())
|
||||
// O1: active-side removal capture through the ledger — no
|
||||
// cross-frame live enumerator over the active map.
|
||||
if (TryTakeNextPrefixKey(
|
||||
_active._collisionWorld.Current.EnvCellKeys,
|
||||
out uint activeId))
|
||||
{
|
||||
uint id = _enumerator.Current.Key;
|
||||
if ((id & 0xFFFF0000u) == _prefix
|
||||
&& (id & 0xFFFFu) >= 0x0100u
|
||||
&& !_stagingIds.Contains(id))
|
||||
if ((activeId & 0xFFFFu) >= 0x0100u
|
||||
&& !_stagingIds.Contains(activeId)
|
||||
&& _active._envCells.ContainsKey(activeId))
|
||||
{
|
||||
_removeIds.Add(id);
|
||||
_removeIds.Add(activeId);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
_enumerator.Dispose();
|
||||
_enumerator = null;
|
||||
bool hasTerrain = _staging._terrain.TryGetValue(
|
||||
_prefix,
|
||||
out var terrain);
|
||||
|
|
@ -233,12 +259,36 @@ public sealed class CellGraph
|
|||
return true;
|
||||
}
|
||||
|
||||
private bool TryTakeNextPrefixKey(PrefixKeyIndex ledger, out uint key)
|
||||
{
|
||||
if (!_keySlotsCaptured)
|
||||
{
|
||||
_keySlots = ledger.SlotsForPrefix(_prefix);
|
||||
_keySlotLimit = _keySlots?.Count ?? 0;
|
||||
_keySlotsCaptured = true;
|
||||
_cursor = 0;
|
||||
}
|
||||
while (_cursor < _keySlotLimit)
|
||||
{
|
||||
uint candidate = _keySlots![_cursor++];
|
||||
if (candidate != 0u)
|
||||
{
|
||||
key = candidate;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
key = 0u;
|
||||
_keySlots = null;
|
||||
_keySlotsCaptured = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
internal PreparedCellGraphLandblock? Prepared { get; private set; }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_enumerator?.Dispose();
|
||||
_enumerator = null;
|
||||
_keySlots = null;
|
||||
_keySlotsCaptured = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue