fix(combat): charge power bar from speed
Read the authored meter direction instead of inferring it from the combat element id, so the bright charge texture grows left-to-right from Speed. Keep the user-approved dark-red middle baseline visible independently and record its exact retail Recklessness visibility edge. Co-Authored-By: Codex <codex@openai.com>
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256c1930bd
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13 changed files with 50 additions and 49 deletions
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@ -104,26 +104,26 @@ public class UiScrollbarTests
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}
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[Theory]
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[InlineData(0f, 100f, 0f)]
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[InlineData(0.5f, 50f, 50f)]
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[InlineData(1f, 0f, 100f)]
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public void ScalarFillRect_CombatPower_GrowsRightToLeft(
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[InlineData(0f, 0f, 0f)]
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[InlineData(0.5f, 0f, 50f)]
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[InlineData(1f, 0f, 100f)]
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public void ScalarFillRect_CombatPower_GrowsLeftToRight(
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float fill, float expectedX, float expectedWidth)
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{
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var (x, width) = UiScrollbar.ScalarFillRect(100f, fill, fromRight: true);
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var (x, width) = UiScrollbar.ScalarFillRect(100f, fill, fromRight: false);
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Assert.Equal(expectedX, x, 3);
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Assert.Equal(expectedWidth, width, 3);
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}
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[Theory]
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[InlineData(0f, 403f, 0f)]
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[InlineData(0.5f, 253.5f, 149.5f)]
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[InlineData(0f, 104f, 0f)]
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[InlineData(0.5f, 104f, 149.5f)]
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[InlineData(1f, 104f, 299f)]
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public void ScalarFillRect_CombatPower_StaysBetweenAuthoredLabels(
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float fill, float expectedX, float expectedWidth)
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{
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var (x, width) = UiScrollbar.ScalarFillRect(
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rangeLeft: 104f, rangeWidth: 299f, fill, fromRight: true);
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rangeLeft: 104f, rangeWidth: 299f, fill, fromRight: false);
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Assert.Equal(expectedX, x, 3);
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Assert.Equal(expectedWidth, width, 3);
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}
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