fix(combat): charge power bar from speed
Read the authored meter direction instead of inferring it from the combat element id, so the bright charge texture grows left-to-right from Speed. Keep the user-approved dark-red middle baseline visible independently and record its exact retail Recklessness visibility edge. Co-Authored-By: Codex <codex@openai.com>
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13 changed files with 50 additions and 49 deletions
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@ -28,7 +28,7 @@ public sealed class CombatLayoutConformanceTests
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Assert.Equal(0x06001923u, power.ThumbSprite);
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Assert.Equal(0x06001200u, power.ScalarFillSprite);
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Assert.Equal(0x0600715Eu, power.ScalarRangeSprite);
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Assert.True(power.ScalarFillFromRight);
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Assert.False(power.ScalarFillFromRight);
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var repeat = Assert.IsType<UiButton>(
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layout.FindElement(CombatUiController.RepeatAttacksId));
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