fix(combat): charge power bar from speed

Read the authored meter direction instead of inferring it from the combat element id, so the bright charge texture grows left-to-right from Speed. Keep the user-approved dark-red middle baseline visible independently and record its exact retail Recklessness visibility edge.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-12 21:25:24 +02:00
parent 256c1930bd
commit 707add8539
13 changed files with 50 additions and 49 deletions

View file

@ -178,19 +178,22 @@ public static class DatWidgetFactory
.FirstOrDefault();
bar.ScalarFillSprite = fill is null ? 0u : DefaultImage(fill);
// gmCombatUI preserves a second authored meter child for the
// trained-Recklessness range. The controller owns its visibility,
// exactly like gmCombatUI::ListenToElementMessage @ 0x004CC430;
// the widget only retains the media because it consumes DAT children.
// gmCombatUI preserves a second authored meter child for its dark
// red interior range. The widget retains the media because horizontal
// scrollbars consume their DAT children.
ElementInfo? scalarRange = meter?.Children.FirstOrDefault(
child => child.Id == 0x100005EFu);
bar.ScalarRangeSprite = scalarRange is null
? 0u
: DefaultImage(scalarRange);
// gmCombatUI meter 0x10000050 grows from the Power end at the
// right toward Speed at the left (retail screenshot oracle +
// gmCombatUI::RecvNotice_SetPowerbarLevel 0x004CC0E0).
bar.ScalarFillFromRight = meter?.Id == 0x10000050u;
// UIElement_Meter::UIElement_Meter @ 0x0046F4C0 defaults direction
// 1; DrawChildren @ 0x0046FBD0 clips that direction left-to-right.
// Direction 3 is the horizontal reverse. Read authored attribute
// 0x6F instead of inferring direction from the combat element id.
bar.ScalarFillFromRight = meter is not null
&& meter.TryGetEffectiveProperty(0x6Fu, out UiPropertyValue direction)
&& direction.Kind == UiPropertyKind.Enum
&& direction.UnsignedValue == 3u;
return bar;
}