fix(combat): charge power bar from speed

Read the authored meter direction instead of inferring it from the combat element id, so the bright charge texture grows left-to-right from Speed. Keep the user-approved dark-red middle baseline visible independently and record its exact retail Recklessness visibility edge.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-12 21:25:24 +02:00
parent 256c1930bd
commit 707add8539
13 changed files with 50 additions and 49 deletions

View file

@ -105,7 +105,6 @@ public static class FixtureProvider
attacks,
() => gameplay,
value => gameplay = value,
() => true,
new CombatUiLabels(
"Speed", "Power", "Repeat Attacks", "Auto Target", "Keep in View",
"High", "Medium", "Low"),