fix(combat): charge power bar from speed
Read the authored meter direction instead of inferring it from the combat element id, so the bright charge texture grows left-to-right from Speed. Keep the user-approved dark-red middle baseline visible independently and record its exact retail Recklessness visibility edge. Co-Authored-By: Codex <codex@openai.com>
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13 changed files with 50 additions and 49 deletions
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@ -105,7 +105,6 @@ public static class FixtureProvider
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attacks,
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() => gameplay,
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value => gameplay = value,
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() => true,
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new CombatUiLabels(
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"Speed", "Power", "Repeat Attacks", "Auto Target", "Keep in View",
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"High", "Medium", "Low"),
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