fix(combat): charge power bar from speed

Read the authored meter direction instead of inferring it from the combat element id, so the bright charge texture grows left-to-right from Speed. Keep the user-approved dark-red middle baseline visible independently and record its exact retail Recklessness visibility edge.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-12 21:25:24 +02:00
parent 256c1930bd
commit 707add8539
13 changed files with 50 additions and 49 deletions

View file

@ -2135,8 +2135,7 @@ public sealed class GameWindow : IDisposable
Combat,
_combatAttackController,
() => _persistedGameplay,
SetRetailCombatGameplay,
() => LocalPlayer.GetSkill(0x32u)?.Status >= 2u),
SetRetailCombatGameplay),
Toolbar: new AcDream.App.UI.ToolbarRuntimeBindings(
Objects,
() => Shortcuts,