fix(combat): charge power bar from speed
Read the authored meter direction instead of inferring it from the combat element id, so the bright charge texture grows left-to-right from Speed. Keep the user-approved dark-red middle baseline visible independently and record its exact retail Recklessness visibility edge. Co-Authored-By: Codex <codex@openai.com>
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13 changed files with 50 additions and 49 deletions
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@ -2135,8 +2135,7 @@ public sealed class GameWindow : IDisposable
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Combat,
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_combatAttackController,
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() => _persistedGameplay,
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SetRetailCombatGameplay,
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() => LocalPlayer.GetSkill(0x32u)?.Status >= 2u),
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SetRetailCombatGameplay),
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Toolbar: new AcDream.App.UI.ToolbarRuntimeBindings(
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Objects,
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() => Shortcuts,
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