refactor(physics): Phase 2 — code-review polish on BuildingPhysics commit
Five reviewer-flagged items addressed: - Fix #1: GameWindow building-loop now reuses TerrainSurface.ComputeOutdoorCellId instead of re-deriving the row-major cell-index formula. DRY win; no risk of the two formulas drifting. - Fix #2: BuildingPhysics.ExactMatch decoder now references DatReaderWriter.Enums.PortalFlags.ExactMatch instead of magic 0x0001. - Fix #3: ExactMatch XML doc clarified as "reserved per retail's CBldPortal::exact_match; not currently consumed by CheckBuildingTransit". - Fix #4: CheckBuildingTransit docstring now explicitly documents the retail divergence — retail's sphere_intersects_cell (radius-aware) vs. our PointInsideCellBsp (radius-less). The sphereRadius parameter is reserved for the future sphere_intersects_cell port. Practical effect noted: entry fires ~sphereRadius (~0.48m) deeper than retail. - Fix #5: Test method `SphereInsideBuildingPortalDestination_AddsInteriorCell` renamed to `BuildingPortalWithUnloadedCellBSP_NoCandidateAdded` — the test asserts Empty(candidates), not that the cell is added. Comment updated. Spec: docs/superpowers/specs/2026-05-19-indoor-portal-cell-tracking-design.md Plan: docs/superpowers/plans/2026-05-19-indoor-portal-cell-tracking.md Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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4 changed files with 46 additions and 12 deletions
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@ -8,8 +8,17 @@ namespace AcDream.Core.Tests.Physics;
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public class CellTransitCheckBuildingTransitTests
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{
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[Fact]
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public void SphereInsideBuildingPortalDestination_AddsInteriorCell()
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public void BuildingPortalWithUnloadedCellBSP_NoCandidateAdded()
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{
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// Verifies the null-CellBSP guard: when the destination interior cell
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// is cached but its CellBSP isn't yet loaded (or is structurally absent),
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// CheckBuildingTransit must NOT add the cell to candidates — even though
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// PointInsideCellBsp(null, _) returns true.
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//
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// Happy-path (CellBSP present, sphere inside) requires a synthetic
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// CellBSPTree which is non-trivial to construct from DatReaderWriter
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// types. Deferred to visual verification.
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// Building at world origin. One portal to interior cell 0xA9B40100.
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var building = new BuildingPhysics
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{
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