fix(net): D.2b-B B-Wire — ParseInventoryServerSaveFailed reads weenieError

0x00A0 InventoryServerSaveFailed carries (itemGuid, weenieError) per ACE
GameEventInventoryServerSaveFailed.cs and holtburger events.rs:147. The
old parser returned only the itemGuid as uint?, silently dropping the
error code. Replaced with a typed InventoryServerSaveFailed record that
reads both u32s (8-byte guard). Parser was unwired (no callers in
GameEvents.cs or GameEventWiring.cs) so the signature change is safe.
1 new test in GameEventsInventoryTests.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-21 18:55:56 +02:00
parent 01910e3fab
commit 7013651a90
2 changed files with 23 additions and 4 deletions

View file

@ -59,4 +59,17 @@ public sealed class GameEventsInventoryTests
Assert.Equal(3u, p.Value.Placement);
Assert.Equal(1u, p.Value.ContainerType);
}
[Fact]
public void ParseInventoryServerSaveFailed_readsGuidAndError()
{
var b = new byte[8];
BinaryPrimitives.WriteUInt32LittleEndian(b.AsSpan(0), 0x50000A01u); // itemGuid
BinaryPrimitives.WriteUInt32LittleEndian(b.AsSpan(4), 0x0Au); // weenieError
var p = GameEvents.ParseInventoryServerSaveFailed(b);
Assert.NotNull(p);
Assert.Equal(0x50000A01u, p!.Value.ItemGuid);
Assert.Equal(0x0Au, p.Value.WeenieError);
}
}