docs: Campaign LU is code-complete; record the gate limitation
All six slices are committed locally with the full solution green at 14,370 tests. Records the one thing a gate tester will hit that is NOT a Campaign LU defect: the installed client predates the #420 character-select crash fix, so Play still dies until a release carrying it is published. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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# Campaign LU — launcher usability
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**Status:** PLANNED 2026-08-19. Not started; awaiting the goal being set.
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**Status:** CODE-COMPLETE 2026-08-19. All six slices implemented, tested, and
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committed locally (not pushed — the user asked for local verification first).
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The connected user gate is the remaining boundary.
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| slice | commit | tests |
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|---|---|---|
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| (blocker) #420 client crash | `a34e8f2a` | reverting test reproduces the live stack |
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| LU1 instant startup | `00d12782` | 10 cache tests + 2 view-model tests |
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| LU2/LU3 one update question | `a01ff426` | 8 rewritten update tests |
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| LU4 Setup complete | `0a2defb6` | 2 tests (success + failure never claims success) |
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| LU5/LU6 Play + sessions | `09305be6` | 16 session-row tests |
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Full solution under the release-gate filter: **14,370 passed, 0 failed,
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0 skipped.**
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**Known gate limitation.** The client installed under
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`%LOCALAPPDATA%\acdream\app\` is the pre-#420 build, so pressing **Play** still
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crashes on the character-select screen until a release carrying the fix is
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published and the launcher installs it. That is itself the natural next test:
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push → CI publishes → the new startup prompt offers the update → taking it
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exercises LU2 end to end and replaces the crashing client.
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**Goal**
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