feat(D.2b): importer renders Type-12-with-sprites + carries DefaultState
Task G1: two gaps blocked chat window static sprite elements from rendering. Change 1 — DatWidgetFactory: only skip Type-12 elements that have no own state media (pure style prototypes). A Type-12 element that carries sprites (e.g. a chat Send button whose derived Type-0 element inherited Type 12 from its base prototype) now renders as a UiDatElement. Change 2 — ElementInfo: add DefaultStateName field (string, default ""). Change 3 — LayoutImporter.ToInfo: read ElementDesc.DefaultState.ToString() into DefaultStateName; normalize Undef/Undefined/0 sentinels to "". Change 4 — ElementReader.Merge: inherit DefaultStateName (derived wins if non-empty, else base). Change 5 — UiDatElement ctor: initialize ActiveState to DefaultStateName when set; else "Normal" when a Normal-state sprite is present (retail's implicit default for buttons/tabs); else "" (DirectState). This makes the Send button, max/min button, and numbered tabs render their default sprite without requiring explicit state assignment at runtime. Vitals neutrality: all vitals chrome/grip elements carry DirectState-only sprites with no "Normal" named state and DefaultStateName="" (Undef in dat), so their ActiveState stays "" and their existing conformance tests are unaffected. Vitals text labels (Type 0→12 via Merge, no StateMedia) are still skipped by the refined Type-12 guard (StateMedia.Count==0). Tests: 4 new tests (2 in DatWidgetFactoryTests, 3 in UiDatElementTests). All 386 pass; 387 total (1 pre-existing skip). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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6 changed files with 126 additions and 19 deletions
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@ -54,6 +54,15 @@ public sealed class UiDatElement : UiElement
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_info = info;
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_resolve = resolve;
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ClickThrough = true; // generic decoration; behavioral widgets opt back in
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// Pick the initial active state: retail applies DefaultState when set; falls back
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// to "Normal" when the element has a Normal-state sprite (retail's implicit default
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// for stateful elements like tabs and buttons); else the unnamed DirectState ("").
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if (!string.IsNullOrEmpty(info.DefaultStateName))
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ActiveState = info.DefaultStateName;
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else if (info.StateMedia.ContainsKey("Normal"))
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ActiveState = "Normal";
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// else ActiveState stays "" (DirectState)
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}
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/// <summary>
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