feat(D.2b): importer renders Type-12-with-sprites + carries DefaultState

Task G1: two gaps blocked chat window static sprite elements from rendering.

Change 1 — DatWidgetFactory: only skip Type-12 elements that have no own
state media (pure style prototypes). A Type-12 element that carries sprites
(e.g. a chat Send button whose derived Type-0 element inherited Type 12 from
its base prototype) now renders as a UiDatElement.

Change 2 — ElementInfo: add DefaultStateName field (string, default "").

Change 3 — LayoutImporter.ToInfo: read ElementDesc.DefaultState.ToString()
into DefaultStateName; normalize Undef/Undefined/0 sentinels to "".

Change 4 — ElementReader.Merge: inherit DefaultStateName (derived wins if
non-empty, else base).

Change 5 — UiDatElement ctor: initialize ActiveState to DefaultStateName
when set; else "Normal" when a Normal-state sprite is present (retail's
implicit default for buttons/tabs); else "" (DirectState). This makes the
Send button, max/min button, and numbered tabs render their default sprite
without requiring explicit state assignment at runtime.

Vitals neutrality: all vitals chrome/grip elements carry DirectState-only
sprites with no "Normal" named state and DefaultStateName="" (Undef in dat),
so their ActiveState stays "" and their existing conformance tests are
unaffected. Vitals text labels (Type 0→12 via Merge, no StateMedia) are
still skipped by the refined Type-12 guard (StateMedia.Count==0).

Tests: 4 new tests (2 in DatWidgetFactoryTests, 3 in UiDatElementTests).
All 386 pass; 387 total (1 pre-existing skip).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-15 22:54:37 +02:00
parent c2170ab18f
commit 6e6339b026
6 changed files with 126 additions and 19 deletions

View file

@ -53,6 +53,14 @@ public sealed class ElementInfo
/// </summary>
public Dictionary<string, (uint File, int DrawMode)> StateMedia = new();
/// <summary>
/// The element's initial active state name, taken from <c>ElementDesc.DefaultState.ToString()</c>.
/// Normalized to <c>""</c> when the dat carries Undef/Undefined/0 (no default set).
/// Used by <see cref="UiDatElement"/> to pick which state's sprite to render initially.
/// Examples: <c>"Normal"</c> (Send button), <c>"Minimized"</c> (max/min button), <c>""</c> (DirectState).
/// </summary>
public string DefaultStateName = "";
/// <summary>
/// Resolved child elements (populated by the importer in Task 5).
/// Children come from the derived element's own tree, not the base element's.
@ -144,7 +152,9 @@ public static class ElementReader
Right = derived.Right,
Bottom = derived.Bottom,
ReadOrder = derived.ReadOrder,
FontDid = derived.FontDid != 0 ? derived.FontDid : base_.FontDid,
FontDid = derived.FontDid != 0 ? derived.FontDid : base_.FontDid,
// DefaultStateName: derived wins if set; otherwise inherit the base's default.
DefaultStateName = !string.IsNullOrEmpty(derived.DefaultStateName) ? derived.DefaultStateName : base_.DefaultStateName,
// Children come from the derived element's own tree, not the base prototype's.
// Defensive copy: prevent a later mutation of either the merged result or the input
// from corrupting the other. Safe for the Task-5 flow (derived.Children is fully