feat(ui): importer carries dat FontColor (0x1B) onto text widgets; character colors from dat where present

LayoutImporter.ReadState now reads Properties 0x1B (ColorBaseProperty, ARGB bytes) and stores the normalized Vector4 in ElementInfo.FontColor (nullable). ElementReader.Merge propagates it with the same non-null-derived-wins rule as FontDid and HJustify. DatWidgetFactory.BuildText seeds UiText.DefaultColor from FontColor when present.

Diagnosis for LayoutDesc 0x2100002E: ALL 12 header and footer text elements carry NO dat color. Every color is runtime set by CharacterStatController. Comments added at each callsite. No hardcoded colors deleted.

Tests added: 3 ElementReader FontColor Merge + 3 DatWidgetFactory DefaultColor. 702 passed, 0 failed. Screenshots: character window, vitals, toolbar all unchanged.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-26 10:15:55 +02:00
parent 41430420b3
commit 6e0be4bd34
7 changed files with 154 additions and 1 deletions

View file

@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Numerics;
namespace AcDream.App.UI.Layout;
@ -78,6 +79,15 @@ public sealed class ElementInfo
/// </summary>
public VJustify VJustify = VJustify.Center;
/// <summary>
/// Font color from dat <c>Properties[0x1B]</c> (<c>ColorBaseProperty</c>, ARGB bytes).
/// Null when the dat carries no color for this element; the factory then leaves the
/// widget at its default white (<see cref="System.Numerics.Vector4.One"/>).
/// Propagated in <see cref="ElementReader.Merge"/> with the same "non-null derived wins"
/// rule used for <see cref="FontDid"/> and <see cref="HJustify"/>.
/// </summary>
public Vector4? FontColor;
/// <summary>
/// Sprite per state: state name → (RenderSurface file id, DrawMode int).
/// The <c>""</c> key represents the unnamed DirectState (<c>ElementDesc.StateDesc</c>).
@ -193,6 +203,9 @@ public static class ElementReader
// a non-Center base — matching the FontDid "non-zero wins" convention.
HJustify = derived.HJustify != HJustify.Center ? derived.HJustify : base_.HJustify,
VJustify = derived.VJustify != VJustify.Center ? derived.VJustify : base_.VJustify,
// FontColor: derived wins when it has an explicit (non-null) color; otherwise inherit the base.
// Null means "dat carried no 0x1B property" — so null-derived does NOT override a non-null base.
FontColor = derived.FontColor ?? base_.FontColor,
// DefaultStateName: derived wins if set; otherwise inherit the base's default.
DefaultStateName = !string.IsNullOrEmpty(derived.DefaultStateName) ? derived.DefaultStateName : base_.DefaultStateName,
// Children come from the derived element's own tree, not the base prototype's.