feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement

Flips the last remote classification (SetPosition: teleport-advanced and
cell-less) onto 4b-1's RuntimeRemotePlacementDriveController, runs retail's
teleport_hook before the placement, and deletes the legacy remote-teleport
machinery. Contract: docs/research/2026-08-04-c4-route-4b-3-contract.md.

Retail: MoveOrTeleport @0x00516330's branch @0x00516386 -> teleport_hook
@0x005163EF -> SetFlags(0x1012) @0x00516414 -> SetPosition @0x00516420 ->
return 1 @0x00516438. The hook @0x00514ED0 runs BEFORE the placement and
regardless of its outcome. Retail places this branch unconditionally, at any
distance and any contact state (arg4 is read only @0x0051638E, after the
branch) — which is what retires AP-137's cell-less enqueue-vs-place delta.

D1 — the classifier's cell-less input is now the PRE-merge committed cell.
Retail's predicate is `this_1->cell == 0`, the BODY's own cell at
MoveOrTeleport entry (this_1 is assigned from this @0x00516334). acdream fed
the POST-merge canonical.FullCellId, which RefreshSnapshot ->
RefreshDerivedState -> SetFullCell has already stamped with the accepted wire
cell; a zero wire cell fails validation into RejectedData first. The shipped
remote cell-less predicate was therefore dead code, not merely different from
remotePlacementRequired. Threaded via a builder overload; route 1's overload
is untouched. The graphical !IsSpatiallyVisible arm of
projectionRequiresTeleportHook is deleted — a presentation predicate with no
retail analogue that fired the teleport machinery on a routine hot path.

Deleted: RemoteTeleportController (605), RemoteTeleportPlacement (85),
RemoteShadowPlacementSynchronizer (49), their 1,709 lines of tests, the
remotePlacementRequired predicate, the TeleportHookRequired plumbing, the
legacy pre-operation ConstrainTo fallback, and the player arm's legacy
!IsGrounded fallback. Net -2,030 lines.

Structural fix (two independent Opus reviews, round 1 FAIL/FAIL): three of the
four MAJORs were one defect — OnPosition carried two parallel inline copies of
the routing tail (player-guid, NPC-guid) that had drifted. Extracted
RunRemoteArmTail (3 call sites) and ApplyWireAirborneLeftoverBookkeeping (2),
both branches now share one implementation.

  A1  ToConstraintArm mapped AirborneSnap -> AirborneNoOperation, so the NPC
      arm armed ConstrainTo ZERO times for an out-of-contact wire-grounded
      creature — a regression this slice introduced while closing a
      structurally identical hole. Now maps to NearInterpolate; switch made
      total with a throwing default proven unreachable.
  R1  D2's write-nothing shape existed on the player arm only; NPC packets
      fell through and wrote the body. Retail makes no player/NPC distinction.
  R2  report_collision_end(this,1) @0x00514F31 was bound to
      ShadowObjects.Suspend, a port of a DIFFERENT retail function
      (remove_shadows_from_cells) that teleport_hook never calls. Now routes
      to RuntimeCollisionReportingState.LeaveWorld, which wraps the private
      ForceEnd in an admission-blocking transaction so a DoCollisionEnd
      callback cannot recreate the contact table.
  R3/A2 A teleported NPC synthesized ServerVelocity from the teleport distance
      (~1,000+ m/s) and planned a run cycle from it. Both the install and
      RemoteServerControlledVelocityCycle.Apply now gate on !isTeleportRoute.

BISECT HAZARD — A1's fix is correct only BECAUSE R1 landed. AirborneSnap is
reachable wire-airborne on the NPC arm only while D2's shape is missing there.
Reverting R1 alone silently inverts A1 into the opposite divergence: arming
where retail returns 0. Revert both or neither.

Also in the velocity hunk: the NPC block's two !IsPlayerGuid(update.Guid)
guards were dropped when it was wrapped in `if (!isTeleportRoute)`. Safe — all
five exit paths of the enclosing IsPlayerGuid block return, so the predicate is
unconditionally false below it — but it was unremarked by both reviews.

Register: AP-137 REWRITTEN (not deleted) to the surviving acdream-only
divergences — null classification during the login window and Rejected*
through UnroutedCatchUp keep a row. AD-42's RemoteTeleportController citation
retired; AP-136/AP-138 writer lists corrected to the two surviving non-Position
rebucket writers; AP-138 gains the teleport arm as a second producer of the
visible-without-collision residual (retirement path remains #309). AP-135 is
untouched and its two airborne bookkeeping writes are preserved on both arms.
AP-131 does not retire; #276 does not close.

Proof obligation 1: ParkCollisionResidents' overlap throw stays unreachable —
the teleport arm adds packets to the same TryBeginExclusiveAuthoredPlacement
one-operation-per-key machinery the far arm uses, opens no new operation shape,
and every DeferredCell outcome cancels synchronously with
restoreCancelledPark: true. The guarded property remains
HasOldPrefixPlacementDebt's stall, not a throw (4b-1's B2 caveat stands).

Correction to an earlier claim: LiveEntityPresentationController's
_activePlacementOwners was NOT write-never at HEAD —
remotePlacementRequired -> BeginPlacement -> Begin -> BeginAuthoritativePlacement
was a live writer chain. It becomes write-never BECAUSE this slice deletes that
chain, which is why deleting the dead half is behaviour-preserving.

Probe: ACDREAM_PROBE_REMOTE_TELEPORT=1 emits one [remote-teleport] line per
routed arm (guid, cause, hook-ran, placement status). TEMPORARY, strip with the
probe family.

Carried, disclosed not fixed: no dedicated bidirectional collision-partner test
for R2 (the wiring, not LeaveWorld itself, is what lacks coverage); the
stress test's teleport step drives hand-written field assignments rather than
the canonical arm; the per-packet runTeleportHook closure allocation (network
path, not the resolve path Slice I's 0 B discipline governs — file before
route 5 adds a fourth call site). B2: IRuntimeCollisionReportObserver has zero
production implementations, so retail's bidirectional DoCollisionEnd half still
reaches no gameplay consumer — this fix closes the wrong-function binding, not
that nobody listens.

Complete Release suite MEASURED at 11,013 passed / 4 skipped / 0 failed
(baseline 11,027/4/0; net -14 = ~33 deleted test cases against ~19 added).
Neither known flake fired (#302 PortalProjectionTests GC-allocation, #308
NakEmissionTests wall-clock).

STILL OWED: the two-client connected gate, which MUST use an NPC/creature
teleport target. Both round-1 MAJORs lived on the NPC arm and the velocity
cycle early-returns for 0x50xxxxxx guids, so a player target structurally
cannot observe A1, A2, or R3.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-04 16:00:10 +02:00
parent 3e002993dd
commit 6dc7ba51ee
53 changed files with 2980 additions and 3372 deletions

View file

@ -225,7 +225,6 @@ public sealed class LiveSessionResetPlanTests
},
SessionIdentityPresentation = _ =>
calls.Add("session identity presentation"),
RemoteTeleport = Stage("remote teleport"),
NetworkEffects = Stage("network effects"),
AnimationHookFrames = Stage("animation hook frames"),
LivePresentation = Stage("live presentation"),
@ -306,7 +305,6 @@ public sealed class LiveSessionResetPlanTests
"live liveness",
"runtime generation",
"session identity presentation",
"remote teleport",
"network effects",
"animation hook frames",
"live presentation",

View file

@ -56,7 +56,8 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
Classify(hasContact: true, playerDistance: 200f),
DecoyWirePose,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm.FarSnapPlacement,
@ -105,7 +106,8 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
Classify(hasContact: true, playerDistance: 200f),
DecoyWirePose,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.False(remote.Interp.IsActive);
fixture.DrainPlacementFifo();
@ -146,7 +148,8 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
Classify(hasContact: true, playerDistance: 200f),
DecoyWirePose,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm.FarSnapPlacement,
@ -214,7 +217,8 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
Classify(hasContact: true, playerDistance: 200f),
DecoyWirePose,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
RuntimeRemotePlacementExecutionStatus.Refused,
@ -254,7 +258,8 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
route: null,
target,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm.UnroutedCatchUp,
@ -294,7 +299,8 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
route: null,
target,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm.UnroutedCatchUp,
@ -327,7 +333,8 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
rejected,
target,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm.UnroutedCatchUp,
@ -337,13 +344,16 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
}
/// <summary>
/// Retail's cell-less body takes <c>this_1-&gt;cell == 0</c> @0x00516386
/// (<c>SetPosition</c>), never the far branch — and route 4b-3, not this
/// slice, owns it. Claiming it here would be exactly route 4a's
/// "'not Interpolate' is not 'far'" finding one level up.
/// C4 route 4b-3 (D1/D5): retail's cell-less body takes
/// <c>this_1-&gt;cell == 0</c> @0x00516386 — the SAME teleport branch as a
/// fresh TELEPORT_TS — never the far/near/leftover arms. The hook runs
/// (before the placement, per D3) and the body ends at the canonical
/// RESOLVED destination, not at the caller's separately-supplied
/// <paramref name="target"/> wire pose (the decoy discriminates the same
/// way the far-snap test above does).
/// </summary>
[Fact]
public void CellLessRemote_TakesTheUnroutedCatchUp_AndNeverThePlacementOwner()
public void CellLessRemote_TakesTheTeleportArm_RunsTheHookAndPlacesCanonically()
{
using var fixture = new RemotePlacementDriveFixture();
fixture.PublishDestinationCollision();
@ -360,6 +370,7 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
RuntimeAuthoritativePositionDisposition.SetPosition,
cellLess.Disposition);
int hookCalls = 0;
LiveEntityNetworkUpdateController.RemoteContactRouting routing =
LiveEntityNetworkUpdateController.ApplyRemoteContactRouting(
fixture.Drive,
@ -368,12 +379,27 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
cellLess,
target,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () =>
{
hookCalls++;
return true;
});
Assert.Equal(1, hookCalls);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm.UnroutedCatchUp,
LiveEntityNetworkUpdateController.RemoteContactArm.TeleportPlacement,
routing.Arm);
Assert.Equal(target, body.Position);
Assert.Equal(
RuntimeRemotePlacementExecutionStatus.Committed,
routing.Placement);
Assert.Equal(
Destination + RemotePlacementDriveFixture.DestinationWorldOffset,
body.Position);
Assert.NotEqual(target, body.Position);
Assert.Equal(RemotePlacementDriveFixture.DestinationCell, record.FullCellId);
fixture.DrainPlacementFifo();
Assert.Equal(0, fixture.LiveOperationCount);
Assert.Equal(0, fixture.RemotePlacementLedger);
}
@ -409,7 +435,8 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
Classify(hasContact: true, playerDistance: 200f),
target,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm.AirborneSnap,
@ -418,6 +445,77 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
Assert.Equal(0, fixture.LiveOperationCount);
}
/// <summary>
/// C4 route 4b-3, test-plan item 6 / contract D5: the teleport/cell-less
/// classification is decided BEFORE <c>ApplyRemoteContactRouting</c> ever
/// reads <c>remote.Body.InContact</c> — retail's <c>MoveOrTeleport</c>
/// tests <c>this_1-&gt;cell == 0 || newer_event(TELEPORT_TS)</c>
/// @0x00516375-@0x00516386 strictly before the wire-contact branch at
/// @0x0051638E. A mid-arc body's teleport packet must therefore still
/// place canonically — the OPPOSITE outcome of
/// <see cref="AirborneBody_OutranksTheFarSnap"/> above, which proves the
/// far arm defers to airborne precedence while this proves the teleport
/// arm does not. Fails against a broken ordering that lets the airborne
/// carve-out claim the packet first: <paramref name="body"/> would then
/// sit at the raw <c>target</c> wire pose the airborne branch writes,
/// never resolved through the canonical destination.
/// </summary>
[Fact]
public void AirborneBody_TeleportOutranksAirborneSnap()
{
using var fixture = new RemotePlacementDriveFixture();
fixture.PublishDestinationCollision();
fixture.AllowDestination();
(RuntimeEntityRecord record, RemoteMotion remote, PhysicsBody body) =
fixture.AddRemote(0x7000400Cu, Destination);
// Same mid-arc state as AirborneBody_OutranksTheFarSnap: no wire
// contact, free flight in both the old and new terms of the gate.
remote.Airborne = true;
remote.Body.TransientState = TransientStateFlags.Active;
var target = new Vector3(60f, 10f, 7f);
RuntimeAuthoritativePositionRoute cellLess = Classify(
hasContact: false,
playerDistance: 200f,
committedCellId: 0u);
Assert.Equal(
RuntimeAuthoritativePositionDisposition.SetPosition,
cellLess.Disposition);
int hookCalls = 0;
LiveEntityNetworkUpdateController.RemoteContactRouting routing =
LiveEntityNetworkUpdateController.ApplyRemoteContactRouting(
fixture.Drive,
record,
remote,
cellLess,
target,
Quaternion.Identity,
willBeDrTicked: true,
runTeleportHook: () =>
{
hookCalls++;
return true;
});
Assert.Equal(1, hookCalls);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm.TeleportPlacement,
routing.Arm);
Assert.Equal(
RuntimeRemotePlacementExecutionStatus.Committed,
routing.Placement);
Assert.Equal(
Destination + RemotePlacementDriveFixture.DestinationWorldOffset,
body.Position);
Assert.NotEqual(target, body.Position);
Assert.Equal(RemotePlacementDriveFixture.DestinationCell, record.FullCellId);
fixture.DrainPlacementFifo();
Assert.Equal(0, fixture.LiveOperationCount);
Assert.Equal(0, fixture.RemotePlacementLedger);
}
/// <summary>
/// Per-entity independence across the two arms in the same tick: one
/// remote's committed placement must not touch another's body or leak
@ -444,7 +542,8 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
Classify(hasContact: true, playerDistance: 200f),
DecoyWirePose,
Quaternion.Identity,
willBeDrTicked: true).Arm);
willBeDrTicked: true,
runTeleportHook: () => true).Arm);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm
.SteadyStateInterpolate,
@ -455,7 +554,8 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
Classify(hasContact: true, playerDistance: 10f),
nearBefore + new Vector3(0.5f, 0f, 0f),
Quaternion.Identity,
willBeDrTicked: true).Arm);
willBeDrTicked: true,
runTeleportHook: () => true).Arm);
Assert.Equal(
Destination + RemotePlacementDriveFixture.DestinationWorldOffset,
@ -497,7 +597,8 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
airborne,
new Vector3(60f, 10f, 7f),
Quaternion.Identity,
willBeDrTicked: true));
willBeDrTicked: true,
runTeleportHook: () => true));
Assert.Equal(before, body.Position);
Assert.False(remote.Interp.IsActive);

View file

@ -177,7 +177,8 @@ public sealed class LiveEntityNetworkRemoteSteadyStateIntegrationTests
route,
landing,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm.AirborneSnap,
@ -207,7 +208,8 @@ public sealed class LiveEntityNetworkRemoteSteadyStateIntegrationTests
Classify(hasContact: true, playerDistance: 10f),
target,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm
@ -263,7 +265,8 @@ public sealed class LiveEntityNetworkRemoteSteadyStateIntegrationTests
Classify(hasContact: true, playerDistance: 10f),
before + new Vector3(0.5f, 0f, 0f),
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm
@ -302,7 +305,8 @@ public sealed class LiveEntityNetworkRemoteSteadyStateIntegrationTests
Classify(hasContact: true, playerDistance: 10f),
landing,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm.AirborneSnap,
@ -338,7 +342,8 @@ public sealed class LiveEntityNetworkRemoteSteadyStateIntegrationTests
Classify(hasContact: true, playerDistance: 10f),
before + new Vector3(0.5f, 0f, 0f),
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm

View file

@ -1,194 +0,0 @@
using System.Numerics;
using AcDream.App.Physics;
using AcDream.Core.Physics;
using Xunit;
namespace AcDream.App.Tests.Physics;
public sealed class RemoteTeleportPlacementTests
{
[Fact]
public void Apply_HardSnapsFullFrameAndPhysicsClock()
{
var body = new PhysicsBody
{
Orientation = Quaternion.Identity,
LastUpdateTime = 2.0,
};
body.SnapToCell(
0x01010001u,
new Vector3(3f, 4f, 5f),
new Vector3(3f, 4f, 5f));
var remote = new AcDream.Runtime.Physics.RemoteMotion(body);
Quaternion orientation = Quaternion.CreateFromAxisAngle(Vector3.UnitZ, 0.75f);
RemoteTeleportPlacement.Apply(
remote,
body,
new ResolveResult(
new Vector3(210f, 220f, 12f),
0x02020123u,
IsOnGround: false),
new Vector3(18f, 28f, 12f),
orientation,
17.5,
previousContact: body.InContact,
previousOnWalkable: body.OnWalkable);
Assert.Equal(new Vector3(210f, 220f, 12f), body.Position);
Assert.Equal(0x02020123u, body.CellPosition.ObjCellId);
Assert.Equal(new Vector3(18f, 28f, 12f), body.CellPosition.Frame.Origin);
Assert.Equal(orientation, body.Orientation);
Assert.Equal(17.5, body.LastUpdateTime);
Assert.True(body.InWorld);
}
[Fact]
public void Apply_InstallsPlacementDerivedContactAndSynchronizesAirborneState()
{
var velocity = new Vector3(1f, 2f, 3f);
var body = new PhysicsBody
{
Velocity = velocity,
TransientState = TransientStateFlags.Active,
State = PhysicsStateFlags.Gravity | PhysicsStateFlags.ReportCollisions,
};
var contactPlane = new Plane(Vector3.UnitZ, 0f);
var remote = new AcDream.Runtime.Physics.RemoteMotion(body)
{
Airborne = true,
};
RemoteTeleportPlacement.Apply(
remote,
body,
new ResolveResult(
new Vector3(200f, 200f, 50f),
0x02020001u,
IsOnGround: true,
InContact: true,
OnWalkable: true,
ContactPlane: contactPlane,
ContactPlaneCellId: 0x02020001u),
new Vector3(8f, 8f, 50f),
Quaternion.Identity,
9.0,
previousContact: false,
previousOnWalkable: false);
Assert.Equal(Vector3.Zero, body.Velocity);
Assert.True(body.InContact);
Assert.True(body.OnWalkable);
Assert.True(body.ContactPlaneValid);
Assert.Equal(contactPlane, body.ContactPlane);
Assert.False(remote.Airborne);
}
[Fact]
public void Apply_PendingHydrationUsesPreservedSourceFlagsBeforeCollisionResponse()
{
var originalVelocity = new Vector3(-3f, 0f, 0f);
var body = new PhysicsBody
{
Velocity = originalVelocity,
State = PhysicsStateFlags.Gravity | PhysicsStateFlags.ReportCollisions,
};
// ParkPending deliberately clears these flags while the destination
// landblock is absent. SetPositionInternal must still receive the
// grounded source edge captured before parking.
body.TransientState &= ~(TransientStateFlags.Contact | TransientStateFlags.OnWalkable);
var remote = new AcDream.Runtime.Physics.RemoteMotion(body)
{
Airborne = true,
};
RemoteTeleportPlacement.Apply(
remote,
body,
new ResolveResult(
new Vector3(200f, 200f, 50f),
0x02020001u,
IsOnGround: true,
CollisionNormalValid: true,
CollisionNormal: Vector3.UnitX,
InContact: true,
OnWalkable: true,
ContactPlane: new Plane(Vector3.UnitZ, 0f),
ContactPlaneCellId: 0x02020001u),
new Vector3(8f, 8f, 50f),
Quaternion.Identity,
9.0,
previousContact: true,
previousOnWalkable: true);
// Staying on walkable ground suppresses reflection. If the parked
// false/false flags were used, the -X velocity would reflect to +X.
Assert.Equal(originalVelocity, body.Velocity);
Assert.True(body.OnWalkable);
Assert.False(remote.Airborne);
}
[Fact]
public void Apply_PendingGroundToSteepContact_RestoresSourceWalkabilityForFirstAcceleration()
{
var body = new PhysicsBody
{
Omega = new Vector3(0f, 0f, 3f),
State = PhysicsStateFlags.Gravity | PhysicsStateFlags.ReportCollisions,
};
// The unloaded-destination parking frame cleared both bits. Retail
// restores the captured source OnWalkable bit through the first
// calc_acceleration, which clears grounded angular drift, before
// set_on_walkable installs the steep destination's false value.
body.TransientState &= ~(TransientStateFlags.Contact | TransientStateFlags.OnWalkable);
var remote = new AcDream.Runtime.Physics.RemoteMotion(body);
RemoteTeleportPlacement.Apply(
remote,
body,
new ResolveResult(
new Vector3(200f, 200f, 50f),
0x02020001u,
IsOnGround: false,
InContact: true,
OnWalkable: false,
ContactPlane: new Plane(Vector3.Normalize(new Vector3(1f, 0f, 0.2f)), 0f),
ContactPlaneCellId: 0x02020001u),
new Vector3(8f, 8f, 50f),
Quaternion.Identity,
9.0,
previousContact: true,
previousOnWalkable: true);
Assert.Equal(Vector3.Zero, body.Omega);
Assert.True(body.InContact);
Assert.False(body.OnWalkable);
Assert.True(remote.Airborne);
}
[Fact]
public void Apply_RejectsMalformedPlacementWithoutMutatingBody()
{
var original = new Vector3(7f, 8f, 9f);
var body = new PhysicsBody { Position = original };
var remote = new AcDream.Runtime.Physics.RemoteMotion(body);
Assert.Throws<ArgumentOutOfRangeException>(() =>
RemoteTeleportPlacement.Apply(
remote,
body,
new ResolveResult(
new Vector3(float.NaN, 0f, 0f),
0,
IsOnGround: false,
Ok: false),
Vector3.Zero,
Quaternion.Identity,
double.NaN,
previousContact: false,
previousOnWalkable: false));
Assert.Equal(original, body.Position);
Assert.Equal(0u, body.CellPosition.ObjCellId);
}
}

View file

@ -850,7 +850,6 @@ public sealed class CurrentGameRuntimeAdapterTests
LiveLiveness = noop,
RuntimeGeneration = _ => { },
SessionIdentityPresentation = _ => { },
RemoteTeleport = noop,
NetworkEffects = noop,
AnimationHookFrames = noop,
LivePresentation = noop,

View file

@ -263,12 +263,8 @@ public sealed class LiveEntityLifecycleStressTests
Assert.Equal(1, fixture.Presentation.DeferredShadowRestoreCount);
fixture.BeginDeferredTeleport();
Assert.Equal(1, fixture.Teleport.PendingPlacementCount);
Assert.Equal(1, fixture.Presentation.ActivePlacementCount);
fixture.LoadDestination();
Assert.Equal(0, fixture.Teleport.PendingPlacementCount);
Assert.Equal(0, fixture.Presentation.ActivePlacementCount);
Assert.Equal(1, fixture.Presentation.DeferredShadowRestoreCount);
fixture.ApplyVisible();
@ -293,10 +289,8 @@ public sealed class LiveEntityLifecycleStressTests
Assert.Equal(0, fixture.ParticleSink.ActiveBindingCount);
Assert.Equal(0, fixture.Poses.Count);
Assert.Equal(0, fixture.Engine.ShadowObjects.RetainedRegistrationCount);
Assert.Equal(0, fixture.Teleport.PendingPlacementCount);
Assert.Equal(0, fixture.Presentation.ReadyOwnerCount);
Assert.Equal(0, fixture.Presentation.DeferredShadowRestoreCount);
Assert.Equal(0, fixture.Presentation.ActivePlacementCount);
Assert.Equal(0, fixture.Spatial.PendingLiveEntityCount);
Assert.Equal(0, fixture.Spatial.PendingBucketCount);
}
@ -590,7 +584,6 @@ public sealed class LiveEntityLifecycleStressTests
EntityEffectController? effects = null;
LiveEntityPresentationController? presentation = null;
RemoteTeleportController? teleport = null;
Runtime = LiveEntityRuntimeFixture.Create(
Spatial,
new DelegateLiveEntityResourceLifecycle(
@ -609,7 +602,6 @@ public sealed class LiveEntityLifecycleStressTests
{
effects?.OnLiveEntityUnregistered(record);
presentation?.Forget(record);
teleport?.Forget(record);
if (record.WorldEntity is { } entity)
Engine.ShadowObjects.Deregister(entity.Id);
});
@ -669,25 +661,6 @@ public sealed class LiveEntityLifecycleStressTests
liveCenter: () => (1, 1));
Assert.True(Presentation.OnLiveEntityReady(Guid));
Teleport = teleport = new RemoteTeleportController(
Engine,
Runtime,
(_, _) => (0.48f, 1.835f),
(position, _) => position,
(_, _, _) => { },
(guid, generation, defer) =>
Presentation.CompleteAuthoritativePlacement(guid, generation, defer),
(guid, generation) =>
Presentation.BeginAuthoritativePlacement(guid, generation),
resolvePlacement: (position, cell, _, _, _, _) => new ResolveResult(
position,
cell,
IsOnGround: true,
InContact: true,
OnWalkable: true,
ContactPlane: new Plane(Vector3.UnitZ, 0f),
ContactPlaneCellId: cell));
Runtime.ProjectionVisibilityChanged += OnProjectionVisibilityChanged;
_hookQueue = new AnimationHookFrameQueue(Router, Poses);
}
@ -703,7 +676,6 @@ public sealed class LiveEntityLifecycleStressTests
internal EntityEffectController Effects { get; }
internal WorldEntity Entity { get; }
internal LiveEntityPresentationController Presentation { get; }
internal RemoteTeleportController Teleport { get; }
internal List<uint> TypedScripts { get; } = [];
internal int RecallHookCount { get; private set; }
@ -735,25 +707,27 @@ public sealed class LiveEntityLifecycleStressTests
Assert.True(Presentation.OnStateAccepted(Guid));
}
// C4 route 4b-3 deleted the standalone RemoteTeleportController this
// step used to drive. The scenario this fixture exists to cover —
// Hidden/DeferredShadowRestore correctness across a landblock churn
// while an entity is mid-teleport — does not depend on that
// controller's own bookkeeping (BeginAuthoritativePlacement/
// CompleteAuthoritativePlacement are confirmed dead: their only
// production caller was the deleted presentation adapter). This
// reproduces the same observable state the canonical teleport arm's
// tail produces: the destination cell adopted and the body/entity
// moved to the destination pose, still Hidden.
internal void BeginDeferredTeleport()
{
_destinationCell = _currentCell == CellOne ? CellTwo : CellOne;
Assert.False(Spatial.IsLoaded((_destinationCell & 0xFFFF0000u) | 0xFFFFu));
Teleport.BeginPlacement(Guid, generation: 1);
Assert.True(Runtime.RebucketLiveEntity(Guid, _destinationCell));
RemoteTeleportController.Result result = Teleport.TryApply(
_remote,
Entity,
new Vector3(Entity.Position.X + 3f, Entity.Position.Y, Entity.Position.Z),
_destinationCell,
Entity.Position,
Quaternion.Identity,
gameTime: _stateSequence,
destinationProjectionVisible: false,
generation: 1,
positionSequence: 1);
Assert.True(result.Applied);
Assert.False(result.ContactResolved);
var destination = new Vector3(
Entity.Position.X + 3f, Entity.Position.Y, Entity.Position.Z);
_remote.Body.Position = destination;
_remote.CellId = _destinationCell;
Entity.SetPosition(destination);
Entity.ParentCellId = _destinationCell;
}
internal void LoadDestination()
@ -797,7 +771,6 @@ public sealed class LiveEntityLifecycleStressTests
{
Clear();
Runtime.ProjectionVisibilityChanged -= OnProjectionVisibilityChanged;
Teleport.Dispose();
Presentation.Dispose();
}

View file

@ -596,51 +596,12 @@ public sealed class LiveEntityPresentationControllerTests
controller.Dispose();
}
[Fact]
public void ActivePlacement_IsGenerationScopedAndClearsOnTeardownAndReset()
{
Fixture fixture = new(PhysicsStateFlags.ReportCollisions);
Assert.True(fixture.Controller.OnLiveEntityReady(Fixture.Guid));
Assert.True(fixture.Controller.BeginAuthoritativePlacement(Fixture.Guid, 1));
Assert.True(fixture.Controller.HasActivePlacement(Fixture.Guid));
Assert.True(fixture.Runtime.TryGetRecord(Fixture.Guid, out LiveEntityRecord oldRecord));
fixture.Controller.Forget(oldRecord);
Assert.True(fixture.Runtime.UnregisterLiveEntity(
new DeleteObject.Parsed(Fixture.Guid, 1),
isLocalPlayer: false));
Assert.False(fixture.Controller.HasActivePlacement(Fixture.Guid));
fixture.Runtime.RegisterLiveEntity(Fixture.Spawn(
PhysicsStateFlags.ReportCollisions,
instanceSequence: 2));
fixture.Runtime.MaterializeLiveEntity(
Fixture.Guid,
0x01010001u,
id => new WorldEntity
{
Id = id,
ServerGuid = Fixture.Guid,
SourceGfxObjOrSetupId = 0x02000001u,
Position = new Vector3(10f, 10f, 5f),
Rotation = Quaternion.Identity,
MeshRefs = Array.Empty<MeshRef>(),
});
Assert.True(fixture.Controller.OnLiveEntityReady(Fixture.Guid));
Assert.False(fixture.Controller.CompleteAuthoritativePlacement(
Fixture.Guid,
generation: 1,
deferShadowRestore: true));
Assert.False(fixture.Controller.HasDeferredShadowRestore(Fixture.Guid));
Assert.True(fixture.Controller.BeginAuthoritativePlacement(Fixture.Guid, 2));
Assert.True(fixture.Controller.HasActivePlacement(Fixture.Guid));
fixture.Controller.Clear();
Assert.False(fixture.Controller.HasActivePlacement(Fixture.Guid));
Assert.False(fixture.Controller.HasDeferredShadowRestore(Fixture.Guid));
}
// C4 route 4b-3: ActivePlacement_IsGenerationScopedAndClearsOnTeardownAndReset
// deleted — BeginAuthoritativePlacement/CompleteAuthoritativePlacement/
// HasActivePlacement/DeferShadowRestore and the backing
// _activePlacementOwners set are dead (their only production caller was
// the deleted RemoteTeleportPlacementPresentation); see
// docs/research/2026-08-04-c4-route-4b-3-contract.md's deletion inventory.
private sealed class Fixture
{

View file

@ -1785,11 +1785,25 @@ public sealed class LiveEntityRuntimeTests
out AcceptedPhysicsTimestamps timestamps));
Assert.Equal(PositionTimestampDisposition.Apply, disposition);
Assert.False(timestamps.TeleportAdvanced);
Assert.True(timestamps.TeleportHookRequired);
// C4 route 4b-3 (D1): the pickup left the record cell-less
// (FullCellId == 0, unwield-to-3D), and TryApplyPosition measures
// that PRE-merge value — the classifier's remote cell-less predicate
// reads this, not the post-merge canonical.FullCellId.
Assert.Equal(0u, timestamps.PreMergeCommittedCellId);
}
/// <summary>
/// C4 route 4b-3 (D1): before this slice, losing spatial visibility alone
/// (no cell-less body, no fresh TELEPORT_TS) flagged
/// <c>projectionRequiresTeleportHook</c> — a presentation predicate with
/// no retail analogue (the deleted D1 evidence-chain arm). This is the
/// regression guard: a record that is still resident at a real cell
/// (materialized at 0x01010001u) but has lost spatial projection reports
/// its HONEST pre-merge committed cell, not a fabricated cell-less
/// signal — visibility is presentation-only now.
/// </summary>
[Fact]
public void PositionFromPendingProjection_RequiresTeleportHookWithEqualTeleportStamp()
public void PositionFromPendingProjection_ReportsTheHonestPreMergeCellNotVisibility()
{
const uint guid = 0x70000044u;
var spatial = new GpuWorldState();
@ -1824,7 +1838,7 @@ public sealed class LiveEntityRuntimeTests
Assert.Equal(PositionTimestampDisposition.Apply, disposition);
Assert.False(timestamps.TeleportAdvanced);
Assert.True(timestamps.TeleportHookRequired);
Assert.Equal(0x01010001u, timestamps.PreMergeCommittedCellId);
}
[Fact]

View file

@ -122,9 +122,7 @@ public sealed class RuntimeEntityOwnershipTests
AssertExactKeyFields(
typeof(LiveEntityPresentationController),
"_readyOwners",
"_suspendedShadowOwners",
"_activePlacementOwners");
AssertExactKeyFields(typeof(RemoteTeleportController), "_pending");
"_suspendedShadowOwners");
AssertExactKeyFields(typeof(LiveRenderProjectionJournal), "_byKey");
AssertExactKeyFields(
typeof(EntityEffectController),
@ -185,7 +183,6 @@ public sealed class RuntimeEntityOwnershipTests
[
typeof(LiveEntityProjectionStore),
typeof(LiveEntityPresentationController),
typeof(RemoteTeleportController),
typeof(LiveRenderProjectionJournal),
typeof(LiveEntityLightController),
typeof(EquippedChildRenderController),

View file

@ -911,8 +911,6 @@ public sealed class UpdateFrameOrchestratorTests
typeof(LiveSessionLocalPhysicsTimestampPublisher),
typeof(AcDream.App.Physics.LiveEntityNetworkUpdateController),
typeof(AcDream.App.Rendering.LiveEntityPartArrayLifecycle),
typeof(AcDream.App.Physics.RemoteShadowPlacementSynchronizer),
typeof(AcDream.App.Physics.RemoteTeleportPlacementPresentation),
typeof(AcDream.App.Net.LiveEntitySessionController),
];
foreach (Type owner in typedProductionOwners)
@ -965,8 +963,11 @@ public sealed class UpdateFrameOrchestratorTests
StringComparison.Ordinal);
Assert.Contains("d.WorldOrigin.GetCenter", livePresentation,
StringComparison.Ordinal);
Assert.Contains("d.WorldOrigin.CellLocalForSeed", livePresentation,
StringComparison.Ordinal);
// C4 route 4b-3 deleted the sole consumer of
// d.WorldOrigin.CellLocalForSeed in this file — the standalone
// RemoteTeleportController construction. LiveWorldOriginState.
// CellLocalForSeed itself is not deleted (LocalPlayerTeleportController
// still uses it).
Assert.DoesNotContain("CreateLiveSessionEventRouter", source,
StringComparison.Ordinal);
Assert.Contains("_world.EntitySession.CreateSink()", sessionRuntime,