feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement

Flips the last remote classification (SetPosition: teleport-advanced and
cell-less) onto 4b-1's RuntimeRemotePlacementDriveController, runs retail's
teleport_hook before the placement, and deletes the legacy remote-teleport
machinery. Contract: docs/research/2026-08-04-c4-route-4b-3-contract.md.

Retail: MoveOrTeleport @0x00516330's branch @0x00516386 -> teleport_hook
@0x005163EF -> SetFlags(0x1012) @0x00516414 -> SetPosition @0x00516420 ->
return 1 @0x00516438. The hook @0x00514ED0 runs BEFORE the placement and
regardless of its outcome. Retail places this branch unconditionally, at any
distance and any contact state (arg4 is read only @0x0051638E, after the
branch) — which is what retires AP-137's cell-less enqueue-vs-place delta.

D1 — the classifier's cell-less input is now the PRE-merge committed cell.
Retail's predicate is `this_1->cell == 0`, the BODY's own cell at
MoveOrTeleport entry (this_1 is assigned from this @0x00516334). acdream fed
the POST-merge canonical.FullCellId, which RefreshSnapshot ->
RefreshDerivedState -> SetFullCell has already stamped with the accepted wire
cell; a zero wire cell fails validation into RejectedData first. The shipped
remote cell-less predicate was therefore dead code, not merely different from
remotePlacementRequired. Threaded via a builder overload; route 1's overload
is untouched. The graphical !IsSpatiallyVisible arm of
projectionRequiresTeleportHook is deleted — a presentation predicate with no
retail analogue that fired the teleport machinery on a routine hot path.

Deleted: RemoteTeleportController (605), RemoteTeleportPlacement (85),
RemoteShadowPlacementSynchronizer (49), their 1,709 lines of tests, the
remotePlacementRequired predicate, the TeleportHookRequired plumbing, the
legacy pre-operation ConstrainTo fallback, and the player arm's legacy
!IsGrounded fallback. Net -2,030 lines.

Structural fix (two independent Opus reviews, round 1 FAIL/FAIL): three of the
four MAJORs were one defect — OnPosition carried two parallel inline copies of
the routing tail (player-guid, NPC-guid) that had drifted. Extracted
RunRemoteArmTail (3 call sites) and ApplyWireAirborneLeftoverBookkeeping (2),
both branches now share one implementation.

  A1  ToConstraintArm mapped AirborneSnap -> AirborneNoOperation, so the NPC
      arm armed ConstrainTo ZERO times for an out-of-contact wire-grounded
      creature — a regression this slice introduced while closing a
      structurally identical hole. Now maps to NearInterpolate; switch made
      total with a throwing default proven unreachable.
  R1  D2's write-nothing shape existed on the player arm only; NPC packets
      fell through and wrote the body. Retail makes no player/NPC distinction.
  R2  report_collision_end(this,1) @0x00514F31 was bound to
      ShadowObjects.Suspend, a port of a DIFFERENT retail function
      (remove_shadows_from_cells) that teleport_hook never calls. Now routes
      to RuntimeCollisionReportingState.LeaveWorld, which wraps the private
      ForceEnd in an admission-blocking transaction so a DoCollisionEnd
      callback cannot recreate the contact table.
  R3/A2 A teleported NPC synthesized ServerVelocity from the teleport distance
      (~1,000+ m/s) and planned a run cycle from it. Both the install and
      RemoteServerControlledVelocityCycle.Apply now gate on !isTeleportRoute.

BISECT HAZARD — A1's fix is correct only BECAUSE R1 landed. AirborneSnap is
reachable wire-airborne on the NPC arm only while D2's shape is missing there.
Reverting R1 alone silently inverts A1 into the opposite divergence: arming
where retail returns 0. Revert both or neither.

Also in the velocity hunk: the NPC block's two !IsPlayerGuid(update.Guid)
guards were dropped when it was wrapped in `if (!isTeleportRoute)`. Safe — all
five exit paths of the enclosing IsPlayerGuid block return, so the predicate is
unconditionally false below it — but it was unremarked by both reviews.

Register: AP-137 REWRITTEN (not deleted) to the surviving acdream-only
divergences — null classification during the login window and Rejected*
through UnroutedCatchUp keep a row. AD-42's RemoteTeleportController citation
retired; AP-136/AP-138 writer lists corrected to the two surviving non-Position
rebucket writers; AP-138 gains the teleport arm as a second producer of the
visible-without-collision residual (retirement path remains #309). AP-135 is
untouched and its two airborne bookkeeping writes are preserved on both arms.
AP-131 does not retire; #276 does not close.

Proof obligation 1: ParkCollisionResidents' overlap throw stays unreachable —
the teleport arm adds packets to the same TryBeginExclusiveAuthoredPlacement
one-operation-per-key machinery the far arm uses, opens no new operation shape,
and every DeferredCell outcome cancels synchronously with
restoreCancelledPark: true. The guarded property remains
HasOldPrefixPlacementDebt's stall, not a throw (4b-1's B2 caveat stands).

Correction to an earlier claim: LiveEntityPresentationController's
_activePlacementOwners was NOT write-never at HEAD —
remotePlacementRequired -> BeginPlacement -> Begin -> BeginAuthoritativePlacement
was a live writer chain. It becomes write-never BECAUSE this slice deletes that
chain, which is why deleting the dead half is behaviour-preserving.

Probe: ACDREAM_PROBE_REMOTE_TELEPORT=1 emits one [remote-teleport] line per
routed arm (guid, cause, hook-ran, placement status). TEMPORARY, strip with the
probe family.

Carried, disclosed not fixed: no dedicated bidirectional collision-partner test
for R2 (the wiring, not LeaveWorld itself, is what lacks coverage); the
stress test's teleport step drives hand-written field assignments rather than
the canonical arm; the per-packet runTeleportHook closure allocation (network
path, not the resolve path Slice I's 0 B discipline governs — file before
route 5 adds a fourth call site). B2: IRuntimeCollisionReportObserver has zero
production implementations, so retail's bidirectional DoCollisionEnd half still
reaches no gameplay consumer — this fix closes the wrong-function binding, not
that nobody listens.

Complete Release suite MEASURED at 11,013 passed / 4 skipped / 0 failed
(baseline 11,027/4/0; net -14 = ~33 deleted test cases against ~19 added).
Neither known flake fired (#302 PortalProjectionTests GC-allocation, #308
NakEmissionTests wall-clock).

STILL OWED: the two-client connected gate, which MUST use an NPC/creature
teleport target. Both round-1 MAJORs lived on the NPC arm and the velocity
cycle early-returns for 0x50xxxxxx guids, so a player target structurally
cannot observe A1, A2, or R3.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-04 16:00:10 +02:00
parent 3e002993dd
commit 6dc7ba51ee
53 changed files with 2980 additions and 3372 deletions

View file

@ -225,7 +225,6 @@ public sealed class LiveSessionResetPlanTests
},
SessionIdentityPresentation = _ =>
calls.Add("session identity presentation"),
RemoteTeleport = Stage("remote teleport"),
NetworkEffects = Stage("network effects"),
AnimationHookFrames = Stage("animation hook frames"),
LivePresentation = Stage("live presentation"),
@ -306,7 +305,6 @@ public sealed class LiveSessionResetPlanTests
"live liveness",
"runtime generation",
"session identity presentation",
"remote teleport",
"network effects",
"animation hook frames",
"live presentation",

View file

@ -56,7 +56,8 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
Classify(hasContact: true, playerDistance: 200f),
DecoyWirePose,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm.FarSnapPlacement,
@ -105,7 +106,8 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
Classify(hasContact: true, playerDistance: 200f),
DecoyWirePose,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.False(remote.Interp.IsActive);
fixture.DrainPlacementFifo();
@ -146,7 +148,8 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
Classify(hasContact: true, playerDistance: 200f),
DecoyWirePose,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm.FarSnapPlacement,
@ -214,7 +217,8 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
Classify(hasContact: true, playerDistance: 200f),
DecoyWirePose,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
RuntimeRemotePlacementExecutionStatus.Refused,
@ -254,7 +258,8 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
route: null,
target,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm.UnroutedCatchUp,
@ -294,7 +299,8 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
route: null,
target,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm.UnroutedCatchUp,
@ -327,7 +333,8 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
rejected,
target,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm.UnroutedCatchUp,
@ -337,13 +344,16 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
}
/// <summary>
/// Retail's cell-less body takes <c>this_1-&gt;cell == 0</c> @0x00516386
/// (<c>SetPosition</c>), never the far branch — and route 4b-3, not this
/// slice, owns it. Claiming it here would be exactly route 4a's
/// "'not Interpolate' is not 'far'" finding one level up.
/// C4 route 4b-3 (D1/D5): retail's cell-less body takes
/// <c>this_1-&gt;cell == 0</c> @0x00516386 — the SAME teleport branch as a
/// fresh TELEPORT_TS — never the far/near/leftover arms. The hook runs
/// (before the placement, per D3) and the body ends at the canonical
/// RESOLVED destination, not at the caller's separately-supplied
/// <paramref name="target"/> wire pose (the decoy discriminates the same
/// way the far-snap test above does).
/// </summary>
[Fact]
public void CellLessRemote_TakesTheUnroutedCatchUp_AndNeverThePlacementOwner()
public void CellLessRemote_TakesTheTeleportArm_RunsTheHookAndPlacesCanonically()
{
using var fixture = new RemotePlacementDriveFixture();
fixture.PublishDestinationCollision();
@ -360,6 +370,7 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
RuntimeAuthoritativePositionDisposition.SetPosition,
cellLess.Disposition);
int hookCalls = 0;
LiveEntityNetworkUpdateController.RemoteContactRouting routing =
LiveEntityNetworkUpdateController.ApplyRemoteContactRouting(
fixture.Drive,
@ -368,12 +379,27 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
cellLess,
target,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () =>
{
hookCalls++;
return true;
});
Assert.Equal(1, hookCalls);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm.UnroutedCatchUp,
LiveEntityNetworkUpdateController.RemoteContactArm.TeleportPlacement,
routing.Arm);
Assert.Equal(target, body.Position);
Assert.Equal(
RuntimeRemotePlacementExecutionStatus.Committed,
routing.Placement);
Assert.Equal(
Destination + RemotePlacementDriveFixture.DestinationWorldOffset,
body.Position);
Assert.NotEqual(target, body.Position);
Assert.Equal(RemotePlacementDriveFixture.DestinationCell, record.FullCellId);
fixture.DrainPlacementFifo();
Assert.Equal(0, fixture.LiveOperationCount);
Assert.Equal(0, fixture.RemotePlacementLedger);
}
@ -409,7 +435,8 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
Classify(hasContact: true, playerDistance: 200f),
target,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm.AirborneSnap,
@ -418,6 +445,77 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
Assert.Equal(0, fixture.LiveOperationCount);
}
/// <summary>
/// C4 route 4b-3, test-plan item 6 / contract D5: the teleport/cell-less
/// classification is decided BEFORE <c>ApplyRemoteContactRouting</c> ever
/// reads <c>remote.Body.InContact</c> — retail's <c>MoveOrTeleport</c>
/// tests <c>this_1-&gt;cell == 0 || newer_event(TELEPORT_TS)</c>
/// @0x00516375-@0x00516386 strictly before the wire-contact branch at
/// @0x0051638E. A mid-arc body's teleport packet must therefore still
/// place canonically — the OPPOSITE outcome of
/// <see cref="AirborneBody_OutranksTheFarSnap"/> above, which proves the
/// far arm defers to airborne precedence while this proves the teleport
/// arm does not. Fails against a broken ordering that lets the airborne
/// carve-out claim the packet first: <paramref name="body"/> would then
/// sit at the raw <c>target</c> wire pose the airborne branch writes,
/// never resolved through the canonical destination.
/// </summary>
[Fact]
public void AirborneBody_TeleportOutranksAirborneSnap()
{
using var fixture = new RemotePlacementDriveFixture();
fixture.PublishDestinationCollision();
fixture.AllowDestination();
(RuntimeEntityRecord record, RemoteMotion remote, PhysicsBody body) =
fixture.AddRemote(0x7000400Cu, Destination);
// Same mid-arc state as AirborneBody_OutranksTheFarSnap: no wire
// contact, free flight in both the old and new terms of the gate.
remote.Airborne = true;
remote.Body.TransientState = TransientStateFlags.Active;
var target = new Vector3(60f, 10f, 7f);
RuntimeAuthoritativePositionRoute cellLess = Classify(
hasContact: false,
playerDistance: 200f,
committedCellId: 0u);
Assert.Equal(
RuntimeAuthoritativePositionDisposition.SetPosition,
cellLess.Disposition);
int hookCalls = 0;
LiveEntityNetworkUpdateController.RemoteContactRouting routing =
LiveEntityNetworkUpdateController.ApplyRemoteContactRouting(
fixture.Drive,
record,
remote,
cellLess,
target,
Quaternion.Identity,
willBeDrTicked: true,
runTeleportHook: () =>
{
hookCalls++;
return true;
});
Assert.Equal(1, hookCalls);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm.TeleportPlacement,
routing.Arm);
Assert.Equal(
RuntimeRemotePlacementExecutionStatus.Committed,
routing.Placement);
Assert.Equal(
Destination + RemotePlacementDriveFixture.DestinationWorldOffset,
body.Position);
Assert.NotEqual(target, body.Position);
Assert.Equal(RemotePlacementDriveFixture.DestinationCell, record.FullCellId);
fixture.DrainPlacementFifo();
Assert.Equal(0, fixture.LiveOperationCount);
Assert.Equal(0, fixture.RemotePlacementLedger);
}
/// <summary>
/// Per-entity independence across the two arms in the same tick: one
/// remote's committed placement must not touch another's body or leak
@ -444,7 +542,8 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
Classify(hasContact: true, playerDistance: 200f),
DecoyWirePose,
Quaternion.Identity,
willBeDrTicked: true).Arm);
willBeDrTicked: true,
runTeleportHook: () => true).Arm);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm
.SteadyStateInterpolate,
@ -455,7 +554,8 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
Classify(hasContact: true, playerDistance: 10f),
nearBefore + new Vector3(0.5f, 0f, 0f),
Quaternion.Identity,
willBeDrTicked: true).Arm);
willBeDrTicked: true,
runTeleportHook: () => true).Arm);
Assert.Equal(
Destination + RemotePlacementDriveFixture.DestinationWorldOffset,
@ -497,7 +597,8 @@ public sealed class LiveEntityNetworkRemoteFarSnapIntegrationTests
airborne,
new Vector3(60f, 10f, 7f),
Quaternion.Identity,
willBeDrTicked: true));
willBeDrTicked: true,
runTeleportHook: () => true));
Assert.Equal(before, body.Position);
Assert.False(remote.Interp.IsActive);

View file

@ -177,7 +177,8 @@ public sealed class LiveEntityNetworkRemoteSteadyStateIntegrationTests
route,
landing,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm.AirborneSnap,
@ -207,7 +208,8 @@ public sealed class LiveEntityNetworkRemoteSteadyStateIntegrationTests
Classify(hasContact: true, playerDistance: 10f),
target,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm
@ -263,7 +265,8 @@ public sealed class LiveEntityNetworkRemoteSteadyStateIntegrationTests
Classify(hasContact: true, playerDistance: 10f),
before + new Vector3(0.5f, 0f, 0f),
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm
@ -302,7 +305,8 @@ public sealed class LiveEntityNetworkRemoteSteadyStateIntegrationTests
Classify(hasContact: true, playerDistance: 10f),
landing,
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm.AirborneSnap,
@ -338,7 +342,8 @@ public sealed class LiveEntityNetworkRemoteSteadyStateIntegrationTests
Classify(hasContact: true, playerDistance: 10f),
before + new Vector3(0.5f, 0f, 0f),
Quaternion.Identity,
willBeDrTicked: true);
willBeDrTicked: true,
runTeleportHook: () => true);
Assert.Equal(
LiveEntityNetworkUpdateController.RemoteContactArm

View file

@ -1,194 +0,0 @@
using System.Numerics;
using AcDream.App.Physics;
using AcDream.Core.Physics;
using Xunit;
namespace AcDream.App.Tests.Physics;
public sealed class RemoteTeleportPlacementTests
{
[Fact]
public void Apply_HardSnapsFullFrameAndPhysicsClock()
{
var body = new PhysicsBody
{
Orientation = Quaternion.Identity,
LastUpdateTime = 2.0,
};
body.SnapToCell(
0x01010001u,
new Vector3(3f, 4f, 5f),
new Vector3(3f, 4f, 5f));
var remote = new AcDream.Runtime.Physics.RemoteMotion(body);
Quaternion orientation = Quaternion.CreateFromAxisAngle(Vector3.UnitZ, 0.75f);
RemoteTeleportPlacement.Apply(
remote,
body,
new ResolveResult(
new Vector3(210f, 220f, 12f),
0x02020123u,
IsOnGround: false),
new Vector3(18f, 28f, 12f),
orientation,
17.5,
previousContact: body.InContact,
previousOnWalkable: body.OnWalkable);
Assert.Equal(new Vector3(210f, 220f, 12f), body.Position);
Assert.Equal(0x02020123u, body.CellPosition.ObjCellId);
Assert.Equal(new Vector3(18f, 28f, 12f), body.CellPosition.Frame.Origin);
Assert.Equal(orientation, body.Orientation);
Assert.Equal(17.5, body.LastUpdateTime);
Assert.True(body.InWorld);
}
[Fact]
public void Apply_InstallsPlacementDerivedContactAndSynchronizesAirborneState()
{
var velocity = new Vector3(1f, 2f, 3f);
var body = new PhysicsBody
{
Velocity = velocity,
TransientState = TransientStateFlags.Active,
State = PhysicsStateFlags.Gravity | PhysicsStateFlags.ReportCollisions,
};
var contactPlane = new Plane(Vector3.UnitZ, 0f);
var remote = new AcDream.Runtime.Physics.RemoteMotion(body)
{
Airborne = true,
};
RemoteTeleportPlacement.Apply(
remote,
body,
new ResolveResult(
new Vector3(200f, 200f, 50f),
0x02020001u,
IsOnGround: true,
InContact: true,
OnWalkable: true,
ContactPlane: contactPlane,
ContactPlaneCellId: 0x02020001u),
new Vector3(8f, 8f, 50f),
Quaternion.Identity,
9.0,
previousContact: false,
previousOnWalkable: false);
Assert.Equal(Vector3.Zero, body.Velocity);
Assert.True(body.InContact);
Assert.True(body.OnWalkable);
Assert.True(body.ContactPlaneValid);
Assert.Equal(contactPlane, body.ContactPlane);
Assert.False(remote.Airborne);
}
[Fact]
public void Apply_PendingHydrationUsesPreservedSourceFlagsBeforeCollisionResponse()
{
var originalVelocity = new Vector3(-3f, 0f, 0f);
var body = new PhysicsBody
{
Velocity = originalVelocity,
State = PhysicsStateFlags.Gravity | PhysicsStateFlags.ReportCollisions,
};
// ParkPending deliberately clears these flags while the destination
// landblock is absent. SetPositionInternal must still receive the
// grounded source edge captured before parking.
body.TransientState &= ~(TransientStateFlags.Contact | TransientStateFlags.OnWalkable);
var remote = new AcDream.Runtime.Physics.RemoteMotion(body)
{
Airborne = true,
};
RemoteTeleportPlacement.Apply(
remote,
body,
new ResolveResult(
new Vector3(200f, 200f, 50f),
0x02020001u,
IsOnGround: true,
CollisionNormalValid: true,
CollisionNormal: Vector3.UnitX,
InContact: true,
OnWalkable: true,
ContactPlane: new Plane(Vector3.UnitZ, 0f),
ContactPlaneCellId: 0x02020001u),
new Vector3(8f, 8f, 50f),
Quaternion.Identity,
9.0,
previousContact: true,
previousOnWalkable: true);
// Staying on walkable ground suppresses reflection. If the parked
// false/false flags were used, the -X velocity would reflect to +X.
Assert.Equal(originalVelocity, body.Velocity);
Assert.True(body.OnWalkable);
Assert.False(remote.Airborne);
}
[Fact]
public void Apply_PendingGroundToSteepContact_RestoresSourceWalkabilityForFirstAcceleration()
{
var body = new PhysicsBody
{
Omega = new Vector3(0f, 0f, 3f),
State = PhysicsStateFlags.Gravity | PhysicsStateFlags.ReportCollisions,
};
// The unloaded-destination parking frame cleared both bits. Retail
// restores the captured source OnWalkable bit through the first
// calc_acceleration, which clears grounded angular drift, before
// set_on_walkable installs the steep destination's false value.
body.TransientState &= ~(TransientStateFlags.Contact | TransientStateFlags.OnWalkable);
var remote = new AcDream.Runtime.Physics.RemoteMotion(body);
RemoteTeleportPlacement.Apply(
remote,
body,
new ResolveResult(
new Vector3(200f, 200f, 50f),
0x02020001u,
IsOnGround: false,
InContact: true,
OnWalkable: false,
ContactPlane: new Plane(Vector3.Normalize(new Vector3(1f, 0f, 0.2f)), 0f),
ContactPlaneCellId: 0x02020001u),
new Vector3(8f, 8f, 50f),
Quaternion.Identity,
9.0,
previousContact: true,
previousOnWalkable: true);
Assert.Equal(Vector3.Zero, body.Omega);
Assert.True(body.InContact);
Assert.False(body.OnWalkable);
Assert.True(remote.Airborne);
}
[Fact]
public void Apply_RejectsMalformedPlacementWithoutMutatingBody()
{
var original = new Vector3(7f, 8f, 9f);
var body = new PhysicsBody { Position = original };
var remote = new AcDream.Runtime.Physics.RemoteMotion(body);
Assert.Throws<ArgumentOutOfRangeException>(() =>
RemoteTeleportPlacement.Apply(
remote,
body,
new ResolveResult(
new Vector3(float.NaN, 0f, 0f),
0,
IsOnGround: false,
Ok: false),
Vector3.Zero,
Quaternion.Identity,
double.NaN,
previousContact: false,
previousOnWalkable: false));
Assert.Equal(original, body.Position);
Assert.Equal(0u, body.CellPosition.ObjCellId);
}
}

View file

@ -850,7 +850,6 @@ public sealed class CurrentGameRuntimeAdapterTests
LiveLiveness = noop,
RuntimeGeneration = _ => { },
SessionIdentityPresentation = _ => { },
RemoteTeleport = noop,
NetworkEffects = noop,
AnimationHookFrames = noop,
LivePresentation = noop,

View file

@ -263,12 +263,8 @@ public sealed class LiveEntityLifecycleStressTests
Assert.Equal(1, fixture.Presentation.DeferredShadowRestoreCount);
fixture.BeginDeferredTeleport();
Assert.Equal(1, fixture.Teleport.PendingPlacementCount);
Assert.Equal(1, fixture.Presentation.ActivePlacementCount);
fixture.LoadDestination();
Assert.Equal(0, fixture.Teleport.PendingPlacementCount);
Assert.Equal(0, fixture.Presentation.ActivePlacementCount);
Assert.Equal(1, fixture.Presentation.DeferredShadowRestoreCount);
fixture.ApplyVisible();
@ -293,10 +289,8 @@ public sealed class LiveEntityLifecycleStressTests
Assert.Equal(0, fixture.ParticleSink.ActiveBindingCount);
Assert.Equal(0, fixture.Poses.Count);
Assert.Equal(0, fixture.Engine.ShadowObjects.RetainedRegistrationCount);
Assert.Equal(0, fixture.Teleport.PendingPlacementCount);
Assert.Equal(0, fixture.Presentation.ReadyOwnerCount);
Assert.Equal(0, fixture.Presentation.DeferredShadowRestoreCount);
Assert.Equal(0, fixture.Presentation.ActivePlacementCount);
Assert.Equal(0, fixture.Spatial.PendingLiveEntityCount);
Assert.Equal(0, fixture.Spatial.PendingBucketCount);
}
@ -590,7 +584,6 @@ public sealed class LiveEntityLifecycleStressTests
EntityEffectController? effects = null;
LiveEntityPresentationController? presentation = null;
RemoteTeleportController? teleport = null;
Runtime = LiveEntityRuntimeFixture.Create(
Spatial,
new DelegateLiveEntityResourceLifecycle(
@ -609,7 +602,6 @@ public sealed class LiveEntityLifecycleStressTests
{
effects?.OnLiveEntityUnregistered(record);
presentation?.Forget(record);
teleport?.Forget(record);
if (record.WorldEntity is { } entity)
Engine.ShadowObjects.Deregister(entity.Id);
});
@ -669,25 +661,6 @@ public sealed class LiveEntityLifecycleStressTests
liveCenter: () => (1, 1));
Assert.True(Presentation.OnLiveEntityReady(Guid));
Teleport = teleport = new RemoteTeleportController(
Engine,
Runtime,
(_, _) => (0.48f, 1.835f),
(position, _) => position,
(_, _, _) => { },
(guid, generation, defer) =>
Presentation.CompleteAuthoritativePlacement(guid, generation, defer),
(guid, generation) =>
Presentation.BeginAuthoritativePlacement(guid, generation),
resolvePlacement: (position, cell, _, _, _, _) => new ResolveResult(
position,
cell,
IsOnGround: true,
InContact: true,
OnWalkable: true,
ContactPlane: new Plane(Vector3.UnitZ, 0f),
ContactPlaneCellId: cell));
Runtime.ProjectionVisibilityChanged += OnProjectionVisibilityChanged;
_hookQueue = new AnimationHookFrameQueue(Router, Poses);
}
@ -703,7 +676,6 @@ public sealed class LiveEntityLifecycleStressTests
internal EntityEffectController Effects { get; }
internal WorldEntity Entity { get; }
internal LiveEntityPresentationController Presentation { get; }
internal RemoteTeleportController Teleport { get; }
internal List<uint> TypedScripts { get; } = [];
internal int RecallHookCount { get; private set; }
@ -735,25 +707,27 @@ public sealed class LiveEntityLifecycleStressTests
Assert.True(Presentation.OnStateAccepted(Guid));
}
// C4 route 4b-3 deleted the standalone RemoteTeleportController this
// step used to drive. The scenario this fixture exists to cover —
// Hidden/DeferredShadowRestore correctness across a landblock churn
// while an entity is mid-teleport — does not depend on that
// controller's own bookkeeping (BeginAuthoritativePlacement/
// CompleteAuthoritativePlacement are confirmed dead: their only
// production caller was the deleted presentation adapter). This
// reproduces the same observable state the canonical teleport arm's
// tail produces: the destination cell adopted and the body/entity
// moved to the destination pose, still Hidden.
internal void BeginDeferredTeleport()
{
_destinationCell = _currentCell == CellOne ? CellTwo : CellOne;
Assert.False(Spatial.IsLoaded((_destinationCell & 0xFFFF0000u) | 0xFFFFu));
Teleport.BeginPlacement(Guid, generation: 1);
Assert.True(Runtime.RebucketLiveEntity(Guid, _destinationCell));
RemoteTeleportController.Result result = Teleport.TryApply(
_remote,
Entity,
new Vector3(Entity.Position.X + 3f, Entity.Position.Y, Entity.Position.Z),
_destinationCell,
Entity.Position,
Quaternion.Identity,
gameTime: _stateSequence,
destinationProjectionVisible: false,
generation: 1,
positionSequence: 1);
Assert.True(result.Applied);
Assert.False(result.ContactResolved);
var destination = new Vector3(
Entity.Position.X + 3f, Entity.Position.Y, Entity.Position.Z);
_remote.Body.Position = destination;
_remote.CellId = _destinationCell;
Entity.SetPosition(destination);
Entity.ParentCellId = _destinationCell;
}
internal void LoadDestination()
@ -797,7 +771,6 @@ public sealed class LiveEntityLifecycleStressTests
{
Clear();
Runtime.ProjectionVisibilityChanged -= OnProjectionVisibilityChanged;
Teleport.Dispose();
Presentation.Dispose();
}

View file

@ -596,51 +596,12 @@ public sealed class LiveEntityPresentationControllerTests
controller.Dispose();
}
[Fact]
public void ActivePlacement_IsGenerationScopedAndClearsOnTeardownAndReset()
{
Fixture fixture = new(PhysicsStateFlags.ReportCollisions);
Assert.True(fixture.Controller.OnLiveEntityReady(Fixture.Guid));
Assert.True(fixture.Controller.BeginAuthoritativePlacement(Fixture.Guid, 1));
Assert.True(fixture.Controller.HasActivePlacement(Fixture.Guid));
Assert.True(fixture.Runtime.TryGetRecord(Fixture.Guid, out LiveEntityRecord oldRecord));
fixture.Controller.Forget(oldRecord);
Assert.True(fixture.Runtime.UnregisterLiveEntity(
new DeleteObject.Parsed(Fixture.Guid, 1),
isLocalPlayer: false));
Assert.False(fixture.Controller.HasActivePlacement(Fixture.Guid));
fixture.Runtime.RegisterLiveEntity(Fixture.Spawn(
PhysicsStateFlags.ReportCollisions,
instanceSequence: 2));
fixture.Runtime.MaterializeLiveEntity(
Fixture.Guid,
0x01010001u,
id => new WorldEntity
{
Id = id,
ServerGuid = Fixture.Guid,
SourceGfxObjOrSetupId = 0x02000001u,
Position = new Vector3(10f, 10f, 5f),
Rotation = Quaternion.Identity,
MeshRefs = Array.Empty<MeshRef>(),
});
Assert.True(fixture.Controller.OnLiveEntityReady(Fixture.Guid));
Assert.False(fixture.Controller.CompleteAuthoritativePlacement(
Fixture.Guid,
generation: 1,
deferShadowRestore: true));
Assert.False(fixture.Controller.HasDeferredShadowRestore(Fixture.Guid));
Assert.True(fixture.Controller.BeginAuthoritativePlacement(Fixture.Guid, 2));
Assert.True(fixture.Controller.HasActivePlacement(Fixture.Guid));
fixture.Controller.Clear();
Assert.False(fixture.Controller.HasActivePlacement(Fixture.Guid));
Assert.False(fixture.Controller.HasDeferredShadowRestore(Fixture.Guid));
}
// C4 route 4b-3: ActivePlacement_IsGenerationScopedAndClearsOnTeardownAndReset
// deleted — BeginAuthoritativePlacement/CompleteAuthoritativePlacement/
// HasActivePlacement/DeferShadowRestore and the backing
// _activePlacementOwners set are dead (their only production caller was
// the deleted RemoteTeleportPlacementPresentation); see
// docs/research/2026-08-04-c4-route-4b-3-contract.md's deletion inventory.
private sealed class Fixture
{

View file

@ -1785,11 +1785,25 @@ public sealed class LiveEntityRuntimeTests
out AcceptedPhysicsTimestamps timestamps));
Assert.Equal(PositionTimestampDisposition.Apply, disposition);
Assert.False(timestamps.TeleportAdvanced);
Assert.True(timestamps.TeleportHookRequired);
// C4 route 4b-3 (D1): the pickup left the record cell-less
// (FullCellId == 0, unwield-to-3D), and TryApplyPosition measures
// that PRE-merge value — the classifier's remote cell-less predicate
// reads this, not the post-merge canonical.FullCellId.
Assert.Equal(0u, timestamps.PreMergeCommittedCellId);
}
/// <summary>
/// C4 route 4b-3 (D1): before this slice, losing spatial visibility alone
/// (no cell-less body, no fresh TELEPORT_TS) flagged
/// <c>projectionRequiresTeleportHook</c> — a presentation predicate with
/// no retail analogue (the deleted D1 evidence-chain arm). This is the
/// regression guard: a record that is still resident at a real cell
/// (materialized at 0x01010001u) but has lost spatial projection reports
/// its HONEST pre-merge committed cell, not a fabricated cell-less
/// signal — visibility is presentation-only now.
/// </summary>
[Fact]
public void PositionFromPendingProjection_RequiresTeleportHookWithEqualTeleportStamp()
public void PositionFromPendingProjection_ReportsTheHonestPreMergeCellNotVisibility()
{
const uint guid = 0x70000044u;
var spatial = new GpuWorldState();
@ -1824,7 +1838,7 @@ public sealed class LiveEntityRuntimeTests
Assert.Equal(PositionTimestampDisposition.Apply, disposition);
Assert.False(timestamps.TeleportAdvanced);
Assert.True(timestamps.TeleportHookRequired);
Assert.Equal(0x01010001u, timestamps.PreMergeCommittedCellId);
}
[Fact]

View file

@ -122,9 +122,7 @@ public sealed class RuntimeEntityOwnershipTests
AssertExactKeyFields(
typeof(LiveEntityPresentationController),
"_readyOwners",
"_suspendedShadowOwners",
"_activePlacementOwners");
AssertExactKeyFields(typeof(RemoteTeleportController), "_pending");
"_suspendedShadowOwners");
AssertExactKeyFields(typeof(LiveRenderProjectionJournal), "_byKey");
AssertExactKeyFields(
typeof(EntityEffectController),
@ -185,7 +183,6 @@ public sealed class RuntimeEntityOwnershipTests
[
typeof(LiveEntityProjectionStore),
typeof(LiveEntityPresentationController),
typeof(RemoteTeleportController),
typeof(LiveRenderProjectionJournal),
typeof(LiveEntityLightController),
typeof(EquippedChildRenderController),

View file

@ -911,8 +911,6 @@ public sealed class UpdateFrameOrchestratorTests
typeof(LiveSessionLocalPhysicsTimestampPublisher),
typeof(AcDream.App.Physics.LiveEntityNetworkUpdateController),
typeof(AcDream.App.Rendering.LiveEntityPartArrayLifecycle),
typeof(AcDream.App.Physics.RemoteShadowPlacementSynchronizer),
typeof(AcDream.App.Physics.RemoteTeleportPlacementPresentation),
typeof(AcDream.App.Net.LiveEntitySessionController),
];
foreach (Type owner in typedProductionOwners)
@ -965,8 +963,11 @@ public sealed class UpdateFrameOrchestratorTests
StringComparison.Ordinal);
Assert.Contains("d.WorldOrigin.GetCenter", livePresentation,
StringComparison.Ordinal);
Assert.Contains("d.WorldOrigin.CellLocalForSeed", livePresentation,
StringComparison.Ordinal);
// C4 route 4b-3 deleted the sole consumer of
// d.WorldOrigin.CellLocalForSeed in this file — the standalone
// RemoteTeleportController construction. LiveWorldOriginState.
// CellLocalForSeed itself is not deleted (LocalPlayerTeleportController
// still uses it).
Assert.DoesNotContain("CreateLiveSessionEventRouter", source,
StringComparison.Ordinal);
Assert.Contains("_world.EntitySession.CreateSink()", sessionRuntime,

View file

@ -508,7 +508,6 @@ public sealed class HeadlessSessionHostTests
isLocalPlayer: true,
forcePositionRotation: Quaternion.Identity,
currentLocalVelocity: controller.BodyVelocity,
projectionRequiresTeleportHook: false,
acknowledgeProjection: null,
out PositionTimestampDisposition disposition,
out _,

View file

@ -1239,7 +1239,7 @@ public sealed class RuntimeInitialCreateContinuationExecutorTests
WorldSession.EntityPositionUpdate update = PositionUpdate(
guid, positionSequence: 2, teleportSequence: 0, forcePositionSequence: 0, positionX: 15f);
Assert.True(lifetime.TryApplyPosition(
update, isLocalPlayer: true, null, null, false, null,
update, isLocalPlayer: true, null, null, null,
out PositionTimestampDisposition disposition, out _, out _));
Assert.Equal(PositionTimestampDisposition.Apply, disposition);
@ -1286,7 +1286,7 @@ public sealed class RuntimeInitialCreateContinuationExecutorTests
WorldSession.EntityPositionUpdate update = PositionUpdate(
guid, positionSequence: 2, teleportSequence: 1, forcePositionSequence: 0, positionX: 40f);
Assert.True(lifetime.TryApplyPosition(
update, isLocalPlayer: true, null, null, true, null,
update, isLocalPlayer: true, null, null, null,
out PositionTimestampDisposition disposition, out _, out _));
Assert.Equal(PositionTimestampDisposition.Apply, disposition);
@ -1344,7 +1344,7 @@ public sealed class RuntimeInitialCreateContinuationExecutorTests
WorldSession.EntityPositionUpdate update = PositionUpdate(
guid, positionSequence: 2, teleportSequence: 0, forcePositionSequence: 0, positionX: 25f, isGrounded: true);
Assert.True(lifetime.TryApplyPosition(
update, isLocalPlayer: false, null, null, false, null,
update, isLocalPlayer: false, null, null, null,
out PositionTimestampDisposition disposition, out _, out _));
Assert.Equal(PositionTimestampDisposition.Apply, disposition);
@ -1391,7 +1391,7 @@ public sealed class RuntimeInitialCreateContinuationExecutorTests
guid, positionSequence: 2, teleportSequence: 0, forcePositionSequence: 0, positionX: 15f,
isGrounded: true);
Assert.True(lifetime.TryApplyPosition(
update, isLocalPlayer: true, null, null, false, null,
update, isLocalPlayer: true, null, null, null,
out PositionTimestampDisposition disposition, out _, out _));
Assert.Equal(PositionTimestampDisposition.Apply, disposition);
@ -1432,7 +1432,7 @@ public sealed class RuntimeInitialCreateContinuationExecutorTests
guid, positionSequence: 2, teleportSequence: 0, forcePositionSequence: 0, positionX: 25f,
isGrounded: false);
Assert.True(lifetime.TryApplyPosition(
update, isLocalPlayer: false, null, null, false, null,
update, isLocalPlayer: false, null, null, null,
out PositionTimestampDisposition disposition, out _, out _));
Assert.Equal(PositionTimestampDisposition.Apply, disposition);
@ -1468,7 +1468,7 @@ public sealed class RuntimeInitialCreateContinuationExecutorTests
WorldSession.EntityPositionUpdate update = PositionUpdate(
guid, positionSequence: 2, teleportSequence: 0, forcePositionSequence: 0, positionX: 25f);
Assert.True(lifetime.TryApplyPosition(
update, isLocalPlayer: false, null, null, false, null,
update, isLocalPlayer: false, null, null, null,
out PositionTimestampDisposition disposition, out _, out _));
Assert.Equal(PositionTimestampDisposition.Apply, disposition);
@ -1558,7 +1558,7 @@ public sealed class RuntimeInitialCreateContinuationExecutorTests
WorldSession.EntityPositionUpdate update = PositionUpdate(
guid, positionSequence: 2, teleportSequence: 0, forcePositionSequence: 1, positionX: 40f);
Assert.True(lifetime.TryApplyPosition(
update, isLocalPlayer: true, null, null, false, null,
update, isLocalPlayer: true, null, null, null,
out PositionTimestampDisposition disposition, out _, out _));
Assert.Equal(PositionTimestampDisposition.ForcePosition, disposition);
@ -1626,7 +1626,7 @@ public sealed class RuntimeInitialCreateContinuationExecutorTests
WorldSession.EntityPositionUpdate update = PositionUpdate(
guid, positionSequence: 2, teleportSequence: 0, forcePositionSequence: 0, positionX: 25f);
Assert.True(lifetime.TryApplyPosition(
update, isLocalPlayer: false, null, null, false, null,
update, isLocalPlayer: false, null, null, null,
out PositionTimestampDisposition disposition, out _, out _));
Assert.Equal(PositionTimestampDisposition.Apply, disposition);
@ -1727,7 +1727,7 @@ public sealed class RuntimeInitialCreateContinuationExecutorTests
WorldSession.EntityPositionUpdate update = PositionUpdate(
guid, positionSequence: 2, teleportSequence: 0, forcePositionSequence: 0, positionX: 25f);
Assert.True(lifetime.TryApplyPosition(
update, isLocalPlayer: false, null, null, false, null,
update, isLocalPlayer: false, null, null, null,
out PositionTimestampDisposition disposition, out _, out _));
Assert.Equal(PositionTimestampDisposition.Apply, disposition);
@ -3940,7 +3940,7 @@ public sealed class RuntimeInitialCreateContinuationExecutorTests
WorldSession.EntityPositionUpdate update = PositionUpdate(
guid, positionSequence: 2, teleportSequence: 1, forcePositionSequence: 0, positionX: 40f);
Assert.True(lifetime.TryApplyPosition(
update, isLocalPlayer: true, null, null, true, null, out _, out _, out _));
update, isLocalPlayer: true, null, null, null, out _, out _, out _));
RuntimeInitialCreateExecutionStatus status = lifetime.InitialCreateExecution.Execute(
canonical, lease.Token, NoContact, out _);
@ -4007,7 +4007,7 @@ public sealed class RuntimeInitialCreateContinuationExecutorTests
WorldSession.EntityPositionUpdate update = PositionUpdate(
guid, positionSequence: 2, teleportSequence: 1, forcePositionSequence: 0, positionX: 40f);
Assert.True(lifetime.TryApplyPosition(
update, isLocalPlayer: true, null, null, true, null, out _, out _, out _));
update, isLocalPlayer: true, null, null, null, out _, out _, out _));
RuntimeInitialCreateExecutionStatus status = lifetime.InitialCreateExecution.Execute(
canonical, lease.Token, NoContact, out _);
@ -4072,7 +4072,7 @@ public sealed class RuntimeInitialCreateContinuationExecutorTests
WorldSession.EntityPositionUpdate update = PositionUpdate(
guid, positionSequence: 2, teleportSequence: 1, forcePositionSequence: 0, positionX: 40f);
Assert.True(lifetime.TryApplyPosition(
update, isLocalPlayer: true, null, null, true, null, out _, out _, out _));
update, isLocalPlayer: true, null, null, null, out _, out _, out _));
RuntimeInitialCreateExecutionStatus status = lifetime.InitialCreateExecution.Execute(
canonical, lease.Token, NoContact, out _);
@ -4149,7 +4149,7 @@ public sealed class RuntimeInitialCreateContinuationExecutorTests
WorldSession.EntityPositionUpdate update = PositionUpdate(
guid, positionSequence: 2, teleportSequence: 0, forcePositionSequence: 0, positionX: 25f);
Assert.True(lifetime.TryApplyPosition(
update, isLocalPlayer: false, null, null, false, null,
update, isLocalPlayer: false, null, null, null,
out PositionTimestampDisposition disposition, out _, out _));
Assert.Equal(PositionTimestampDisposition.Apply, disposition);
@ -4289,7 +4289,7 @@ public sealed class RuntimeInitialCreateContinuationExecutorTests
guid, positionSequence: 2, teleportSequence: 1,
forcePositionSequence: 0, positionX: 40f);
Assert.True(lifetime.TryApplyPosition(
update, isLocalPlayer: true, null, null, true, null,
update, isLocalPlayer: true, null, null, null,
out PositionTimestampDisposition disposition, out _, out _));
Assert.Equal(PositionTimestampDisposition.Apply, disposition);
@ -4392,7 +4392,7 @@ public sealed class RuntimeInitialCreateContinuationExecutorTests
guid, positionSequence: 2, teleportSequence: 1,
forcePositionSequence: 0, positionX: 40f);
Assert.True(lifetime.TryApplyPosition(
update, isLocalPlayer: true, null, null, true, null,
update, isLocalPlayer: true, null, null, null,
out PositionTimestampDisposition disposition, out _, out _));
Assert.Equal(PositionTimestampDisposition.Apply, disposition);
@ -4750,7 +4750,7 @@ public sealed class RuntimeInitialCreateContinuationExecutorTests
guid, positionSequence: 2, teleportSequence: 0,
forcePositionSequence: 0, positionX: 15f, isGrounded: true);
Assert.True(lifetime.TryApplyPosition(
update, isLocalPlayer: true, null, null, false, null,
update, isLocalPlayer: true, null, null, null,
out PositionTimestampDisposition disposition, out _, out _));
Assert.Equal(PositionTimestampDisposition.Apply, disposition);
@ -4806,7 +4806,7 @@ public sealed class RuntimeInitialCreateContinuationExecutorTests
secondGuid, positionSequence: 2, teleportSequence: 0,
forcePositionSequence: 0, positionX: 16f, isGrounded: true);
Assert.True(lifetime.TryApplyPosition(
secondUpdate, isLocalPlayer: true, null, null, false, null,
secondUpdate, isLocalPlayer: true, null, null, null,
out PositionTimestampDisposition secondDisposition, out _, out _));
Assert.Equal(PositionTimestampDisposition.Apply, secondDisposition);
RuntimeInitialCreateExecutionReceipt secondReceipt = RunToCompletion(
@ -4847,7 +4847,7 @@ public sealed class RuntimeInitialCreateContinuationExecutorTests
guid, positionSequence: 2, teleportSequence: 0,
forcePositionSequence: 0, positionX: 15f, isGrounded: true);
Assert.True(unbound.TryApplyPosition(
update, isLocalPlayer: true, null, null, false, null,
update, isLocalPlayer: true, null, null, null,
out PositionTimestampDisposition disposition, out _, out _));
Assert.Equal(PositionTimestampDisposition.Apply, disposition);
@ -4896,7 +4896,7 @@ public sealed class RuntimeInitialCreateContinuationExecutorTests
nearGuid, positionSequence: 2, teleportSequence: 0,
forcePositionSequence: 0, positionX: 25f, isGrounded: true);
Assert.True(lifetime.TryApplyPosition(
nearUpdate, isLocalPlayer: false, null, null, false, null,
nearUpdate, isLocalPlayer: false, null, null, null,
out PositionTimestampDisposition nearDisposition, out _, out _));
Assert.Equal(PositionTimestampDisposition.Apply, nearDisposition);
var farStruct = new RuntimeInitialCreateExecutionInputs(
@ -4936,7 +4936,7 @@ public sealed class RuntimeInitialCreateContinuationExecutorTests
farGuid, positionSequence: 2, teleportSequence: 0,
forcePositionSequence: 0, positionX: 25f, isGrounded: true);
Assert.True(lifetime.TryApplyPosition(
farUpdate, isLocalPlayer: false, null, null, false, null,
farUpdate, isLocalPlayer: false, null, null, null,
out PositionTimestampDisposition farDisposition, out _, out _));
Assert.Equal(PositionTimestampDisposition.Apply, farDisposition);

View file

@ -532,7 +532,6 @@ public sealed class RuntimeInitialCreateResidenceStateTests
isLocalPlayer: false,
forcePositionRotation: null,
currentLocalVelocity: null,
projectionRequiresTeleportHook: false,
acknowledgeProjection: _ => callbacks++,
out PositionTimestampDisposition disposition,
out _,
@ -1126,7 +1125,6 @@ public sealed class RuntimeInitialCreateResidenceStateTests
teleportSequence: 0,
forcePositionSequence: 0,
positionX: 20f,
projectionRequiresTeleportHook: false,
() => callbacks++);
ApplyQueuedPosition(
lifetime,
@ -1135,7 +1133,6 @@ public sealed class RuntimeInitialCreateResidenceStateTests
teleportSequence: 1,
forcePositionSequence: 0,
positionX: 30f,
projectionRequiresTeleportHook: true,
() => callbacks++);
ApplyQueuedPosition(
lifetime,
@ -1144,7 +1141,6 @@ public sealed class RuntimeInitialCreateResidenceStateTests
teleportSequence: 2,
forcePositionSequence: 0,
positionX: 40f,
projectionRequiresTeleportHook: false,
() => callbacks++);
Assert.True(lifetime.TryGetInitialCreateResidence(
@ -1167,10 +1163,15 @@ public sealed class RuntimeInitialCreateResidenceStateTests
Assert.Equal([(ushort)0, (ushort)1, (ushort)2],
retained.Continuations.Select(
static item => PositionAction(item).Position!.Value.TeleportSequence));
Assert.False(PositionAction(retained.Continuations[0])
.AcceptedTimestamps.TeleportHookRequired);
Assert.False(PositionAction(retained.Continuations[1])
.AcceptedTimestamps.TeleportHookRequired);
// C4 route 4b-3 (D1): the deferred initial-residence FIFO
// (RuntimeEntities.TryAcceptDeferredPosition) never runs
// TryApplyPosition's pre-merge-cell measurement — that is the direct
// accepted-Position path's own bookkeeping. A queued continuation's
// timestamps therefore carry the honest "not measured here" value.
Assert.Null(PositionAction(retained.Continuations[0])
.AcceptedTimestamps.PreMergeCommittedCellId);
Assert.Null(PositionAction(retained.Continuations[1])
.AcceptedTimestamps.PreMergeCommittedCellId);
}
[Fact]
@ -1199,7 +1200,6 @@ public sealed class RuntimeInitialCreateResidenceStateTests
isLocalPlayer: false,
forcePositionRotation: null,
currentLocalVelocity: null,
projectionRequiresTeleportHook: false,
acknowledgeProjection: null,
out PositionTimestampDisposition disposition,
out _,
@ -1219,7 +1219,6 @@ public sealed class RuntimeInitialCreateResidenceStateTests
teleportSequence: 0,
forcePositionSequence: 0,
positionX: 25f,
projectionRequiresTeleportHook: false,
callback: null,
isLocalPlayer: false);
Assert.True(lifetime.TryGetInitialCreateResidence(
@ -1374,7 +1373,6 @@ public sealed class RuntimeInitialCreateResidenceStateTests
teleportSequence: 1,
forcePositionSequence: 0,
positionX: 55f,
projectionRequiresTeleportHook: true,
callback: null);
Assert.Equal(
RuntimeInitialCreateResidenceCompletionStatus.Completed,
@ -1555,7 +1553,6 @@ public sealed class RuntimeInitialCreateResidenceStateTests
isLocalPlayer: false,
forcePositionRotation: null,
currentLocalVelocity: null,
projectionRequiresTeleportHook: true,
acknowledgeProjection: _ => callbacks++,
out _,
out _,
@ -2557,7 +2554,6 @@ public sealed class RuntimeInitialCreateResidenceStateTests
ushort teleportSequence,
ushort forcePositionSequence,
float positionX,
bool projectionRequiresTeleportHook,
Action? callback,
bool isLocalPlayer = true)
{
@ -2572,7 +2568,6 @@ public sealed class RuntimeInitialCreateResidenceStateTests
isLocalPlayer,
forcePositionRotation: Quaternion.Identity,
currentLocalVelocity: new Vector3(1f, 2f, 3f),
projectionRequiresTeleportHook,
acknowledgeProjection: callback is null
? null
: _ => callback(),

View file

@ -478,7 +478,6 @@ public sealed class RuntimeRemoteFirstEntryStateTests
isLocalPlayer: false,
forcePositionRotation: null,
currentLocalVelocity: null,
projectionRequiresTeleportHook: false,
acknowledgeProjection: null,
out PositionTimestampDisposition disposition,
out _,

View file

@ -0,0 +1,242 @@
using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
using AcDream.Core.Physics;
using AcDream.Runtime.Entities;
using AcDream.Runtime.Physics;
namespace AcDream.Runtime.Tests.Entities;
/// <summary>
/// C4 route 4b-3 (D1): the load-bearing evidence chain for the whole slice —
/// <see cref="RuntimeEntityObjectLifetime.TryApplyPosition"/> measures the
/// PRE-merge committed cell (<c>beforeCell</c>/<c>wasCellless</c>) before
/// <c>RefreshSnapshot</c> stamps the accepted wire cell onto the canonical
/// record, and <see cref="RuntimeEntityObjectLifetime.ClassifyRemoteAcceptedPosition"/>
/// must read THAT value, not the post-merge <c>canonical.FullCellId</c> every
/// other classifier caller reads. Reverting the fix (feeding the classifier
/// <c>canonical.FullCellId</c> after the merge instead of the pre-merge value)
/// must fail <see cref="CompanionTest_NonzeroPreMergeCellWithNoTeleportAdvance_DoesNotClassifySetPosition"/>
/// — that is the ONE test that discriminates the fix from the shipped dead
/// predicate, because both predicates agree whenever the pre-merge cell truly
/// was zero.
/// </summary>
public sealed class RuntimeRemoteTeleportClassificationTests
{
private const uint Cell = 0x0101FFFFu;
private const uint OtherCell = 0x0102FFFFu;
[Fact]
public void CellLessRecord_ClassifiesSetPosition_EvenWithoutATeleportAdvance()
{
using var lifetime = new RuntimeEntityObjectLifetime();
lifetime.BindEventContext(static () => new RuntimeGenerationToken(1), static () => 1UL);
const uint guid = 0x70005001u;
RuntimeEntityRecord canonical =
lifetime.RegisterEntity(Spawn(guid, Cell, instance: 1)).Canonical!;
Assert.Equal(Cell, canonical.FullCellId);
// The unwield-to-3D shape (AP-137's citation): a canonical withdrawal
// zeroes the committed cell without any wire packet.
lifetime.Entities.SetFullCell(canonical, 0u, 0u);
Assert.Equal(0u, canonical.FullCellId);
WorldSession.EntityPositionUpdate update = PositionUpdate(
guid, OtherCell, positionSequence: 2, teleportSequence: 0);
Assert.True(lifetime.TryApplyPosition(
update,
isLocalPlayer: false,
forcePositionRotation: null,
currentLocalVelocity: null,
acknowledgeProjection: null,
out PositionTimestampDisposition disposition,
out _,
out AcceptedPhysicsTimestamps timestamps));
Assert.Equal(PositionTimestampDisposition.Apply, disposition);
// The measured pre-merge value is the honest 0 — not a fabrication,
// and not re-read after the merge (which would already show OtherCell).
Assert.Equal(0u, timestamps.PreMergeCommittedCellId);
Assert.False(timestamps.TeleportAdvanced);
Assert.True(lifetime.Entities.TryGetActive(guid, out RuntimeEntityRecord after));
RuntimeAuthoritativePositionRoute? route = lifetime.ClassifyRemoteAcceptedPosition(
after, update, disposition, timestamps, playerDistance: 10f);
Assert.NotNull(route);
Assert.Equal(
RuntimeAuthoritativePositionDisposition.SetPosition,
route!.Value.Disposition);
Assert.True(
(route.Value.SetPositionFlags & PhysicsSetPositionFlags.Teleport) != 0);
Assert.True(RuntimeRemoteTeleportPosition.OwnsTeleportPlacement(route));
}
/// <summary>
/// The discriminator (contract's test plan item 4, companion half): the
/// SAME shape but WITHOUT the cell-less reset and WITHOUT a TELEPORT_TS
/// advance must NOT classify <c>SetPosition</c>. Under the shipped dead
/// predicate (reading <c>canonical.FullCellId</c> AFTER the merge) this
/// would ALSO pass, because the merge always stamps a nonzero wire cell —
/// the predicate was unreachable, not merely conservative. This test only
/// distinguishes the fix once <see cref="CellLessRecord_ClassifiesSetPosition_EvenWithoutATeleportAdvance"/>
/// establishes the positive case is reachable at all.
/// </summary>
[Fact]
public void CompanionTest_NonzeroPreMergeCellWithNoTeleportAdvance_DoesNotClassifySetPosition()
{
using var lifetime = new RuntimeEntityObjectLifetime();
lifetime.BindEventContext(static () => new RuntimeGenerationToken(1), static () => 1UL);
const uint guid = 0x70005002u;
RuntimeEntityRecord canonical =
lifetime.RegisterEntity(Spawn(guid, Cell, instance: 1)).Canonical!;
Assert.Equal(Cell, canonical.FullCellId);
// Deliberately NO SetFullCell(0, 0) — the record stays resident.
WorldSession.EntityPositionUpdate update = PositionUpdate(
guid, OtherCell, positionSequence: 2, teleportSequence: 0);
Assert.True(lifetime.TryApplyPosition(
update,
isLocalPlayer: false,
forcePositionRotation: null,
currentLocalVelocity: null,
acknowledgeProjection: null,
out PositionTimestampDisposition disposition,
out _,
out AcceptedPhysicsTimestamps timestamps));
Assert.Equal(PositionTimestampDisposition.Apply, disposition);
// Honest pre-merge value: still resident at the ORIGINAL cell, not
// the just-merged wire cell (which would be OtherCell) and not 0.
Assert.Equal(Cell, timestamps.PreMergeCommittedCellId);
Assert.False(timestamps.TeleportAdvanced);
Assert.True(lifetime.Entities.TryGetActive(guid, out RuntimeEntityRecord after));
RuntimeAuthoritativePositionRoute? route = lifetime.ClassifyRemoteAcceptedPosition(
after, update, disposition, timestamps, playerDistance: 10f);
Assert.NotNull(route);
Assert.NotEqual(
RuntimeAuthoritativePositionDisposition.SetPosition,
route!.Value.Disposition);
Assert.False(RuntimeRemoteTeleportPosition.OwnsTeleportPlacement(route));
}
/// <summary>
/// A fresh TELEPORT_TS still classifies <c>SetPosition</c> even when the
/// pre-merge cell was resident — the OTHER half of retail's predicate
/// (<c>newer_event(TELEPORT_TS) || this_1-&gt;cell == 0</c>), unaffected by
/// D1's plumbing change.
/// </summary>
[Fact]
public void FreshTeleportTimestamp_ClassifiesSetPosition_WithAResidentPreMergeCell()
{
using var lifetime = new RuntimeEntityObjectLifetime();
lifetime.BindEventContext(static () => new RuntimeGenerationToken(1), static () => 1UL);
const uint guid = 0x70005003u;
RuntimeEntityRecord canonical =
lifetime.RegisterEntity(Spawn(guid, Cell, instance: 1)).Canonical!;
Assert.Equal(Cell, canonical.FullCellId);
WorldSession.EntityPositionUpdate update = PositionUpdate(
guid, OtherCell, positionSequence: 2, teleportSequence: 5);
Assert.True(lifetime.TryApplyPosition(
update,
isLocalPlayer: false,
forcePositionRotation: null,
currentLocalVelocity: null,
acknowledgeProjection: null,
out PositionTimestampDisposition disposition,
out _,
out AcceptedPhysicsTimestamps timestamps));
Assert.Equal(PositionTimestampDisposition.Apply, disposition);
Assert.Equal(Cell, timestamps.PreMergeCommittedCellId);
Assert.True(timestamps.TeleportAdvanced);
Assert.True(lifetime.Entities.TryGetActive(guid, out RuntimeEntityRecord after));
RuntimeAuthoritativePositionRoute? route = lifetime.ClassifyRemoteAcceptedPosition(
after, update, disposition, timestamps, playerDistance: 10f);
Assert.NotNull(route);
Assert.Equal(
RuntimeAuthoritativePositionDisposition.SetPosition,
route!.Value.Disposition);
Assert.True(RuntimeRemoteTeleportPosition.OwnsTeleportPlacement(route));
}
private static WorldSession.EntityPositionUpdate PositionUpdate(
uint guid,
uint cellId,
ushort positionSequence,
ushort teleportSequence) =>
new(
guid,
new CreateObject.ServerPosition(
cellId, 12f, 14f, 7f, 1f, 0f, 0f, 0f),
Velocity: null,
PlacementId: null,
IsGrounded: true,
InstanceSequence: 1,
PositionSequence: positionSequence,
TeleportSequence: teleportSequence,
ForcePositionSequence: 0);
private static WorldSession.EntitySpawn Spawn(
uint guid,
uint cellId,
ushort instance)
{
var position = new CreateObject.ServerPosition(
cellId, 10f, 20f, 5f, 1f, 0f, 0f, 0f);
var timestamps = new PhysicsTimestamps(
Position: 1,
Movement: 1,
State: 1,
Vector: 1,
Teleport: 0,
ServerControlledMove: 1,
ForcePosition: 0,
ObjDesc: 1,
Instance: instance);
var physics = new PhysicsSpawnData(
RawState: 0x408u,
Position: position,
Movement: null,
AnimationFrame: null,
SetupTableId: 0x02000001u,
MotionTableId: 0x09000001u,
SoundTableId: null,
PhysicsScriptTableId: null,
Parent: null,
Children: null,
Scale: null,
Friction: null,
Elasticity: null,
Translucency: null,
Velocity: null,
Acceleration: null,
AngularVelocity: null,
DefaultScriptType: null,
DefaultScriptIntensity: null,
Timestamps: timestamps);
return new WorldSession.EntitySpawn(
guid,
position,
0x02000001u,
Array.Empty<CreateObject.AnimPartChange>(),
Array.Empty<CreateObject.TextureChange>(),
Array.Empty<CreateObject.SubPaletteSwap>(),
null,
null,
"remote-teleport-classification",
null,
null,
0x09000001u,
PhysicsState: 0x408u,
InstanceSequence: instance,
MovementSequence: 1,
ServerControlSequence: 1,
PositionSequence: 1,
Physics: physics);
}
}

View file

@ -241,7 +241,6 @@ public sealed class RuntimeLocalPlayerFirstEntryStateTests
isLocalPlayer: true,
forcePositionRotation: null,
currentLocalVelocity: null,
projectionRequiresTeleportHook: true,
acknowledgeProjection: null,
out PositionTimestampDisposition disposition,
out _,

View file

@ -1139,7 +1139,6 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
isLocalPlayer: true,
forcePositionRotation: null,
currentLocalVelocity: null,
projectionRequiresTeleportHook: false,
acknowledgeProjection: null,
out _,
out _,

View file

@ -207,13 +207,11 @@ public sealed class RuntimeRemoteFarSnapPositionTests
RuntimeRemoteFarSnapPosition.ResolveArm(
Classify(hasContact: true, playerDistance: 200f)));
// The acdream-only leftovers, all four shapes. This is the stated
// policy: they are NOT far. Reading "not Interpolate" as "far" is
// route 4a's own review finding, one level up.
Assert.Equal(
RuntimeRemoteAcceptedPositionArm.UnroutedCatchUp,
RuntimeRemoteFarSnapPosition.ResolveArm(
Classify(hasContact: true, playerDistance: 10f, committedCellId: 0u)));
// The acdream-only leftovers left in THIS arm after C4 route 4b-3
// moved the cell-less/fresh-teleport shapes onto the teleport arm
// (RuntimeRemoteTeleportPosition.OwnsTeleportPlacement — see that
// class's own tests). What remains: no classification at all, and
// the two rejections.
Assert.Equal(
RuntimeRemoteAcceptedPositionArm.UnroutedCatchUp,
RuntimeRemoteFarSnapPosition.ResolveArm(
@ -230,31 +228,6 @@ public sealed class RuntimeRemoteFarSnapPositionTests
RuntimeRemoteFarSnapPosition.ResolveArm(null));
}
// ── The single ConstrainTo site's gate ──────────────────────────────────
[Fact]
public void OwnsAfterOperationConstraint_CoversTheThreeArmsThatRunAnOperation()
{
// Retail arms @0x00454272 for every nonzero MoveOrTeleport return.
// The airborne no-op returns 0 @0x0051636D, so it is excluded — and
// that exclusion is route 4a's, carried forward unchanged.
Assert.True(RuntimeRemoteFarSnapPosition.OwnsAfterOperationConstraint(
Classify(hasContact: true, playerDistance: 10f)));
Assert.True(RuntimeRemoteFarSnapPosition.OwnsAfterOperationConstraint(
Classify(hasContact: true, playerDistance: 200f)));
Assert.True(RuntimeRemoteFarSnapPosition.OwnsAfterOperationConstraint(
Classify(hasContact: false, playerDistance: 10f)));
// The leftovers still arm through the App's legacy pre-operation
// site; claiming them here would double-arm them.
Assert.False(RuntimeRemoteFarSnapPosition.OwnsAfterOperationConstraint(
Classify(hasContact: true, playerDistance: 10f, committedCellId: 0u)));
Assert.False(RuntimeRemoteFarSnapPosition.OwnsAfterOperationConstraint(
Classify(hasContact: true, playerDistance: float.NaN)));
Assert.False(
RuntimeRemoteFarSnapPosition.OwnsAfterOperationConstraint(null));
}
private static RuntimeAuthoritativePositionAuthority Authority(
PositionTimestampDisposition disposition,
ushort previousTeleport,

View file

@ -291,83 +291,45 @@ public sealed class RuntimeRemoteSteadyStatePositionTests
Assert.Equal(0f, constraint.ConstraintPosOffset, 3);
}
[Fact]
public void TryArmConstraintAfterOperation_ArmsForTheNearInterpolateBranch()
{
(RemoteMotion remote, EntityPhysicsHost host) = MakeRemoteWithHost(
new Vector3(1f, 2f, 3f));
Assert.True(RuntimeRemoteSteadyStatePosition.TryArmConstraintAfterOperation(
Classify(hasContact: true, playerDistance: 10f),
remote));
Assert.True(host.PositionManager.Constraint?.IsConstrained);
}
[Fact]
public void TryArmConstraintAfterOperation_SkipsTheAirborneNoOperation()
{
// MoveOrTeleport returns 0 for arg4 == 0, so HandleReceivedPosition's
// `if (MoveOrTeleport(...) != 0)` never reaches ConstrainTo.
(RemoteMotion remote, EntityPhysicsHost host) = MakeRemoteWithHost(
new Vector3(1f, 2f, 3f));
Assert.False(RuntimeRemoteSteadyStatePosition.TryArmConstraintAfterOperation(
Classify(hasContact: false, playerDistance: 10f),
remote));
Assert.Null(host.PositionManager.Constraint);
}
/// <summary>
/// C4 route 4b-2: the far branch moved onto the post-operation arm with
/// route 4a's two. Retail's `MoveOrTeleport` returns 1 @0x005163E8 there,
/// so `HandleReceivedPosition`'s single `ConstrainTo` @0x00454272 runs —
/// and the App's legacy PRE-operation call site now reads the same
/// predicate and skips it, so it is armed exactly once.
/// C4 route 4b-3 (D4): the complete arm-count partition, proof obligation
/// 3 — one assertion per row of the contract's partition table, on the
/// OBSERVABLE (whether <c>ConstrainTo</c> actually armed), not the code
/// shape. <see cref="RuntimeRemoteAcceptedPositionArm.TeleportPlacement"/>
/// and <see cref="RuntimeRemoteAcceptedPositionArm.FarSnapPlacement"/>
/// arm unconditionally (retail discards the placement error and returns
/// 1 either way, @0x00516438/@0x005163E8);
/// <see cref="RuntimeRemoteAcceptedPositionArm.UnroutedCatchUp"/> arms
/// too — it is only ever reached here when the caller's free-flight
/// carve-out has already confirmed the body is in contact; only
/// <see cref="RuntimeRemoteAcceptedPositionArm.AirborneNoOperation"/>
/// does not (retail's <c>arg4 == 0</c> branch returns 0 @0x0051636D).
/// </summary>
[Fact]
public void TryArmConstraintAfterOperation_ArmsForTheFarSnapBranch()
[Theory]
[InlineData("TeleportPlacement", true)]
[InlineData("FarSnapPlacement", true)]
[InlineData("NearInterpolate", true)]
[InlineData("UnroutedCatchUp", true)]
[InlineData("AirborneNoOperation", false)]
public void TryArmConstraintAfterOperation_MatchesTheCompletePartition(
string armName,
bool expectedArmed)
{
// RuntimeRemoteAcceptedPositionArm is internal; xUnit's [InlineData]
// requires public-visible argument types, so the arm travels as its
// name and is parsed back here.
var arm = (RuntimeRemoteAcceptedPositionArm)Enum.Parse(
typeof(RuntimeRemoteAcceptedPositionArm), armName);
(RemoteMotion remote, EntityPhysicsHost host) = MakeRemoteWithHost(
new Vector3(1f, 2f, 3f));
RuntimeAuthoritativePositionRoute far =
Classify(hasContact: true, playerDistance: 200f);
bool armed = RuntimeRemoteSteadyStatePosition
.TryArmConstraintAfterOperation(arm, remote);
Assert.Equal(expectedArmed, armed);
Assert.Equal(
RuntimeAuthoritativePositionDisposition.SetPositionSimple,
far.Disposition);
Assert.True(RuntimeRemoteSteadyStatePosition.TryArmConstraintAfterOperation(
far,
remote));
Assert.True(host.PositionManager.Constraint?.IsConstrained);
}
[Fact]
public void TryArmConstraintAfterOperation_SkipsClassificationsNoArmOwns()
{
// The cell-less half, the two rejections, and "no classification at
// all" still arm their leash through the untouched legacy
// PRE-operation call site, not through here. Arming here too would
// double-arm them.
(RemoteMotion remote, EntityPhysicsHost host) = MakeRemoteWithHost(
new Vector3(1f, 2f, 3f));
Assert.False(RuntimeRemoteSteadyStatePosition.TryArmConstraintAfterOperation(
Classify(hasContact: true, playerDistance: 10f, committedCellId: 0u),
remote));
Assert.False(RuntimeRemoteSteadyStatePosition.TryArmConstraintAfterOperation(
Classify(
hasContact: true,
playerDistance: 10f,
disposition: PositionTimestampDisposition.Rejected),
remote));
Assert.False(RuntimeRemoteSteadyStatePosition.TryArmConstraintAfterOperation(
Classify(hasContact: true, playerDistance: float.NaN),
remote));
Assert.False(RuntimeRemoteSteadyStatePosition.TryArmConstraintAfterOperation(
null,
remote));
Assert.Null(host.PositionManager.Constraint);
expectedArmed,
host.PositionManager.Constraint?.IsConstrained == true);
}
private static RuntimeAuthoritativePositionRoute Classify(

View file

@ -1772,7 +1772,6 @@ public sealed class RuntimeSetPositionStateTests
isLocalPlayer: false,
forcePositionRotation: null,
currentLocalVelocity: null,
projectionRequiresTeleportHook: false,
acknowledgeProjection: null,
out _,
out _,
@ -3194,7 +3193,6 @@ public sealed class RuntimeSetPositionStateTests
isLocalPlayer: false,
forcePositionRotation: null,
currentLocalVelocity: null,
projectionRequiresTeleportHook: false,
acknowledgeProjection: null,
out _,
out _,

View file

@ -1237,7 +1237,6 @@ public sealed class RuntimeAcceptedPositionDriveControllerTests
isLocalPlayer: true,
forcePositionRotation: controller.BodyOrientation,
currentLocalVelocity: controller.BodyVelocity,
projectionRequiresTeleportHook: false,
acknowledgeProjection: null,
out PositionTimestampDisposition disposition,
out _,
@ -1306,7 +1305,6 @@ public sealed class RuntimeAcceptedPositionDriveControllerTests
Teleport: teleport,
ForcePosition: 1,
TeleportAdvanced: false,
TeleportHookRequired: false,
PreviousTeleport: teleport);
/// <summary>

View file

@ -1935,6 +1935,327 @@ public sealed class RuntimeRemotePlacementDriveControllerTests
}
}
// ── C4 route 4b-3: the teleport/cell-less arm ───────────────────────────
// TryExecuteAcceptedRemotePosition/SubmitAndResolve's own mechanics
// (commit/park/reject dispatch, currency, ledger convergence) are already
// exhaustively proven above for SetPosition-disposition routes — several
// far-snap tests already construct SetPosition routes because
// TryExecuteAcceptedRemotePosition is disposition-agnostic. What is new
// here is ApplyAcceptedRemoteTeleport's OWN behaviour: the route guard,
// the store_position fallback wired for the teleport disposition
// specifically, and (D3) that it does NOT clear the interpolation queue
// itself — unlike the far arm, retail's clear for this branch lives
// inside teleport_hook, not in MoveOrTeleport.
/// <summary>
/// Mirrors <see cref="Committed_WhenDestinationIsWithinServiceWindowAndCollisionGenerationCommitted"/>
/// through the teleport arm specifically.
/// </summary>
[Fact]
public void Teleport_Committed_PlacesFromCanonicalDestination()
{
using var lifetime = new RuntimeEntityObjectLifetime(FlatEngine());
CommitLandblockCollision(lifetime, DestinationLandblock);
RuntimeEntityRecord record = CreateRemoteRecord(lifetime, 0x70003040u);
PhysicsBody body = AttachBody(lifetime, record, SourceCell);
RemoteMotion remote = lifetime.Physics.GetOrCreateRemoteMotion(record);
var window = new FakeServiceWindow();
window.Allow(DestinationLandblock);
RuntimeRemotePlacementDriveController drive = CreateDrive(lifetime, window);
var destination = new Vector3(12f, 14f, SpawnHeight);
RuntimeAuthoritativePositionRoute route = MakeRoute(
record,
RuntimeAuthoritativePositionDisposition.SetPosition,
DestinationCell,
destination);
RuntimeRemotePlacementExecutionStatus status =
drive.ApplyAcceptedRemoteTeleport(record, remote, route);
Assert.Equal(RuntimeRemotePlacementExecutionStatus.Committed, status);
Assert.Equal(destination + new Vector3(192f, 0f, 0f), body.Position);
DrainPlacementFifo(lifetime);
Assert.Equal(
0, lifetime.Physics.CaptureOwnership().SetPositionOperationCount);
AssertConverged(lifetime);
}
/// <summary>
/// Invariant 1: a teleport whose destination the service window declines
/// still advances the body to the accepted destination — retail's
/// no-transition <c>store_position</c> branch, identical to the far arm's
/// own fallback.
/// </summary>
[Fact]
public void Teleport_RefusedByServiceWindow_StillStoresTheDestinationPose()
{
using var lifetime = new RuntimeEntityObjectLifetime(FlatEngine());
// The world frame must still be published (store_position resolves
// through it); the service window is what refuses — mirrors
// FarSnap_ClearsTheInterpolationQueue_IndependentlyOfThePlacementOutcome's
// setup, which is the far arm's own Refused-fallback test.
CommitLandblockCollision(lifetime, DestinationLandblock);
RuntimeEntityRecord record = CreateRemoteRecord(lifetime, 0x70003041u);
PhysicsBody body = AttachBody(lifetime, record, SourceCell);
RemoteMotion remote = lifetime.Physics.GetOrCreateRemoteMotion(record);
Vector3 positionBefore = body.Position;
// Deliberately does not Allow(DestinationLandblock) — the service
// window refuses.
var window = new FakeServiceWindow();
RuntimeRemotePlacementDriveController drive = CreateDrive(lifetime, window);
var destination = new Vector3(12f, 14f, SpawnHeight);
RuntimeAuthoritativePositionRoute route = MakeRoute(
record,
RuntimeAuthoritativePositionDisposition.SetPosition,
DestinationCell,
destination);
Assert.Equal(
RuntimeRemotePlacementExecutionStatus.Refused,
drive.ApplyAcceptedRemoteTeleport(record, remote, route));
Assert.NotEqual(positionBefore, body.Position);
Assert.True(body.InWorld);
AssertConverged(lifetime);
}
/// <summary>
/// The non-storing half of retail's partition, through the teleport arm:
/// the engine's own sweep refused the destination
/// (<c>RejectedByPlacement</c>), so the body must be left exactly where
/// it was — mirrors
/// <see cref="FarSnap_EngineRefusedTheDestination_LeavesTheBodyWhereItWas"/>.
/// </summary>
[Fact]
public void Teleport_EngineRefusedTheDestination_LeavesTheBodyWhereItWas()
{
PhysicsEngine engine = FlatEngine();
using var lifetime = new RuntimeEntityObjectLifetime(engine);
CommitLandblockCollision(lifetime, DestinationLandblock);
RuntimeEntityRecord record = CreateRemoteRecord(lifetime, 0x70003042u);
PhysicsBody body = AttachBody(lifetime, record, SourceCell);
RemoteMotion remote = lifetime.Physics.GetOrCreateRemoteMotion(record);
Vector3 positionBefore = body.Position;
var window = new FakeServiceWindow();
window.Allow(DestinationLandblock);
RuntimeRemotePlacementDriveController drive = CreateDrive(lifetime, window);
engine.TransitionCellCollisionTestHook =
static (_, _, _, _) => TransitionState.Collided;
var destination = new Vector3(12f, 14f, SpawnHeight);
RuntimeAuthoritativePositionRoute route = MakeRoute(
record,
RuntimeAuthoritativePositionDisposition.SetPosition,
DestinationCell,
destination);
Assert.Equal(
RuntimeRemotePlacementExecutionStatus.RejectedByPlacement,
drive.ApplyAcceptedRemoteTeleport(record, remote, route));
Assert.Equal(positionBefore, body.Position);
Assert.NotEqual(destination + new Vector3(192f, 0f, 0f), body.Position);
AssertConverged(lifetime);
}
/// <summary>
/// D3: unlike the far arm, <c>ApplyAcceptedRemoteTeleport</c> must NOT
/// clear the interpolation queue itself — the classifier's teleport
/// branch carries <c>StopInterpolating: false</c> on purpose, because
/// retail's clear for this branch lives inside <c>teleport_hook</c>'s
/// <c>PositionManager::StopInterpolating</c> @0x00514EFD, which the
/// CALLER (<c>ApplyRemoteContactRouting</c>) runs before this method. If
/// this method also cleared the queue, the two would race on which side
/// "owns" the retail action.
/// </summary>
[Fact]
public void Teleport_DoesNotClearTheInterpolationQueueItself()
{
using var lifetime = new RuntimeEntityObjectLifetime(FlatEngine());
CommitLandblockCollision(lifetime, DestinationLandblock);
RuntimeEntityRecord record = CreateRemoteRecord(lifetime, 0x70003043u);
PhysicsBody body = AttachBody(lifetime, record, SourceCell);
RemoteMotion remote = lifetime.Physics.GetOrCreateRemoteMotion(record);
remote.Interp.Enqueue(
new Vector3(40f, 40f, SpawnHeight),
Quaternion.Identity,
isMovingTo: false,
currentBodyPosition: body.Position,
currentBodyOrientation: body.Orientation);
Assert.True(remote.Interp.IsActive);
var window = new FakeServiceWindow();
window.Allow(DestinationLandblock);
RuntimeRemotePlacementDriveController drive = CreateDrive(lifetime, window);
RuntimeAuthoritativePositionRoute route = MakeRoute(
record,
RuntimeAuthoritativePositionDisposition.SetPosition,
DestinationCell,
new Vector3(12f, 14f, SpawnHeight));
Assert.False(route.StopInterpolating);
Assert.Equal(
RuntimeRemotePlacementExecutionStatus.Committed,
drive.ApplyAcceptedRemoteTeleport(record, remote, route));
Assert.True(remote.Interp.IsActive);
DrainPlacementFifo(lifetime);
}
/// <summary>
/// The teleport arm must never be handed a route it does not own — the
/// caller selects with
/// <c>RuntimeRemoteTeleportPosition.OwnsTeleportPlacement</c>. Mirrors
/// <see cref="FarSnap_ThrowsForARouteThisArmDoesNotOwn"/>.
/// </summary>
[Fact]
public void Teleport_ThrowsForARouteThisArmDoesNotOwn()
{
using var lifetime = new RuntimeEntityObjectLifetime(FlatEngine());
RuntimeEntityRecord record = CreateRemoteRecord(lifetime, 0x70003044u);
AttachBody(lifetime, record, SourceCell);
RemoteMotion remote = lifetime.Physics.GetOrCreateRemoteMotion(record);
RuntimeRemotePlacementDriveController drive =
CreateDrive(lifetime, new FakeServiceWindow());
foreach (RuntimeAuthoritativePositionDisposition disposition in
new[]
{
RuntimeAuthoritativePositionDisposition.SetPositionSimple,
RuntimeAuthoritativePositionDisposition.Interpolate,
RuntimeAuthoritativePositionDisposition.NoPositionOperation,
RuntimeAuthoritativePositionDisposition.RejectedData,
})
{
RuntimeAuthoritativePositionRoute route = MakeRoute(
record, disposition, DestinationCell);
Assert.Throws<ArgumentException>(
() => drive.ApplyAcceptedRemoteTeleport(record, remote, route));
}
}
/// <summary>
/// Test-plan item 7 / contract D3's currency rule, "now for the teleport
/// arm" — the R5 shape
/// <see cref="FarSnap_SupersededIncarnation_DoesNotStoreThroughTheStaleRecord"/>
/// already pins for <c>ApplyAcceptedRemoteFarSnap</c>. Retail's
/// <c>store_position</c> fallback is the SAME method
/// (<c>StoreAcceptedDestinationPose</c>) both arms call through, but that
/// sharing is exactly why it needs its own pin: a future edit could special-
/// case one arm's call site without the other, and only a same-shaped test
/// for each caller catches that. Reaches the stale-record state the same
/// deterministic way — dropping the record from the active directory while
/// its body/key/snapshot stay exactly as the packet left them, so the
/// currency guard (not a null check) is what's under test.
/// </summary>
[Fact]
public void Teleport_SupersededIncarnation_DoesNotStoreThroughTheStaleRecord()
{
using var lifetime = new RuntimeEntityObjectLifetime(FlatEngine());
CommitLandblockCollision(lifetime, DestinationLandblock);
RuntimeEntityRecord record = CreateRemoteRecord(lifetime, 0x70003045u);
PhysicsBody body = AttachBody(lifetime, record, SourceCell);
RemoteMotion remote = lifetime.Physics.GetOrCreateRemoteMotion(record);
Vector3 positionBefore = body.Position;
// Deliberately does not Allow(DestinationLandblock) — the service
// window refuses, landing on the SAME store_position fallback the far
// arm's currency test exercises.
RuntimeRemotePlacementDriveController drive =
CreateDrive(lifetime, new FakeServiceWindow());
var destination = new Vector3(12f, 14f, SpawnHeight);
RuntimeAuthoritativePositionRoute route = MakeRoute(
record,
RuntimeAuthoritativePositionDisposition.SetPosition,
DestinationCell,
destination);
Assert.True(lifetime.Entities.RemoveActive(record));
Assert.False(lifetime.Entities.IsCurrent(record));
Assert.NotNull(record.PhysicsBody);
Assert.NotNull(record.Key);
Assert.Equal(
RuntimeRemotePlacementExecutionStatus.Refused,
drive.ApplyAcceptedRemoteTeleport(record, remote, route));
Assert.Equal(positionBefore, body.Position);
Assert.NotEqual(destination + new Vector3(192f, 0f, 0f), body.Position);
AssertConverged(lifetime);
}
/// <summary>
/// Test-plan item 8 / proof obligation 2: teardown, session reset, and
/// generation change all converge <c>RemotePlacementDrivePendingCount</c>
/// to zero — driven through <see cref="ApplyAcceptedRemoteTeleport"/>
/// itself, not assumed transitively from
/// <see cref="LedgerConverges_AfterDetachRouteClearsTrackedEntries"/>
/// (which seeds its retained entry through the lower shared
/// <c>TryExecuteAcceptedRemotePosition</c> entry point, bypassing the
/// teleport arm's own route-ownership check entirely). <c>DetachRoute</c>
/// is the one production convergence hook this controller exposes —
/// <c>GameRuntime</c>'s teardown, session reset, and generation-change
/// paths all funnel through it, exactly as they do for the far arm's own
/// already-covered case; there is no separate per-cause API to test
/// independently at this layer.
///
/// <para>
/// Retains via the SAME "retryable preparation" shape
/// <see cref="FarSnap_RetryablePreparation_StoresThePoseAndStillRetainsTheRetry"/>
/// uses (an unresolved Setup collision reports <c>Contention</c> and
/// parks an entry in <c>_pending</c> for the cadence pump) — so the
/// convergence this test proves is genuinely draining a LIVE retained
/// teleport retry, not an already-empty ledger.
/// </para>
/// </summary>
[Fact]
public void Teleport_LedgerConverges_AfterDetachRouteClearsARetainedRetry()
{
using var lifetime = new RuntimeEntityObjectLifetime(FlatEngine());
CommitLandblockCollision(lifetime, DestinationLandblock);
RuntimeEntityRecord record = CreateRemoteRecord(
lifetime, 0x70003046u, setupTableId: 0x02000001u);
PhysicsBody body = AttachBody(lifetime, record, SourceCell);
RemoteMotion remote = lifetime.Physics.GetOrCreateRemoteMotion(record);
Vector3 positionBefore = body.Position;
var window = new FakeServiceWindow();
window.Allow(DestinationLandblock);
RuntimeRemotePlacementDriveController drive = CreateDrive(lifetime, window);
var route = new object();
drive.AttachRoute(route);
var destination = new Vector3(12f, 14f, SpawnHeight);
RuntimeAuthoritativePositionRoute teleportRoute = MakeRoute(
record,
RuntimeAuthoritativePositionDisposition.SetPosition,
DestinationCell,
destination,
stopInterpolating: true);
Assert.Equal(
RuntimeRemotePlacementExecutionStatus.Contention,
drive.ApplyAcceptedRemoteTeleport(record, remote, teleportRoute));
// The retained retry is live (not assumed) — a second call through
// the arm proves it, mirroring the far arm's own
// FarSnap_RetryablePreparation test's shape.
Assert.Equal(1, drive.PendingCount);
Assert.Equal(
1, lifetime.CaptureOwnership().RemotePlacementDrivePendingCount);
Assert.Equal(
destination + new Vector3(192f, 0f, 0f), body.Position);
Assert.NotEqual(positionBefore, body.Position);
drive.DetachRoute(route);
Assert.Equal(0, drive.PendingCount);
Assert.Equal(
0, lifetime.CaptureOwnership().RemotePlacementDrivePendingCount);
AssertConverged(lifetime);
}
// ── Fixture ──────────────────────────────────────────────────────────
/// <summary>