feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement
Flips the last remote classification (SetPosition: teleport-advanced and
cell-less) onto 4b-1's RuntimeRemotePlacementDriveController, runs retail's
teleport_hook before the placement, and deletes the legacy remote-teleport
machinery. Contract: docs/research/2026-08-04-c4-route-4b-3-contract.md.
Retail: MoveOrTeleport @0x00516330's branch @0x00516386 -> teleport_hook
@0x005163EF -> SetFlags(0x1012) @0x00516414 -> SetPosition @0x00516420 ->
return 1 @0x00516438. The hook @0x00514ED0 runs BEFORE the placement and
regardless of its outcome. Retail places this branch unconditionally, at any
distance and any contact state (arg4 is read only @0x0051638E, after the
branch) — which is what retires AP-137's cell-less enqueue-vs-place delta.
D1 — the classifier's cell-less input is now the PRE-merge committed cell.
Retail's predicate is `this_1->cell == 0`, the BODY's own cell at
MoveOrTeleport entry (this_1 is assigned from this @0x00516334). acdream fed
the POST-merge canonical.FullCellId, which RefreshSnapshot ->
RefreshDerivedState -> SetFullCell has already stamped with the accepted wire
cell; a zero wire cell fails validation into RejectedData first. The shipped
remote cell-less predicate was therefore dead code, not merely different from
remotePlacementRequired. Threaded via a builder overload; route 1's overload
is untouched. The graphical !IsSpatiallyVisible arm of
projectionRequiresTeleportHook is deleted — a presentation predicate with no
retail analogue that fired the teleport machinery on a routine hot path.
Deleted: RemoteTeleportController (605), RemoteTeleportPlacement (85),
RemoteShadowPlacementSynchronizer (49), their 1,709 lines of tests, the
remotePlacementRequired predicate, the TeleportHookRequired plumbing, the
legacy pre-operation ConstrainTo fallback, and the player arm's legacy
!IsGrounded fallback. Net -2,030 lines.
Structural fix (two independent Opus reviews, round 1 FAIL/FAIL): three of the
four MAJORs were one defect — OnPosition carried two parallel inline copies of
the routing tail (player-guid, NPC-guid) that had drifted. Extracted
RunRemoteArmTail (3 call sites) and ApplyWireAirborneLeftoverBookkeeping (2),
both branches now share one implementation.
A1 ToConstraintArm mapped AirborneSnap -> AirborneNoOperation, so the NPC
arm armed ConstrainTo ZERO times for an out-of-contact wire-grounded
creature — a regression this slice introduced while closing a
structurally identical hole. Now maps to NearInterpolate; switch made
total with a throwing default proven unreachable.
R1 D2's write-nothing shape existed on the player arm only; NPC packets
fell through and wrote the body. Retail makes no player/NPC distinction.
R2 report_collision_end(this,1) @0x00514F31 was bound to
ShadowObjects.Suspend, a port of a DIFFERENT retail function
(remove_shadows_from_cells) that teleport_hook never calls. Now routes
to RuntimeCollisionReportingState.LeaveWorld, which wraps the private
ForceEnd in an admission-blocking transaction so a DoCollisionEnd
callback cannot recreate the contact table.
R3/A2 A teleported NPC synthesized ServerVelocity from the teleport distance
(~1,000+ m/s) and planned a run cycle from it. Both the install and
RemoteServerControlledVelocityCycle.Apply now gate on !isTeleportRoute.
BISECT HAZARD — A1's fix is correct only BECAUSE R1 landed. AirborneSnap is
reachable wire-airborne on the NPC arm only while D2's shape is missing there.
Reverting R1 alone silently inverts A1 into the opposite divergence: arming
where retail returns 0. Revert both or neither.
Also in the velocity hunk: the NPC block's two !IsPlayerGuid(update.Guid)
guards were dropped when it was wrapped in `if (!isTeleportRoute)`. Safe — all
five exit paths of the enclosing IsPlayerGuid block return, so the predicate is
unconditionally false below it — but it was unremarked by both reviews.
Register: AP-137 REWRITTEN (not deleted) to the surviving acdream-only
divergences — null classification during the login window and Rejected*
through UnroutedCatchUp keep a row. AD-42's RemoteTeleportController citation
retired; AP-136/AP-138 writer lists corrected to the two surviving non-Position
rebucket writers; AP-138 gains the teleport arm as a second producer of the
visible-without-collision residual (retirement path remains #309). AP-135 is
untouched and its two airborne bookkeeping writes are preserved on both arms.
AP-131 does not retire; #276 does not close.
Proof obligation 1: ParkCollisionResidents' overlap throw stays unreachable —
the teleport arm adds packets to the same TryBeginExclusiveAuthoredPlacement
one-operation-per-key machinery the far arm uses, opens no new operation shape,
and every DeferredCell outcome cancels synchronously with
restoreCancelledPark: true. The guarded property remains
HasOldPrefixPlacementDebt's stall, not a throw (4b-1's B2 caveat stands).
Correction to an earlier claim: LiveEntityPresentationController's
_activePlacementOwners was NOT write-never at HEAD —
remotePlacementRequired -> BeginPlacement -> Begin -> BeginAuthoritativePlacement
was a live writer chain. It becomes write-never BECAUSE this slice deletes that
chain, which is why deleting the dead half is behaviour-preserving.
Probe: ACDREAM_PROBE_REMOTE_TELEPORT=1 emits one [remote-teleport] line per
routed arm (guid, cause, hook-ran, placement status). TEMPORARY, strip with the
probe family.
Carried, disclosed not fixed: no dedicated bidirectional collision-partner test
for R2 (the wiring, not LeaveWorld itself, is what lacks coverage); the
stress test's teleport step drives hand-written field assignments rather than
the canonical arm; the per-packet runTeleportHook closure allocation (network
path, not the resolve path Slice I's 0 B discipline governs — file before
route 5 adds a fourth call site). B2: IRuntimeCollisionReportObserver has zero
production implementations, so retail's bidirectional DoCollisionEnd half still
reaches no gameplay consumer — this fix closes the wrong-function binding, not
that nobody listens.
Complete Release suite MEASURED at 11,013 passed / 4 skipped / 0 failed
(baseline 11,027/4/0; net -14 = ~33 deleted test cases against ~19 added).
Neither known flake fired (#302 PortalProjectionTests GC-allocation, #308
NakEmissionTests wall-clock).
STILL OWED: the two-client connected gate, which MUST use an NPC/creature
teleport target. Both round-1 MAJORs lived on the NPC arm and the velocity
cycle early-returns for 0x50xxxxxx guids, so a player target structurally
cannot observe A1, A2, or R3.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
3e002993dd
commit
6dc7ba51ee
53 changed files with 2980 additions and 3372 deletions
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@ -755,9 +755,8 @@ public sealed class InboundPhysicsStateController
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/// immediate-apply path did.
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///
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/// A <see cref="PositionTimestampDisposition.Rejected"/> retained
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/// continuation only ever exists because
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/// <see cref="AcceptedPhysicsTimestamps.TeleportHookRequired"/>-adjacent
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/// bookkeeping mutated (see <see cref="PhysicsTimestampGate.TryAcceptPositionEvent"/>:
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/// continuation only ever exists because timestamp-gate bookkeeping
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/// mutated (see <see cref="PhysicsTimestampGate.TryAcceptPositionEvent"/>:
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/// a Rejected outcome always leaves POSITION_TS and TELEPORT_TS net
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/// unchanged, so the ONLY dimension that can differ is FORCE_POSITION_TS
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/// from the local-player force-position fallthrough branch) — apply the
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@ -1142,8 +1141,7 @@ public sealed class InboundPhysicsStateController
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gate.TeleportTimestamp,
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gate.ForcePositionTimestamp,
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teleportAdvanced,
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TeleportHookRequired: false,
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previousTeleport ?? gate.TeleportTimestamp);
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PreviousTeleport: previousTeleport ?? gate.TeleportTimestamp);
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private static WorldSession.EntitySpawn MergeUntimestampedCreate(
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WorldSession.EntitySpawn retained,
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@ -1375,13 +1373,27 @@ public sealed class InboundPhysicsStateController
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}
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}
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/// <summary>
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/// <paramref name="PreMergeCommittedCellId"/> — C4 route 4b-3 (D1): the
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/// entity's canonical <c>FullCellId</c> measured by
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/// <see cref="AcDream.Runtime.Entities.RuntimeEntityObjectLifetime.TryApplyPosition"/>
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/// BEFORE this packet's merge, for a record that already existed
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/// (<see langword="null"/> when there was no prior canonical record — never a
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/// fabricated 0). This is retail's <c>this_1->cell == 0</c> predicate
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/// (<c>CPhysicsObj::MoveOrTeleport</c> @0x00516330, read at entry, before any
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/// placement) — "this object has no resolved cell right now" — which is a
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/// DIFFERENT question from the post-merge <c>canonical.FullCellId</c> the
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/// classifier's <c>CommittedCellId</c> request field reads from every other
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/// caller. 0 means the record genuinely had no committed cell (the
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/// unwield-to-3D shape); it is never invented.
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/// </summary>
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public readonly record struct AcceptedPhysicsTimestamps(
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ushort Instance,
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ushort ServerControlledMove,
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ushort Teleport,
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ushort ForcePosition,
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bool TeleportAdvanced = false,
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bool TeleportHookRequired = false,
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uint? PreMergeCommittedCellId = null,
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ushort PreviousTeleport = 0);
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public readonly record struct CreateParentUpdate(
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@ -622,8 +622,19 @@ public sealed class RuntimeEntityObjectLifetime : IDisposable
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float? playerDistance)
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{
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ArgumentNullException.ThrowIfNull(canonical);
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if (_generation is not { } generation)
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if (_generation is not { } generation
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// C4 route 4b-3 (D1): a remote PositionEvent feeds the
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// classifier's cell-less predicate the PRE-merge committed cell
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// — the same value TryApplyPosition measured for THIS packet,
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// never re-read from the (already merged) canonical record. A
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// null here means the merge never observed a prior canonical
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// record for this entity, which "Runtime has no opinion" — the
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// same policy every other missing-input case in this method
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// already uses — covers honestly rather than fabricating 0.
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|| timestamps.PreMergeCommittedCellId is not { } preMergeCommittedCellId)
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{
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return null;
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}
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if (!RuntimeAcceptedPositionRouteRequests.TryBuild(
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generation(),
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canonical,
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@ -637,6 +648,7 @@ public sealed class RuntimeEntityObjectLifetime : IDisposable
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// Retail's UsePositionFromServer is consumed by the local
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// player branch only; the Remote branch never reads it.
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usePositionFromServer: false,
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preMergeCommittedCellId,
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out RuntimeAcceptedPositionRouteRequest request))
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{
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return null;
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@ -1641,7 +1653,6 @@ public sealed class RuntimeEntityObjectLifetime : IDisposable
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bool isLocalPlayer,
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System.Numerics.Quaternion? forcePositionRotation,
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System.Numerics.Vector3? currentLocalVelocity,
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bool projectionRequiresTeleportHook,
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Action<RuntimeEntityRecord>? acknowledgeProjection,
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out PositionTimestampDisposition disposition,
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out WorldSession.EntitySpawn accepted,
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@ -1713,7 +1724,6 @@ public sealed class RuntimeEntityObjectLifetime : IDisposable
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update.Guid,
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out RuntimeEntityRecord beforeCanonical);
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uint beforeCell = beforeCanonical?.FullCellId ?? 0u;
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bool wasCellless = hadCanonical && beforeCell == 0u;
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bool known = Entities.TryApplyPosition(
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update,
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isLocalPlayer,
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@ -1743,16 +1753,20 @@ public sealed class RuntimeEntityObjectLifetime : IDisposable
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bool acceptedPosition =
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disposition is not PositionTimestampDisposition.Rejected;
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if (disposition is PositionTimestampDisposition.Apply)
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// C4 route 4b-3 (D1): the classifier's remote cell-less predicate
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// needs the PRE-merge committed cell — the value this method just
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// measured as `beforeCell`, before `RefreshSnapshot`
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// below stamps the accepted wire cell onto the canonical record via
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// `RefreshDerivedState` -> `SetFullCell`. Reading `canonical.FullCellId`
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// AFTER that merge (as the classifier's default builder overload
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// does for every other caller) always sees the wire cell, which is
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// why the predicate as fed to a remote PositionEvent was dead before
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// this fix. `hadCanonical` is what makes this an honest value rather
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// than a fabricated 0 — see the field's own doc.
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timestamps = timestamps with
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{
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timestamps = timestamps with
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{
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TeleportHookRequired =
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timestamps.TeleportAdvanced
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|| wasCellless
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|| projectionRequiresTeleportHook,
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};
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}
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PreMergeCommittedCellId = hadCanonical ? beforeCell : null,
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};
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RuntimePlacementCancellationReceipt cancellation = default;
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if (acceptedPosition)
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{
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@ -38,7 +38,46 @@ internal static class RuntimeAcceptedPositionRouteRequests
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ushort previousTeleportSequence,
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ushort acceptedTeleportSequence,
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float playerDistance,
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bool usePositionFromServer)
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bool usePositionFromServer) =>
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Build(
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generation,
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canonical,
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key,
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update,
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entityKind,
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source,
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disposition,
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previousTeleportSequence,
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acceptedTeleportSequence,
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playerDistance,
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usePositionFromServer,
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// Route 1's own semantics, unchanged (contract invariant 11):
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// the post-merge FullCellId is exactly what this overload has
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// always read.
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committedCellId: canonical.FullCellId);
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/// <summary>
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/// C4 route 4b-3 (D1): the overload for a caller that holds the PRE-merge
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/// committed cell explicitly, rather than reading the (already merged)
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/// canonical record's <c>FullCellId</c>. The only caller today is the
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/// remote PositionEvent path
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/// (<see cref="AcDream.Runtime.Entities.RuntimeEntityObjectLifetime.ClassifyRemoteAcceptedPosition"/>);
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/// every other field still comes from <paramref name="canonical"/> exactly
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/// as the route-1 overload above reads it.
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/// </summary>
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internal static RuntimeAcceptedPositionRouteRequest Build(
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RuntimeGenerationToken generation,
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RuntimeEntityRecord canonical,
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RuntimeEntityKey key,
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in WorldSession.EntityPositionUpdate update,
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RuntimePositionEntityKind entityKind,
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RuntimeAcceptedPositionSource source,
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PositionTimestampDisposition disposition,
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ushort previousTeleportSequence,
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ushort acceptedTeleportSequence,
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float playerDistance,
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bool usePositionFromServer,
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uint? committedCellId)
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{
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ArgumentNullException.ThrowIfNull(canonical);
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var authority = new RuntimeAuthoritativePositionAuthority(
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@ -68,7 +107,7 @@ internal static class RuntimeAcceptedPositionRouteRequests
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update.Position,
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update.PlacementId,
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update.Velocity,
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canonical.FullCellId,
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committedCellId,
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update.IsGrounded,
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playerDistance,
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usePositionFromServer,
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@ -124,4 +163,53 @@ internal static class RuntimeAcceptedPositionRouteRequests
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usePositionFromServer);
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return true;
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}
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/// <summary>
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/// C4 route 4b-3 (D1): the overload for a caller that holds the PRE-merge
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/// committed cell explicitly (see the sibling <c>Build</c> overload's
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/// doc) instead of letting this method read the already-merged
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/// <paramref name="canonical"/> record. Refuses (returns
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/// <see langword="false"/>) exactly like the overload above, PLUS when
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/// <paramref name="committedCellId"/> itself is <see langword="null"/> —
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/// an unknown pre-merge cell is "Runtime has no opinion", never a
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/// fabricated 0.
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/// </summary>
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internal static bool TryBuild(
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RuntimeGenerationToken generation,
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RuntimeEntityRecord canonical,
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in WorldSession.EntityPositionUpdate update,
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RuntimePositionEntityKind entityKind,
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RuntimeAcceptedPositionSource source,
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PositionTimestampDisposition disposition,
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ushort previousTeleportSequence,
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ushort acceptedTeleportSequence,
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float? playerDistance,
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bool usePositionFromServer,
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uint? committedCellId,
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out RuntimeAcceptedPositionRouteRequest request)
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{
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ArgumentNullException.ThrowIfNull(canonical);
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if (canonical.Key is not { } key
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|| playerDistance is not { } distance
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|| committedCellId is null)
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{
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request = default;
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return false;
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}
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request = Build(
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generation,
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canonical,
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key,
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update,
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entityKind,
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source,
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disposition,
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previousTeleportSequence,
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acceptedTeleportSequence,
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distance,
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usePositionFromServer,
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committedCellId);
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return true;
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}
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}
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reporting);
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}
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// Accepted wire position is intentionally distinct from committed
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// residence. A target frame with a nonzero cell does not make a
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// cellless canonical body resident; only a later Runtime SetPosition
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// or simulation commit may change FullCellId.
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// C4 route 4b-3 (D1): CommittedCellId is the caller's own committed
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// cell, not derived from the accepted wire frame here — the LOCAL
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// player's caller reads its own record's FullCellId (unaffected by
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// this packet), and a remote's caller (D1) supplies the PRE-merge
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// committed cell measured before the wire frame was merged onto the
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// canonical record, never the (already merged) post-merge value.
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// This is retail's `this_1->cell == 0` predicate — "this object has
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// no resolved cell right now" — read at MoveOrTeleport's entry,
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// before any placement.
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bool cellless = !request.CommittedCellId.HasValue
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|| request.CommittedCellId.Value == 0u;
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if (request.Authority.TeleportAdvanced || cellless)
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/// <summary>Retail's <c>player_distance >= 96f</c>
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/// <c>StopInterpolating</c> @0x005163CB + <c>SetPositionSimple</c>
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/// @0x005163D9. Route 4b-2 — this slice.</summary>
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/// @0x005163D9. Route 4b-2.</summary>
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FarSnapPlacement,
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/// <summary>
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/// C4 route 4b-3: retail's teleport/cell-less branch
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/// (<c>TELEPORT_TS</c> advanced OR the body's cell is 0) —
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/// <c>teleport_hook</c> @0x005163EF then <c>SetPosition</c>
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/// @0x00516420, <c>return 1</c> @0x00516438. Decided AHEAD of the
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/// contact test (D5), so this arm never competes with
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/// <see cref="AirborneNoOperation"/>/<see cref="NearInterpolate"/>/
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/// <see cref="FarSnapPlacement"/> for the same packet.
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/// </summary>
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TeleportPlacement,
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/// <summary>
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/// <b>acdream-only.</b> No retail arm corresponds to it, because retail
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/// cannot reach the states that produce it: a classification of
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/// <c>RejectedAuthority</c>/<c>RejectedData</c> (retail validates no wire
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/// frame this way), <see langword="null"/> (retail always has a player, so
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/// <c>player_distance</c> always exists — acdream returns null for every
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/// remote packet during the login window before the local movement
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/// controller exists), or the cell-less <c>SetPosition</c> half that route
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/// 4b-3 will own. See <see cref="ResolveArm"/>'s remarks for the stated
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/// policy.
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/// frame this way), or <see langword="null"/> (retail always has a
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/// player, so <c>player_distance</c> always exists — acdream returns
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/// null for every remote packet during the login window before the local
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/// movement controller exists). See <see cref="ResolveArm"/>'s remarks
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/// for the stated policy.
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/// </summary>
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UnroutedCatchUp,
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}
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@ -80,106 +90,36 @@ internal static class RuntimeRemoteFarSnapPosition
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&& (route.Value.SetPositionFlags & PhysicsSetPositionFlags.Teleport)
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!= 0;
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/// <summary>
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/// The ONE predicate deciding whether retail's single
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/// <c>SmartBox::HandleReceivedPosition</c> <c>ConstrainTo</c> site
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/// (@0x00454272, inside <c>if (MoveOrTeleport(...) != 0)</c> @0x00454254)
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/// is armed AFTER the position operation for this classification, rather
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/// than by the legacy pre-operation App call.
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///
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/// <para>
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/// Route 4a moved its two dispositions onto the post-operation arm; this
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/// slice adds the far snap. Every remaining classification still arms
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/// through the legacy pre-operation call site, unchanged. Both the legacy
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/// gate and
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/// <see cref="RuntimeRemoteSteadyStatePosition.TryArmConstraintAfterOperation"/>
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/// read THIS predicate, so a classification can never be armed twice or
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/// not at all.
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/// </para>
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/// </summary>
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internal static bool OwnsAfterOperationConstraint(
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RuntimeAuthoritativePositionRoute? route) =>
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RuntimeRemoteSteadyStatePosition.OwnsSteadyState(route)
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|| OwnsFarSnap(route);
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/// <summary>
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/// Selects the arm for one already-classified remote accepted Position.
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/// <b>Does NOT decide the teleport arm</b> — C4 route 4b-3 (D5) routes a
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/// teleport/cell-less classification (<c>RuntimeRemoteTeleportPosition.
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/// OwnsTeleportPlacement</c>) AHEAD of this method entirely, from inside
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/// <c>LiveEntityNetworkUpdateController.ApplyRemoteContactRouting</c>,
|
||||
/// because retail decides that branch before reading the wire contact bit
|
||||
/// this method's callers have already tested. This method is reached only
|
||||
/// for a body already known to be in contact and NOT teleport-classified.
|
||||
///
|
||||
/// <para>
|
||||
/// <b>The <see cref="RuntimeRemoteAcceptedPositionArm.UnroutedCatchUp"/>
|
||||
/// policy, stated.</b> Before this slice, every classification route 4a
|
||||
/// did not own fell into a duplicated App-side near/far block that
|
||||
/// re-derived retail's <c>player_distance >= 96 m</c> test from
|
||||
/// <c>_playerController?.Position ?? Vector3.Zero</c>. That test is
|
||||
/// deleted here rather than preserved, because in every residual case it
|
||||
/// was already meaningless or wrong:
|
||||
/// policy, stated.</b> What remains here after 4b-3's teleport/cell-less
|
||||
/// classification moved out is exactly the two acdream-only divergences
|
||||
/// retail has no state for at all:
|
||||
/// </para>
|
||||
/// <list type="bullet">
|
||||
/// <item><description><see langword="null"/> — the classifier returned no
|
||||
/// route precisely BECAUSE there is no local-player position
|
||||
/// route precisely BECAUSE there is no local-player position yet
|
||||
/// (<c>RuntimeAcceptedPositionRouteRequests.TryBuild</c> refuses to
|
||||
/// fabricate one; <c>GameRuntime</c> states the rule). The legacy block
|
||||
/// then measured the distance from a fabricated <c>Vector3.Zero</c>.
|
||||
/// <b>Review fix — what that actually computed:</b> <c>worldPos</c> is
|
||||
/// streaming-origin-relative
|
||||
/// (<c>LiveEntityNetworkUpdateController.cs</c>: local position plus
|
||||
/// <c>(landblock − _origin.Center) * 192 m</c>), and the streaming origin
|
||||
/// recentres on the local player's landblock, so the fabricated distance
|
||||
/// was the remote's distance from the ORIGIN LANDBLOCK'S CORNER — a
|
||||
/// biased but genuinely correlated proxy for <c>player_distance</c>,
|
||||
/// its error bounded by the player's own offset inside that landblock
|
||||
/// (0-192 m per axis). The earlier claim that it had "no relationship to
|
||||
/// <c>player_distance</c>" was false. It is deleted anyway because a
|
||||
/// silently-biased proxy for retail's exact 96 m threshold is not a
|
||||
/// threshold: the bias is up to ~2.8x the threshold itself, so the arm it
|
||||
/// selects is not the arm retail would select, and there is no honest way
|
||||
/// to correct for it without the player position the classifier already
|
||||
/// declined to fabricate.</description></item>
|
||||
/// <item><description>Cell-less <c>SetPosition</c> — the classifier
|
||||
/// returns at <c>:399-417</c>, BEFORE it ever evaluates the distance.
|
||||
/// Retail's cell-less body takes the <c>this_1->cell == 0</c> branch
|
||||
/// @0x00516386 (<c>SetPosition</c>, flags <c>0x1012</c>), never the far
|
||||
/// branch, so applying a far test to it was a divergence in its own
|
||||
/// right. <b>Review fix — the residual delta, stated:</b> retail's
|
||||
/// cell-less arm is an UNCONDITIONAL placement sitting ahead of the
|
||||
/// contact test — <c>teleport_hook</c> @0x005163EF then <c>SetPosition</c>
|
||||
/// @0x00516420, <c>return 1</c> @0x00516438 — while acdream now routes
|
||||
/// that classification here, where <see cref="ApplyInterpolate"/> ENQUEUES
|
||||
/// whenever <c>!firstUp && willBeDrTicked &&
|
||||
/// bodyToTarget <= 4 m</c>, at any distance. <b>It is deliberately not
|
||||
/// changed to place here.</b> Retail's arm is not a pose write: it is
|
||||
/// <c>teleport_hook</c> @0x00514ED0 — the COMPLETE call list, read from
|
||||
/// the decomp (delta review N6 added the last of these, which the earlier
|
||||
/// enumeration dropped): <c>MovementManager::CancelMoveTo</c> @0x00514EDF,
|
||||
/// <c>PositionManager::UnStick</c> @0x00514EEE,
|
||||
/// <c>PositionManager::StopInterpolating</c> @0x00514EFD,
|
||||
/// <c>PositionManager::UnConstrain</c> @0x00514F0C,
|
||||
/// <c>TargetManager::ClearTarget</c> @0x00514F1B +
|
||||
/// <c>NotifyVoyeurOfEvent(Teleported_TargetStatus)</c> @0x00514F28, and
|
||||
/// <c>CPhysicsObj::report_collision_end(this, 1)</c> @0x00514F31 — followed
|
||||
/// by the canonical flags-<c>0x1012</c>
|
||||
/// <c>SetPosition</c>. Writing only the pose here would leave a live
|
||||
/// moveto, a live stick, a live constraint leash pointing at the old
|
||||
/// cell, and every collision partner still believing it is in contact,
|
||||
/// which is strictly worse than the recorded queue. Porting the
|
||||
/// whole arm is route 4b-3's entire scope; claiming half of it here is
|
||||
/// route 4a's "'not Interpolate' is not 'far'" mistake one level up.
|
||||
/// Recorded as AP-137.</description></item>
|
||||
/// fabricate one; <c>GameRuntime</c> states the rule), or because the
|
||||
/// merge observed no PRIOR canonical record for this entity (D1 — an
|
||||
/// honest "no opinion" rather than a fabricated pre-merge
|
||||
/// cell).</description></item>
|
||||
/// <item><description><c>RejectedAuthority</c>/<c>RejectedData</c> — the
|
||||
/// packet's authority or payload was refused; retail, which validates
|
||||
/// neither, has no state here at all. <b>Review fix — stated plainly:</b>
|
||||
/// this arm therefore APPLIES a payload the classifier just marked
|
||||
/// invalid. <c>ClassifyAcceptedPosition</c> emits <c>RejectedData</c> from
|
||||
/// two sites a remote can reach — an accepted wire position that fails
|
||||
/// <c>ValidPosition</c> (non-finite origin/orientation or a frame
|
||||
/// <c>PositionFrameValidation</c> refuses), and a non-finite or negative
|
||||
/// derived <c>player_distance</c> — and both then take this arm. That is
|
||||
/// not a regression — the deleted legacy block fed the same payload to the
|
||||
/// same snap/enqueue pair — but this slice's stated purpose was an
|
||||
/// EXPLICIT handler, so it is named rather than left implied. Retiring it
|
||||
/// means giving the two rejections their own no-operation arm, which is a
|
||||
/// behaviour change route 4b-3 must decide with the cell-less half, not a
|
||||
/// tidy-up. Recorded as AP-137.</description></item>
|
||||
/// neither, has no state here at all. This arm therefore APPLIES a
|
||||
/// payload the classifier just marked invalid — not a regression (the
|
||||
/// deleted legacy block fed the same payload to the same snap/enqueue
|
||||
/// pair), but named rather than left implied.</description></item>
|
||||
/// </list>
|
||||
/// <para>
|
||||
/// What remains is exactly AP-87 — the shared
|
||||
|
|
@ -188,10 +128,8 @@ internal static class RuntimeRemoteFarSnapPosition
|
|||
/// <c>firstUp || !willBeDrTicked || bodyToTarget > 4 m</c> still PLACES
|
||||
/// an unplaced or badly-lagging body. So a remote keeps tracking the
|
||||
/// server through the login window and through a rejected packet; it is
|
||||
/// never silently frozen, which is what deleting the legacy block without
|
||||
/// a replacement would have done. The single 4 m constant now lives only
|
||||
/// in <c>RuntimeRemoteSteadyStatePosition</c>; the App's two duplicated
|
||||
/// copies are gone.
|
||||
/// never silently frozen. The single 4 m constant lives only in
|
||||
/// <c>RuntimeRemoteSteadyStatePosition</c>.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
internal static RuntimeRemoteAcceptedPositionArm ResolveArm(
|
||||
|
|
|
|||
|
|
@ -516,10 +516,12 @@ internal sealed class RuntimeRemotePhysicsUpdater
|
|||
// callbacks between the contact prefix and
|
||||
// handle_all_collisions are HitGround/LeaveGround and the
|
||||
// ownership re-check. The packet-driven placement paths are
|
||||
// the ones that need it: `RemoteTeleportPlacement.Apply` is
|
||||
// the only caller that passes the delegate, and
|
||||
// `RuntimeSetPositionState`'s canonical commit makes the same
|
||||
// check inline around its own `HandleAllCollisions`.
|
||||
// the ones that need it: `RuntimeSetPositionState`'s
|
||||
// canonical commit (which now backs every remote packet-
|
||||
// driven placement, teleport included — C4 route 4b-3
|
||||
// deleted the `RemoteTeleportPlacement.Apply` caller this
|
||||
// note used to name) makes the same check inline around its
|
||||
// own `HandleAllCollisions`.
|
||||
//
|
||||
// It is spelled out through its own public sub-steps
|
||||
// (CommitSetPositionContactPrefix / the ground edge /
|
||||
|
|
@ -663,11 +665,14 @@ internal sealed class RuntimeRemotePhysicsUpdater
|
|||
// Bug B (2026-08-04): Airborne is DERIVED from the committed
|
||||
// ON_WALKABLE transient, never latched by a landing test.
|
||||
// This is the project's ONE definition of the flag — every
|
||||
// writer spells `!Body.OnWalkable`, and there are FIVE of
|
||||
// writer spells `!Body.OnWalkable`, and there are FOUR of
|
||||
// them: `SettleSpawnedRemoteContact` (the spawn-settle
|
||||
// tail) and `RemoteTeleportPlacement.Apply` in App,
|
||||
// `RuntimeSetPositionState`'s canonical placement commit,
|
||||
// and this file's two (here and the `TickHidden` resolve).
|
||||
// tail), `RuntimeSetPositionState`'s canonical placement
|
||||
// commit (C4 route 4b-3 retired the fifth writer this
|
||||
// note used to name, `RemoteTeleportPlacement.Apply` in
|
||||
// App — the teleport path's `Airborne` derivation is now
|
||||
// this same canonical commit's), and this file's two
|
||||
// (here and the `TickHidden` resolve).
|
||||
// `PlayerMovementController.IsAirborne` computes the same
|
||||
// predicate for the local player. It stays unchanged here;
|
||||
// only the fact it is derived FROM has moved, from a
|
||||
|
|
|
|||
|
|
@ -196,7 +196,7 @@ internal static class RuntimeRemoteSteadyStatePosition
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// D2: retail arms <c>CPhysicsObj::ConstrainTo</c> strictly AFTER
|
||||
/// D2/D4: retail arms <c>CPhysicsObj::ConstrainTo</c> strictly AFTER
|
||||
/// <c>MoveOrTeleport</c> returns nonzero, anchored to the object's own
|
||||
/// CURRENT (i.e. post-move) position — <c>SmartBox::HandleReceivedPosition</c>
|
||||
/// 0x00453FD0 reads <c>&arg2->m_position</c> at 0x00454272, inside
|
||||
|
|
@ -204,38 +204,55 @@ internal static class RuntimeRemoteSteadyStatePosition
|
|||
/// does NOT run on the airborne no-op.
|
||||
///
|
||||
/// <para>
|
||||
/// Route-gated by
|
||||
/// <see cref="RuntimeRemoteFarSnapPosition.OwnsAfterOperationConstraint"/>
|
||||
/// — route 4a's two dispositions plus (C4 route 4b-2) the far snap. Every
|
||||
/// other classification still arms the leash through the legacy
|
||||
/// pre-operation call site, unchanged, until 4b-3 moves them too. The
|
||||
/// legacy site reads the SAME predicate, so no classification can be
|
||||
/// armed twice or left unarmed.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// This deliberately does not consult the outcome of the operation it
|
||||
/// follows. Retail's far branch returns 1 @0x005163E8 unconditionally —
|
||||
/// <c>MoveOrTeleport</c> discards <c>SetPositionSimple</c>'s
|
||||
/// <c>enum SetPositionError</c> return entirely — so
|
||||
/// <c>HandleReceivedPosition</c> arms the leash even when the placement
|
||||
/// FAILED. "Arm only on commit" is the natural misreading and is the same
|
||||
/// shape as the already-recorded unarmed-leash bug.
|
||||
/// C4 route 4b-3 (D4): this is now the ONLY arming site — the legacy
|
||||
/// pre-operation call is deleted, matching retail's single
|
||||
/// @0x00454272. <paramref name="arm"/> is the routing outcome (which arm
|
||||
/// actually claimed the packet), NOT the raw classification, because
|
||||
/// that is the only input that correctly distinguishes a GROUNDED
|
||||
/// <see cref="RuntimeRemoteAcceptedPositionArm.UnroutedCatchUp"/> (arms —
|
||||
/// retail has no state here, but the analogue of "MoveOrTeleport returned
|
||||
/// nonzero" is true) from the wire-airborne leftover shape (D2's
|
||||
/// return-0 replacement, which never reaches this call at all — see the
|
||||
/// caller). The complete partition:
|
||||
/// </para>
|
||||
/// <list type="bullet">
|
||||
/// <item><description><see cref="RuntimeRemoteAcceptedPositionArm.TeleportPlacement"/>
|
||||
/// — arms on EVERY placement outcome (retail discards
|
||||
/// <c>SetPosition</c>'s error and returns 1 unconditionally
|
||||
/// @0x00516438).</description></item>
|
||||
/// <item><description><see cref="RuntimeRemoteAcceptedPositionArm.FarSnapPlacement"/>
|
||||
/// — arms unconditionally, same reason
|
||||
/// (@0x005163E8).</description></item>
|
||||
/// <item><description><see cref="RuntimeRemoteAcceptedPositionArm.NearInterpolate"/>
|
||||
/// — arms; retail's InterpolateTo branch returns 1
|
||||
/// (@0x005163BE).</description></item>
|
||||
/// <item><description><see cref="RuntimeRemoteAcceptedPositionArm.UnroutedCatchUp"/>
|
||||
/// — arms; only reachable here when the body is already known to be in
|
||||
/// contact (the caller's free-flight carve-out already
|
||||
/// returned).</description></item>
|
||||
/// <item><description><see cref="RuntimeRemoteAcceptedPositionArm.AirborneNoOperation"/>
|
||||
/// — never arms; retail's <c>arg4 == 0</c> branch returns 0
|
||||
/// (@0x0051636D). Both production callers already early-return on this
|
||||
/// classification before reaching any arming call, so this case is
|
||||
/// defensive.</description></item>
|
||||
/// </list>
|
||||
/// </summary>
|
||||
internal static bool TryArmConstraintAfterOperation(
|
||||
RuntimeAuthoritativePositionRoute? route,
|
||||
RuntimeRemoteAcceptedPositionArm arm,
|
||||
RemoteMotion remote)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(remote);
|
||||
if (route is not { } selected
|
||||
|| !RuntimeRemoteFarSnapPosition.OwnsAfterOperationConstraint(
|
||||
selected)
|
||||
|| !selected.ConstrainAfterRouting
|
||||
|| remote.Host is not { } host)
|
||||
bool arms = arm switch
|
||||
{
|
||||
RuntimeRemoteAcceptedPositionArm.TeleportPlacement => true,
|
||||
RuntimeRemoteAcceptedPositionArm.FarSnapPlacement => true,
|
||||
RuntimeRemoteAcceptedPositionArm.NearInterpolate => true,
|
||||
RuntimeRemoteAcceptedPositionArm.UnroutedCatchUp => true,
|
||||
RuntimeRemoteAcceptedPositionArm.AirborneNoOperation => false,
|
||||
_ => false,
|
||||
};
|
||||
if (!arms || remote.Host is not { } host)
|
||||
return false;
|
||||
}
|
||||
|
||||
ArmConstraintAfterOperation(host);
|
||||
return true;
|
||||
|
|
|
|||
47
src/AcDream.Runtime/Physics/RuntimeRemoteTeleportPosition.cs
Normal file
47
src/AcDream.Runtime/Physics/RuntimeRemoteTeleportPosition.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
using AcDream.Core.Physics;
|
||||
|
||||
namespace AcDream.Runtime.Physics;
|
||||
|
||||
/// <summary>
|
||||
/// C4 route 4b-3 (2026-08-04): the remote teleport/cell-less arm selection —
|
||||
/// retail's <c>CPhysicsObj::MoveOrTeleport</c> (0x00516330) branch decided at
|
||||
/// entry, BEFORE the contact test: <c>this_1->cell == 0 || newer_event(TELEPORT_TS)</c>
|
||||
/// @0x00516375-@0x00516386. Sibling to <see cref="RuntimeRemoteFarSnapPosition"/>
|
||||
/// (the >=96 m far snap) and <see cref="RuntimeRemoteSteadyStatePosition"/>
|
||||
/// (airborne no-op / near interpolate); together the three cover every arm a
|
||||
/// remote's accepted Position can take.
|
||||
/// </summary>
|
||||
internal static class RuntimeRemoteTeleportPosition
|
||||
{
|
||||
/// <summary>
|
||||
/// True when route 4b-3 owns this classification: retail's teleport/
|
||||
/// cell-less branch, @0x00516386-@0x00516438.
|
||||
///
|
||||
/// <para>
|
||||
/// The disposition alone is NOT sufficient — the classifier emits
|
||||
/// <c>SetPosition</c> for a remote top-level Create too
|
||||
/// (<c>RuntimeAuthoritativePositionRouteClassifier.ClassifyCreate</c>,
|
||||
/// flags <c>Placement|Slide</c>). The <c>Teleport</c> flag bit is the
|
||||
/// exact discriminator — an accepted remote Position's teleport/cell-less
|
||||
/// branch carries retail's <c>Teleport|Slide|SendPositionEvent</c> =
|
||||
/// <c>0x1012</c>, exactly the flags a Create never sets — the same
|
||||
/// discriminator <see cref="RuntimeRemoteFarSnapPosition.OwnsFarSnap"/>
|
||||
/// uses for its own disposition. This predicate is therefore a strict
|
||||
/// narrowing of
|
||||
/// <see cref="AcDream.Runtime.Session.RuntimeRemotePlacementDriveController.OwnsPlacement"/>
|
||||
/// to its teleport half, exactly as <c>OwnsFarSnap</c> narrows to its far
|
||||
/// half — the two partition <c>OwnsPlacement</c>'s remote scope
|
||||
/// completely and disjointly (a route can never carry both
|
||||
/// <c>SetPosition</c> and <c>SetPositionSimple</c> at once).
|
||||
/// </para>
|
||||
/// </summary>
|
||||
internal static bool OwnsTeleportPlacement(
|
||||
RuntimeAuthoritativePositionRoute? route) =>
|
||||
route is
|
||||
{
|
||||
Disposition: RuntimeAuthoritativePositionDisposition.SetPosition,
|
||||
OperationKind: RuntimeSetPositionOperationKind.RemoteAuthoritative,
|
||||
}
|
||||
&& (route.Value.SetPositionFlags & PhysicsSetPositionFlags.Teleport)
|
||||
!= 0;
|
||||
}
|
||||
|
|
@ -4536,9 +4536,12 @@ internal sealed class RuntimeSetPositionState : IDisposable
|
|||
/// read from that same record field. It is NOT invariant for a RETAINED
|
||||
/// operation: both drives re-submit from their own cadence pump with no
|
||||
/// fresh merge in between (<c>SubmitAndResolve</c> re-reads the record as
|
||||
/// it then stands), and <c>RemoteTeleportController</c>'s rollback is a
|
||||
/// shipped writer that rebuckets <c>FullCellId</c> back to the
|
||||
/// PRE-teleport landblock. <c>RuntimeRemotePlacementDriveController</c>'s
|
||||
/// it then stands). The surviving non-Position rebucket writers (C4
|
||||
/// route 4b-3 deleted the third, <c>RemoteTeleportController</c>'s
|
||||
/// rollback) are the projection materializer
|
||||
/// (<c>DatLiveEntityProjectionMaterializer</c>) and the equipped-child
|
||||
/// renderer (<c>EquippedChildRenderController.TickChild</c>).
|
||||
/// <c>RuntimeRemotePlacementDriveController</c>'s
|
||||
/// <c>CanAttemptDestination</c> doc states this correctly; treat the arm
|
||||
/// as live, not as dead code.
|
||||
/// </para>
|
||||
|
|
|
|||
|
|
@ -204,7 +204,6 @@ public sealed class RuntimeLiveEntitySessionController
|
|||
isLocal,
|
||||
forcePositionRotation: localController?.BodyOrientation,
|
||||
currentLocalVelocity: localController?.BodyVelocity,
|
||||
projectionRequiresTeleportHook: false,
|
||||
acknowledgeProjection: null,
|
||||
out PositionTimestampDisposition disposition,
|
||||
out _,
|
||||
|
|
|
|||
|
|
@ -783,6 +783,65 @@ internal sealed class RuntimeRemotePlacementDriveController
|
|||
return status;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// C4 route 4b-3: retail's teleport/cell-less branch, end to end, for one
|
||||
/// remote whose accepted Position already classified to
|
||||
/// <see cref="RuntimeRemoteTeleportPosition.OwnsTeleportPlacement"/>.
|
||||
///
|
||||
/// <code>
|
||||
/// 00516386 if (newer_event(TELEPORT_TS) || this_1->cell == 0)
|
||||
/// 005163ef CPhysicsObj::teleport_hook(this_1, edx_2);
|
||||
/// 00516414 SetPositionStruct::SetFlags(&var_64, 0x1012);
|
||||
/// 00516420 CPhysicsObj::SetPosition(this_1, &var_64);
|
||||
/// 00516438 return 1;
|
||||
/// </code>
|
||||
///
|
||||
/// <para>
|
||||
/// The teleport hook is the CALLER's responsibility (D3) — it must run
|
||||
/// BEFORE this method, regardless of what the placement then yields,
|
||||
/// exactly like retail's ordering. This method does not clear the
|
||||
/// interpolation queue itself: unlike the far arm, the classifier's
|
||||
/// teleport branch carries <c>StopInterpolating: false</c> on purpose —
|
||||
/// retail's clear for THIS branch lives inside <c>teleport_hook</c>'s
|
||||
/// <c>PositionManager::StopInterpolating</c> @0x00514EFD, not in
|
||||
/// <c>MoveOrTeleport</c> itself.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// The <c>store_position</c> fallback (invariant 1) is identical to the
|
||||
/// far arm's: every outcome for which the canonical placement never
|
||||
/// reached the engine
|
||||
/// (<see cref="RuntimeRemotePlacementExecutionStatusExtensions.StoresAcceptedDestination"/>)
|
||||
/// still advances the body to the accepted destination pose. Retail
|
||||
/// discards <c>SetPosition</c>'s error and returns 1 unconditionally
|
||||
/// @0x00516438 — the placement's outcome never changes whether the
|
||||
/// packet "succeeded".
|
||||
/// </para>
|
||||
/// </summary>
|
||||
internal RuntimeRemotePlacementExecutionStatus ApplyAcceptedRemoteTeleport(
|
||||
RuntimeEntityRecord record,
|
||||
RemoteMotion remote,
|
||||
in RuntimeAuthoritativePositionRoute route)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(record);
|
||||
ArgumentNullException.ThrowIfNull(remote);
|
||||
if (!RuntimeRemoteTeleportPosition.OwnsTeleportPlacement(route))
|
||||
{
|
||||
throw new ArgumentException(
|
||||
"Only a remote teleport/cell-less classification (SetPosition, "
|
||||
+ "RemoteAuthoritative, Teleport-flagged) may be applied "
|
||||
+ "through the teleport arm; the caller must select the arm "
|
||||
+ "with RuntimeRemoteTeleportPosition.OwnsTeleportPlacement.",
|
||||
nameof(route));
|
||||
}
|
||||
|
||||
RuntimeRemotePlacementExecutionStatus status =
|
||||
TryExecuteAcceptedRemotePosition(record, route);
|
||||
if (status.StoresAcceptedDestination())
|
||||
StoreAcceptedDestinationPose(record);
|
||||
return status;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retail <c>CPhysicsObj::store_position</c> @0x00515CE2, reached from
|
||||
/// <c>SetPositionInternal</c>'s no-resolvable-cell branch @0x00515C1D.
|
||||
|
|
@ -1248,10 +1307,13 @@ internal sealed class RuntimeRemotePlacementDriveController
|
|||
/// </list>
|
||||
/// <para>
|
||||
/// <see cref="Advance"/> re-reads this predicate and is subject to the
|
||||
/// same two gaps, plus a third: a non-Position rebucket
|
||||
/// (<c>RemoteTeleportController</c>, the projection materializer, the
|
||||
/// equipped-child renderer) can move <c>record.FullCellId</c> to a THIRD
|
||||
/// landblock between the retained submit and the retry. All three are
|
||||
/// same two gaps, plus a third: a non-Position rebucket (the projection
|
||||
/// materializer <c>DatLiveEntityProjectionMaterializer</c>, the
|
||||
/// equipped-child renderer <c>EquippedChildRenderController.TickChild</c>
|
||||
/// — C4 route 4b-3 deleted the third shipped writer,
|
||||
/// <c>RemoteTeleportController</c>'s rollback) can move
|
||||
/// <c>record.FullCellId</c> to a THIRD landblock between the retained
|
||||
/// submit and the retry. Both remaining writers are
|
||||
/// harmless for the same reason (delta review N3). That reason is the
|
||||
/// paragraph below — NOT, as the round-2 text claimed, that re-reading
|
||||
/// <c>record.CurrentCellId</c> here would "re-derive a private Core
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue