feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement
Flips the last remote classification (SetPosition: teleport-advanced and
cell-less) onto 4b-1's RuntimeRemotePlacementDriveController, runs retail's
teleport_hook before the placement, and deletes the legacy remote-teleport
machinery. Contract: docs/research/2026-08-04-c4-route-4b-3-contract.md.
Retail: MoveOrTeleport @0x00516330's branch @0x00516386 -> teleport_hook
@0x005163EF -> SetFlags(0x1012) @0x00516414 -> SetPosition @0x00516420 ->
return 1 @0x00516438. The hook @0x00514ED0 runs BEFORE the placement and
regardless of its outcome. Retail places this branch unconditionally, at any
distance and any contact state (arg4 is read only @0x0051638E, after the
branch) — which is what retires AP-137's cell-less enqueue-vs-place delta.
D1 — the classifier's cell-less input is now the PRE-merge committed cell.
Retail's predicate is `this_1->cell == 0`, the BODY's own cell at
MoveOrTeleport entry (this_1 is assigned from this @0x00516334). acdream fed
the POST-merge canonical.FullCellId, which RefreshSnapshot ->
RefreshDerivedState -> SetFullCell has already stamped with the accepted wire
cell; a zero wire cell fails validation into RejectedData first. The shipped
remote cell-less predicate was therefore dead code, not merely different from
remotePlacementRequired. Threaded via a builder overload; route 1's overload
is untouched. The graphical !IsSpatiallyVisible arm of
projectionRequiresTeleportHook is deleted — a presentation predicate with no
retail analogue that fired the teleport machinery on a routine hot path.
Deleted: RemoteTeleportController (605), RemoteTeleportPlacement (85),
RemoteShadowPlacementSynchronizer (49), their 1,709 lines of tests, the
remotePlacementRequired predicate, the TeleportHookRequired plumbing, the
legacy pre-operation ConstrainTo fallback, and the player arm's legacy
!IsGrounded fallback. Net -2,030 lines.
Structural fix (two independent Opus reviews, round 1 FAIL/FAIL): three of the
four MAJORs were one defect — OnPosition carried two parallel inline copies of
the routing tail (player-guid, NPC-guid) that had drifted. Extracted
RunRemoteArmTail (3 call sites) and ApplyWireAirborneLeftoverBookkeeping (2),
both branches now share one implementation.
A1 ToConstraintArm mapped AirborneSnap -> AirborneNoOperation, so the NPC
arm armed ConstrainTo ZERO times for an out-of-contact wire-grounded
creature — a regression this slice introduced while closing a
structurally identical hole. Now maps to NearInterpolate; switch made
total with a throwing default proven unreachable.
R1 D2's write-nothing shape existed on the player arm only; NPC packets
fell through and wrote the body. Retail makes no player/NPC distinction.
R2 report_collision_end(this,1) @0x00514F31 was bound to
ShadowObjects.Suspend, a port of a DIFFERENT retail function
(remove_shadows_from_cells) that teleport_hook never calls. Now routes
to RuntimeCollisionReportingState.LeaveWorld, which wraps the private
ForceEnd in an admission-blocking transaction so a DoCollisionEnd
callback cannot recreate the contact table.
R3/A2 A teleported NPC synthesized ServerVelocity from the teleport distance
(~1,000+ m/s) and planned a run cycle from it. Both the install and
RemoteServerControlledVelocityCycle.Apply now gate on !isTeleportRoute.
BISECT HAZARD — A1's fix is correct only BECAUSE R1 landed. AirborneSnap is
reachable wire-airborne on the NPC arm only while D2's shape is missing there.
Reverting R1 alone silently inverts A1 into the opposite divergence: arming
where retail returns 0. Revert both or neither.
Also in the velocity hunk: the NPC block's two !IsPlayerGuid(update.Guid)
guards were dropped when it was wrapped in `if (!isTeleportRoute)`. Safe — all
five exit paths of the enclosing IsPlayerGuid block return, so the predicate is
unconditionally false below it — but it was unremarked by both reviews.
Register: AP-137 REWRITTEN (not deleted) to the surviving acdream-only
divergences — null classification during the login window and Rejected*
through UnroutedCatchUp keep a row. AD-42's RemoteTeleportController citation
retired; AP-136/AP-138 writer lists corrected to the two surviving non-Position
rebucket writers; AP-138 gains the teleport arm as a second producer of the
visible-without-collision residual (retirement path remains #309). AP-135 is
untouched and its two airborne bookkeeping writes are preserved on both arms.
AP-131 does not retire; #276 does not close.
Proof obligation 1: ParkCollisionResidents' overlap throw stays unreachable —
the teleport arm adds packets to the same TryBeginExclusiveAuthoredPlacement
one-operation-per-key machinery the far arm uses, opens no new operation shape,
and every DeferredCell outcome cancels synchronously with
restoreCancelledPark: true. The guarded property remains
HasOldPrefixPlacementDebt's stall, not a throw (4b-1's B2 caveat stands).
Correction to an earlier claim: LiveEntityPresentationController's
_activePlacementOwners was NOT write-never at HEAD —
remotePlacementRequired -> BeginPlacement -> Begin -> BeginAuthoritativePlacement
was a live writer chain. It becomes write-never BECAUSE this slice deletes that
chain, which is why deleting the dead half is behaviour-preserving.
Probe: ACDREAM_PROBE_REMOTE_TELEPORT=1 emits one [remote-teleport] line per
routed arm (guid, cause, hook-ran, placement status). TEMPORARY, strip with the
probe family.
Carried, disclosed not fixed: no dedicated bidirectional collision-partner test
for R2 (the wiring, not LeaveWorld itself, is what lacks coverage); the
stress test's teleport step drives hand-written field assignments rather than
the canonical arm; the per-packet runTeleportHook closure allocation (network
path, not the resolve path Slice I's 0 B discipline governs — file before
route 5 adds a fourth call site). B2: IRuntimeCollisionReportObserver has zero
production implementations, so retail's bidirectional DoCollisionEnd half still
reaches no gameplay consumer — this fix closes the wrong-function binding, not
that nobody listens.
Complete Release suite MEASURED at 11,013 passed / 4 skipped / 0 failed
(baseline 11,027/4/0; net -14 = ~33 deleted test cases against ~19 added).
Neither known flake fired (#302 PortalProjectionTests GC-allocation, #308
NakEmissionTests wall-clock).
STILL OWED: the two-client connected gate, which MUST use an NPC/creature
teleport target. Both round-1 MAJORs lived on the NPC arm and the velocity
cycle early-returns for 0x50xxxxxx guids, so a player target structurally
cannot observe A1, A2, or R3.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
3e002993dd
commit
6dc7ba51ee
53 changed files with 2980 additions and 3372 deletions
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@ -31,7 +31,6 @@ public sealed class LiveEntityPresentationController : IDisposable
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private readonly LiveEntityPartArrayEnterWorldPort _partArrayEnterWorld;
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private readonly HashSet<RuntimeEntityKey> _readyOwners = [];
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private readonly HashSet<RuntimeEntityKey> _suspendedShadowOwners = [];
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private readonly HashSet<RuntimeEntityKey> _activePlacementOwners = [];
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private readonly HashSet<LiveEntityRecord> _drainingRecords = new();
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private bool _disposed;
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@ -102,73 +101,12 @@ public sealed class LiveEntityPresentationController : IDisposable
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return ApplyPendingTransitions(record);
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}
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/// <summary>
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/// Retains ownership of a collision shadow that another retail transition
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/// suspended while this incarnation's spatial projection is unavailable.
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/// Hidden/UnHide and teleport rollback intentionally converge on this one
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/// generation-scoped restoration marker.
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/// </summary>
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public bool DeferShadowRestore(uint serverGuid, ushort generation)
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=> CompleteAuthoritativePlacement(serverGuid, generation, deferShadowRestore: true);
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/// <summary>
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/// Completes active placement ownership after its final frame/cell is
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/// known, either returning a stable deferred restore to presentation or
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/// clearing the suspension for an immediate controller-owned restore.
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/// </summary>
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public bool CompleteAuthoritativePlacement(
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uint serverGuid,
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ushort generation,
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bool deferShadowRestore)
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{
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if (!_liveEntities.TryGetRecord(serverGuid, out LiveEntityRecord record)
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|| record.Generation != generation
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|| record.WorldEntity is null)
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{
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return false;
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}
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RuntimeEntityKey key = RequireProjectionKey(record);
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_activePlacementOwners.Remove(key);
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if (deferShadowRestore)
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_suspendedShadowOwners.Add(key);
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else
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_suspendedShadowOwners.Remove(key);
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return true;
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}
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/// <summary>
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/// Transfers a deferred restore to a newer authoritative placement before
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/// that placement rebuckets and can become visible. The placement hands
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/// ownership back after it reaches a stable Hidden destination/rollback;
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/// this prevents an intervening UnHide from restoring an unresolved pose.
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/// </summary>
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public bool BeginAuthoritativePlacement(uint serverGuid, ushort generation)
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{
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if (!_liveEntities.TryGetRecord(serverGuid, out LiveEntityRecord record)
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|| record.Generation != generation)
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{
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return false;
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}
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RuntimeEntityKey key = RequireProjectionKey(record);
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_activePlacementOwners.Add(key);
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_suspendedShadowOwners.Remove(key);
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return true;
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}
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internal bool HasDeferredShadowRestore(uint serverGuid) =>
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TryGetCurrentProjectionKey(serverGuid, out RuntimeEntityKey key)
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&& _suspendedShadowOwners.Contains(key);
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internal bool HasActivePlacement(uint serverGuid) =>
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TryGetCurrentProjectionKey(serverGuid, out RuntimeEntityKey key)
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&& _activePlacementOwners.Contains(key);
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internal int ReadyOwnerCount => _readyOwners.Count;
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internal int DeferredShadowRestoreCount => _suspendedShadowOwners.Count;
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internal int ActivePlacementCount => _activePlacementOwners.Count;
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public void Forget(LiveEntityRecord record)
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{
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@ -177,7 +115,6 @@ public sealed class LiveEntityPresentationController : IDisposable
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{
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_readyOwners.Remove(key);
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_suspendedShadowOwners.Remove(key);
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_activePlacementOwners.Remove(key);
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}
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_drainingRecords.Remove(record);
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}
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@ -186,7 +123,6 @@ public sealed class LiveEntityPresentationController : IDisposable
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{
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_readyOwners.Clear();
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_suspendedShadowOwners.Clear();
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_activePlacementOwners.Clear();
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_drainingRecords.Clear();
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}
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@ -233,8 +169,7 @@ public sealed class LiveEntityPresentationController : IDisposable
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if (!IsCurrent(record, entity))
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return false;
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_shadows.Suspend(entity.Id);
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if (!IsPlacementActive(record))
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_suspendedShadowOwners.Add(RequireProjectionKey(record));
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_suspendedShadowOwners.Add(RequireProjectionKey(record));
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// Retail CPhysicsObj::set_hidden @ 0x00514C60 calls
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// CPartArray::HandleEnterWorld after hiding the object
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// from its cell. Despite the name, this is the motion
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@ -261,8 +196,7 @@ public sealed class LiveEntityPresentationController : IDisposable
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_partArrayEnterWorld.HandleEnterWorld(entity.Id);
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if (!IsCurrent(record, entity))
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return false;
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bool restored = !IsPlacementActive(record)
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&& RestoreShadow(record, entity);
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bool restored = RestoreShadow(record, entity);
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if (!IsCurrent(record, entity))
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return false;
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if (restored)
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@ -313,8 +247,12 @@ public sealed class LiveEntityPresentationController : IDisposable
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// projection edge that suspends its object clock. Keep the retained
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// registration so a stationary object can be restored immediately on
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// hydration; it may have no later movement quantum to repair itself.
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// Projectiles and active authoritative placements own their matching
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// suspend/restore transaction in their dedicated controllers.
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// Projectiles own their matching suspend/restore transaction in their
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// dedicated controller. C4 route 4b-3 deleted the standalone remote-
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// teleport placement controller (and its `_activePlacementOwners`
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// suspension gate here) — the canonical Runtime placement owner now
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// handles that path, and this class no longer defers to a second
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// authority.
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if (!visible)
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{
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SuspendOrdinaryShadowOutsideProjection(record, entity);
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@ -322,7 +260,6 @@ public sealed class LiveEntityPresentationController : IDisposable
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}
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if ((record.FinalPhysicsState & PhysicsStateFlags.Hidden) != 0
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|| IsPlacementActive(record)
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|| !TryGetProjectionKey(record, out RuntimeEntityKey key)
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|| !_readyOwners.Contains(key)
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|| !_suspendedShadowOwners.Contains(key))
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@ -343,7 +280,6 @@ public sealed class LiveEntityPresentationController : IDisposable
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{
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if (record.IsSpatiallyVisible
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|| record.ProjectileRuntime is not null
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|| IsPlacementActive(record)
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|| !TryGetProjectionKey(record, out RuntimeEntityKey key)
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|| !_readyOwners.Contains(key)
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|| !_shadows.Suspend(entity.Id))
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@ -362,10 +298,6 @@ public sealed class LiveEntityPresentationController : IDisposable
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&& ReferenceEquals(current, record)
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&& ReferenceEquals(current.WorldEntity, entity);
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private bool IsPlacementActive(LiveEntityRecord record) =>
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TryGetProjectionKey(record, out RuntimeEntityKey key)
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&& _activePlacementOwners.Contains(key);
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private bool TryGetCurrentProjectionKey(
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uint serverGuid,
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out RuntimeEntityKey key)
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@ -2143,6 +2143,22 @@ public sealed class LiveEntityRuntime : ILiveEntityRadarSource
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return false;
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}
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/// <summary>
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/// R2 fix round (2026-08-04): the App-layer entry point for retail
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/// <c>CPhysicsObj::report_collision_end(this, 1)</c> —
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/// <c>teleport_hook</c>'s sixth action (@0x00514F31 → @0x00514620,
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/// force-end-all with bidirectional <c>DoCollisionEnd</c> on both this
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/// object and every collision-table partner). Forwards to
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/// <see cref="RuntimeCollisionReportingState.LeaveWorld"/>, the exact
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/// retail leave-world/teleport/Hidden force-end entry point — NOT
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/// <c>ShadowObjectRegistry.Suspend</c>, which ports a DIFFERENT retail
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/// function (<c>remove_shadows_from_cells</c>) that <c>teleport_hook</c>
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/// never calls; that mapping predated this fix and was carried without
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/// re-derivation.
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/// </summary>
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internal void ForceEndCollisionReporting(RuntimeEntityRecord canonical) =>
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_physics.CollisionReports.LeaveWorld(canonical);
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public bool TryGetRemoteMotionRuntime(
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uint serverGuid,
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out IRuntimeRemoteMotion runtime)
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System.Numerics.Vector3? currentLocalVelocity,
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out PositionTimestampDisposition disposition,
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out WorldSession.EntitySpawn accepted,
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out AcceptedPhysicsTimestamps timestamps)
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{
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bool projectionRequiresTeleportHook =
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_directory.TryGetActive(
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update.Guid,
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out RuntimeEntityRecord canonical)
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&& (canonical.FullCellId == 0u
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|| !_projections.TryGet(
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canonical,
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out LiveEntityRecord? projection)
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|| !projection.IsSpatiallyProjected
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|| !projection.IsSpatiallyVisible);
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return _entityObjects.TryApplyPosition(
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out AcceptedPhysicsTimestamps timestamps) =>
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_entityObjects.TryApplyPosition(
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update,
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isLocalPlayer,
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forcePositionRotation,
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currentLocalVelocity,
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projectionRequiresTeleportHook,
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acknowledgeProjection: null,
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out disposition,
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out accepted,
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out timestamps);
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}
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/// <summary>
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/// C4 route 4a: borrows the canonical Runtime classification for one
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@ -28,7 +28,6 @@ internal sealed class LiveEntityRuntimeTeardownController
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private readonly LiveEntityRuntime? _runtime;
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private readonly LiveEntityPresentationController? _presentation;
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private readonly EntityEffectController? _effects;
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private readonly RemoteTeleportController? _remoteTeleport;
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private readonly SelectionInteractionController? _interactions;
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private readonly SelectionState? _selection;
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private readonly LiveEntityAnimationRuntimeView<LiveEntityAnimationState>? _animations;
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@ -47,7 +46,6 @@ internal sealed class LiveEntityRuntimeTeardownController
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LiveEntityRuntime runtime,
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LiveEntityPresentationController presentation,
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EntityEffectController effects,
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RemoteTeleportController remoteTeleport,
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SelectionInteractionController? interactions,
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SelectionState selection,
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LiveEntityAnimationRuntimeView<LiveEntityAnimationState> animations,
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@ -63,7 +61,6 @@ internal sealed class LiveEntityRuntimeTeardownController
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_runtime = runtime ?? throw new ArgumentNullException(nameof(runtime));
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_presentation = presentation ?? throw new ArgumentNullException(nameof(presentation));
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_effects = effects ?? throw new ArgumentNullException(nameof(effects));
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_remoteTeleport = remoteTeleport ?? throw new ArgumentNullException(nameof(remoteTeleport));
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_interactions = interactions;
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_selection = selection ?? throw new ArgumentNullException(nameof(selection));
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_animations = animations ?? throw new ArgumentNullException(nameof(animations));
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@ -110,7 +107,6 @@ internal sealed class LiveEntityRuntimeTeardownController
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{
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() => _presentation!.Forget(record),
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() => _effects!.OnLiveEntityUnregistered(record),
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() => _remoteTeleport!.Forget(record),
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() =>
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{
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bool replacementExists =
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Loading…
Add table
Add a link
Reference in a new issue