feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement
Flips the last remote classification (SetPosition: teleport-advanced and
cell-less) onto 4b-1's RuntimeRemotePlacementDriveController, runs retail's
teleport_hook before the placement, and deletes the legacy remote-teleport
machinery. Contract: docs/research/2026-08-04-c4-route-4b-3-contract.md.
Retail: MoveOrTeleport @0x00516330's branch @0x00516386 -> teleport_hook
@0x005163EF -> SetFlags(0x1012) @0x00516414 -> SetPosition @0x00516420 ->
return 1 @0x00516438. The hook @0x00514ED0 runs BEFORE the placement and
regardless of its outcome. Retail places this branch unconditionally, at any
distance and any contact state (arg4 is read only @0x0051638E, after the
branch) — which is what retires AP-137's cell-less enqueue-vs-place delta.
D1 — the classifier's cell-less input is now the PRE-merge committed cell.
Retail's predicate is `this_1->cell == 0`, the BODY's own cell at
MoveOrTeleport entry (this_1 is assigned from this @0x00516334). acdream fed
the POST-merge canonical.FullCellId, which RefreshSnapshot ->
RefreshDerivedState -> SetFullCell has already stamped with the accepted wire
cell; a zero wire cell fails validation into RejectedData first. The shipped
remote cell-less predicate was therefore dead code, not merely different from
remotePlacementRequired. Threaded via a builder overload; route 1's overload
is untouched. The graphical !IsSpatiallyVisible arm of
projectionRequiresTeleportHook is deleted — a presentation predicate with no
retail analogue that fired the teleport machinery on a routine hot path.
Deleted: RemoteTeleportController (605), RemoteTeleportPlacement (85),
RemoteShadowPlacementSynchronizer (49), their 1,709 lines of tests, the
remotePlacementRequired predicate, the TeleportHookRequired plumbing, the
legacy pre-operation ConstrainTo fallback, and the player arm's legacy
!IsGrounded fallback. Net -2,030 lines.
Structural fix (two independent Opus reviews, round 1 FAIL/FAIL): three of the
four MAJORs were one defect — OnPosition carried two parallel inline copies of
the routing tail (player-guid, NPC-guid) that had drifted. Extracted
RunRemoteArmTail (3 call sites) and ApplyWireAirborneLeftoverBookkeeping (2),
both branches now share one implementation.
A1 ToConstraintArm mapped AirborneSnap -> AirborneNoOperation, so the NPC
arm armed ConstrainTo ZERO times for an out-of-contact wire-grounded
creature — a regression this slice introduced while closing a
structurally identical hole. Now maps to NearInterpolate; switch made
total with a throwing default proven unreachable.
R1 D2's write-nothing shape existed on the player arm only; NPC packets
fell through and wrote the body. Retail makes no player/NPC distinction.
R2 report_collision_end(this,1) @0x00514F31 was bound to
ShadowObjects.Suspend, a port of a DIFFERENT retail function
(remove_shadows_from_cells) that teleport_hook never calls. Now routes
to RuntimeCollisionReportingState.LeaveWorld, which wraps the private
ForceEnd in an admission-blocking transaction so a DoCollisionEnd
callback cannot recreate the contact table.
R3/A2 A teleported NPC synthesized ServerVelocity from the teleport distance
(~1,000+ m/s) and planned a run cycle from it. Both the install and
RemoteServerControlledVelocityCycle.Apply now gate on !isTeleportRoute.
BISECT HAZARD — A1's fix is correct only BECAUSE R1 landed. AirborneSnap is
reachable wire-airborne on the NPC arm only while D2's shape is missing there.
Reverting R1 alone silently inverts A1 into the opposite divergence: arming
where retail returns 0. Revert both or neither.
Also in the velocity hunk: the NPC block's two !IsPlayerGuid(update.Guid)
guards were dropped when it was wrapped in `if (!isTeleportRoute)`. Safe — all
five exit paths of the enclosing IsPlayerGuid block return, so the predicate is
unconditionally false below it — but it was unremarked by both reviews.
Register: AP-137 REWRITTEN (not deleted) to the surviving acdream-only
divergences — null classification during the login window and Rejected*
through UnroutedCatchUp keep a row. AD-42's RemoteTeleportController citation
retired; AP-136/AP-138 writer lists corrected to the two surviving non-Position
rebucket writers; AP-138 gains the teleport arm as a second producer of the
visible-without-collision residual (retirement path remains #309). AP-135 is
untouched and its two airborne bookkeeping writes are preserved on both arms.
AP-131 does not retire; #276 does not close.
Proof obligation 1: ParkCollisionResidents' overlap throw stays unreachable —
the teleport arm adds packets to the same TryBeginExclusiveAuthoredPlacement
one-operation-per-key machinery the far arm uses, opens no new operation shape,
and every DeferredCell outcome cancels synchronously with
restoreCancelledPark: true. The guarded property remains
HasOldPrefixPlacementDebt's stall, not a throw (4b-1's B2 caveat stands).
Correction to an earlier claim: LiveEntityPresentationController's
_activePlacementOwners was NOT write-never at HEAD —
remotePlacementRequired -> BeginPlacement -> Begin -> BeginAuthoritativePlacement
was a live writer chain. It becomes write-never BECAUSE this slice deletes that
chain, which is why deleting the dead half is behaviour-preserving.
Probe: ACDREAM_PROBE_REMOTE_TELEPORT=1 emits one [remote-teleport] line per
routed arm (guid, cause, hook-ran, placement status). TEMPORARY, strip with the
probe family.
Carried, disclosed not fixed: no dedicated bidirectional collision-partner test
for R2 (the wiring, not LeaveWorld itself, is what lacks coverage); the
stress test's teleport step drives hand-written field assignments rather than
the canonical arm; the per-packet runTeleportHook closure allocation (network
path, not the resolve path Slice I's 0 B discipline governs — file before
route 5 adds a fourth call site). B2: IRuntimeCollisionReportObserver has zero
production implementations, so retail's bidirectional DoCollisionEnd half still
reaches no gameplay consumer — this fix closes the wrong-function binding, not
that nobody listens.
Complete Release suite MEASURED at 11,013 passed / 4 skipped / 0 failed
(baseline 11,027/4/0; net -14 = ~33 deleted test cases against ~19 added).
Neither known flake fired (#302 PortalProjectionTests GC-allocation, #308
NakEmissionTests wall-clock).
STILL OWED: the two-client connected gate, which MUST use an NPC/creature
teleport target. Both round-1 MAJORs lived on the NPC arm and the velocity
cycle early-returns for 0x50xxxxxx guids, so a player target structurally
cannot observe A1, A2, or R3.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
3e002993dd
commit
6dc7ba51ee
53 changed files with 2980 additions and 3372 deletions
File diff suppressed because it is too large
Load diff
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@ -1,49 +0,0 @@
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using AcDream.App.World;
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using AcDream.Core.Physics;
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using AcDream.Core.World;
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namespace AcDream.App.Physics;
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/// <summary>Synchronizes a resolved remote placement in the current live origin.</summary>
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internal sealed class RemoteShadowPlacementSynchronizer
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{
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private readonly RemotePhysicsUpdater _remotePhysics;
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private readonly LiveWorldOriginState _origin;
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public RemoteShadowPlacementSynchronizer(
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RemotePhysicsUpdater remotePhysics,
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LiveWorldOriginState origin)
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{
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_remotePhysics = remotePhysics
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?? throw new ArgumentNullException(nameof(remotePhysics));
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_origin = origin ?? throw new ArgumentNullException(nameof(origin));
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}
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public void Sync(WorldEntity entity, PhysicsBody body, uint cellId) =>
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_remotePhysics.SyncRemoteShadowToBody(
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entity.Id,
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body,
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_origin.CenterX,
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_origin.CenterY,
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cellId);
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}
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/// <summary>Bridges remote placement ownership to live presentation state.</summary>
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internal sealed class RemoteTeleportPlacementPresentation
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{
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private readonly LiveEntityPresentationController _presentation;
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public RemoteTeleportPlacementPresentation(
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LiveEntityPresentationController presentation) =>
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_presentation = presentation
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?? throw new ArgumentNullException(nameof(presentation));
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public void Complete(uint serverGuid, ushort generation, bool deferShadowRestore) =>
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_presentation.CompleteAuthoritativePlacement(
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serverGuid,
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generation,
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deferShadowRestore);
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public void Begin(uint serverGuid, ushort generation) =>
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_presentation.BeginAuthoritativePlacement(serverGuid, generation);
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}
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@ -1,605 +0,0 @@
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using System.Numerics;
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using AcDream.App.Rendering;
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using AcDream.App.World;
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using AcDream.Core.Physics;
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using AcDream.Core.World;
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using AcDream.Runtime.Entities;
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namespace AcDream.App.Physics;
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/// <summary>
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/// Owns the SetPosition half of retail remote
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/// <c>CPhysicsObj::MoveOrTeleport</c> (0x00516330). It resolves the
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/// destination through the placement transition, commits that transition to
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/// the existing body, and synchronizes the remote movement/contact state.
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/// Logical identity, target-hook actions, rebucketing callbacks, and render
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/// presentation remain with their existing owners.
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/// </summary>
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internal sealed class RemoteTeleportController : IDisposable
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{
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internal delegate ResolveResult PlacementResolver(
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Vector3 position,
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uint cellId,
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float radius,
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float height,
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ObjectInfoState moverFlags,
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uint movingEntityId);
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private readonly PhysicsEngine _physics;
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private readonly LiveEntityRuntime _liveEntities;
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private readonly Func<uint, WorldEntity, (float Radius, float Height)> _getSetupCylinder;
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private readonly Func<Vector3, uint, Vector3> _cellLocalForSeed;
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private readonly Action<WorldEntity, PhysicsBody, uint> _syncResolvedShadow;
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private readonly Action<uint, ushort, bool> _completeAuthoritativePlacement;
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private readonly Action<uint, ushort> _beginAuthoritativePlacement;
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private readonly PlacementResolver _resolvePlacement;
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private readonly Func<uint, ObjectInfoState> _getMoverPvpState;
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private readonly Dictionary<RuntimeEntityKey, PendingPlacement> _pending = new();
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internal RemoteTeleportController(
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PhysicsEngine physics,
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LiveEntityRuntime liveEntities,
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Func<uint, WorldEntity, (float Radius, float Height)> getSetupCylinder,
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Func<Vector3, uint, Vector3> cellLocalForSeed,
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Action<WorldEntity, PhysicsBody, uint> syncResolvedShadow,
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Action<uint, ushort, bool> completeAuthoritativePlacement,
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Action<uint, ushort> beginAuthoritativePlacement,
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PlacementResolver? resolvePlacement = null,
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// TS-23 (Campaign P Slice P3, 2026-07-30): see
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// RemotePhysicsUpdater's identical parameter.
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Func<uint, ObjectInfoState>? getMoverPvpState = null)
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{
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_physics = physics ?? throw new ArgumentNullException(nameof(physics));
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_liveEntities = liveEntities ?? throw new ArgumentNullException(nameof(liveEntities));
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_getSetupCylinder = getSetupCylinder
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?? throw new ArgumentNullException(nameof(getSetupCylinder));
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_cellLocalForSeed = cellLocalForSeed
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?? throw new ArgumentNullException(nameof(cellLocalForSeed));
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_syncResolvedShadow = syncResolvedShadow
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?? throw new ArgumentNullException(nameof(syncResolvedShadow));
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_completeAuthoritativePlacement = completeAuthoritativePlacement
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?? throw new ArgumentNullException(nameof(completeAuthoritativePlacement));
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_beginAuthoritativePlacement = beginAuthoritativePlacement
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?? throw new ArgumentNullException(nameof(beginAuthoritativePlacement));
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_resolvePlacement = resolvePlacement ?? ResolvePlacement;
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_getMoverPvpState = getMoverPvpState ?? (static _ => ObjectInfoState.None);
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_liveEntities.ProjectionVisibilityChanged += OnProjectionVisibilityChanged;
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}
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internal readonly record struct Result(
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bool Applied,
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bool ContactResolved,
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Vector3 Position,
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uint CellId,
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Quaternion Orientation,
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bool Superseded = false);
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private readonly record struct PendingPlacement(
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LiveEntityRecord Record,
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ulong PositionAuthorityVersion,
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ulong VelocityAuthorityVersion,
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IRuntimeRemotePlacement Remote,
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PhysicsBody Body,
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WorldEntity Entity,
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Vector3 RequestedWorldPosition,
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uint RequestedCellId,
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Quaternion RequestedOrientation,
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double GameTime,
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ushort Generation,
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ushort PositionSequence,
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bool WasInContact,
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bool WasOnWalkable,
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RollbackPlacement Rollback);
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private readonly record struct RollbackPlacement(
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Vector3 Position,
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uint CellId,
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Vector3 CellLocalPosition,
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Quaternion Orientation,
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TransientStateFlags TransientState,
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Plane ContactPlane,
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bool ContactPlaneValid,
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uint ContactPlaneCellId,
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bool ContactPlaneIsWater,
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double LastUpdateTime,
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bool Airborne,
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Vector3 LastServerPosition,
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double LastServerPositionTime,
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Vector3 LastShadowSyncPosition,
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Quaternion LastShadowSyncOrientation);
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/// <summary>
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/// Applies a placement to whichever exact incarnation is current at this
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/// call boundary. Packet handlers should use the token-bearing overload;
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/// this form serves non-wire orchestration and retains the same callback
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/// revalidation once admitted.
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/// </summary>
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internal Result TryApply(
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IRuntimeRemotePlacement remote,
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WorldEntity entity,
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Vector3 requestedWorldPosition,
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uint requestedCellId,
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Vector3 requestedCellLocalPosition,
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Quaternion requestedOrientation,
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double gameTime,
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bool destinationProjectionVisible,
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ushort generation,
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ushort positionSequence)
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{
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if (!_liveEntities.TryGetRecord(entity.ServerGuid, out LiveEntityRecord record))
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{
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throw new InvalidOperationException(
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$"Remote placement for 0x{entity.ServerGuid:X8} requires a live incarnation.");
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}
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return TryApply(
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record,
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record.PositionAuthorityVersion,
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record.VelocityAuthorityVersion,
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remote,
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entity,
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requestedWorldPosition,
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requestedCellId,
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requestedCellLocalPosition,
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requestedOrientation,
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gameTime,
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destinationProjectionVisible,
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generation,
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positionSequence);
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}
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internal Result TryApply(
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LiveEntityRecord expectedRecord,
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ulong expectedPositionAuthorityVersion,
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ulong expectedVelocityAuthorityVersion,
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IRuntimeRemotePlacement remote,
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WorldEntity entity,
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Vector3 requestedWorldPosition,
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uint requestedCellId,
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Vector3 requestedCellLocalPosition,
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Quaternion requestedOrientation,
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double gameTime,
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bool destinationProjectionVisible,
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ushort generation,
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ushort positionSequence)
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{
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ArgumentNullException.ThrowIfNull(remote);
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ArgumentNullException.ThrowIfNull(entity);
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ArgumentNullException.ThrowIfNull(expectedRecord);
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if (!_liveEntities.TryGetRecord(entity.ServerGuid, out LiveEntityRecord liveRecord)
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|| !ReferenceEquals(liveRecord, expectedRecord)
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|| !_liveEntities.IsCurrentPositionAuthority(
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expectedRecord,
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expectedPositionAuthorityVersion)
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|| liveRecord.Generation != generation
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|| !ReferenceEquals(liveRecord.WorldEntity, entity)
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|| !ReferenceEquals(liveRecord.RemoteMotionRuntime, remote)
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|| liveRecord.PhysicsBody is null
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|| !ReferenceEquals(liveRecord.PhysicsBody, remote.Body))
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{
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throw new InvalidOperationException(
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$"Remote placement for 0x{entity.ServerGuid:X8} must use its incarnation's canonical physics body.");
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}
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bool wasInContact = liveRecord.PhysicsBody.InContact;
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bool wasOnWalkable = liveRecord.PhysicsBody.OnWalkable;
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RollbackPlacement rollback = CaptureRollback(remote, liveRecord.PhysicsBody);
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RuntimeEntityKey key = RequireProjectionKey(liveRecord);
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if (_pending.TryGetValue(key, out PendingPlacement prior)
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&& ReferenceEquals(prior.Record, liveRecord))
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{
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wasInContact = prior.WasInContact;
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wasOnWalkable = prior.WasOnWalkable;
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rollback = prior.Rollback;
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}
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PendingPlacement request = new(
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liveRecord,
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expectedPositionAuthorityVersion,
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expectedVelocityAuthorityVersion,
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remote,
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liveRecord.PhysicsBody,
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entity,
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requestedWorldPosition,
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requestedCellId,
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requestedOrientation,
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gameTime,
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generation,
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positionSequence,
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wasInContact,
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wasOnWalkable,
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rollback);
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if (!destinationProjectionVisible)
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{
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if (!ParkPending(request, requestedCellLocalPosition))
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return Superseded(request);
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return new Result(
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true,
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false,
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requestedWorldPosition,
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requestedCellId,
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requestedOrientation);
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}
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ResolveResult placement = Resolve(request);
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if (!IsCurrent(request))
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return Superseded(request);
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if (!placement.Ok)
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{
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_pending.Remove(key);
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if (!RollBackDeferredPlacement(request))
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return Superseded(request);
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return new Result(
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false,
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false,
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request.Body.Position,
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remote.CellId,
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request.Body.Orientation);
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}
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_pending.Remove(key);
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return CommitResolved(request, placement);
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}
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internal void Forget(LiveEntityRecord record)
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{
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ArgumentNullException.ThrowIfNull(record);
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if (record.ProjectionKey is { } key
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&& _pending.TryGetValue(key, out PendingPlacement pending)
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&& ReferenceEquals(pending.Record, record))
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{
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_pending.Remove(key);
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}
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}
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internal void Clear()
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{
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_pending.Clear();
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}
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internal bool HasPending(uint serverGuid) =>
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_liveEntities.TryGetRecord(serverGuid, out LiveEntityRecord record)
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&& record.ProjectionKey is { } key
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&& _pending.ContainsKey(key);
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internal int PendingPlacementCount => _pending.Count;
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/// <summary>
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/// Transfers any older deferred shadow restoration before the accepted
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/// destination is rebucketed and can publish a visibility edge.
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/// </summary>
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internal void BeginPlacement(uint serverGuid, ushort generation) =>
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_beginAuthoritativePlacement(serverGuid, generation);
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public void Dispose()
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{
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_liveEntities.ProjectionVisibilityChanged -= OnProjectionVisibilityChanged;
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Clear();
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}
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private ResolveResult Resolve(PendingPlacement request)
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{
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var (radius, height) = _getSetupCylinder(
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request.Entity.ServerGuid,
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request.Entity);
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if (radius < 0.05f)
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{
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radius = 0.48f;
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height = 1.835f;
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}
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return _resolvePlacement(
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request.RequestedWorldPosition,
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request.RequestedCellId,
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radius,
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height,
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// TS-23: moverPvpState is a no-op OR (None) for every non-PK
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// remote.
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(IsPlayerGuid(request.Entity.ServerGuid)
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? ObjectInfoState.IsPlayer | ObjectInfoState.EdgeSlide
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: ObjectInfoState.EdgeSlide)
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| _getMoverPvpState(request.Entity.ServerGuid),
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request.Entity.Id);
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}
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private ResolveResult ResolvePlacement(
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Vector3 position,
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uint cellId,
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float radius,
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float height,
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ObjectInfoState moverFlags,
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uint movingEntityId) =>
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_physics.ResolvePlacement(
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position,
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cellId,
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radius,
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height,
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stepUpHeight: 0.4f,
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stepDownHeight: 0.4f,
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moverFlags: moverFlags,
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movingEntityId: movingEntityId);
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private Result CommitResolved(PendingPlacement request, ResolveResult placement)
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{
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if (!IsCurrent(request))
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return Superseded(request);
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if (!RemoteTeleportPlacement.Apply(
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request.Remote,
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request.Body,
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placement,
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_cellLocalForSeed(placement.Position, placement.CellId),
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request.RequestedOrientation,
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request.GameTime,
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request.WasInContact,
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request.WasOnWalkable,
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() => IsCurrent(request),
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() => IsVelocityCurrent(request)))
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{
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return Superseded(request);
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}
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if (!IsCurrent(request))
|
||||
return Superseded(request);
|
||||
if (request.Remote.CellId != placement.CellId)
|
||||
request.Remote.CellId = placement.CellId;
|
||||
if (!IsCurrent(request))
|
||||
return Superseded(request);
|
||||
request.Remote.LastServerPosition = placement.Position;
|
||||
request.Remote.LastServerPositionTime = request.GameTime;
|
||||
request.Remote.LastShadowSyncPosition = Vector3.Zero;
|
||||
request.Remote.LastShadowSyncOrientation = Quaternion.Zero;
|
||||
request.Entity.SetPosition(request.Body.Position);
|
||||
request.Entity.ParentCellId = placement.CellId;
|
||||
request.Entity.Rotation = request.Body.Orientation;
|
||||
if (!IsCurrent(request))
|
||||
return Superseded(request);
|
||||
if (_liveEntities.TryGetRecord(request.Entity.ServerGuid, out LiveEntityRecord record)
|
||||
&& ReferenceEquals(record, request.Record))
|
||||
{
|
||||
bool deferShadowRestore =
|
||||
record.FinalPhysicsState.HasFlag(PhysicsStateFlags.Hidden)
|
||||
|| !record.IsSpatiallyVisible;
|
||||
_completeAuthoritativePlacement(
|
||||
request.Entity.ServerGuid,
|
||||
request.Generation,
|
||||
deferShadowRestore);
|
||||
if (!IsCurrent(request))
|
||||
return Superseded(request);
|
||||
if (!deferShadowRestore)
|
||||
{
|
||||
request.Remote.LastShadowSyncPosition = request.Body.Position;
|
||||
request.Remote.LastShadowSyncOrientation = request.Body.Orientation;
|
||||
_syncResolvedShadow(request.Entity, request.Body, placement.CellId);
|
||||
if (!IsCurrent(request))
|
||||
return Superseded(request);
|
||||
}
|
||||
}
|
||||
return new Result(
|
||||
true,
|
||||
true,
|
||||
request.Body.Position,
|
||||
placement.CellId,
|
||||
request.Body.Orientation);
|
||||
}
|
||||
|
||||
private bool ParkPending(PendingPlacement request, Vector3 requestedCellLocalPosition)
|
||||
{
|
||||
if (!IsCurrent(request))
|
||||
return false;
|
||||
request.Body.Orientation = request.RequestedOrientation;
|
||||
request.Body.SnapToCell(
|
||||
request.RequestedCellId,
|
||||
request.RequestedWorldPosition,
|
||||
requestedCellLocalPosition);
|
||||
request.Body.LastUpdateTime = request.GameTime;
|
||||
request.Body.ContactPlaneValid = false;
|
||||
request.Body.ContactPlaneCellId = 0u;
|
||||
request.Body.ContactPlaneIsWater = false;
|
||||
PhysicsObjUpdate.ApplySetPositionContact(
|
||||
request.Body,
|
||||
inContact: false,
|
||||
onWalkable: false);
|
||||
request.Remote.Airborne = true;
|
||||
if (request.Remote.CellId != request.RequestedCellId)
|
||||
request.Remote.CellId = request.RequestedCellId;
|
||||
if (!IsCurrent(request))
|
||||
return false;
|
||||
request.Remote.LastServerPosition = request.RequestedWorldPosition;
|
||||
request.Remote.LastServerPositionTime = request.GameTime;
|
||||
request.Remote.LastShadowSyncPosition = Vector3.Zero;
|
||||
request.Remote.LastShadowSyncOrientation = Quaternion.Zero;
|
||||
request.Entity.SetPosition(request.RequestedWorldPosition);
|
||||
request.Entity.ParentCellId = request.RequestedCellId;
|
||||
request.Entity.Rotation = request.RequestedOrientation;
|
||||
if (!IsCurrent(request))
|
||||
return false;
|
||||
_pending[RequireProjectionKey(request.Record)] = request;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void OnProjectionVisibilityChanged(LiveEntityRecord record, bool visible)
|
||||
{
|
||||
if (!visible)
|
||||
return;
|
||||
|
||||
RuntimeEntityKey key = RequireProjectionKey(record);
|
||||
if (_pending.TryGetValue(key, out PendingPlacement pending))
|
||||
{
|
||||
if (record.WorldEntity is null
|
||||
|| !ReferenceEquals(record, pending.Record)
|
||||
|| !ReferenceEquals(record.WorldEntity, pending.Entity)
|
||||
|| record.Generation != pending.Generation)
|
||||
{
|
||||
_pending.Remove(key);
|
||||
return;
|
||||
}
|
||||
if (record.RemoteMotionRuntime is not IRuntimeRemotePlacement currentRemote
|
||||
|| record.PhysicsBody is null
|
||||
|| !ReferenceEquals(record.PhysicsBody, pending.Body)
|
||||
|| !ReferenceEquals(currentRemote.Body, record.PhysicsBody))
|
||||
{
|
||||
_pending.Remove(key);
|
||||
if (record.RemoteMotionRuntime is not null
|
||||
&& (record.PhysicsBody is null
|
||||
|| !ReferenceEquals(record.RemoteMotionRuntime.Body, record.PhysicsBody)))
|
||||
{
|
||||
_liveEntities.ClearRemoteMotionRuntime(record.ServerGuid);
|
||||
}
|
||||
RollBackDeferredPlacement(pending);
|
||||
return;
|
||||
}
|
||||
if (!ReferenceEquals(currentRemote, pending.Remote))
|
||||
{
|
||||
pending = pending with { Remote = currentRemote };
|
||||
_pending[key] = pending;
|
||||
}
|
||||
if (!_liveEntities.IsCurrentPositionAuthority(
|
||||
pending.Record,
|
||||
pending.PositionAuthorityVersion)
|
||||
|| record.Snapshot.PositionSequence != pending.PositionSequence)
|
||||
{
|
||||
// A newer accepted UpdatePosition rebucketed the projection
|
||||
// before its TryApply call could replace this request. Keep
|
||||
// the original rollback alive for that synchronous call.
|
||||
return;
|
||||
}
|
||||
|
||||
_pending.Remove(key);
|
||||
ResolveResult placement = Resolve(pending);
|
||||
if (!IsCurrent(pending))
|
||||
return;
|
||||
if (!placement.Ok)
|
||||
RollBackDeferredPlacement(pending);
|
||||
else
|
||||
CommitResolved(pending, placement);
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private static RollbackPlacement CaptureRollback(
|
||||
IRuntimeRemotePlacement remote,
|
||||
PhysicsBody body)
|
||||
{
|
||||
return new RollbackPlacement(
|
||||
body.Position,
|
||||
body.CellPosition.ObjCellId,
|
||||
body.CellPosition.Frame.Origin,
|
||||
body.Orientation,
|
||||
body.TransientState,
|
||||
body.ContactPlane,
|
||||
body.ContactPlaneValid,
|
||||
body.ContactPlaneCellId,
|
||||
body.ContactPlaneIsWater,
|
||||
body.LastUpdateTime,
|
||||
remote.Airborne,
|
||||
remote.LastServerPosition,
|
||||
remote.LastServerPositionTime,
|
||||
remote.LastShadowSyncPosition,
|
||||
remote.LastShadowSyncOrientation);
|
||||
}
|
||||
|
||||
private bool RollBackDeferredPlacement(PendingPlacement pending)
|
||||
{
|
||||
if (!IsCurrentAuthority(pending))
|
||||
return false;
|
||||
RollbackPlacement rollback = pending.Rollback;
|
||||
PhysicsBody body = pending.Body;
|
||||
body.Orientation = rollback.Orientation;
|
||||
body.SnapToCell(
|
||||
rollback.CellId,
|
||||
rollback.Position,
|
||||
rollback.CellLocalPosition);
|
||||
body.TransientState = rollback.TransientState;
|
||||
body.ContactPlane = rollback.ContactPlane;
|
||||
body.ContactPlaneValid = rollback.ContactPlaneValid;
|
||||
body.ContactPlaneCellId = rollback.ContactPlaneCellId;
|
||||
body.ContactPlaneIsWater = rollback.ContactPlaneIsWater;
|
||||
body.LastUpdateTime = rollback.LastUpdateTime;
|
||||
body.calc_acceleration();
|
||||
pending.Remote.Airborne = rollback.Airborne;
|
||||
pending.Remote.CellId = rollback.CellId;
|
||||
pending.Remote.LastServerPosition = rollback.LastServerPosition;
|
||||
pending.Remote.LastServerPositionTime = rollback.LastServerPositionTime;
|
||||
pending.Remote.LastShadowSyncPosition = rollback.LastShadowSyncPosition;
|
||||
pending.Remote.LastShadowSyncOrientation = rollback.LastShadowSyncOrientation;
|
||||
pending.Entity.SetPosition(rollback.Position);
|
||||
pending.Entity.ParentCellId = rollback.CellId;
|
||||
pending.Entity.Rotation = rollback.Orientation;
|
||||
if (!IsCurrentAuthority(pending))
|
||||
return false;
|
||||
|
||||
if (rollback.CellId == 0)
|
||||
_liveEntities.WithdrawLiveEntityProjectionToCellless(pending.Entity.ServerGuid);
|
||||
else
|
||||
_liveEntities.RebucketLiveEntity(pending.Entity.ServerGuid, rollback.CellId);
|
||||
|
||||
if (!IsCurrentAuthority(pending)
|
||||
|| !_liveEntities.TryGetRecord(
|
||||
pending.Entity.ServerGuid,
|
||||
out LiveEntityRecord restored)
|
||||
|| !ReferenceEquals(restored, pending.Record)
|
||||
|| restored.Generation != pending.Generation)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (rollback.CellId == 0)
|
||||
{
|
||||
_completeAuthoritativePlacement(
|
||||
pending.Entity.ServerGuid,
|
||||
pending.Generation,
|
||||
false);
|
||||
return IsCurrentAuthority(pending);
|
||||
}
|
||||
|
||||
bool deferShadowRestore =
|
||||
restored.FinalPhysicsState.HasFlag(PhysicsStateFlags.Hidden)
|
||||
|| !restored.IsSpatiallyVisible;
|
||||
_completeAuthoritativePlacement(
|
||||
pending.Entity.ServerGuid,
|
||||
pending.Generation,
|
||||
deferShadowRestore);
|
||||
if (!IsCurrentAuthority(pending))
|
||||
return false;
|
||||
if (deferShadowRestore)
|
||||
return true;
|
||||
|
||||
pending.Remote.LastShadowSyncPosition = Vector3.Zero;
|
||||
pending.Remote.LastShadowSyncOrientation = Quaternion.Zero;
|
||||
_syncResolvedShadow(pending.Entity, pending.Body, rollback.CellId);
|
||||
return IsCurrentAuthority(pending);
|
||||
}
|
||||
|
||||
private bool IsCurrentAuthority(PendingPlacement request) =>
|
||||
_liveEntities.IsCurrentPositionAuthority(
|
||||
request.Record,
|
||||
request.PositionAuthorityVersion)
|
||||
&& request.Record.Generation == request.Generation
|
||||
&& ReferenceEquals(request.Record.WorldEntity, request.Entity)
|
||||
&& ReferenceEquals(request.Record.PhysicsBody, request.Body);
|
||||
|
||||
private bool IsCurrent(PendingPlacement request) =>
|
||||
IsCurrentAuthority(request)
|
||||
&& ReferenceEquals(request.Record.RemoteMotionRuntime, request.Remote);
|
||||
|
||||
private bool IsVelocityCurrent(PendingPlacement request) =>
|
||||
_liveEntities.IsCurrentVelocityAuthority(
|
||||
request.Record,
|
||||
request.VelocityAuthorityVersion);
|
||||
|
||||
private static Result Superseded(PendingPlacement request) => new(
|
||||
Applied: false,
|
||||
ContactResolved: false,
|
||||
Position: request.Body.Position,
|
||||
CellId: request.Remote.CellId,
|
||||
Orientation: request.Body.Orientation,
|
||||
Superseded: true);
|
||||
|
||||
private static bool IsPlayerGuid(uint guid) =>
|
||||
(guid & 0xFF000000u) == 0x50000000u;
|
||||
|
||||
private static RuntimeEntityKey RequireProjectionKey(
|
||||
LiveEntityRecord record) =>
|
||||
record.ProjectionKey
|
||||
?? throw new InvalidOperationException(
|
||||
$"Live entity 0x{record.ServerGuid:X8}/{record.Generation} " +
|
||||
"has no exact projection key.");
|
||||
}
|
||||
|
|
@ -1,85 +0,0 @@
|
|||
using System.Numerics;
|
||||
using AcDream.App.World;
|
||||
using AcDream.Core.Physics;
|
||||
|
||||
namespace AcDream.App.Physics;
|
||||
|
||||
/// <summary>
|
||||
/// Commits the placement half of retail <c>CPhysicsObj::MoveOrTeleport</c>
|
||||
/// Branch A (<c>0x00516330</c>). The caller runs
|
||||
/// <see cref="RemoteTeleportHook"/> first, then this exact frame/cell snap,
|
||||
/// before considering contact-driven interpolation.
|
||||
/// </summary>
|
||||
internal static class RemoteTeleportPlacement
|
||||
{
|
||||
internal static bool Apply(
|
||||
IRuntimeRemotePlacement remote,
|
||||
PhysicsBody body,
|
||||
ResolveResult placement,
|
||||
Vector3 cellLocalPosition,
|
||||
Quaternion orientation,
|
||||
double gameTime,
|
||||
bool previousContact,
|
||||
bool previousOnWalkable,
|
||||
Func<bool>? isCurrent = null,
|
||||
Func<bool>? isVelocityCurrent = null)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(remote);
|
||||
ArgumentNullException.ThrowIfNull(body);
|
||||
if (!placement.Ok
|
||||
|| !IsFinite(placement.Position)
|
||||
|| !IsFinite(cellLocalPosition)
|
||||
|| !PositionFrameValidation.IsValid(
|
||||
placement.CellId,
|
||||
cellLocalPosition,
|
||||
orientation)
|
||||
|| !double.IsFinite(gameTime))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(
|
||||
nameof(placement),
|
||||
"A remote teleport placement requires an accepted finite frame, clock, and nonzero cell.");
|
||||
}
|
||||
|
||||
body.Orientation = orientation;
|
||||
body.SnapToCell(placement.CellId, placement.Position, cellLocalPosition);
|
||||
body.LastUpdateTime = gameTime;
|
||||
|
||||
body.ContactPlaneValid = placement.InContact;
|
||||
if (placement.InContact)
|
||||
{
|
||||
body.ContactPlane = placement.ContactPlane;
|
||||
body.ContactPlaneCellId = placement.ContactPlaneCellId;
|
||||
body.ContactPlaneIsWater = placement.ContactPlaneIsWater;
|
||||
}
|
||||
else
|
||||
{
|
||||
body.ContactPlaneCellId = 0u;
|
||||
body.ContactPlaneIsWater = false;
|
||||
}
|
||||
|
||||
if (!PhysicsObjUpdate.CommitSetPositionTransition(
|
||||
body,
|
||||
placement.InContact,
|
||||
placement.OnWalkable,
|
||||
placement.CollisionNormalValid,
|
||||
placement.CollisionNormal,
|
||||
previousContact,
|
||||
previousOnWalkable,
|
||||
remote.HitGround,
|
||||
remote.LeaveGround,
|
||||
isCurrent,
|
||||
isVelocityCurrent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (isVelocityCurrent?.Invoke() != false)
|
||||
remote.Airborne = !body.OnWalkable;
|
||||
return isCurrent?.Invoke() ?? true;
|
||||
}
|
||||
|
||||
private static bool IsFinite(Vector3 value) =>
|
||||
float.IsFinite(value.X)
|
||||
&& float.IsFinite(value.Y)
|
||||
&& float.IsFinite(value.Z);
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue