diff --git a/src/AcDream.Core/Items/ClientObject.cs b/src/AcDream.Core/Items/ClientObject.cs
index cc3695b6..b058bf20 100644
--- a/src/AcDream.Core/Items/ClientObject.cs
+++ b/src/AcDream.Core/Items/ClientObject.cs
@@ -61,6 +61,8 @@ public enum ItemType : uint
/// (docs/research/named-retail/acclient.h:3193; identical to ACE's EquipMask).
/// The wire (ValidLocations / CurrentWieldedLocation / WieldObject EquipLoc) delivers
/// these exact bits. Pinned by EquipMaskTests — do NOT renumber.
+/// (The header's CLOTHING_LOC composite also sets bit 31, 0x80000000, which is
+/// not a named INVENTORY_LOC primitive and has no member here; ALL_LOC tops out at bit 30.)
///
[Flags]
public enum EquipMask : uint
@@ -85,7 +87,7 @@ public enum EquipMask : uint
WristWearLeft = 0x00010000,
WristWearRight = 0x00020000,
FingerWearLeft = 0x00040000,
- FingerWearRight= 0x00080000,
+ FingerWearRight = 0x00080000,
MeleeWeapon = 0x00100000,
Shield = 0x00200000,
MissileWeapon = 0x00400000,