fix(render): S2 chunk 6 review round — one particle turn per cell per stamp, cheap empty cells, dead owner-set stub deleted
Retail-lens review of chunk 6 (no blocking finding). Fixed: - a cell that gets two object-list turns in one frame (a chamber reached through two portals) submitted its emitters twice; retail's particle parts sit in the same shadow_part_list as every other part and CPhysicsPart::Draw's frame stamp suppresses the second draw, so the walk now dedupes the particle turn with the same frame-scoped set that dedupes the cell shell; - every visited land cell paid the full per-cell draw setup even with no emitter; DrawForCell now returns after the cell lookup, retail's own cost (DrawPartCell 0x005a07a0 `num_shadow_parts > 0`); - CopyRenderableEmittersInCell maintains LastRenderScopeEmitterVisitCount; - the OutdoorSceneParticleEntityIds / outdoorOwnerIds stub chain (permanently empty, never read) is deleted through IWorldSceneRenderer, WorldScenePViewRenderer, IWorldScenePasses and the composition root; - AD-117 item 4 names the two behavioral residuals (owner-cell substitution; no per-emission AddPartToShadowCells); - ParticleHookSinkTests pins that an emitter's draw cell is its owner's pose cell and survives the projection-visibility switch across the per-frame view pass. Gates: Core 4,988/4,988 (Vfx 108/108), App hermetic 6,760/6,760, Runtime 1,884/1,884. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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