fix(ui): OP5 review fixes — thumb sync, batched opacity writes, cull register row, tests
Fixes the OP5 (Chat tab) dual-lens review findings againste71e5a96: - M1 (MUST-FIX): each opacity row's own apply closure now pushes its OWN slider's thumb from the post-link truth (bindings.Current*Opacity()), mirroring the OP4 binding pattern. Before this, a single-slider drag followed by Reset reverted the live value/link but left that slider's own thumb stuck at the dragged position. - S1 (SHOULD-FIX): the Chat tab's two opacity sliders no longer round-trip the whole settings.json on every drag MouseMove tick. UiScrollbar gains IsDragging + a DragCompleted callback (fires once, at the MouseUp that ends an actual thumb drag); the opacity apply closures flush immediately when not mid-drag (Reset/Defaults/discrete edits, same as before) and defer to DragCompleted otherwise, collapsing dozens of per-tick writes into exactly one per drag gesture. Live opacity still applies every tick. - S2 (SHOULD-FIX): filed register row AP-201 and issue #371 for the UiScrollablePanel whole-row-cull-vs-clip divergence the review found (predates OP5, made user-visible by OP5's 240-260px filter blocks). Not fixed in this round (a renderer-level scissor stack is out of scope here) — corrected the OP5 connected-gate script instead so a straddling block's disappear-then-reappear-whole is no longer reported as a self-sizing regression. - S3 (SHOULD-FIX): the chatWindowMainFilter round-trip test already existed ine71e5a96(the review missed it scrolling past line 330); added the genuinely missing coverage instead — a composed test pinning RetailUiRuntime.MountChat's window-0 SettingsStore -> ChatWindowState seed (MountChat itself needs live DAT access and isn't unit-testable directly). - N11: ScrollbarLinkage_ModelPointsAtTheChatListBoxScroll now asserts through the scoped page-slot lookup (UiElement.FindDescendant) instead of the flat layout.FindElement, which passed for the wrong reason given the shared scrollbar id 0x10000201 — matches OP6's own scrollbar-linkage test pattern. Also updated ConfigOptionsPageControllerTests' local ChatOptionsPageController Bindings fake for the new FlushOpacity parameter. Full Release suite: 13,117 passed / 4 skipped / 0 failed (baseline 13,107/4/0 post-OP6 — 10 tests added, zero skips added, zero failures). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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10 changed files with 501 additions and 20 deletions
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@ -155,12 +155,24 @@ public static class ChatOptionsPageController
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/// live per-window fade); filters route to the shared <see cref="ChatWindowState"/>
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/// CH6 already consumes. The two DAT-extracted defaults are resolved ONCE by the
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/// caller (<c>RetailUiRuntime</c>) — <see cref="ChatOptionsDatDefaults"/> — since
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/// they never change within a session.</summary>
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/// they never change within a session.
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/// <para>
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/// OP5 review fix S1 (2026-08-11): <see cref="SetDefaultOpacity"/>/
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/// <see cref="SetActiveOpacity"/> apply the value LIVE only — they must never
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/// perform the settings.json round trip themselves, or a slider drag (dozens of
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/// <c>MouseMove</c> ticks) becomes dozens of whole-file load+rewrite cycles on the
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/// UI thread. <see cref="FlushOpacity"/> is the separate settle seam this
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/// controller calls exactly once per discrete edit (a Reset/Defaults click, or a
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/// drag's own <c>MouseUp</c> via <see cref="UiScrollbar.DragCompleted"/>) — never
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/// once per tick — matching retail's own dirty-timer batching (structure doc
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/// §3.5) for this blob.
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/// </para></summary>
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public sealed record Bindings(
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Func<float> CurrentDefaultOpacity,
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Func<float> CurrentActiveOpacity,
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Action<float> SetDefaultOpacity,
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Action<float> SetActiveOpacity,
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Action FlushOpacity,
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float DefaultOpacityDatDefault,
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float ActiveOpacityDatDefault,
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Func<int, ulong> CurrentFilter,
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@ -287,6 +299,24 @@ public static class ChatOptionsPageController
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/// <c>ChatOpacityLink</c> and re-applies live), then pushes whatever the OTHER
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/// value became onto its own row/slider — raising one drags the other, never
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/// clamps.
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/// <para>
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/// OP5 review fix M1 (2026-08-11): each row's own <c>apply</c> closure pushes its
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/// OWN slider's thumb from the post-link truth (<c>bindings.Current*Opacity()</c>,
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/// not the raw dragged value — the link may have clamped it), mirroring the OP4
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/// binding pattern (a sibling widget's own edit pushes its own widget first). Without
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/// this, <see cref="FloatOptionRow.RestoreSavedValue"/>/<c>RestoreDefaultValue</c>
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/// (Reset/Defaults on ONLY this row) call <c>apply</c> but never
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/// <c>refresh</c>, leaving the thumb visually stuck at the pre-revert position.
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/// </para>
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/// <para>
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/// OP5 review fix S1 (2026-08-11): each row's own <c>apply</c> closure flushes the
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/// batched settings write (<see cref="Bindings.FlushOpacity"/>) immediately UNLESS
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/// its own slider is mid-drag (<see cref="UiScrollbar.IsDragging"/>) — a Reset/
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/// Defaults click is never mid-drag, so those keep writing immediately (single
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/// discrete edit, same as before); a drag tick IS mid-drag, so the write defers to
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/// the matching <see cref="UiScrollbar.DragCompleted"/> callback wired below,
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/// collapsing dozens of <c>MouseMove</c>-tick writes into exactly one per gesture.
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/// </para>
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/// </summary>
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private static void BuildOpacitySliders(
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UiTemplateListBox listBox,
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@ -331,7 +361,9 @@ public static class ChatOptionsPageController
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apply: value =>
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{
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bindings.SetDefaultOpacity(value);
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slider1.SetScalarPosition(bindings.CurrentDefaultOpacity()); // M1: own slider first
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activeRow!.RefreshFromLink(bindings.CurrentActiveOpacity());
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if (!slider1.IsDragging) bindings.FlushOpacity(); // S1: settle now unless mid-drag
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},
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read: bindings.CurrentDefaultOpacity,
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refresh: value => slider1.SetScalarPosition(value));
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@ -342,7 +374,9 @@ public static class ChatOptionsPageController
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apply: value =>
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{
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bindings.SetActiveOpacity(value);
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slider2.SetScalarPosition(bindings.CurrentActiveOpacity()); // M1: own slider first
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defaultRow!.RefreshFromLink(bindings.CurrentDefaultOpacity());
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if (!slider2.IsDragging) bindings.FlushOpacity(); // S1: settle now unless mid-drag
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},
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read: bindings.CurrentActiveOpacity,
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refresh: value => slider2.SetScalarPosition(value));
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@ -350,6 +384,10 @@ public static class ChatOptionsPageController
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slider1.ScalarChanged = value => defaultRow.SetCurrentValue(value);
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slider2.ScalarChanged = value => activeRow.SetCurrentValue(value);
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// S1: the drag-end seam — flushes whatever the tick loop above deferred.
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slider1.DragCompleted = bindings.FlushOpacity;
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slider2.DragCompleted = bindings.FlushOpacity;
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page.Register(defaultRow);
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page.Register(activeRow);
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}
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@ -701,9 +701,18 @@ public sealed class RetailUiRuntime : IDisposable
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/// Campaign OP slice OP5: persists the Chat tab's two opacity-slider values —
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/// the "worth tightening to auto-save-on-change" gap
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/// <see cref="SaveChatWindowFilters"/>'s own doc flagged before a live options UI
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/// existed to edit them. Called from the Chat tab's slider apply closures, so
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/// every drag tick is captured (matching the filter blocks' own auto-save-on-
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/// change wiring below, not the old "only on /saveautoui" schedule).
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/// existed to edit them.
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/// <para>
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/// OP5 review fix S1 (2026-08-11): this is now the BATCHED settle point, not a
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/// per-tick write. <see cref="Layout.ChatOptionsPageController.Bindings.SetDefaultOpacity"/>/
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/// <c>SetActiveOpacity</c> below apply the value LIVE only; this method is wired as
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/// <c>FlushOpacity</c> and is called by the controller exactly once per discrete
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/// edit — a Reset/Defaults click, or a drag's own <c>MouseUp</c> — never once per
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/// <c>MouseMove</c> tick. Previously this ran a full <c>settings.json</c> load +
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/// rewrite on every drag tick (dozens-to-hundreds of synchronous whole-file round
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/// trips on the UI thread for one drag); retail's own structure batches the
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/// equivalent blob behind a dirty timer (research doc §3.5).
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/// </para>
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/// </summary>
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private void SaveChatOpacity()
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{
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@ -2120,16 +2129,11 @@ public sealed class RetailUiRuntime : IDisposable
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new Layout.ChatOptionsPageController.Bindings(
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CurrentDefaultOpacity: () => WindowOpacity.DefaultOpacity,
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CurrentActiveOpacity: () => WindowOpacity.ActiveOpacity,
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SetDefaultOpacity: value =>
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{
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WindowOpacity.SetDefaultOpacity(value);
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SaveChatOpacity();
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},
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SetActiveOpacity: value =>
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{
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WindowOpacity.SetActiveOpacity(value);
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SaveChatOpacity();
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},
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// S1 fix: live apply ONLY — no disk write per call. The controller
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// calls FlushOpacity (below) once per discrete edit, not once per tick.
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SetDefaultOpacity: WindowOpacity.SetDefaultOpacity,
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SetActiveOpacity: WindowOpacity.SetActiveOpacity,
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FlushOpacity: SaveChatOpacity,
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DefaultOpacityDatDefault: datDefaultOpacity,
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ActiveOpacityDatDefault: datActiveOpacity,
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CurrentFilter: windowId => _bindings.Chat.Windows.GetFilter(windowId),
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@ -35,6 +35,26 @@ public sealed class UiScrollbar : UiElement
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public Action<float>? ScalarChanged { get; set; }
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public bool Horizontal { get; set; }
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/// <summary>True while a thumb drag is in progress (between a thumb-hit
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/// <c>MouseDown</c>/drag-start and the matching <c>MouseUp</c>). OP5 review
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/// fix S1, 2026-08-11: lets a consumer distinguish a per-tick drag edit
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/// (defer any expensive settle work) from a single discrete edit (settle
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/// immediately) without threading extra state through the scalar-value
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/// callback.</summary>
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public bool IsDragging => _draggingThumb;
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/// <summary>
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/// Fires once, at the <c>MouseUp</c> that ends a thumb drag — never on a
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/// <c>MouseUp</c> that was not preceded by an actual drag (a bare click that
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/// only page-scrolled or jumped, or a stray <c>MouseUp</c> with no prior
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/// <c>MouseDown</c>). OP5 review fix S1: the drag-end seam neither
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/// <see cref="ScalarChanged"/> (fires on every tick) nor <see cref="Model"/>
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/// scrolling provided — the Chat tab's opacity sliders use this to flush a
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/// batched settings write exactly once per drag gesture instead of once per
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/// <c>MouseMove</c>.
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/// </summary>
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public Action? DragCompleted { get; set; }
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/// <summary>
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/// Optional fill rendered beneath the scalar thumb. Retail's combat power
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/// control is a horizontal scrollbar containing a meter child; the importer
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@ -421,9 +441,13 @@ public sealed class UiScrollbar : UiElement
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}
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case UiEventType.MouseUp:
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{
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bool wasDragging = _draggingThumb;
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_draggingThumb = false;
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_pressedButton = EndButton.None;
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if (wasDragging) DragCompleted?.Invoke();
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return true;
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}
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}
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return false;
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@ -474,9 +498,13 @@ public sealed class UiScrollbar : UiElement
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}
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case UiEventType.MouseUp:
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{
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bool wasDragging = _draggingThumb;
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_draggingThumb = false;
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_pressedButton = EndButton.None;
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if (wasDragging) DragCompleted?.Invoke();
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return true;
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}
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}
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return false;
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}
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@ -513,9 +541,13 @@ public sealed class UiScrollbar : UiElement
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}
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case UiEventType.MouseUp:
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{
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bool wasDragging = _draggingThumb;
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_draggingThumb = false;
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_pressedButton = EndButton.None;
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if (wasDragging) DragCompleted?.Invoke();
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return true;
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}
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}
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return false;
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