feat(net): PacketCodec.Encode — full outbound datagram assembly
Completes the encode side of the codec so acdream can stop hand-
assembling outbound packets in tests. Given a PacketHeader (with Flags
set, DataSize ignored/overwritten) and a body byte span, Encode:
1. Overwrites header.DataSize with body.Length
2. Parses the optional section out of the body (reusing
PacketHeaderOptional.Parse as a length measurer) and hashes those bytes
3. If BlobFragments is set, walks the body tail as back-to-back
fragments and sums their Hash32s
4. For unencrypted: header.Checksum = headerHash + optionalHash + fragmentHash
5. For EncryptedChecksum: pulls one ISAAC keystream word and computes
header.Checksum = headerHash + (isaacKey XOR payloadHash)
6. Packs header + body into the final datagram
Tests (6 new, 67 total in net project, 144 across both test projects):
- Unencrypted round-trip: Encode then TryDecode recovers the AckSequence
field
- DataSize is overwritten (caller can pass garbage)
- Encrypted round-trip: two ISAACs with same seed, one encoding and
one decoding, both agree on the keystream word
- Encrypted but no ISAAC → throws InvalidOperationException
- LoginRequest end-to-end: LoginRequest.Build → Encode → TryDecode →
LoginRequest.Parse round-trips credentials exactly. This is the
single most important integration test for the outbound side —
every byte this exercises is exactly what acdream will put on the
wire when Phase 4.6 goes live.
- BlobFragments body with one embedded fragment: Encode preserves
the fragment and fragmentHash is correctly folded into the checksum
Codec is now complete end-to-end (decode + encode) and has the
LoginRequest outbound path proven against its own decoder. The next
commit will wire NetClient over real UDP sockets and connect to the
localhost ACE server.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@ -115,6 +115,104 @@ public static class PacketCodec
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return new PacketDecodeResult(packet, DecodeError.None);
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}
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/// <summary>
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/// Assemble a datagram from a header and an optional-section body.
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/// Computes the checksum (both unencrypted and ISAAC-encrypted forms)
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/// and writes it into the header before packing.
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///
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/// <para>
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/// Callers pass a mutable <paramref name="header"/> because
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/// <c>Checksum</c> and <c>DataSize</c> are filled in by this method.
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/// <paramref name="body"/> is the packet payload that goes after the
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/// 20-byte header — for a LoginRequest packet this is the
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/// <see cref="LoginRequest.Build"/> output; for an AckSequence packet
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/// this is a 4-byte ack sequence number; and so on.
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/// </para>
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///
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/// <para>
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/// For packets with fragments (<see cref="PacketHeaderFlags.BlobFragments"/>),
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/// the caller is responsible for having pre-serialized the fragment
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/// sequence into <paramref name="body"/>. A future phase can add a
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/// higher-level helper that packs fragments for you.
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/// </para>
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/// </summary>
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/// <param name="header">
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/// Header fields the caller wants. The Checksum and DataSize fields
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/// are overwritten by this method — any values the caller set there
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/// are discarded.
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/// </param>
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/// <param name="body">
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/// Bytes that go between the 20-byte header and the end of the
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/// datagram. May be empty.
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/// </param>
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/// <param name="outboundIsaac">
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/// ISAAC keystream used to encrypt the checksum if the header's
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/// <see cref="PacketHeaderFlags.EncryptedChecksum"/> flag is set.
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/// Null means unencrypted; will throw if the flag is set but no ISAAC
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/// is provided.
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/// </param>
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public static byte[] Encode(PacketHeader header, ReadOnlySpan<byte> body, IsaacRandom? outboundIsaac)
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{
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header.DataSize = checked((ushort)body.Length);
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// Parse the optional-section length out of the body so we can hash
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// it separately from any subsequent fragments. Without the BlobFragments
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// flag, the entire body IS the optional section. With BlobFragments,
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// we need to know where the optional section ends.
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//
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// We don't actually need to parse it field-by-field — we just need to
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// know how many bytes the optional section consumed. For encode we
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// cheat: we ask the caller to give us the full body and hash it as
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// (optional = all body bytes that come before the first fragment
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// header). Since the caller built the body, they can tell us.
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//
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// Simpler approach for now: use PacketHeaderOptional.Parse to measure.
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// This is slightly redundant work but correct and lets the existing
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// Packet types stay as the single source of truth on section layout.
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var optional = new PacketHeaderOptional();
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int optionalLen = optional.Parse(body, header.Flags);
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if (optionalLen < 0)
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throw new ArgumentException("body's optional section is malformed", nameof(body));
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uint optionalHash = Hash32.Calculate(body.Slice(0, optionalLen));
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// Hash any fragments in the body tail.
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uint fragmentHash = 0;
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if (header.HasFlag(PacketHeaderFlags.BlobFragments))
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{
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var tail = body.Slice(optionalLen);
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while (tail.Length > 0)
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{
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var (frag, consumed) = MessageFragment.TryParse(tail);
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if (frag is null || consumed == 0)
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throw new ArgumentException("body contains a malformed fragment", nameof(body));
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fragmentHash += CalculateFragmentHash32(frag.Value);
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tail = tail.Slice(consumed);
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}
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}
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uint headerHash = header.CalculateHeaderHash32();
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uint payloadHash = optionalHash + fragmentHash;
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if (header.HasFlag(PacketHeaderFlags.EncryptedChecksum))
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{
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if (outboundIsaac is null)
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throw new InvalidOperationException(
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"EncryptedChecksum flag set but no ISAAC keystream provided");
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uint isaacKey = outboundIsaac.Next();
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header.Checksum = headerHash + (isaacKey ^ payloadHash);
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}
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else
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{
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header.Checksum = headerHash + payloadHash;
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}
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byte[] datagram = new byte[PacketHeader.Size + body.Length];
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header.Pack(datagram);
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body.CopyTo(datagram.AsSpan(PacketHeader.Size));
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return datagram;
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}
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/// <summary>
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/// Hash32 of a single fragment = Hash32(header 16 bytes) + Hash32(payload).
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/// Matches ACE's ClientPacketFragment.CalculateHash32. Public so callers
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