fix(render): foliage wind keys on the DAT-classified WeatherKind, not the day-group index (Campaign VM VM6)

FoliageWindByDayGroup / FoliageWindDayGroupPoint(int ActiveDayGroup, ...)
becomes FoliageWindByWeather / FoliageWindWeatherPoint(string WeatherKind,
...) in AtmospherePolicyDeclaration (Plugin.Abstractions is BCL-only, so
the key is the exact member name of AcDream.Core.World.WeatherKind rather
than the enum itself). The raw activeDayGroup index carries no weather
meaning by itself; WeatherState.cs already classifies each day group's
authored DAT name into one of five real weather kinds, and that fact was
already threaded through AtmosphericFrameInputs.Weather / uAtmosphereWeather.x
— this reuses it instead of guessing an index-to-category mapping.

Built-in table (BuiltInAtmosphericRenderPack.AtmospherePolicy()): Clear
0.25/0.15, Overcast 0.60/0.35, Rain 0.85/0.60, Snow 0.35/0.20, Storm
1.00/0.75 — all five WeatherKind members declared, the invented "Cloudy"
row dropped. RenderPackAtmospherePolicyEvaluation.FoliageWind now takes a
WeatherKind and matches by weather.ToString() (ordinal) against each
declared point's name; a kind absent from the table falls back to the
declared Clear row, then to (0,0) if Clear itself is undeclared. The
delta-seconds EMA interpolation (EaseTowardTarget) is unchanged.
AtmosphericPostProcessGraph.ResolveFoliageWind and its two callers
(RenderPostProcess via inputs.Weather; RenderDirectionalShadows via
foundation.Atmosphere.Kind) now pass WeatherKind instead of the day-group
int.

RenderPackValidation.ValidateAtmosphere (runs for every pack declaring an
AtmospherePolicy, not gated to Tier2/shadow packs) now rejects an unknown
or non-exact-case weather-kind name and a repeated kind, mirroring the
existing ActiveDayGroupMultiplier duplicate-key check.

Tests: RenderPackAtmospherePolicyEvaluationTests rewritten for the
kind-keyed API (all five kinds resolve to their declared row, an unlisted
kind falls back to Clear, ordinal exact-case matching, null-table
handling); RenderPackSpirvValidatorTests gains four descriptor-validation
cases (unknown name, wrong case, duplicate kind, the five-kind table
accepted); AtmosphericPostProcessGraphTests' three foliage-wind cases now
select WeatherKind.Storm via `with` instead of an assumed day-group index.

Spot-check (per the coordinator's ask, not changed here): yes —
ActiveDayGroupMultiplier / EvaluateDayGroupPolicy (pre-existing, Campaign
AR/VM3-era — BuiltInAtmosphericRenderPack.AtmospherePolicy()'s three rows
`new ActiveDayGroupMultiplier(0, 1.0), (1, 0.35), (2, 0.20)`) key the
sun-ray/shadow/volumetric day-group strength multiplier by the same raw
activeDayGroup index with an undocumented assumed meaning (0=brightest ...
2=dimmest), the identical class of issue this commit fixes for foliage
wind. Left unchanged per instruction; flagging for the coordinator to file.

Full solution Debug and Release builds green. App hermetic filter
6024/6026 — the same 2 pre-existing failures as VM6a/VM6b. Both were
re-run in isolation per the verification ask: both still fail alone (not
a load-flake in this environment) — confirmed via git stash earlier this
session that both already fail on the unmodified pre-VM6 baseline, so
they are pre-existing and unrelated to this change. Core.Tests hermetic
4697/4697. RenderPackValidator.Tests 30/30. No shader/spv changes in this
commit (pure C#/docs fix).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-23 01:07:54 +02:00
parent 39e8408c7d
commit 6cc5e183b9
10 changed files with 325 additions and 106 deletions

View file

@ -1228,11 +1228,12 @@ public sealed class AtmosphericPostProcessGraphTests
var device = new RecordingGpuDevice();
using var graph = Graph(device, "medium", windClockSecondsOverride: 12f);
graph.PrepareWorldTarget(640, 480, 1);
// Rainy (index 3 in the built-in table) is the highest declared
// mean/gust — the exact target does not matter here, only that the
// gate still zeroes the output despite a nonzero smoothed target.
AtmosphericFrameInputs indoors = Inputs(640, 480, activeDayGroup: 3) with
// Storm is the highest declared mean/gust — the exact target does
// not matter here, only that the gate still zeroes the output
// despite a nonzero smoothed target.
AtmosphericFrameInputs indoors = Inputs(640, 480) with
{
Weather = WeatherKind.Storm,
IsOutdoor = false,
};
@ -1252,7 +1253,7 @@ public sealed class AtmosphericPostProcessGraphTests
windClockSecondsOverride: 12f,
userSettingOverrides: new Dictionary<string, string> { ["wind-enabled"] = "false" });
graph.PrepareWorldTarget(640, 480, 1);
AtmosphericFrameInputs outdoors = Inputs(640, 480, activeDayGroup: 3);
AtmosphericFrameInputs outdoors = Inputs(640, 480) with { Weather = WeatherKind.Storm };
AtmosphericFrameUniforms atmospheric = RenderAndReadFrameBlock(device, graph, outdoors);
@ -1290,7 +1291,7 @@ public sealed class AtmosphericPostProcessGraphTests
IGpuRenderTarget world = graph.PrepareWorldTarget(640, 480, 1);
using IGpuFrame frame = device.BeginFrame();
RecordWorldPass(frame, world);
AtmosphericFrameInputs inputs = Inputs(640, 480, activeDayGroup: 3);
AtmosphericFrameInputs inputs = Inputs(640, 480) with { Weather = WeatherKind.Storm };
graph.RenderPostProcess(frame, in inputs);
AtmosphericFrameUniforms first = ReadLastFrameBlock(device);

View file

@ -1,39 +1,76 @@
using AcDream.App.Rendering.Packs;
using AcDream.Core.World;
using AcDream.Plugin.Abstractions.Rendering;
namespace AcDream.App.Tests.Rendering.Packs;
/// <summary>
/// Campaign VM VM6: <see cref="RenderPackAtmospherePolicyEvaluation.FoliageWind"/>
/// (the exact per-day-group mean/gust lookup) and
/// <see cref="RenderPackAtmospherePolicyEvaluation.EaseTowardTarget"/> (the
/// smoothing step that keeps a day-group change from snapping).
/// (the exact per-weather-kind mean/gust lookup, keyed by the DAT-classified
/// <see cref="WeatherKind"/> — corrected in the fix round from the raw
/// <c>activeDayGroup</c> index, which carries no weather meaning by itself)
/// and <see cref="RenderPackAtmospherePolicyEvaluation.EaseTowardTarget"/>
/// (the smoothing step that keeps a weather change from snapping).
/// </summary>
public sealed class RenderPackAtmospherePolicyEvaluationTests
{
[Fact]
public void FoliageWindLooksUpExactDayGroupMatchOnly()
private static readonly FoliageWindWeatherPoint[] FiveKindTable =
[
new("Clear", 0.25, 0.15),
new("Overcast", 0.60, 0.35),
new("Rain", 0.85, 0.60),
new("Snow", 0.35, 0.20),
new("Storm", 1.00, 0.75),
];
[Theory]
[InlineData(WeatherKind.Clear, 0.25f, 0.15f)]
[InlineData(WeatherKind.Overcast, 0.60f, 0.35f)]
[InlineData(WeatherKind.Rain, 0.85f, 0.60f)]
[InlineData(WeatherKind.Snow, 0.35f, 0.20f)]
[InlineData(WeatherKind.Storm, 1.00f, 0.75f)]
public void FoliageWindResolvesEachOfTheFiveDeclaredWeatherKinds(
WeatherKind kind,
float expectedMean,
float expectedGust)
{
FoliageWindDayGroupPoint[] table =
[
new(0, 0.25, 0.15),
new(1, 0.45, 0.30),
new(2, 0.60, 0.35),
new(3, 0.85, 0.60),
];
(float mean, float gust) = RenderPackAtmospherePolicyEvaluation.FoliageWind(
FiveKindTable,
kind);
(float mean, float gust) = RenderPackAtmospherePolicyEvaluation.FoliageWind(table, 3);
Assert.Equal(0.85f, mean);
Assert.Equal(0.60f, gust);
Assert.Equal(expectedMean, mean);
Assert.Equal(expectedGust, gust);
}
[Fact]
public void FoliageWindReturnsZeroForADayGroupAbsentFromTheTable()
public void FoliageWindFallsBackToTheClearRowForAnUnlistedKind()
{
FoliageWindDayGroupPoint[] table = [new(0, 0.25, 0.15)];
// A table that only declares Clear and Storm — a kind absent from
// the table (Overcast here) falls back to the declared Clear row,
// not to (0, 0), since an unresolved weather kind is closer to "no
// weather data" than to "assume it's calm."
FoliageWindWeatherPoint[] table =
[
new("Clear", 0.25, 0.15),
new("Storm", 1.00, 0.75),
];
(float mean, float gust) = RenderPackAtmospherePolicyEvaluation.FoliageWind(table, 99);
(float mean, float gust) = RenderPackAtmospherePolicyEvaluation.FoliageWind(
table,
WeatherKind.Overcast);
Assert.Equal(0.25f, mean);
Assert.Equal(0.15f, gust);
}
[Fact]
public void FoliageWindReturnsZeroWhenNeitherTheKindNorClearIsDeclared()
{
FoliageWindWeatherPoint[] table = [new("Storm", 1.00, 0.75)];
(float mean, float gust) = RenderPackAtmospherePolicyEvaluation.FoliageWind(
table,
WeatherKind.Overcast);
Assert.Equal(0f, mean);
Assert.Equal(0f, gust);
@ -42,26 +79,34 @@ public sealed class RenderPackAtmospherePolicyEvaluationTests
[Fact]
public void FoliageWindReturnsZeroForANullTable()
{
(float mean, float gust) = RenderPackAtmospherePolicyEvaluation.FoliageWind(null, 0);
(float mean, float gust) = RenderPackAtmospherePolicyEvaluation.FoliageWind(
null,
WeatherKind.Clear);
Assert.Equal(0f, mean);
Assert.Equal(0f, gust);
}
[Fact]
public void FoliageWindDoesNotInterpolateBetweenDayGroupIndices()
public void FoliageWindMatchesByExactNameNotSubstringOrCase()
{
// Day-group ids are not ordered by "how windy" — index 1 sitting
// between 0 and 2 in the table must not produce a value between
// their mean/gust. This asserts the lookup is an exact match, not
// continuous interpolation across the index axis.
FoliageWindDayGroupPoint[] table = [new(0, 0.0, 0.0), new(5, 1.0, 1.0)];
// "Rain" must not match "Rainy" or any case variant — the lookup is
// an ordinal exact match against the WeatherKind member name.
FoliageWindWeatherPoint[] table =
[
new("Rainy", 0.99, 0.99),
new("rain", 0.99, 0.99),
new("Clear", 0.10, 0.05),
];
(float meanAtUnlistedMidpoint, float gustAtUnlistedMidpoint) =
RenderPackAtmospherePolicyEvaluation.FoliageWind(table, 2);
(float mean, float gust) = RenderPackAtmospherePolicyEvaluation.FoliageWind(
table,
WeatherKind.Rain);
Assert.Equal(0f, meanAtUnlistedMidpoint);
Assert.Equal(0f, gustAtUnlistedMidpoint);
// Neither "Rainy" nor "rain" matches WeatherKind.Rain.ToString()
// ("Rain", exact case) — falls back to the declared Clear row.
Assert.Equal(0.10f, mean);
Assert.Equal(0.05f, gust);
}
[Fact]

View file

@ -39,6 +39,104 @@ public sealed class RenderPackSpirvValidatorTests
result.Reason);
}
// Campaign VM VM6 fix round: FoliageWindByWeather is keyed by the
// DAT-classified AcDream.Core.World.WeatherKind name (exact,
// case-sensitive), not the raw activeDayGroup index. An unknown name or
// a repeated kind must be rejected outright.
[Fact]
public void FoliageWindByWeatherRejectsAnUnknownWeatherKindName()
{
RenderPackDescriptor descriptor = BuiltInAtmosphericRenderPack.Descriptor;
descriptor = descriptor with
{
AtmospherePolicy = descriptor.AtmospherePolicy! with
{
FoliageWindByWeather =
[
new FoliageWindWeatherPoint("Cloudy", 0.45, 0.30),
],
},
};
RenderPackValidationResult result = RenderPackValidator.ValidateDescriptor(
descriptor,
RenderPackHostCapabilities.Conformance);
Assert.False(result.Success);
Assert.Contains("unknown foliage-wind weather", result.Reason, StringComparison.Ordinal);
}
[Fact]
public void FoliageWindByWeatherRejectsANonExactCaseWeatherKindName()
{
RenderPackDescriptor descriptor = BuiltInAtmosphericRenderPack.Descriptor;
descriptor = descriptor with
{
AtmospherePolicy = descriptor.AtmospherePolicy! with
{
FoliageWindByWeather = [new FoliageWindWeatherPoint("clear", 0.25, 0.15)],
},
};
RenderPackValidationResult result = RenderPackValidator.ValidateDescriptor(
descriptor,
RenderPackHostCapabilities.Conformance);
Assert.False(result.Success);
Assert.Contains("unknown foliage-wind weather", result.Reason, StringComparison.Ordinal);
}
[Fact]
public void FoliageWindByWeatherRejectsADuplicateWeatherKind()
{
RenderPackDescriptor descriptor = BuiltInAtmosphericRenderPack.Descriptor;
descriptor = descriptor with
{
AtmospherePolicy = descriptor.AtmospherePolicy! with
{
FoliageWindByWeather =
[
new FoliageWindWeatherPoint("Clear", 0.25, 0.15),
new FoliageWindWeatherPoint("Clear", 0.30, 0.20),
],
},
};
RenderPackValidationResult result = RenderPackValidator.ValidateDescriptor(
descriptor,
RenderPackHostCapabilities.Conformance);
Assert.False(result.Success);
Assert.Contains("more than once", result.Reason, StringComparison.Ordinal);
}
[Fact]
public void FoliageWindByWeatherAcceptsTheFiveDeclaredKindsOnce()
{
RenderPackDescriptor descriptor = BuiltInAtmosphericRenderPack.Descriptor;
descriptor = descriptor with
{
AtmospherePolicy = descriptor.AtmospherePolicy! with
{
FoliageWindByWeather =
[
new FoliageWindWeatherPoint("Clear", 0.25, 0.15),
new FoliageWindWeatherPoint("Overcast", 0.60, 0.35),
new FoliageWindWeatherPoint("Rain", 0.85, 0.60),
new FoliageWindWeatherPoint("Snow", 0.35, 0.20),
new FoliageWindWeatherPoint("Storm", 1.00, 0.75),
],
},
};
RenderPackValidationResult result = RenderPackValidator.ValidateDescriptor(
descriptor,
RenderPackHostCapabilities.Conformance);
Assert.True(result.Success, result.Reason);
}
[Fact]
public void DirectionalShadowDepthRejectsSunDirectionAlias()
{