fix(render): foliage wind keys on the DAT-classified WeatherKind, not the day-group index (Campaign VM VM6)
FoliageWindByDayGroup / FoliageWindDayGroupPoint(int ActiveDayGroup, ...) becomes FoliageWindByWeather / FoliageWindWeatherPoint(string WeatherKind, ...) in AtmospherePolicyDeclaration (Plugin.Abstractions is BCL-only, so the key is the exact member name of AcDream.Core.World.WeatherKind rather than the enum itself). The raw activeDayGroup index carries no weather meaning by itself; WeatherState.cs already classifies each day group's authored DAT name into one of five real weather kinds, and that fact was already threaded through AtmosphericFrameInputs.Weather / uAtmosphereWeather.x — this reuses it instead of guessing an index-to-category mapping. Built-in table (BuiltInAtmosphericRenderPack.AtmospherePolicy()): Clear 0.25/0.15, Overcast 0.60/0.35, Rain 0.85/0.60, Snow 0.35/0.20, Storm 1.00/0.75 — all five WeatherKind members declared, the invented "Cloudy" row dropped. RenderPackAtmospherePolicyEvaluation.FoliageWind now takes a WeatherKind and matches by weather.ToString() (ordinal) against each declared point's name; a kind absent from the table falls back to the declared Clear row, then to (0,0) if Clear itself is undeclared. The delta-seconds EMA interpolation (EaseTowardTarget) is unchanged. AtmosphericPostProcessGraph.ResolveFoliageWind and its two callers (RenderPostProcess via inputs.Weather; RenderDirectionalShadows via foundation.Atmosphere.Kind) now pass WeatherKind instead of the day-group int. RenderPackValidation.ValidateAtmosphere (runs for every pack declaring an AtmospherePolicy, not gated to Tier2/shadow packs) now rejects an unknown or non-exact-case weather-kind name and a repeated kind, mirroring the existing ActiveDayGroupMultiplier duplicate-key check. Tests: RenderPackAtmospherePolicyEvaluationTests rewritten for the kind-keyed API (all five kinds resolve to their declared row, an unlisted kind falls back to Clear, ordinal exact-case matching, null-table handling); RenderPackSpirvValidatorTests gains four descriptor-validation cases (unknown name, wrong case, duplicate kind, the five-kind table accepted); AtmosphericPostProcessGraphTests' three foliage-wind cases now select WeatherKind.Storm via `with` instead of an assumed day-group index. Spot-check (per the coordinator's ask, not changed here): yes — ActiveDayGroupMultiplier / EvaluateDayGroupPolicy (pre-existing, Campaign AR/VM3-era — BuiltInAtmosphericRenderPack.AtmospherePolicy()'s three rows `new ActiveDayGroupMultiplier(0, 1.0), (1, 0.35), (2, 0.20)`) key the sun-ray/shadow/volumetric day-group strength multiplier by the same raw activeDayGroup index with an undocumented assumed meaning (0=brightest ... 2=dimmest), the identical class of issue this commit fixes for foliage wind. Left unchanged per instruction; flagging for the coordinator to file. Full solution Debug and Release builds green. App hermetic filter 6024/6026 — the same 2 pre-existing failures as VM6a/VM6b. Both were re-run in isolation per the verification ask: both still fail alone (not a load-flake in this environment) — confirmed via git stash earlier this session that both already fail on the unmodified pre-VM6 baseline, so they are pre-existing and unrelated to this change. Core.Tests hermetic 4697/4697. RenderPackValidator.Tests 30/30. No shader/spv changes in this commit (pure C#/docs fix). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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10 changed files with 325 additions and 106 deletions
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@ -1,3 +1,4 @@
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using AcDream.Core.World;
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using AcDream.Plugin.Abstractions.Rendering;
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namespace AcDream.App.Rendering.Packs;
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@ -45,26 +46,40 @@ internal static class RenderPackAtmospherePolicyEvaluation
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fallback);
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/// <summary>
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/// Campaign VM VM6: exact day-group lookup for foliage wind — the same
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/// shape as <see cref="ActiveDayGroupMultiplier"/>'s exact-match pattern
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/// (day groups are not ordered by "how windy," so there is nothing to
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/// interpolate across them). A day group absent from the table returns
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/// (0, 0) — no wind is the safe default for an unclassified day group,
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/// not full wind. The caller is responsible for smoothing the resolved
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/// target over time; this method is a pure, stateless lookup.
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/// Campaign VM VM6, corrected in the fix round: exact weather-kind
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/// lookup for foliage wind, keyed by the DAT-classified
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/// <see cref="WeatherKind"/> the frame already carries
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/// (<c>AtmosphericFrameInputs.Weather</c> / <c>uAtmosphereWeather.x</c>)
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/// — not the raw <c>activeDayGroup</c> index, which carries no weather
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/// meaning by itself. Matches by <c>weather.ToString()</c> (ordinal)
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/// against each declared <see cref="FoliageWindWeatherPoint.WeatherKind"/>
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/// name. The five kinds are not ordered by "how windy," so this is an
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/// exact match, never an interpolation across them. A kind absent from
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/// the table falls back to the declared Clear row (a weather kind the
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/// classifier could not resolve is closer to "no weather data" than to
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/// "assume it's windy"); if Clear itself is undeclared, the fallback is
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/// (0, 0). The caller is responsible for smoothing the resolved target
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/// over time; this method is a pure, stateless lookup.
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/// </summary>
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internal static (float Mean, float Gust) FoliageWind(
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IReadOnlyList<FoliageWindDayGroupPoint>? points,
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int activeDayGroup)
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IReadOnlyList<FoliageWindWeatherPoint>? points,
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WeatherKind weather)
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{
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if (points is null)
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return (0f, 0f);
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foreach (FoliageWindDayGroupPoint point in points)
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string kind = weather.ToString();
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FoliageWindWeatherPoint? clear = null;
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foreach (FoliageWindWeatherPoint point in points)
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{
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if (point.ActiveDayGroup == activeDayGroup)
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if (string.Equals(point.WeatherKind, kind, StringComparison.Ordinal))
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return ((float)point.Mean, (float)point.Gust);
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if (clear is null
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&& string.Equals(point.WeatherKind, nameof(WeatherKind.Clear), StringComparison.Ordinal))
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{
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clear = point;
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}
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}
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return (0f, 0f);
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return clear is { } fallback ? ((float)fallback.Mean, (float)fallback.Gust) : (0f, 0f);
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}
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/// <summary>
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