docs: reconcile project status and navigation
Add a canonical documentation map, modernize the public README, and align milestone, roadmap, architecture, issue, divergence, and session guidance with the July 20 baseline. Correct the far-teleport residual to issue #153, close visually accepted indicator and terrain-tiling work, record the remaining detail-overlay and build-warning debt, and deprecate the duplicate legacy bug ledger. Co-authored-by: OpenAI Codex <codex@openai.com>
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11 changed files with 429 additions and 155 deletions
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@ -15,11 +15,14 @@ new R6 object-update cutover has passed its unattended connected input/portal/
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performance rebaseline; its locomotion/collision/projectile/teleport visual
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gate remains for the next local viewing session before that observer gate.
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Carried:
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#145-residual, #116 slide-response, the remaining R6 ownership cleanup plus
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#153 far-teleport residual, #116 slide-response, the remaining R6 ownership cleanup plus
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registered TS-50/TS-51 timing residuals (the complete-root-Frame/object-workset
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cutover is automated-test complete 2026-07-20; three independent re-reviews are
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clean, Release builds with zero warnings, and 6,452 tests pass / 5 skip), and
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Track MP0.
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clean, Release builds with 17 known test-project warnings tracked by #228, and
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6,452 tests pass / 5 skip), and
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the deferred Modern Pipeline track (MP1b+). The separate #225 shared-alpha
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implementation has passed connected lifetime/performance gates and awaits only
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its lifestone/particle visual comparison.
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---
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@ -219,7 +222,7 @@ lighting (#79/#93/#80). The indoor-physics workarounds (#90 stickiness +
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`TryFindIndoorWalkablePlane` synthesis) were removed by A6.P4 — no duct-tape
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left. **Explicit caveats carried forward (NOT M1.5 blockers — tracked as
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their own follow-ups):** the far-town teleport-OUT arrival cascade
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(#145-residual, REOPENED — a narrow far-teleport streaming edge case,
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(#153, REOPENED — a narrow far-teleport streaming edge case,
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capture-harness-first) and #116 slide-response feel-debt. Next: **M2 —
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"Kill a drudge."**
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@ -238,10 +241,10 @@ multi-landblock dungeon LOD + `PlayerTeleport` handling), and it has since
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blowup (RESOLVED), dungeon doors (#187/#188), and A7 dungeon lighting
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(#79/#93/#80/#154, all CLOSED). M1.5's dungeon-demo scenario (enter via
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portal, navigate 3-5 rooms, walls block, smooth transitions) is
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functionally met; M1.5 now awaits ONE recorded end-to-end dungeon
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round-trip user gate. The sole remaining live-code residual is the
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far-town teleport-OUT arrival cascade (**#145-residual, REOPENED** — see
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below).
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functionally met. The final end-to-end dungeon round-trip gate passed on
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2026-07-10 and landed M1.5. The separate live-code residual is the far-town
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teleport-OUT arrival cascade (**#153, REOPENED** — see below); it is not a
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dungeon-round-trip blocker.
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**Building/cellar demo — DONE + user-gated.** The indoor world reads as
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solid. Across the
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@ -311,10 +314,9 @@ shipped: teleport-into-dungeon (G.3a hold-until-hydrate FSM,
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#137 (`0efa7ed2`); the #95 portal-graph visibility blowup RESOLVED
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(9.1M→~39k instances, `a40c38e8`); dungeon doors shipped (#187
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`e2e285b8`, #188 `3284dd0a`); A7 dungeon lighting closed
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(#79/#93/#80/#154, `44cced71`/`d275ed55`/`9ebb2060`). Remaining: one
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recorded end-to-end dungeon round-trip user gate, plus the far-town
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teleport-OUT arrival cascade residual (**#145-residual, REOPENED** —
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capture-harness-first).
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(#79/#93/#80/#154, `44cced71`/`d275ed55`/`9ebb2060`). The recorded end-to-end
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dungeon round-trip passed on 2026-07-10. The far-town teleport-OUT arrival
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cascade residual remains separate (**#153, REOPENED** — capture-harness-first).
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**2026-07-15 portal presentation completion (single-client visual gate passed
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2026-07-16; non-blocking polish deferred).** The
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@ -482,7 +484,7 @@ the A6 physics/membership family + A6.P4 per-cell shadow architecture, A7
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indoor/dungeon lighting, and **full Phase G.3 dungeon support** (streaming
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collapse/expand, teleport in/out, dungeon collision/lighting/doors). No
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rework until M7 polish. Exempt from the freeze as still-open bugs (rule 2's
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"actively broken" clause): #145-residual (far-town teleport-OUT cascade) and
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"actively broken" clause): #153 (far-town teleport-OUT cascade) and
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#116 (slide-response) — these are tracked follow-ups, not frozen work.
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**Estimated timeline:** 3–5 weeks calendar (17–26 days focused work). Bigger
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