docs #377: not reproducible on current code — 3/3 clean fullscreen:true launches, evidence + disposition (structural fix rides #388)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -559,7 +559,21 @@ cap and open a real bordered, scrollable popup on click.**
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## #377 — Startup CRASH (0xC0000005 in Glfw.GetVideoMode) when settings.json has `fullscreen: true`
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**Status:** OPEN — filed 2026-08-11. Reproduced deterministically on this
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**Status:** OPEN, NOT REPRODUCIBLE on current code (2026-08-13, display
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block slice 4 attempt). Three consecutive `fullscreen: true` launches on
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the exact current binary (post-#387/#389/#391) all reached in-world
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cleanly at the 2560x1440 desktop mode with the swapchain following
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(`377-crash-repro.log` + runs 2–3; framebuffer 1280x720 → 2560x1440 →
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`swapchain recreated 2560x1440 ok=True`), versus "deterministic" at
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filing on 2026-08-11. Deltas since filing: #387 rewired the resize event
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into swapchain recreation (changing startup-resize interleaving), the
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GlfwException topology guard landed in `TryGetActiveMonitorRefreshHz`,
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and the filing-day session was mid RDP/console topology handoff — the
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issue's own suspected trigger. Disposition: stays OPEN awaiting
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recurrence (the #387 evidence log lines now record the full chain if it
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ever fires again); the structural protection — never querying/acting on
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a monitor mid-mode-transition — lands with #388's state-aware apply,
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which designs this crash class out rather than catching it. Reproduced deterministically on this
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machine: with the persisted display settings carrying `fullscreen: true`
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(left behind by #374's stolen dropdown click during gate 2), the client
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dies during `GameWindow.OnLoad` → `GameWindowCompositionPipeline.Run` →
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