feat(items): port retail shared cooldown overlays

Preserve public shared-cooldown metadata, resolve the authoritative cooldown enchantment with retail expiry semantics, and project the exact ten DAT-authored radial steps through the shared retained item-slot architecture.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-23 10:41:16 +02:00
parent 19e8863f4e
commit 6b1ae4fb76
27 changed files with 875 additions and 20 deletions

View file

@ -194,4 +194,36 @@ public class UiItemSlotTests
[Fact]
public void CapacityFrontSprite_default() => Assert.Equal(0x06004D23u, new UiItemSlot().CapacityFrontSprite);
[Fact]
public void ActiveCooldownSprite_selects_the_exact_one_based_step()
{
uint[] sprites =
[
0x06000001u, 0x06000002u, 0x06000003u, 0x06000004u, 0x06000005u,
0x06000006u, 0x06000007u, 0x06000008u, 0x06000009u, 0x0600000Au,
];
var slot = new UiItemSlot
{
CooldownSprites = sprites,
CooldownStepProvider = id => id == 0x5001u ? 6 : 0,
};
slot.SetItem(0x5001u, 99u);
Assert.Equal(0x06000006u, slot.ActiveCooldownSprite());
}
[Fact]
public void ActiveCooldownSprite_isHidden_for_empty_or_inactive_slot()
{
var slot = new UiItemSlot
{
CooldownSprites = Enumerable.Range(1, 10).Select(i => (uint)i).ToArray(),
CooldownStepProvider = _ => 0,
};
Assert.Equal(0u, slot.ActiveCooldownSprite());
slot.SetItem(0x5001u, 99u);
Assert.Equal(0u, slot.ActiveCooldownSprite());
}
}