feat(items): port retail shared cooldown overlays

Preserve public shared-cooldown metadata, resolve the authoritative cooldown enchantment with retail expiry semantics, and project the exact ten DAT-authored radial steps through the shared retained item-slot architecture.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-23 10:41:16 +02:00
parent 19e8863f4e
commit 6b1ae4fb76
27 changed files with 875 additions and 20 deletions

View file

@ -193,6 +193,17 @@ public sealed class ClientObject
public ushort? AmmoType { get; set; }
/// <summary>Retail <c>PublicWeenieDesc._spellID</c>; used by caster endowments.</summary>
public uint? SpellId { get; set; }
/// <summary>
/// Retail <c>PublicWeenieDesc._cooldown_id</c>. Positive values name a
/// shared item-cooldown group whose player enchantment id is
/// <c>CooldownId + 0x8000</c>.
/// </summary>
public uint? CooldownId { get; set; }
/// <summary>
/// Retail <c>PublicWeenieDesc._cooldown_duration</c>, in seconds. This is
/// the denominator used by <c>UIElement_UIItem::UpdateCooldownDisplay</c>.
/// </summary>
public double? CooldownDuration { get; set; }
/// <summary>Client-side trade state used by ItemHolder legality gates.</summary>
public int TradeState { get; set; }
/// <summary>Resolved membership in SpellComponentTable (retail IsComponentPack).</summary>
@ -261,7 +272,9 @@ public readonly record struct WeenieData(
string? PluralName = null,
uint? PetOwnerId = null,
ushort? AmmoType = null,
uint? SpellId = null);
uint? SpellId = null,
uint? CooldownId = null,
double? CooldownDuration = null);
/// <summary>
/// Retail ITEM_USEABLE helpers (acclient.h:6478, ItemUses::* at 0x004fccd0).