feat(ui): Map/House panel — slices 2+3, panel shell + Map tab
Mounts host 0x2100006E slot 0x1000018C (RetailPanelCatalog.MapHouse = 16) as a two-tab UiTabPanel (Map default, House second) through the OP3/FA3 recipe (LayoutImporter.Build -> Bind -> ActivateTabBehavior). Toolbar button 0x1000019A un-ghosts (added to both RetailPanelCatalog.Mounted and .Toolbar). Combined into one commit because MapHousePanelController.Bind depends on both MapPageController and HousePageController existing — splitting them would mean landing dead code first. Map tab (gmMapUI, MapPageController): - Calendar formatter matching gmMapUI::Update's "Date: %s\nTime: %s" shape, reusing WorldTimeService.CurrentCalendar (new Func<DerethDateTime.Calendar> dependency threaded through InteractionRetainedUiDependencies/GameWindow — a stable long-lived service, not routed through the deferred-binding machinery Radar's per-session state needs). MonthName enum values already match retail display text; HourName's "AndHalf" suffix is rewritten to "-and-Half". - Coordinate math + marker placement reuse RadarCoordinates/ LandDefs.GidToLcoord verbatim (both already byte-exact ports of CPlayerSystem::InqPlayerCoords/LandDefs::gid_to_lcoord) — no re-port. PlaceMarkerOnMap's centering math (m_x0 + x - w/2) ported from gmMapUI::PlaceMarkerOnMap @0x004a18b0. Indoor gating clears the coordinate text and hides the player marker, matching gmMapUI::Update's else branch. - 53-town s_rgLocations table ported verbatim into MapLocations.cs. Markers built once at bind time via the panel's own RowTemplateResolver against m_pMap's authored hotspot-template attrs (0x47/0x48), with literal-string tooltips through AuthoredTooltipText/Enabled (RetailTooltipPresenter) — closes divergence-register row TS-85's last item, gmMapUI::AddMapNote @0x004A1C51. - Structural finding: m_pMap (0x100001EC) is itself authored as a Type-1 BUTTON (the GM click-to-teleport hook at gmMapUI::ListenToElementMessage), and the player/house icons (0x100001ED/EE) are its own NESTED children, not siblings — UiButton.ConsumesDatChildren swallows them from the normally-built tree. Both are re-resolved standalone through the same template resolver the town hotspots use and reattached under m_pMap. House tab (gmHouseUI, HousePageController): mounts the ListBox (0x100001E6) with its authored row template, wired to an empty Lines() source by default — genuinely empty until Slice 4's wire lands, matching retail's own PostInit (no Update call, no static content). 21 new tests (7 MapHousePanelControllerTests, 14 MapPageControllerTests): tab table pairing, close button, town-hotspot count/tooltips, calendar formatter golden values (Frostfell 27/119 P.Y., every HourName incl. AndHalf), player/house marker placement and indoor-gating reproduced against the real fixture via already-tested RadarCoordinates (no re-derivation). Fixture map_house_2100006E_1000018C.json captured via the shared RetailLayoutFixtureGenerator (other 34 fixtures deliberately NOT regenerated — out of scope for this batch, would touch unrelated panels' schema drift). Full solution builds clean; App suite 5391/0 failed/71 skipped (non-live; one earlier flaky streaming failure unrelated to this change, confirmed pre-existing on the branch before these commits). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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15 changed files with 5865 additions and 3 deletions
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@ -153,6 +153,11 @@ public sealed class RetailLayoutFixtureGenerator
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// lane-A unknowns U3/U4/U6/U7/U10.
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(SocialPanelController.HostLayoutId, SocialPanelController.SlotElementId,
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"social_panel_2100006E_1000018F.json"),
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// Batch C (overnight hover/UI round, 2026-08-17): the two-tab
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// Map/House panel — recon doc
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// docs/research/2026-08-17-map-house-recon.md.
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(MapHousePanelController.HostLayoutId, MapHousePanelController.SlotElementId,
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"map_house_2100006E_1000018C.json"),
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})
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{
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ElementInfo? panelPart = LayoutImporter.ImportInfos(dats, layoutId, rootId);
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