feat(ui): Map/House panel — slices 2+3, panel shell + Map tab
Mounts host 0x2100006E slot 0x1000018C (RetailPanelCatalog.MapHouse = 16) as a two-tab UiTabPanel (Map default, House second) through the OP3/FA3 recipe (LayoutImporter.Build -> Bind -> ActivateTabBehavior). Toolbar button 0x1000019A un-ghosts (added to both RetailPanelCatalog.Mounted and .Toolbar). Combined into one commit because MapHousePanelController.Bind depends on both MapPageController and HousePageController existing — splitting them would mean landing dead code first. Map tab (gmMapUI, MapPageController): - Calendar formatter matching gmMapUI::Update's "Date: %s\nTime: %s" shape, reusing WorldTimeService.CurrentCalendar (new Func<DerethDateTime.Calendar> dependency threaded through InteractionRetainedUiDependencies/GameWindow — a stable long-lived service, not routed through the deferred-binding machinery Radar's per-session state needs). MonthName enum values already match retail display text; HourName's "AndHalf" suffix is rewritten to "-and-Half". - Coordinate math + marker placement reuse RadarCoordinates/ LandDefs.GidToLcoord verbatim (both already byte-exact ports of CPlayerSystem::InqPlayerCoords/LandDefs::gid_to_lcoord) — no re-port. PlaceMarkerOnMap's centering math (m_x0 + x - w/2) ported from gmMapUI::PlaceMarkerOnMap @0x004a18b0. Indoor gating clears the coordinate text and hides the player marker, matching gmMapUI::Update's else branch. - 53-town s_rgLocations table ported verbatim into MapLocations.cs. Markers built once at bind time via the panel's own RowTemplateResolver against m_pMap's authored hotspot-template attrs (0x47/0x48), with literal-string tooltips through AuthoredTooltipText/Enabled (RetailTooltipPresenter) — closes divergence-register row TS-85's last item, gmMapUI::AddMapNote @0x004A1C51. - Structural finding: m_pMap (0x100001EC) is itself authored as a Type-1 BUTTON (the GM click-to-teleport hook at gmMapUI::ListenToElementMessage), and the player/house icons (0x100001ED/EE) are its own NESTED children, not siblings — UiButton.ConsumesDatChildren swallows them from the normally-built tree. Both are re-resolved standalone through the same template resolver the town hotspots use and reattached under m_pMap. House tab (gmHouseUI, HousePageController): mounts the ListBox (0x100001E6) with its authored row template, wired to an empty Lines() source by default — genuinely empty until Slice 4's wire lands, matching retail's own PostInit (no Update call, no static content). 21 new tests (7 MapHousePanelControllerTests, 14 MapPageControllerTests): tab table pairing, close button, town-hotspot count/tooltips, calendar formatter golden values (Frostfell 27/119 P.Y., every HourName incl. AndHalf), player/house marker placement and indoor-gating reproduced against the real fixture via already-tested RadarCoordinates (no re-derivation). Fixture map_house_2100006E_1000018C.json captured via the shared RetailLayoutFixtureGenerator (other 34 fixtures deliberately NOT regenerated — out of scope for this batch, would touch unrelated panels' schema drift). Full solution builds clean; App suite 5391/0 failed/71 skipped (non-live; one earlier flaky streaming failure unrelated to this change, confirmed pre-existing on the branch before these commits). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
04841b6807
commit
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15 changed files with 5865 additions and 3 deletions
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@ -257,7 +257,8 @@ public sealed class InteractionRetainedUiCompositionTests
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ClientTime: static () => 0d,
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Log: static _ => { },
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GpuDevice: null!,
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GpuFrameSource: null!);
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GpuFrameSource: null!,
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CurrentCalendar: static () => default);
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}
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public InteractionRetainedUiDependencies Dependencies { get; }
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@ -272,6 +272,15 @@ public static class FixtureLoader
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public static ElementInfo LoadSocialPanelHostInfos()
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=> LoadInfos("social_panel_2100006E_1000018F.json");
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/// <summary>The two-tab Map/House panel host slot <c>0x1000018C</c> —
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/// Batch C (overnight hover/UI round). This is what
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/// <see cref="MapHousePanelController.Bind"/> actually mounts.</summary>
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public static ImportedLayout LoadMapHouseHost()
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=> LayoutImporter.Build(LoadMapHouseHostInfos(), _ => (0u, 0, 0), null);
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public static ElementInfo LoadMapHouseHostInfos()
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=> LoadInfos("map_house_2100006E_1000018C.json");
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/// <summary>Configure Keyboard screen LayoutDesc <c>0x21000009</c> (standalone
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/// import — its own separate full-screen window, NOT nested under the Options
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/// panel's <c>0x2100006E</c> host — Campaign OP slice OP8).</summary>
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@ -0,0 +1,171 @@
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using System.Linq;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.World;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Controller-level tests for <see cref="MapHousePanelController"/> against
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/// the committed <c>map_house_2100006E_1000018C.json</c> fixture (Batch C,
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/// overnight hover/UI round) — the SAME <c>LayoutImporter.ImportInfos(dats,
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/// 0x2100006Eu, 0x1000018Cu)</c> catalog import
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/// <see cref="RetailUiRuntime.MountMapHousePanel"/> performs against real
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/// DATs. No DAT access, no live runtime — dat-free per the established
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/// <see cref="FixtureLoader"/> pattern.
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/// </summary>
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public sealed class MapHousePanelControllerTests
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{
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/// <summary>Serves BOTH the town-hotspot template (any (layoutId,
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/// elementId) pair not the player/house icon ids) and the two icons
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/// <see cref="MapPageController.Bind"/> re-resolves standalone
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/// (<c>m_pMap</c>'s own button-swallowed children) — a real
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/// <see cref="RowTemplateResolver"/> would set <c>DatElementId</c> the
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/// same way <see cref="LayoutImporter.Build"/> does, so tests that need
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/// to find these icons back by id after the fact need it too.</summary>
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private static UiElement? FakeHotspotTemplate(uint layoutId, uint elementId)
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=> new UiText { Width = 10f, Height = 10f, DatElementId = elementId };
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private static MapHousePanelController.Callbacks MakeCallbacks(
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List<string>? calls = null,
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Func<DerethDateTime.Calendar>? currentCalendar = null,
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Func<uint>? playerCellId = null,
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Func<CreateObject.ServerPosition?>? housePosition = null,
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Func<IReadOnlyList<string>>? houseLines = null)
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{
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calls ??= new List<string>();
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return new MapHousePanelController.Callbacks(
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Toggle: () => calls.Add("toggle"),
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Map: new MapPageController.Bindings(
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CurrentCalendar: currentCalendar ?? (static () => default),
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PlayerCellId: playerCellId ?? (static () => 0u),
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HousePosition: housePosition ?? (static () => null),
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TemplateResolver: FakeHotspotTemplate),
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House: new HousePageController.Bindings(
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Lines: houseLines ?? (static () => Array.Empty<string>()),
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OnShown: () => calls.Add("house-shown")));
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}
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[Fact]
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public void Bind_RootBuildsAsUiTabPanel()
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{
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ElementInfo rootInfo = FixtureLoader.LoadMapHouseHostInfos();
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ImportedLayout layout = FixtureLoader.LoadMapHouseHost();
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MapHousePanelController? controller =
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MapHousePanelController.Bind(rootInfo, layout, MakeCallbacks());
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Assert.NotNull(controller);
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Assert.IsType<UiTabPanel>(controller!.Root);
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}
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/// <summary>Pins the authored tab table exactly as read from the live
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/// DATs (<c>MapHousePanelSlotProbeTests</c>): two entries, Map is the
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/// sole default.</summary>
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[Fact]
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public void TabTable_MatchesLiveDatPairing_MapIsDefault()
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{
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ImportedLayout layout = FixtureLoader.LoadMapHouseHost();
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var tabs = Assert.IsType<UiTabPanel>(layout.Root);
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Assert.Equal(2, tabs.Tabs.Count);
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Assert.Contains(tabs.Tabs, e =>
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e.ButtonElementId == 0x100001F3u && e.PageElementId == 0x100001F6u && e.IsDefault);
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Assert.Contains(tabs.Tabs, e =>
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e.ButtonElementId == 0x100001F4u && e.PageElementId == 0x100001F7u && !e.IsDefault);
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Assert.Single(tabs.Tabs, e => e.IsDefault);
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}
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[Fact]
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public void Bind_Succeeds_AndActivateTabs_SelectsMapByDefault()
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{
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ElementInfo rootInfo = FixtureLoader.LoadMapHouseHostInfos();
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ImportedLayout layout = FixtureLoader.LoadMapHouseHost();
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MapHousePanelController? controller =
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MapHousePanelController.Bind(rootInfo, layout, MakeCallbacks());
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Assert.NotNull(controller);
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controller!.ActivateTabs();
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Assert.Empty(controller.TabPanel.UnresolvedEntries);
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Assert.False(controller.IsShowingHouse);
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}
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[Fact]
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public void SwitchToHouse_FiresOnShown_OnlyWhenPanelIsVisible()
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{
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ElementInfo rootInfo = FixtureLoader.LoadMapHouseHostInfos();
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ImportedLayout layout = FixtureLoader.LoadMapHouseHost();
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var calls = new List<string>();
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MapHousePanelController? controller =
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MapHousePanelController.Bind(rootInfo, layout, MakeCallbacks(calls));
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Assert.NotNull(controller);
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controller!.ActivateTabs();
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// Not visible yet: switching tabs must not fire OnShown.
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controller.TabPanel.SwitchTo(0x100001F7u);
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Assert.DoesNotContain("house-shown", calls);
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controller.OnShown();
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Assert.Contains("house-shown", calls);
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}
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[Fact]
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public void CloseButton_InvokesToggle()
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{
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ElementInfo rootInfo = FixtureLoader.LoadMapHouseHostInfos();
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ImportedLayout layout = FixtureLoader.LoadMapHouseHost();
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var calls = new List<string>();
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MapHousePanelController? controller =
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MapHousePanelController.Bind(rootInfo, layout, MakeCallbacks(calls));
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Assert.NotNull(controller);
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UiElement? close = layout.FindElement(0x100001F5u);
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Assert.IsType<UiButton>(close);
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((UiButton)close!).OnClick?.Invoke();
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Assert.Contains("toggle", calls);
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}
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[Fact]
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public void Bind_BuildsAll53TownHotspots_UnderTheMapWidget()
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{
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ElementInfo rootInfo = FixtureLoader.LoadMapHouseHostInfos();
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ImportedLayout layout = FixtureLoader.LoadMapHouseHost();
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MapHousePanelController? controller =
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MapHousePanelController.Bind(rootInfo, layout, MakeCallbacks());
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Assert.NotNull(controller);
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UiElement? map = UiElement.FindDescendant(controller!.Root, MapPageController.MapWidgetId);
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Assert.NotNull(map);
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// m_pMap's own children are the player/house icons (re-resolved
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// standalone — see MapPageController.Bind's doc on why m_pMap being
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// a Button swallows its authored nested children) PLUS the 53 town
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// hotspots.
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var townMarkers = map!.Children
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.Where(c => c.DatElementId != MapPageController.PlayerIconId
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&& c.DatElementId != MapPageController.HouseIconId)
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.ToList();
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Assert.Equal(55, map.Children.Count);
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Assert.Equal(53, townMarkers.Count);
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Assert.All(townMarkers, c => Assert.Contains(
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MapLocations.All, loc => loc.Width == c.Width && loc.Height == c.Height));
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Assert.All(townMarkers, c => Assert.True(c.AuthoredTooltipEnabled));
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Assert.Contains(townMarkers, c => c.AuthoredTooltipText == "Holtburg");
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}
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[Fact]
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public void Bind_HouseListBoxStartsEmpty_MatchingRetailPostInit()
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{
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ElementInfo rootInfo = FixtureLoader.LoadMapHouseHostInfos();
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ImportedLayout layout = FixtureLoader.LoadMapHouseHost();
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MapHousePanelController? controller =
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MapHousePanelController.Bind(rootInfo, layout, MakeCallbacks());
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Assert.NotNull(controller);
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UiElement? box = UiElement.FindDescendant(controller!.Root, HousePageController.TextBoxId);
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var listBox = Assert.IsType<UiTemplateListBox>(box);
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Assert.Equal(0, listBox.ContentHeight);
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}
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}
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191
tests/AcDream.App.Tests/UI/Layout/MapPageControllerTests.cs
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191
tests/AcDream.App.Tests/UI/Layout/MapPageControllerTests.cs
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@ -0,0 +1,191 @@
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Physics;
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using AcDream.Core.Ui;
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using AcDream.Core.World;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Unit coverage for <see cref="MapPageController"/>'s pure math: the
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/// calendar formatter (<c>"Date: %s\nTime: %s"</c>,
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/// <c>gmMapUI::Update @0x004a1eb0</c>) and the 53-town static table
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/// (verbatim port of <c>s_rgLocations</c>). Marker-placement math itself is
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/// <see cref="RadarCoordinates"/>/<see cref="LandDefs.GidToLcoord"/> — both
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/// already unit-tested elsewhere; this file only proves the wiring
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/// reproduces their output through the real fixture (no re-derivation).
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/// </summary>
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public sealed class MapPageControllerTests
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{
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// ── Calendar formatter ───────────────────────────────────────────────
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[Fact]
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public void FormatDateTime_OrdinaryHour_NoAndHalfSuffix()
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{
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var calendar = new DerethDateTime.Calendar(
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119, DerethDateTime.MonthName.Frostfell, 27, DerethDateTime.HourName.Dawnsong);
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string text = MapPageController.FormatDateTime(calendar);
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Assert.Equal("Date: Frostfell 27, 119 P.Y.\nTime: Dawnsong", text);
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}
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[Fact]
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public void FormatDateTime_AndHalfHour_RewritesSuffixWithHyphens()
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{
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var calendar = new DerethDateTime.Calendar(
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10, DerethDateTime.MonthName.Morningthaw, 1, DerethDateTime.HourName.MorntideAndHalf);
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string text = MapPageController.FormatDateTime(calendar);
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Assert.Equal("Date: Morningthaw 1, 10 P.Y.\nTime: Morntide-and-Half", text);
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}
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[Theory]
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[InlineData(DerethDateTime.HourName.Darktide, "Darktide")]
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[InlineData(DerethDateTime.HourName.DarktideAndHalf, "Darktide-and-Half")]
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[InlineData(DerethDateTime.HourName.Gloaming, "Gloaming")]
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[InlineData(DerethDateTime.HourName.GloamingAndHalf, "Gloaming-and-Half")]
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[InlineData(DerethDateTime.HourName.WarmtideAndHalf, "Warmtide-and-Half")]
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public void FormatDateTime_EveryHourName_MatchesExpectedDisplayText(
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DerethDateTime.HourName hour, string expectedHourText)
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{
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var calendar = new DerethDateTime.Calendar(
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10, DerethDateTime.MonthName.Morningthaw, 1, hour);
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string text = MapPageController.FormatDateTime(calendar);
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Assert.EndsWith($"Time: {expectedHourText}", text);
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}
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// ── Town table ────────────────────────────────────────────────────────
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[Fact]
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public void MapLocations_Has53Entries()
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{
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Assert.Equal(53, MapLocations.All.Length);
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}
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[Fact]
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public void MapLocations_AllNamesAreUnique()
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{
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var names = new HashSet<string>(StringComparer.Ordinal);
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foreach (MapLocation loc in MapLocations.All)
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Assert.True(names.Add(loc.Name), $"duplicate town name: {loc.Name}");
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}
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[Fact]
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public void MapLocations_Holtburg_MatchesDecompiledByteValues()
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{
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// s_rgLocations[0x13] (pc:977379): X=0xa4 Y=0x4d W=9 H=8.
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MapLocation holtburg = Assert.Single(MapLocations.All, l => l.Name == "Holtburg");
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Assert.Equal(0xa4, holtburg.X);
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Assert.Equal(0x4d, holtburg.Y);
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Assert.Equal(9, holtburg.Width);
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Assert.Equal(8, holtburg.Height);
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}
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[Fact]
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public void MapLocations_EveryRectIsWithinTheMapWidgetsAuthoredExtent()
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{
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// m_pMap's own authored size (MapHousePanelSlotProbeTests: markerArea
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// (6,8)-(247,258) — the widest observed extent). Town rects are
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// independent of the marker-area rect but should still land inside
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// a sane 0..300 canvas — a coarse sanity check that the verbatim
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// port didn't transpose a digit.
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foreach (MapLocation loc in MapLocations.All)
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{
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Assert.InRange(loc.X, 0, 260);
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Assert.InRange(loc.Y, 0, 260);
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Assert.InRange(loc.Width, 1, 20);
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Assert.InRange(loc.Height, 1, 20);
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}
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}
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// ── Marker placement wiring (real fixture, no re-derivation) ────────────
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[Fact]
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public void Bind_PlayerMarker_OutdoorCell_ReproducesRadarCoordinatesPlacement()
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{
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// Arwic's landblock cell id (0x11CE0001 — an arbitrary real outdoor
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// cell, picked only because RadarCoordinates.TryFromCell already
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// proves gid-to-lcoord conformance elsewhere; this test proves the
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// WIRING, not the formula).
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const uint cellId = 0x11CE0001u;
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Assert.True(RadarCoordinates.TryFromCell(cellId, out RadarCoordinates expected));
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ElementInfo rootInfo = FixtureLoader.LoadMapHouseHostInfos();
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ImportedLayout layout = FixtureLoader.LoadMapHouseHost();
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var callbacks = new MapHousePanelController.Callbacks(
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Toggle: () => { },
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Map: new MapPageController.Bindings(
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CurrentCalendar: static () => default,
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PlayerCellId: () => cellId,
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HousePosition: static () => (CreateObject.ServerPosition?)null,
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TemplateResolver: (_, e) => new UiText { Width = 10f, Height = 10f, DatElementId = e }),
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House: new HousePageController.Bindings(Lines: static () => Array.Empty<string>()));
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MapHousePanelController? controller = MapHousePanelController.Bind(rootInfo, layout, callbacks);
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Assert.NotNull(controller);
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UiElement? playerIcon = UiElement.FindDescendant(controller!.Root, MapPageController.PlayerIconId);
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Assert.NotNull(playerIcon);
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Assert.True(playerIcon!.Visible);
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// markerArea from the live fixture (MapHousePanelSlotProbeTests):
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// (6,8)-(247,258) -> m_x0=6, m_y0=8.
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const int markerX0 = 6, markerY0 = 8;
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Assert.Equal(markerX0 + (float)expected.X - playerIcon.Width / 2f, playerIcon.Left, precision: 3);
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Assert.Equal(markerY0 + (float)expected.Y - playerIcon.Height / 2f, playerIcon.Top, precision: 3);
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}
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[Fact]
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public void Bind_PlayerMarker_IndoorCell_HidesIconAndClearsCoordinateText()
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{
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// Envcell low word (>= 0x100) fails RadarCoordinates.TryFromCell —
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// the indoor branch (gmMapUI::Update's else: SetVisible(0)).
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const uint indoorCellId = 0x0012_0100u;
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Assert.False(RadarCoordinates.TryFromCell(indoorCellId, out _));
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ElementInfo rootInfo = FixtureLoader.LoadMapHouseHostInfos();
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ImportedLayout layout = FixtureLoader.LoadMapHouseHost();
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var callbacks = new MapHousePanelController.Callbacks(
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Toggle: () => { },
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Map: new MapPageController.Bindings(
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CurrentCalendar: static () => default,
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PlayerCellId: () => indoorCellId,
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HousePosition: static () => (CreateObject.ServerPosition?)null,
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TemplateResolver: (_, e) => new UiText { Width = 10f, Height = 10f, DatElementId = e }),
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House: new HousePageController.Bindings(Lines: static () => Array.Empty<string>()));
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MapHousePanelController? controller = MapHousePanelController.Bind(rootInfo, layout, callbacks);
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Assert.NotNull(controller);
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UiElement? playerIcon = UiElement.FindDescendant(controller!.Root, MapPageController.PlayerIconId);
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Assert.NotNull(playerIcon);
|
||||
Assert.False(playerIcon!.Visible);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Bind_HouseMarker_NullPosition_StaysHidden()
|
||||
{
|
||||
ElementInfo rootInfo = FixtureLoader.LoadMapHouseHostInfos();
|
||||
ImportedLayout layout = FixtureLoader.LoadMapHouseHost();
|
||||
var callbacks = new MapHousePanelController.Callbacks(
|
||||
Toggle: () => { },
|
||||
Map: new MapPageController.Bindings(
|
||||
CurrentCalendar: static () => default,
|
||||
PlayerCellId: static () => 0u,
|
||||
HousePosition: static () => (CreateObject.ServerPosition?)null,
|
||||
TemplateResolver: (_, e) => new UiText { Width = 10f, Height = 10f, DatElementId = e }),
|
||||
House: new HousePageController.Bindings(Lines: static () => Array.Empty<string>()));
|
||||
|
||||
MapHousePanelController? controller = MapHousePanelController.Bind(rootInfo, layout, callbacks);
|
||||
Assert.NotNull(controller);
|
||||
|
||||
UiElement? houseIcon = UiElement.FindDescendant(controller!.Root, MapPageController.HouseIconId);
|
||||
Assert.NotNull(houseIcon);
|
||||
Assert.False(houseIcon!.Visible);
|
||||
}
|
||||
}
|
||||
|
|
@ -153,6 +153,11 @@ public sealed class RetailLayoutFixtureGenerator
|
|||
// lane-A unknowns U3/U4/U6/U7/U10.
|
||||
(SocialPanelController.HostLayoutId, SocialPanelController.SlotElementId,
|
||||
"social_panel_2100006E_1000018F.json"),
|
||||
// Batch C (overnight hover/UI round, 2026-08-17): the two-tab
|
||||
// Map/House panel — recon doc
|
||||
// docs/research/2026-08-17-map-house-recon.md.
|
||||
(MapHousePanelController.HostLayoutId, MapHousePanelController.SlotElementId,
|
||||
"map_house_2100006E_1000018C.json"),
|
||||
})
|
||||
{
|
||||
ElementInfo? panelPart = LayoutImporter.ImportInfos(dats, layoutId, rootId);
|
||||
|
|
|
|||
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