refactor(app): compose world rendering startup

Move Region/environment, mandatory modern rendering, terrain, WB, texture, and sampler construction behind the typed Phase-4 composition boundary. Give every fallible GL constructor prefix retryable ownership so partial startup failure cannot leak or replay resource deletion while preserving the accepted render path and DAT inputs.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-22 16:46:05 +02:00
parent cd7b519f78
commit 6a2fe98cc4
22 changed files with 1983 additions and 634 deletions

View file

@ -120,12 +120,30 @@ public sealed class GameWindowSlice8BoundaryTests
string sessionFactory = MethodBody(
"private AcDream.App.Net.LiveSessionEventRouter CreateLiveSessionEventRouter(",
"private AcDream.App.Net.LiveInventorySessionBindings");
string worldPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"WorldRenderComposition.cs"));
Assert.Contains(
"private readonly AcDream.App.World.WorldEnvironmentController _worldEnvironment =",
source,
StringComparison.Ordinal);
Assert.Contains("_worldEnvironment.Initialize(region!);", load, StringComparison.Ordinal);
Assert.Contains(
"new WorldRenderDependencies(\n _worldEnvironment,",
load.Replace("\r\n", "\n", StringComparison.Ordinal),
StringComparison.Ordinal);
string worldCompose = Slice(
worldPhase,
"public WorldRenderResult Compose(",
"private (BitmapFont? Font, TextRenderer? Text) ComposeOptionalHudResources(");
AssertAppearsInOrder(
worldCompose,
"WorldRegionData region = _factory.LoadRegion(content.Dats);",
"_factory.InitializeEnvironment(_dependencies.Environment, region.Region);");
Assert.Contains("environment.Initialize(region);", worldPhase, StringComparison.Ordinal);
AssertAppearsInOrder(
sessionFactory,
"new AcDream.App.Net.LiveEnvironmentSessionSink(",
@ -278,7 +296,7 @@ public sealed class GameWindowSlice8BoundaryTests
load,
"new SettingsDevToolsCompositionPhase(",
"this).Compose(platform, hostInputCamera, contentEffectsAudio);",
"TerrainAtlas.Build(",
"new WorldRenderCompositionPhase(",
"_runtimeSettings.BindRuntimeTargets(",
"_liveSessionHost.Start(_options)");
string settingsPhase = File.ReadAllText(Path.Combine(
@ -291,6 +309,17 @@ public sealed class GameWindowSlice8BoundaryTests
settingsPhase,
"_dependencies.Settings.ApplyStartup(_dependencies.StartupTarget);",
"_dependencies.DevTools is { } optional");
string worldPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"WorldRenderComposition.cs"));
AssertAppearsInOrder(
worldPhase,
"TerrainAtlas.Build(gl, dats, bindless)",
"settings.ResolvedQuality.AnisotropicLevel",
"_factory.CreateTerrain(");
AssertAppearsInOrder(
shutdown,
"_runtimeSettings.UnbindViewModel()",
@ -440,17 +469,28 @@ public sealed class GameWindowSlice8BoundaryTests
"AcDream.App",
"Rendering",
"TerrainAtlas.cs"));
string worldPhase = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"WorldRenderComposition.cs"));
AssertAppearsInOrder(
load,
"_renderResourceLifetime.AcquireTerrainAtlas(",
"_terrain = new TerrainModernRenderer(",
"new WorldRenderCompositionPhase(",
"_portalTunnelFallback.AcquirePrepared(",
"static portalTunnel => portalTunnel.PrepareResources());",
"_renderResourceLifetime.AcquireSkyShader(",
"_skyRenderer = new AcDream.App.Rendering.Sky.SkyRenderer(",
"_portalTunnelFallback.Transfer(",
"_frameGraphs.Publish(updateFrameOrchestrator, renderFrameOrchestrator);");
AssertAppearsInOrder(
worldPhase,
"lifetime.AcquireTerrainAtlas(",
"TerrainAtlas.Build(gl, dats, bindless)",
"TerrainModernRenderer CreateTerrain(",
"TerrainModernRenderer terrain = AcquireAndPublish(");
AssertAppearsInOrder(
shutdown,
"_frameGraphs.Withdraw();",