refactor(app): compose world rendering startup

Move Region/environment, mandatory modern rendering, terrain, WB, texture, and sampler construction behind the typed Phase-4 composition boundary. Give every fallible GL constructor prefix retryable ownership so partial startup failure cannot leak or replay resource deletion while preserving the accepted render path and DAT inputs.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-22 16:46:05 +02:00
parent cd7b519f78
commit 6a2fe98cc4
22 changed files with 1983 additions and 634 deletions

View file

@ -1,10 +1,15 @@
namespace AcDream.App.Rendering;
internal interface IGameRenderResourceLifetime
{
TerrainAtlas AcquireTerrainAtlas(Func<TerrainAtlas> factory);
}
/// <summary>
/// Sole lifetime owner for render resources that are borrowed by, but not
/// owned by, their renderers.
/// </summary>
internal sealed class GameRenderResourceLifetime
internal sealed class GameRenderResourceLifetime : IGameRenderResourceLifetime
{
private readonly OwnedResourceSlot<TerrainAtlas> _terrainAtlas = new();
private readonly OwnedResourceSlot<Shader> _skyShader = new();