refactor(runtime): own teleport destination correlation

This commit is contained in:
Erik 2026-07-26 17:52:34 +02:00
parent 38b3773cb9
commit 6a063a27d4
23 changed files with 1209 additions and 487 deletions

View file

@ -46,7 +46,9 @@ public sealed class RecallTeleportAnimationTests
var calls = new List<string>();
var transit = new RuntimeWorldTransitState();
var availability = new WorldGenerationAvailabilityState(transit);
transit.BeginReveal(RuntimePortalKind.Portal, 0x11340021u);
RuntimeWorldTransitTestDriver.BeginPortal(
transit,
0x11340021u);
var frame = new RetailLiveFrameCoordinator(
new TestLiveObjectFramePhase(_ => calls.Add("objects")),
new GpuWorldState(availability: availability),
@ -66,7 +68,9 @@ public sealed class RecallTeleportAnimationTests
var calls = new List<string>();
var transit = new RuntimeWorldTransitState();
var availability = new WorldGenerationAvailabilityState(transit);
transit.BeginReveal(RuntimePortalKind.Portal, 0x11340021u);
RuntimeWorldTransitTestDriver.BeginPortal(
transit,
0x11340021u);
var frame = new RetailLiveFrameCoordinator(
new TestLiveObjectFramePhase(_ => calls.Add("objects")),
new GpuWorldState(availability: availability),