refactor(runtime): own teleport destination correlation
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38b3773cb9
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23 changed files with 1209 additions and 487 deletions
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@ -46,7 +46,9 @@ public sealed class RecallTeleportAnimationTests
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var calls = new List<string>();
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var transit = new RuntimeWorldTransitState();
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var availability = new WorldGenerationAvailabilityState(transit);
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transit.BeginReveal(RuntimePortalKind.Portal, 0x11340021u);
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RuntimeWorldTransitTestDriver.BeginPortal(
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transit,
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0x11340021u);
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var frame = new RetailLiveFrameCoordinator(
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new TestLiveObjectFramePhase(_ => calls.Add("objects")),
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new GpuWorldState(availability: availability),
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@ -66,7 +68,9 @@ public sealed class RecallTeleportAnimationTests
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var calls = new List<string>();
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var transit = new RuntimeWorldTransitState();
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var availability = new WorldGenerationAvailabilityState(transit);
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transit.BeginReveal(RuntimePortalKind.Portal, 0x11340021u);
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RuntimeWorldTransitTestDriver.BeginPortal(
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transit,
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0x11340021u);
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var frame = new RetailLiveFrameCoordinator(
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new TestLiveObjectFramePhase(_ => calls.Add("objects")),
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new GpuWorldState(availability: availability),
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