refactor(runtime): own teleport destination correlation
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23 changed files with 1209 additions and 487 deletions
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@ -65,7 +65,13 @@ public sealed class CurrentGameRuntimeAdapterTests
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};
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harness.Objects.AddOrUpdate(item);
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harness.Chat.OnSystemMessage("runtime parity", 0x1Au);
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harness.WorldReveal.Begin(RuntimePortalKind.Portal, 0x12340001u);
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RuntimeWorldTransitTestDriver.AcceptPortalDestination(
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harness.WorldTransit,
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0x12340001u);
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Assert.True(harness.WorldReveal.TryBeginPortal(
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1,
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0x12340001u,
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out _));
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WorldRevealReadinessSnapshot readiness =
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harness.WorldReveal.PrepareAndEvaluate(0x12340001u);
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Assert.True(readiness.IsReady);
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