refactor(runtime): own teleport destination correlation

This commit is contained in:
Erik 2026-07-26 17:52:34 +02:00
parent 38b3773cb9
commit 6a063a27d4
23 changed files with 1209 additions and 487 deletions

View file

@ -65,7 +65,13 @@ public sealed class CurrentGameRuntimeAdapterTests
};
harness.Objects.AddOrUpdate(item);
harness.Chat.OnSystemMessage("runtime parity", 0x1Au);
harness.WorldReveal.Begin(RuntimePortalKind.Portal, 0x12340001u);
RuntimeWorldTransitTestDriver.AcceptPortalDestination(
harness.WorldTransit,
0x12340001u);
Assert.True(harness.WorldReveal.TryBeginPortal(
1,
0x12340001u,
out _));
WorldRevealReadinessSnapshot readiness =
harness.WorldReveal.PrepareAndEvaluate(0x12340001u);
Assert.True(readiness.IsReady);