refactor(runtime): own teleport destination correlation

This commit is contained in:
Erik 2026-07-26 17:52:34 +02:00
parent 38b3773cb9
commit 6a063a27d4
23 changed files with 1209 additions and 487 deletions

View file

@ -29,7 +29,9 @@ public sealed class WorldSceneRendererTests
{
var transit = new RuntimeWorldTransitState();
var availability = new WorldGenerationAvailabilityState(transit);
transit.BeginReveal(RuntimePortalKind.Portal, 0x11340021u);
RuntimeWorldTransitTestDriver.BeginPortal(
transit,
0x11340021u);
var rig = new Rig(
portalVisible: false,
waitingForLogin: false,