refactor(runtime): own teleport destination correlation
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23 changed files with 1209 additions and 487 deletions
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@ -29,7 +29,9 @@ public sealed class WorldSceneRendererTests
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{
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var transit = new RuntimeWorldTransitState();
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var availability = new WorldGenerationAvailabilityState(transit);
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transit.BeginReveal(RuntimePortalKind.Portal, 0x11340021u);
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RuntimeWorldTransitTestDriver.BeginPortal(
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transit,
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0x11340021u);
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var rig = new Rig(
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portalVisible: false,
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waitingForLogin: false,
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