refactor(runtime): own teleport destination correlation

This commit is contained in:
Erik 2026-07-26 17:52:34 +02:00
parent 38b3773cb9
commit 6a063a27d4
23 changed files with 1209 additions and 487 deletions

View file

@ -238,7 +238,7 @@ internal sealed class LiveEntityWorldOriginCoordinator : ILiveEntityWorldOriginC
lbY,
isSealedDungeon: _sealedDungeonCells.IsSealedDungeon(
position.LandblockId));
_worldReveal.Begin(RuntimePortalKind.Login, position.LandblockId);
_worldReveal.BeginLogin(position.LandblockId);
return new(
true,