fix(rendering): synchronize hidden live projections
Inbound state continues while portal reveal blocks ordinary world simulation. Synchronize only the derived render projection after those hidden-frame network and command phases so the first revealed draw cannot observe a stale live transform, without advancing effects, particles, attachments, or lights.
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6 changed files with 52 additions and 4 deletions
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@ -25,3 +25,9 @@ internal sealed class TestLiveSpatialReconcilePhase(Action reconcile)
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{
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public void Reconcile() => reconcile();
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}
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internal sealed class TestRenderProjectionSyncPhase(Action synchronize)
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: IRenderProjectionSyncPhase
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{
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public void SynchronizeActiveSources() => synchronize();
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}
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