fix(rendering): synchronize hidden live projections
Inbound state continues while portal reveal blocks ordinary world simulation. Synchronize only the derived render projection after those hidden-frame network and command phases so the first revealed draw cannot observe a stale live transform, without advancing effects, particles, attachments, or lights.
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6 changed files with 52 additions and 4 deletions
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@ -34,6 +34,17 @@ internal interface ILiveSpatialReconcilePhase
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void Reconcile();
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}
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/// <summary>
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/// Keeps the derived render projection synchronized after inbound mutation
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/// while normal world simulation/presentation is blocked by portal reveal.
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/// This is deliberately narrower than full spatial reconciliation: hidden
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/// frames must not advance particles, effects, attachments, or lights.
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/// </summary>
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internal interface IRenderProjectionSyncPhase
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{
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void SynchronizeActiveSources();
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}
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internal interface IParticleRangeSource
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{
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float RangeMultiplier { get; }
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