fix(rendering): synchronize hidden live projections
Inbound state continues while portal reveal blocks ordinary world simulation. Synchronize only the derived render projection after those hidden-frame network and command phases so the first revealed draw cannot observe a stale live transform, without advancing effects, particles, attachments, or lights.
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6 changed files with 52 additions and 4 deletions
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@ -1,16 +1,16 @@
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using AcDream.App.Update;
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using AcDream.App.World;
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using AcDream.Core.World;
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namespace AcDream.App.Rendering.Scene;
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internal interface ILiveRenderProjectionSink
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internal interface ILiveRenderProjectionSink : IRenderProjectionSyncPhase
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{
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bool OnEntityReady(LiveEntityReadyCandidate candidate);
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void OnProjectionVisibilityChanged(LiveEntityRecord record, bool visible);
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void OnProjectionPoseReady(uint serverGuid);
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void OnProjectionRemoved(uint localEntityId);
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void OnResourceUnregister(WorldEntity entity);
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void SynchronizeActiveSources();
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}
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/// <summary>
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