fix(rendering): synchronize hidden live projections
Inbound state continues while portal reveal blocks ordinary world simulation. Synchronize only the derived render projection after those hidden-frame network and command phases so the first revealed draw cannot observe a stale live transform, without advancing effects, particles, attachments, or lights.
This commit is contained in:
parent
528dec6072
commit
6a026c5ab0
6 changed files with 52 additions and 4 deletions
|
|
@ -517,7 +517,8 @@ internal sealed class FrameRootCompositionPhase
|
|||
session.LiveSession,
|
||||
session.LocalPlayerFrame,
|
||||
session.LiveSpatialReconciler,
|
||||
live.WorldAvailability);
|
||||
live.WorldAvailability,
|
||||
live.RenderSceneShadow?.LiveProjections);
|
||||
var cameraFrame = new CameraFrameController(
|
||||
host.CameraController,
|
||||
d.InputCapture,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue